What’s New

TCG Card Shop Simulator

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Open your own local game store.

Latest · by OPNeon GamesWebsite

Changelog

Early access build 0.70.3

Fixed
  • tournament save/load bug causing naked customer to appear
  • ending the day while tournament has not ended causing pairing data to be wrong
  • pairing screen not being disabled when getting new Tournament Prize Shelf
  • error that sometimes occurred when starting new game

Fix bug - tournament save/load bug causing naked customer to appear

Fix bug - ending the day while tournament has not ended will cause pairing data to be wrong

Fix bug - when getting new Tournament Prize Shelf, the pairing screen is not disabled

Early access build 0.70.3

Fix bug - sometimes error when starting new game

Early access build 0.70 - Tournament Update

Attention potential shop owners

TCG Card Shop Simulator is on sale for 20%! In addition to that, we are **introducing a new update, **the Tournament Update!

Host your own tournament in your shop by getting the new Tournament Prize Shelf furniture. Be sure set your tables up with table numbers, pick out your prizes to giveaway and charge an entrance fee for the participants to make a few extra dollars!

As part of the Tournament Update, we are also introducing a Camera feature built into the game's phone. You can now snap photos of your shop or even the new tournament participants!

Here's the full list of new features in v0.70
  • New item in MY DIY: Tournament Prize Shelf.

  • Players can host their own tournament in the "Tournament" app of the phone.

  • Players can host a tournament size between 8-32 participants.

  • You can select your own prizes to be given out to the 1st, 2nd, 3rd and top 8 participants.

  • Set your own entry fee based on the prizes worth!

  • Set up your tables in the store with a Table number to make sure the participants can play.

  • Live update of the participant's match rates and stats when the tournament starts.

  • At the end of the Tournament, winners will gather around in front of the Tournament Prize Shelf to pose with their prizes!

  • New App on the phone: Camera

  • Snap photos with your new "Camera" app

  • Photos taken will be saved to the "Gallery" app

Hope you all enjoy the new update ❤️

Early access build 0.70.1

Fix bug - saving during tournament will cause save file to corrupt

Early access build 0.66.6

Bulk Donation Box and Card Storage Shelf can now hold up to 216 card types instead of 30 Added "Remove All Card" function at quick fill screen Quick fill price limit increased from $1000 to $5000 Raised height of Corner Shelf and Box Shelf to prevent big-sized items from clipping through Raised height of Card Storage Shelf to match height of Corner Shelf and Box Shelf Fix bug - Quick fill not selecting black Ghost cards Fix bug - worker with "Set Price" as secondary task will keep going back to rest point after setting price once

Early access build 0.66.7 Fix bug - play table collider has empty space between each other Fix bug - customers looking for cards only are not entering shop if there is no card table

Early access build 0.66.8 Prevent card grade to go over 10 (possible cause of game freezing after opening Card Storage Shelf screen) Separated Bulk Donation Box and Card Storage Shelf's quick fill setting

Early access build 0.66.5

Early access build 0.66.1 Fix bug - adjusting tooltips setting during gameplay does not make it appear/disappear until the player interacts Fix bug - unable to put certain item on Tetramon Shelf (example - Nocti plushie) Fix bug - difficult to put or take item from a few of Tetramon Shelf's compartments

Early access build 0.66.2 Fix bug - worker not setting card price after customer bought it and new card is displayed

Early access build 0.66.3 Make worker with "Set Price" task to also set card price

Early access build 0.66.4 Fix bug - worker that is manning counter stops working when secondary task is set Fix bug - worker that is manning counter cause other worker to stack on same counter when secondary task is set

Early access build 0.66.5 Added toggle option to enable/disable set card price for both "Set Price" and "Restock Card" task Tweaked worker's skill speed boost from 8% to 7% each level Fix bug - losing cards that failed to get placed though quick fill Fix bug - checkout counter's change is floating on air Fix bug - customer that wants to buy cards only ended up buying tons of items instead of cards Fix bug - Wall Display Case 3X2 missing deco bonus multiplier

