What’s New

Tabletop Simulator — Update 14.0 - Engine Upgrade, Feature Additions & Performance Improvements

Update 14.0 - Engine Upgrade, Feature Additions & Performance Improvements

Tabletop Simulator v14.0 - Engine Upgrade, Feature Additions & Performance Improvements!

A quick note from the team: We know it’s been a long time since the last big update. Behind the scenes we’ve been doing a lot of groundwork on the engine and tools, and this patch is the first step to a renewed focus on regular updates and improvements to TTS. Thank you for your patience and for sticking with us ❤️

Thanks to everyone who tried out this update in the public beta—your feedback was invaluable in helping us make it as good as it is. A lot of the new features and fixes came directly from what you shared with us.

Read First (Important Changes)
  • New minimum OS / platform requirements:

  • Windows: 64-bit Windows 10 21H1+ (Windows 11 supported)

  • macOS: 11 Big Sur+

  • Linux: Ubuntu 22.04 / 24.04 (64-bit)

  • Win 32-bit builds are no longer supported.

  • Keybind behavior changed: keybinds now use physical key location instead of character (better across keyboard layouts). Keybinds have been reset due to this change.

  • Image pipeline update: your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.

  • Voice chat: if you are the host and disable voice chat, it disables voice chat for all players.

Gameplay, rules, and your saves are unchanged. This is primarily an engine + quality-of-life update.

Summary
  • Engine & platform

  • Engine upgrade to Unity 6 LTS for smoother performance, better stability, and faster loading in many cases. Over 5 years of engine improvements!

  • Native Apple Silicon support on macOS with a universal app (Apple Silicon + Intel), using Metal by default on Apple Silicon.

  • The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.

  • Rendering & mod assets

  • New Vulkan graphics API option on Windows & Linux (experimental) for potentially better performance in heavy scenes.

  • New rendering & image upgrades: higher quality PCSS shadows, optional image translucency, and WebP image support for more efficient mods.

  • Quality of life

  • Camera movement improvements, deal from bottom of deck, keyboard layout–friendly keybind behavior, turns system improvements, controller pointer smoothing, music player overhaul, notepad improvements, grid tools, erase-all controls, Cloud Manager upgrades, and new console options.

  • Lua / creators

  • Lua upgrades including a new turn-order API, improved deck dealing controls (including “deal from bottom”), putObject index support, plus stability fixes for scripting and drafting/hand selection workflows.


Engine, Platform & Security
  • Updated TTS to Unity 6 LTS.

  • Updated all plugins to their latest compatible versions.

  • The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.

New OS / Platform Requirements
  • Windows

  • 64-bit only.

  • Minimum: Windows 10 version 21H1 (build 19043) or newer.

  • Windows 11 fully supported.

  • macOS

  • Minimum: macOS 11 Big Sur or newer.

  • Ships as a universal app that runs on both Intel and Apple Silicon (M-series).

  • On Apple Silicon, TTS runs natively (no Rosetta required).

  • Linux

  • Officially supported/tested: Ubuntu 22.04 / 24.04, 64-bit.

  • Wayland and X11 supported (behavior may vary by distro/driver).

If you're on an older OS than the above, TTS may not launch after this update. Please update your system.

Graphics APIs
  • macOS (Apple Silicon)

  • Metal is now the default graphics API when running on Apple Silicon.

  • If you're not on Apple Silicon, the game uses OpenGLCore by default.

  • Windows & Linux

  • Added Vulkan as a new experimental graphics API.

  • In very demanding scenes, Vulkan can offer better performance on supported hardware.

  • If you hit visual glitches or stability problems, switch back to the default renderer.

Security
  • Includes the latest Unity 6 security fixes, addressing known file-loading vulnerabilities in older engine versions.

  • Combined with code signing, this should reduce security prompts and exploit risk.


General & Performance
  • Greatly increased snappiness of WASD camera movement with less "floaty" gravity.

  • Keybinds now use physical key location instead of character, so bindings line up across different keyboard layouts.

  • Turn order UI now updates dynamically in the top-right player list whenever turn order changes.

