# Tabletop Simulator Update v13.0 - Translations, Engine Upgrade, Layout Zones, Object Tags & More! - Product: Tabletop Simulator (https://whatsnew.fyi/product/tabletop-simulator) - Vendor: Berserk Games - Date: 2021-01-29 - Original notes: https://store.steampowered.com/news/app/286160/view/3024698921216466932 - Permalink: https://whatsnew.fyi/product/tabletop-simulator/releases/2021-01-29-update-v13.0-translations-engine-upgrade-layout-z What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Support for translations in 29 Steam-supported languages using Google Translate - **added** — Ability to create and share custom translations on the Workshop - **added** — Localization support for mod text fields and URL fields with language-specific variants - **added** — Object tags system allowing objects to selectively interact with game systems based on shared tags - **added** — Layout zones for automatically arranging objects such as cards across the table - **added** — Snap-Point Creation Tags window for automatically assigning tags to new snap points - **added** — Right-click context menus for zones - **changed** — Upgraded Unity version to 2019.4 LTS - **changed** — Upgraded PhysX version for better accuracy and performance - **changed** — Video player now uses hardware decoding on GPU for improved video texture performance - **changed** — Updated tablet Chromium version with MP3 support - **changed** — Updated Dissonance voice chat plugin - **changed** — Updated Lua Moonsharp to 2.0 - **changed** — Enabled graphics jobs to multi-thread rendering for up to 25% FPS increase - **changed** — Improved turn transitions in Hotseat mode - **changed** — End Turn button now shows current player instead - **changed** — Hand, Hidden, and Random zones now perform much faster without slowing the game - **changed** — Left-click now opens zone-specific menu instead of right-click - **fixed** — Voice chat now working on Linux - **fixed** — Object visibility in Hotseat mode - **fixed** — Multiple colliders on the same zone object now work correctly ##### Hey everyone it's been a while, but we have a huge patch for you guys today! The headline feature is Tabletop Simulator now supports translations for all 29 languages supported by Steam. The game has been translated with the help of google translate but we also added support for creating your own translations and sharing them on the Workshop. Using google translate is an exciting jumping off point for a more global user friendly experience, however, recognizing google translate’s limitations we are also excited to see what native speakers in the community can come up with for the most authentic multilingual game play experience. Furthermore, the translation support is extended to all of your great mods out there. Now players can participate in the same game with different localized text or assets based on their selected language. We've also upgraded the game's engine (everything should run smoother), added layout zones (automatically lay out cards easily), and added object tags (easily filter system interactions). We have a bunch of other great new features, upgrades, and fixes you can read about all below. Finally we are launching a new method for collecting user feedback and bug reports found at https://tabletopsimulator.nolt.io/. This will allow us to better connect with the community for a more fluid and streamlined feedback loop, including increased visibility into our process. The new system allows you to easily make suggestions and upvote and downvote other community member ideas in a similar style to reddit. Additionally, the community will now be able to see our progress on implementing suggestions, fixes, and new features through the roadmap tool. ##### Updates, Optimizations, and Cleanup - Updated Unity version to 2019.4 LTS. - Enable graphics jobs, free performance by multi-threading the rendering (benchmarked up to 25% increase in fps). - PhysX version upgrade gives better accuracy and performance in a variety of cases. - Video player is now using hardware decoding on the gpu making video textures more performant. - Updated tablet chromium version which now supports mp3. - Updated Dissonance voice chat plugin. - Voice chat is now working on Linux again. - Updated Lua Moonsharp to 2.0. - Lots of code refractoring and cleanup to facilitate faster updates in the future. - Reduced ram usage, by lower the number of variants for our custom DXT5nm Standard shader. - Optimized a lot of physics code to use non gc allocing functions. - Greatly sped up updating Workshop mods on initial load. - Optimized the netcode to be more performant on the cpu. ##### Translation - Added translations for most common languages using google translate. Access Language menu via the button in the bottom right of the main menu, or in the menu bar of the Configuration window. - Added the ability to create your own translations for the default UI and share them on the Workshop. - Added localization support for your text fields. This allows you to translate your mods for different languages. Example: {en}Hello {fr}Bonjour {de}Hallo This also works in url fields if you need to change assets based on the language. Example: {en}url1 {fr}url2 Supported languages: English, [zh-cn]Chinese (Simplified), Russian, Spanish, [pt-br]Portuguese (Brazil), German, French, Korean, Polish, Turkish, Japanese, [zh-tw]Chinese (Traditional), Thai, Italian, Portuguese, Czech, Hungarian, Swedish, Dutch, [es-419]Spanish (Latin America), Danish, Finnish, Norwegian, Romanian, Ukrainian, Greek, Vietnamese, Bulgarian, Arabic ##### Object Tags New mechanics which allows objects to selectively interact with game systems. If a system (e.g. a hidden zone, a hand zone, etc.) has a tag set, then only objects which share a tag with it will interact with it. Taggable systems: - Hidden zones - Randomize zones - Hand zones - Layout zones - Fog-of-War zones - Scripting zones - Snap points Set what tags a object or syste _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/286160/view/3024698921216466932]_