Early access build 0.66 - Workers Skill Level, Bonus and More

Added worker's skill level system. Worker's skill will improve the more they do the same task, each skill level will boost task speed by 8%

Added ability to pay bonus to workers which will boost their task speed and morale temporarily

Added new worker task - Restock Card

Added Card Storage Shelf

Card Storage Shelf is required in order for workers to restock card. Cards can be placed in it for workers to take them out, display it for sale and set the card price. You can also use it as personal card storage by not allowing workers to take from it

Added Quick Fill function for Card Storage Shelf and Bulk Donation Box (non-graded cards only)

Added Empty Box Storage to store empty boxes and take them out whenever you need it

Added Tetramon Shelf

Added Corner Shelf and Box Shelf

Full Changelist: Added worker's skill level system Added ability to pay bonus to workers which will boost their task speed and morale temporarily Added new worker task - Restock Card Added Card Storage Shelf Added Quick Fill function for Card Storage Shelf and Bulk Donation Box (non-graded cards only) Added Empty Box Storage Added Tetramon Shelf Added Corner Shelf Added Box Shelf Added new customer appearances Able to set higher fee for Play Table if store rating is higher Lowered XP gain for Play Table Certain shelf and displaying valuable cards will boost max customer count Fix some worker bugs related to checkout counter Fix bug - customer flocking to the same Play Table Fix bug - new price tag that spawns at night doesn't update brightness Fix bug - workers not appearing if saved after shop closes Fix bug - worker unable to take package box that is hidden by occlusion culling

Early access build 0.65.4

Update workers to re-check primary task each time they finish one instance of secondary task Changed customer reviews for shop lighting to only start after 6PM Tweak customer to take lesser cards from Bulk Donation Box Fix bug - able to put graded card into Bulk Donation Box Fix bug - evening BGM not playing

Early access build 0.65.5 Fix bug - package box stuck to worker when day end Fix bug - duplicate sfx when set primary/secondary task Fix bug - worker unable to get item from warehouse shelf if there is secondary task

Early access build 0.65.6 Fix bug - worker that is manning counter will go back rest point constantly if they have secondary task

Early access build 0.65.7 Fix bug - worker not coming back the next day if game is saved at end of day

Early access build 0.65.8 Fix worker related bugs Optimization - Displayed graded card will show simplified version of the case when further away

Early access build 0.65.9 Fix bug - worker not showing up next day if saved at night Fix bug - graded card case showing wrong shader sometimes Fix bug - simplified version of graded card case show up when not supposed to

Early access build 0.65 - Workers Update and Bulk Donation Box

Added Bulk Donation Box

Customer will walk by to grab anything inside and will have a high chance to leave good review

Added new worker tasks - Refill Scent & Refill Pack Machine

Added secondary task option for workers, they will now execute the secondary task once their primary task is done

Increased effect of store rating on play table's XP gain When customer sit down at Play Table, allow new customer to spawn immediately Update customer to search for Play Table game better, will prioritize table that is waiting for game to start Added new customer reviews for Bulk Donation Box and shop lighting at night Changed to RMB for selecting card in album for grading, LMB is for viewing card in close up Optimization - added occlusion culling to hide object blocked by wall between store A and B Fix bug - customer able to walk through small gaps between 2 Play Tables Fix bug - Yen money display becomes negative when number is too big

Early access build 0.65.1 Fix bug - package box stuck in halfway open/close state when stored in warehouse shelf Fix bug - worker stuck after finish filling Pack Machine

Early access build 0.65.2 Fix bug - Bulk Donation Box screen capacity not updated properly Fix bug - able to open phone after opening album to select card for Bulk Donation Box

Early access build 0.65.3 Reverting thousand separator added in 0.65 as it might be causing price related issue

Early access build 0.63

Added UG Bulk Box Workbench max price increased from $5 to $20 Workbench able to key in price using keyboard or gamepad's virtual keyboard Workers will now pick box from warehouse shelf with the fewest item first when restocking Added popup prompt when throwing away graded card package box Added tooltip for disabling auto snap Backend - streamlined card code to make future card creation easier (no visual change currently) Fix bug - graded card case's noisy texture Fix bug - customer trade will sometimes crash Fix bug - play table accessory are not showing if only the "big box" license is unlocked Fix bug - when moving Play Table or Workbench, the collision can push you