  • Controller input for moving pointers should now feel slightly smoother.

  • Greatly optimized network serialization on CPU via more efficient bitpacking.

  • Image loading improvements

  • Loading new (uncached) images is now more performant.

  • Improved image quality in many cases.

  • Reduced likelihood of crashes when large or many new images are being loaded.

  • Added support for WebP images, a more efficient image format than JPG or PNG. (Feedback #2273)

  • Voice chat improvements:

  • Disabling voice chat in the configuration menu properly stops all voice chat processes.

  • This can fix audio issues with some Bluetooth headsets.

  • If you are the host and disable voice chat, it disables voice chat for all players.

  • Added an error message when trying to use voice chat when it isn't connected.

  • UI theme can now automatically follow your system theme if none is manually selected.

Rendering Options
  • Added a higher quality shadow setting PCSS, which gives more realistic shadows and blurs based on distance.

  • Added a new console command Translucency that allows images to support partial translucency (EXPERIMENTAL, please send us feedback on this!).

Connectivity & Session Safety
  • Added a popup when disconnecting while players are still connected to offer them host migration. (Feedback #2663)

Note: Your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.


Music Player
  • Added search filter for playlists. (Feedback #2143)

  • Added Clear Playlist button.

  • Added Export Playlist and Import Playlist

  • Save your current playlist to a file.

  • Add a playlist file into your current playlist.

  • Added Upload Music Folder

  • Select a folder and upload all songs in it at once, with naming.

  • TTS will now suggest a name for a song when you provide a URL or file.

  • Fix: Music player no longer breaks when loading a new mod. (Feedback #2038)

  • Fix: Music events no longer break when a song ends with no playlist active.

  • Fix: Music player no longer resets when loading a save file with no music saved on it.


Notepad (On-Screen Notes)
  • On-screen notes region is now resizable.

  • New notepad settings for:

  • Font

  • Font size

  • Text justification

  • New console commands:

  • ui_notepad_edit

  • ui_notepad_left_align

  • ui_notepad_locked

  • ui_notepad_fixed_width_font

  • ui_notepad_font_size

  • ui_notepad_size

  • ui_notepad_text


Grid
  • While Grid settings are open, the grid now renders on top of everything, making adjustments easier.

  • Controlled via ui_grid_highlight_when_editing (console / Misc setting).

  • New anchor & gizmo mode

  • Click the Gizmo button in the Grid window.

  • Select a component to center the grid on it.

  • Ctrl+click a second component to size the grid appropriately (using your snap settings). (Feedback #1871)

  • Added measure_grid_multiplier command.


Erase All
  • Applies to drawn lines, text, and decals.

  • Non-promoted players

  • "Erase all" now only erases their own drawings/decals. (Feedback #1841)

  • Promoted players

  • Can erase everything

  • Can erase just their own

  • Can erase all content from a specific player


Cloud Manager
  • Cloud folder dropdown now has a "Select Folder" button that opens the Cloud Manager folder browser. (Feedback #711)

  • Starred folders

  • Folders can now be Starred (button next to folder name).

  • Starred folders show first in the folder browser dropdown. (Feedback #711)

  • Cloud search now restricts results to the current folder. (Feedback #1839)

  • Fix: Resolved several file browser issues and cleaned up its underlying code to improve stability.


Dealing: Deal From Bottom
  • Holding ALT while dealing or drawing from a deck will now take the card from the bottom of the deck. (Feedback #2680)

  • The deck will do a small “hop” animation to make it clear when this happens.

  • Works both with the number keys and the GUI.

  • Dealing hand objects will now correctly deal to your new hand if you change the table.


Misc Features
  • Custom Figurine

  • Added toggle to use a minimal collider on the card part. (Feedback #1929)

  • Added option to mirror the back texture. (Feedback #2107)

  • Added Reset Scale to an object's scale context menu. (Feedback #2078)

  • Hotseat player names are now remembered between sessions. (Feedback #2070)

  • Added vr_floor command / VR setting

  • Lets you turn off the floor independently of fog / "Floor Of Mist". (Feedback #2173)

  • Server browser improvements

  • Player names now show in the server browser.

