# Tabletop Simulator Update v13.1 Native File Browser, Cloud Manager, Rewind Time & More! - Product: Tabletop Simulator (https://whatsnew.fyi/product/tabletop-simulator) - Vendor: Berserk Games - Date: 2021-04-08 - Original notes: https://store.steampowered.com/news/app/286160/view/3085503858425089199 - Permalink: https://whatsnew.fyi/product/tabletop-simulator/releases/2021-04-08-update-v13.1-native-file-browser-cloud-manager-re What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Native file browser as an alternative to the built-in one - **added** — Native file browser supports selecting multiple files - **added** — Console command file_browser_native and misc settings menu option - **added** — Cloud manager can now upload multiple files at once - **added** — Support for multiple auto save files with default of 3 - **added** — Custom Music to the save file Search feature - **added** — Music to Workshop asset tags - **added** — chat_input_clear_on_dismiss console property to prevent losing partially written chat messages when clicking away - **added** — EpochTime to save files - **added** — end_turn command - **added** — Object.getZones() Lua function that returns all zones the object is interacting with - **added** — onObjectEnterZone and onObjectLeaveZone Lua events that work on all zones - **added** — Support for all zones with getObjects() in Lua - **added** — UI.loading bool in Lua to check if UI is still loading on an Object - **added** — tryObjectRotate and tryRotate Lua functions - **added** — onObjectRotate and onRotate Lua events - **added** — onPlayerPing Lua event - **added** — LayoutZone Lua functions getOptions, setOptions, and layout - **added** — onGroupSort and onZoneGroupSort Lua events for custom zone sorting - **changed** — Rewind and fast-forward revamped with better controls and more information - **changed** — Rewind time can now be adjusted in multiple steps with a time slider - **changed** — Rewind now works for promoted players instead of just the host - **changed** — Broadcast messages now appear at the top and fade out smoother - **changed** — Renamed save file Expand to Search - **changed** — keyboard_single_digit_draw console command renamed to keyboard_single_digit_by_default and now applies to all component typing - **changed** — Rotation values now store data as strings instead of objects in save files - **changed** — Grouping individual cards now gives the formed deck any tags which all cards share - **changed** — Updated Unity to 2019.4.23 - **changed** — Previous turn color player added as second parameter for onPlayerTurn Lua event - **changed** — Added object.getJson(bool indented) Lua function to disable indenting - **fixed** — Cloud manager resetting to root path every time you upload or delete something - **fixed** — Cloud manager folders not showing up until cloud manager is opened again - **removed** — VR uses built-in file browser to ensure interaction still works - **security** — Greatly reduced lock up when spawning lots of objects such as when loading a save file - **security** — Reduced RAM usage by approximately 100 MB through shader stripping - **security** — Save and Workshop file Search is now much faster with less chance of hard lock up - **security** — Optimized network serialization to generate less garbage and cause less stutters - **security** — Optimized cloning code - **security** — Save file info now caches significantly faster - **security** — Reduced network bandwidth for impact sounds ##### Update v13.1 Native File Browser, Cloud Manager & Rewind Time Improvements, Optimizations, and much more! This patch we wanted to focus on bug fixing, optimizations, and working through the feedback the community has provided for us on our new feedback website: https://tabletopsimulator.nolt.io/roadmap We have found the feedback website to be instrumental in helping us work on the most important features and the fixes you guys would like to see, and we will continue to use this for our future updates. Since going live we have implemented 96 suggestions left by the community on nolt! If you have any feedback of suggestions of your own you can head on over to [https://tabletopsimulator.nolt.io/](https://tabletopsimulator.nolt.io/) ##### **Native File Browser** - Added a native file browser as an alternative to the built-in one. (your OS file browser) - The native file browser supports selecting multiple files where applicable. - VR still uses the built-in file browser to ensure interaction still works. - Added console command `file_browser_native` and also added it to the misc settings menu. ##### **Cloud Manager Improvements** - Cloud Management should overall work much better and be less frustrating to use. [https://tabletopsimulator.nolt.io/52](https://tabletopsimulator.nolt.io/52) - Cloud manager can now upload multiple files at once using the new native file browser. - Fixed cloud manager reseting to the root path every time you upload or delete something. - Fixed cloud manager folders not showing up until you open the cloud manager one more time. [https://tabletopsimulator.nolt.io/310](https://tabletopsimulator.nolt.io/310) ##### **Rewind Time Improvements** - Rewind and fast-forward has been revamped with better controls and more information. [https://tabletopsimulator.nolt.io/393](https://tabletopsimulator.nolt.io/393) - Can now rewind time in multiple steps with the new time slider. - Can now see the number of time steps in each direction. - Rewind states now are only being created if something has changed since the last rewind state. - Rewind now works for promoted players instead of just the host. ##### **General** - Updated Unity to 2019.4.23 for bug and stability improvements. - Added support for multiple auto save files. The default is now 3 and can be changed in the console and misc settings. [https://tabletopsimulator.nolt.io/582](https://tabletopsimulator.nolt.io/582) - Broadcast message now appear at the top to better match up with the sliding out animation and fades out smoother. [https://tabletopsimulator.nolt.io/448](https://tabletopsimulator.nolt.io/448) - Renamed save file "Expand" to "Search" to better reflect what it does. - Added Custom Music to the save file "Search" to make it easier to bring over music from one save to another. - Added Music to Workshop asset tags. - Added "chat_input_clear_on_dismiss" console property. May be set to OFF to allow clicking away from the chat input field without losing partially written chat messages. - Rotation values now store their data as strings instead of objects in the save file. - Added EpochTime to save files. - Changed misc option / console command "keyboard_single_digit_draw" to "keyboard_single_digit_by_default" - it is now used whenever you type on any component (e.g. when changing component states). If enabled you can still type higher numbers by starting with a `0`. [https://tabletopsimulator.nolt.io/187](https://tabletopsimulator.nolt.io/187) - Added "end_turn" command. [https://tabletopsimulator.nolt.io/130](https://tabletopsimulator.nolt.io/130) - Grouping individual cards will now give the formed deck any tags which *all* the cards share. [https://tabletopsimulator.nolt.io/657](https://tabletopsimulator.nolt.io/657) ##### **Optimizations** - Greatly reduced the lock up when spawning lots of objects, such as when loading a save file. - Reduced ram usage by about ~100 MB thanks to sha _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/286160/view/3085503858425089199]_