Early access build 0.63.1 Fix bug - can't mouse over cards you received from the pack opener to see the value

Early access build 0.62.3

Slightly increased price tag and warehouse tag image size Raised warehouse shelf's height slightly to make bottom label more readable After placing item or card on shelf, only allow customer to take it after 3 seconds Customer will not take item or card while you are setting price for it Fix bug - unable to adjust the bottom most price tag if player is too close to it Fix bug - close phone quickly after scanner is purchased, will be stuck in locked screen

Small announcement about the plushie, I have received the profit sharing from Makeship amounting to about $10k dollars and have donated all of it to Malaysian SLE Association. For those who bought the plushie, thank you very much for supporting! Can't wait for them to arrive :)

Early access build 0.62 - Scanner Order

Added stock scanner for easy restocking, access it via the phone's new scanner app Warehouse shelf is changed to be one sided only (more space!) Warehouse shelf's labels are shifted down Increased purchase box count limit from 100 to 500 when adding restock order Optimization - reduced loading time and lag when spawning many boxes of items Optimization - tweak card detail display distance Optimization - added a limit on only allowing 2000 package boxes to exist in the scene (newly ordered product box that exceeds the limit will be stored and only spawn when existing package box is cleared) Fix bug - stuck when opening card pack during lag spike Fix bug - on game load, the worker's task is reset if saved at end of day

Early access build 0.62.1 Fix bug - warehouse scanned small box item, but it ordered big box item Fix bug - scanner didn't count item inside box on warehouse shelf Fix bug - worker data's migration fix for 0.62 update

Early access build 0.62.2 Added setting to adjust package boxes spawn limit

Early access build 0.61.5

Card grading submission will now remember the last service type selection Able to key in how many boxes of item to order when restocking Limit purchase box count to 100 when adding restock order Fix bug - stuck at restock screen after backing from virtual keyboard Patched Unity CVE-2025-59489 vulnerability

(0.61) Real-Life Tetramon Plushies!

Hey everyone, the limited-time Tetramon plushies by Makeship are now available for preorder!

Preorder campaign will be open for 22 days to get your very own (https://www.makeship.com/products/pigni-plushie), (https://www.makeship.com/products/minstar-plushie), (https://www.makeship.com/products/nanomite-plushie) and (https://www.makeship.com/products/nocti-plushie) plush! It's a joy to partner with Makeship to bring these Tetramon plushies from the game into the real world, I always wanted to display them on my shelf at home and now you can too :D

Check them out here!

Here are some highlights for this update: (Please see the full changelist at the bottom)

Added 2X2 Cabinet, EVO Blazoar Statue and EVO Kingstar Statue

Added Big Wall Display Cases and basic colored ceiling, floor, and wall materials

Added Card Projector. You can put it up on the wall and put any card on the device, the card will be projected onto the device's screen!

Early Access Build 0.61 Changelist: Added 2 new items (EVO Blazoar Statue and EVO Kingstar Statue) Added Big Wall Display Cases (black and white version) Added Card Projector (3 sizes) Added 2X2 Cabinet Added 6 basic colored ceiling, floor, and wall materials Added crouch function, toggle it by pressing left Ctrl or L3 (gamepad) Added chance of wealthy customer visiting (they are able to buy expensive graded cards) Added icon when getting new or expensive card from Pack Opener Machine Added confirmation prompt when trashing card above certain value Added 5 Steam Achievements Changed sprint to be toggle based, no need to hold the button Increased sprinting speed Increased camera's max FOV from 60 to 100 (you may have to readjust it in the setting screen) Improved grading album's sorting for "Type" and "Amount" Fix bug - should not be able to move camera at the end of day report screen Fix bug - black background glitch when viewing card in close up Fix bug - after taking out a card from graded album, sorting is not working properly Fix bug - wrong exp gained from manual pack opening while Pack Opener Machine is running Fix bug - setting's dropdown menu scroll is not working for gamepad Fix bug - graded card sometimes not showing the case in album

Early access build 0.61.1 Fix bug - Card Projector not showing card

Early access build 0.61.2 Added setting for toggle/hold option for sprinting and crouching Added shop renaming function by interacting with the billboard Updated light switch model

Early access build 0.61.3 Fix bug - Tooltip should be turned on by default Fix bug - VSync should be turned off by default

Note : If you cannot see the tooltip, turn it on in the Game setting. If you're facing lag or FPS is different from the setting, try disabling the VSync in the Display setting.

