# TBH: Task Bar Hero Higher-Grade Item Trading Resumed & Balance Update [Ver 1.01.00] - Product: TBH: Task Bar Hero (https://whatsnew.fyi/product/tbh-task-bar-hero) - Vendor: Nugem Studio - Date: 2026-07-22 - Original notes: https://store.steampowered.com/news/app/3678970/view/690889784357290152 - Permalink: https://whatsnew.fyi/product/tbh-task-bar-hero/releases/2026-07-22-higher-grade-item-trading-resumed-balance-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Celestial, Divine, and Cosmic grade materials and equipment items can now be traded on the Steam Market - **changed** — Knight 40-point passive HP Regen Per Sec increased from +1 to +2 - **fixed** — Knight 60-point passive Elemental Resistance was being incorrectly applied as 30% and has been corrected to 5% - **changed** — Knight 70-point passive changed from Attack Damage +1 to Max HP +30 - **fixed** — Priest 50-point passive Elemental Resistance was being incorrectly applied as 20% and has been corrected to 4% - **changed** — Priest base Movement Speed increased from 700 to 770 - **changed** — Hunter 50-point passive Attack Damage increased from +3 to +5 - **changed** — Hunter 70-point passive Attack Speed increased from 4% to 6% - **changed** — Hunter Explosive Bolt basic attack requirement reduced from 6 to 5 - **changed** — Hunter Shock Bolt basic attack requirement reduced from 11 to 8 - **changed** — Hunter Shock Bolt damage adjusted with Level 1 damage increased from 270% to 380% and gain per level increased from 20% to 55% - **changed** — Hunter base Movement Speed increased from 750 to 850 - **changed** — Slayer level 30 passive Max HP increased from +15 to +20 - **changed** — Slayer level 60 passive Max HP increased from +20 to +30 - **changed** — Slayer level 60 passive Increased Movement Speed changed from 2% to 3% - **changed** — Slayer Crushing Blow basic attack requirement reduced from 5 to 4 - **changed** — Slayer Ground Slam basic attack requirement reduced from 9 to 7 - **changed** — Slayer base Movement Speed increased from 850 to 900 - **changed** — Resistance option values granted through Decoration, Engraving, and Inscription increased by approximately 1.3x to 1.8x depending on the tier - **changed** — Max HP inherent stat on armor increased by up to 1.5x depending on the equipment Hello, This is the development team. Today's update has been applied. With this update, higher-grade items can now be traded on the Steam Market, and in-game balance has been adjusted. Immediately after the update, server traffic may spike all at once, which can result in a queue of up to 30 minutes. Please also note that the time at which Market trading becomes available may vary by up to 1 hour depending on the individual account. We appreciate your understanding. ##### **[Market Changes]** - Celestial / Divine / Cosmic grade materials and equipment items can now be traded on the Market. ##### **[Balance Adjustments]** **** - 40-point passive value adjusted : HP Regen Per Sec +1 -> +2 - 60-point passive value adjusted : Elemental Resistance 30% -> 5% (Due to a bug, the previous value was being incorrectly applied as 30%. We apologize for the inconvenience.) - 70-point passive changed - Attack Damage +1 -> Max HP +30 **** - 50-point passive value adjusted : Elemental Resistance 20% -> 4% (Due to a bug, the previous value was being incorrectly applied as 20%. We apologize for the inconvenience.) - Base Movement Speed : 700 -> 770 **** - 50-point passive value adjusted : Attack Damage +3 -> +5 - 70-point passive value adjusted : Attack Speed 4% -> 6% - Explosive Bolt basic attack requirement changed : 6 -> 5 - Shock Bolt basic attack requirement changed : 11 -> 8 - Shock Bolt damage adjusted : Level 1 damage 270% -> 380%, gain per level 20% -> 55% - Base Movement Speed : 750 -> 850 **** - Lv.30 passive value adjusted : Max HP +15 -> +20 - Lv.60 passive value adjusted : Max HP +20 -> +30 - Lv.60 passive value adjusted : 2% Increased Movement Speed -> 3% Increased Movement Speed - Crushing Blow basic attack requirement changed : 5 -> 4 - Ground Slam basic attack requirement changed : 9 -> 7 - Base Movement Speed : 850 -> 900 **** - Resistance option values granted through Decoration / Engraving / Inscription adjusted : increased by approximately 1.3x to 1.8x depending on the tier - Some options on Engraving Materials have been changed (see the table below) **** - The Max HP inherent stat on armor has been increased by up to 1.5x depending on the equipment. - Attack damage of all ranged / physical damage type monsters reduced by 25%. - Attack damage of all ranged / elemental damage type monsters reduced by 40%. - Melee heroes (Knight, Priest, Slayer) can now benefit from physical damage reduction via Armor up to 85%, instead of the previous 75% cap. **** - Fixed an issue where the special property 'Killing an enemy with Shield Charge resets its cooldown' was not being applied correctly. - Fixed an issue where the special property 'Each time Explosive Bolt kills a monster, Charge Trap cooldown is reduced by 1 second' was not being applied correctly. - Fixed an issue where the special property 'Reduces the basic attack requirement for the equipped skill by 1' was not applied immediately upon equipping, and only took effect after restarting the stage. - Fixed an issue where the area damage of the Hunter's Shock Bolt was applied at an abnormally low value. - Fixed an issue where the Hunter's Explosive Bolt and Frost Bolt skills were not properly receiving Area of Effect increases. - Fixed an issue where heroes moved extremely slowly for a short time at the end of a wave when a fallen party member was present. - Fixed an issue where negative Resistance values dealt the same damage as a Resistance value of 0. - Fixed an issue where Resistance values were displayed in red text in the Status UI even when they were not negative. - Fixed an issue where Resistance penalties were not displayed correctly in the Status UI. - Fixed an issue where the Status UI displayed values without the Resistance penalty applied while a hero was dead. - Fixed an issue whe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3678970/view/690889784357290152]_