Products: Dried Fruits + Produce V
Hello! It’s been a while since the latest product implementation, here's a few more.
Changelog:
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Implemented 14 new products split in two new groups: Produce V and Sweets and Snacks VII. *New produce: garlic, mushrooms, bell peppers, lettuce, coconut and cauliflowers. *New snacks (dried fruits): peanuts, almonds, hazelnuts, pistachoes, raisins, cashew nuts, shelled walnuts and coconut chips.
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Optimized and merged textures from products nº32 to 86.
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Toilet paper and paper towel now feature a new experimental model iteration with no transparencies. All products will eventually drop all transparencies for better shader performance, especially some meat products with bugged visuals depending on point of view.
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Fixed an issue in which if an employee would take an order while a player was choosing one on a table, the employee’s order would remain there and could not be accepted. It should update correctly now.
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Added interface buttons to close Order Packaging tables so players don’t have to press escape or any assigned button to do it manually.
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Fixed a localization error in the button for globally assigning the packaging role for every employee. Also disabled the manufacturing role button for now.
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Corrected material nº 6: WoodPanelWall. It had a slight change of tone when loading the game versus when recently placed.
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Fixed an issue in which the new Packaging employee would sometimes freeze in a spot when taking a product and had to be restarted via the employee's board in order to work again.