Early access build 0.61.4 Optimization - game freeze when opening graded card album

Early access build 0.60 - Card Grading

Special thanks to the studio involved in this update: ThunderRoar Studio

Hi everyone, card grading is finally here, along with a few additional updates and bug fixes!

You can now send cards for grading via The Cardinal's Grading app on the phone. Select up to 8 cards to be graded in a package and wait for them to be sent back. The grading time and price will depend on the service type you choose.

You can view your graded card in a special album. To access the album, sort it using "Graded" button. Graded card's pricing can be viewed in the price graph screen, select a specific grade to see its market price.

Added Pack Opener Machines

You can buy these machines at MY DIY. Feed card packs into the machine and it will open the card packs automatically for you. Different machine will have different capacity and pack opening time.

Added 2 new Play Tables (black/white)

Added a new worker

Added chance to get god packs

Added 2 Wall Display Cases for cards

Additional Changelist: -Increased credit card digit limit -You can now throw cards into the trash bin -Added 7 ceiling, 27 floor, and 28 wall materials -Customers can now sell or trade their graded cards -Customer trading now has a chance for them to request cards from your album instead of a random card -Minor update to light switch material -Closed boxes will now auto-open when dispensing items to shelves -(Gamepad only) Added quick-select function to look at shelf items, price tags, and cards by using the D-pad. Applicable to item shelves, card tables, warehouse shelves, cashier counters, and card albums Fix bug - sometimes unable to expand the shop when a poster is on the expanded wall Fix bug - on controller, pressing the "Let Me Think" button will cause menu to be stuck Fix bug - customer clothing LOD glitches

Early access build 0.60.1

Fix bug - Pack Opener Machine's screen not hidden when being boxed up Adjusted god pack rate

Early access build 0.60.2

Fix bug - wrong error message when putting non card pack items into Pack Opener Machine Fix bug - Pack Opener Machine not giving achievements related to pack opening and obtaining cards

Early access build 0.52 - Shop Decoration

Special thanks to the studio involved in this update: ThunderRoar Studio

Hi everyone, I'm excited to announce a new update that allows you to further personalize your card shop with a variety of customizable features!

You can now modify the materials for the walls, floor, and ceiling of your card shop. And decorations like posters, statues, plants, etc are available for you to purchase and place within your shop. Make your shop stand out with these decorations and you might attract more customers to come and visit!

For even more flexibility, you can also place decorations outside your shop (within a certain range).

A new app, Hobby DECO, has been added to the in-game phone. You can buy all the shop decorations on the app.

All purchased decorations will be automatically stored inside your decoration inventory, so you don't have to manage mountain of packages for decorations. Press C (PC) or RB button (gamepad) to open the decoration inventory.

Currently there are a total of 60+ shop materials, 72 posters and 56 decorations. More will be added in future updates.

Notes / Changelist: -The Controller D-pad should now functions correctly for UI selection -Hold Right Mouse Button (PC) or RB (gamepad) to temporarily disable snapping when moving object -Press F (PC) or Left Face Button (gamepad) to flip a poster while moving it -Decoration can be placed outside the shop (within certain distance) -Wall, floor, and ceiling materials are separated by Shop Lot A & B, so you can have different materials for both area Fix bug - unable to close the decoration inventory screen using Esc button Fix bug - unable to open pause screen after closing decoration inventory screen

I hope you enjoy these new features and continue to create your awesome card shop :)