  • Your name is hidden if you are offline, invisible, or you untick the "Show Name In Server Browser" option.


Console Commands

New/updated commands:

  • component_hotkey_state_change

  • When enabled, press number keys while hovering an object to change its State.

  • Appears in Misc Settings.

  • ui_notebook

  • Shows the Notebook window.

  • text_tool_default_font_size

  • Sets default size for the Text tool. (Feedback #2000)

  • autorun_lua

  • Controls whether Lua automatically runs when updated.

  • camera_reset_on_color_change

  • Controls whether the camera automatically moves to your seat when you change color. (Feedback #256)

  • show_name_in_server_browser

  • Controls whether your name is listed in the server browser for public servers you join.

  • measure_grid_multiplier

  • Applies a scale multiplier when the line measure tool is in Grid mode.

Fixes:

  • Fixed help command not working on commands that have no arguments.

  • Removed old console commands related to global chat. (Feedback #2117)


Open Beta Fixes
  • Fixed a major networking issue where loading a save file could break the game state. (Feedback #2641)

  • Fixed rewinds and autosaves not working correctly. (Feedback #2656)

  • Fixed an issue where XML UI could be blocked by incorrect objects, including the invisible floor at y = 1. (Feedback #2647)

  • Fixed a 64-depth issue when downloading and loading mods. (Feedback #2640)

  • Fixed hand selection working incorrectly with the new Lua drafting mechanic.

  • Fixed an issue where you could erase your drawn lines incorrectly. (Feedback #2702)

  • Fixed several HandSelectMode issues. (Feedback #2618)

  • Fixed a bug in Lua Wait.collect. (Feedback #2635)


Fixes
  • Fixed an issue where XML UI would not be blocked by objects when it should.

  • Fixed XML UI not hiding in hidden zones. (Feedback #2673)

  • Fixed partial transparency when importing UI and decal images for the first time.

  • Fixed advancing the turn immediately after loading a game always going to the first player instead of the second.

  • Fixed a macOS issue where text could be entered while the Cmd modifier key was held. (Feedback #2636)

  • Fixed infinite bags visually breaking after Undo or Reload. (Feedback #2665)

  • Fixed drop indicator not showing color when dropping with Alt + Right Click for decks and stacks.

  • Fixed grid size inputs not allowing you to type a . at the end.

  • Fixed onLoad not executing in Hot Seat Mode. (Feedback #2629)

  • Fixed RPG tileset snapping preview so it now displays correctly.

  • Fixed Flick and Combine sometimes requiring a double click when you are a client.

  • Fixed right click while drawing a line not canceling for everyone else. (Feedback #125)


Misc Fixes
  • You can now obtain the "Be Social" achievement using in-game chat. (Feedback #1895)

  • Fixed game crashing when trying to load a CMYK JPG.

  • Fixed line tool not converting to cm in component mode. (Feedback #1934)

  • Fixed "Showing Hand" button displaying incorrect color after seat swap.

  • Fixed on-screen hand blocking in-game UI. (Feedback #1757)

  • Fixed hotseat turn not being set to correct player on load. (Feedback #1960)

  • Fixed hotseat players being unable to drop cards in searched deck. (Feedback #1959)

  • Fixed hotseat turn incorrectly resetting when loading a Classic game.

  • When starting a hotseat game, the game now only picks larger tables, so all player colors are immediately selectable.

  • Fixed context menu not clamping to screen. (Feedback #1966)

  • Fixed context menu appearing in the wrong position when right-clicking a card in hand. (Feedback #2051)

  • Fixed unintuitive Text Tool placement behavior.

  • Fixed appearance of custom card aspect ratios when searching containers. (Feedback #2021)

  • Fixed cards merging incorrectly with a deck when the deck is on a snap point. (Feedback #2063)

  • Fixed left edge of search dialog not having a collider. (Feedback #2077)

  • Fixed Japanese language name in language select. (Feedback #2116)

  • Fixed shake detector triggering when the user spams Tap.

  • Fixed Random Domino/Card/Mahjong Tile not generating every possible object. (Feedback #2160, #2154

View original