(0.51) TCG Card Shop Simulator X Ultra PRO

In collaboration with Ultra PRO International, real life accessories (sleeves, toploaders, binders, playmats, and more) have been added as sellable items in TCG Card Shop Simulator in this update! Thank you to Ultra PRO for the opportunity to add actual products into the game as a free update, I have personally used their products to protect my cards in style for many years so it's wild to see them in the game. Ultra PRO products can be restocked within the Table Top Geek's website in the game. Please check out https://ultrapro.com/ to protect your real life collectibles and follow their socials @UltraPROIntl

Changelist: Added 12 new Ultra PRO products in Table Top Geek's website Added 10 more shop expansions for Shop Lot A Added 6 more shop expansions for Shop Lot B Updated localization text Fix bug - Shop Lot B's floor has wrong collider height Fix bug - customer asking for item that doesn't exists like Comic volume 14

Early access build 0.50.4

Updated Cashier Counter to be able to turn on/off checkout and card trading Fix bug - customer sell card and then buy back same card on Card Table

Early access build 0.50.3

Updated Workbench and card pack texture Updated timer to pause on all customers that are waiting to trade while you are in a trade, take your time to haggle Fix bug - customer trading same Ghost card Fix bug - crash after clicking "Let Me Think" button and go back to the person trying to trade

Early access build 0.50.2

Added "Let Me Think" button when trading to be able to exit the trade and come back to it later Show card's market price when customer is selling it Show amount of card in album for the card that the customer is offering Slightly lowered customer's chance to initiate card trading or selling Updated card image resolution from 512 to 1024 Fix bug - customer trading same Ghost card

Early access build 0.50.1

Tweaked customer's ask price when selling card to be lower Tweaked customer's chance to initiate card trading or selling to be lower Tweaked customer to have higher chance to sell card rather than trade card Customer looking to sell or trade card will go away automatically after 1hr in game time Fix bug - customer stop trading after a few days Fix bug - customer initiate card trading at boxed up Cashier Counter

Early access build 0.50 - Customers Trade Cards

Special thanks to the artists involved in this update: Trevor Woodham, Alfianzer

Customer will now sell or trade card with you

-Customer will stand beside the Checkout Counter and ask to sell or trade card. A red exclamation mark will appear above their head, interact with the customer to start the process. The higher your shop level, the higher the chance that customer will ask to sell or trade card with you.

Added worker's new task "Set Price"

-You are now able to ask worker to set item and card price. They will go through all the items or cards and update the pricing accordingly. The same item's price will only be updated once each day by the worker.

Added new Tetramon cards Updated a few Tetramon artwork Fix bug - wrong total card value displayed when opening packs Fix bug - shelf data not loading correctly due to mod Fix bug - item name in customer's text popup is not translated Fix bug - customer/worker walking through shop window

Early access build 0.49.2

Updated save load to use JSON Minor update on a texture Fix bug - shelf data not loading correctly due to mod

Early access build 0.49.1

Fix bug - show wrong total card collected amount in album Fix bug - spamming enter key while going next day may sometimes jump to the next day twice Fix bug - play mat or accessories customer uses should only be selected from licenses unlocked Fix text typo

Early access build 0.49

Customer will now use playmat and other accessories when playing at Play Table Customer that played at Play Table will have higher chance to look for single cards to buy Added Play Table shop exp bonus that is affected by store rating and shop level Added "Others" category at TCG Price screen, and removed the "All" button Last customer in checkout queue will look for other Checkout Counter with shorter line Will automatically backup auto save file to an empty manual save slot when loading manual save, this is to prevent players from losing their auto save file accidentally Fix bug - customer unable to find path to Play Table at corner Fix bug - collision not disabled when moving Checkout Counter Fix bug - Wide Shelf model's normal is reversed

Early access build 0.48

Special thanks to the artists involved in this update: GIGANTICBRUSH, Liz Steele

Added Katengu Ghost card Added 3 new comic books to restock Added 4 new play mats to restock Added Sort button at restock screen, and removed the "All" button Added new language Portuguese (Brazil) Updated customer to only look for a limited amount of item types, no need to stock all item types in shop Updated Litspire artwork Slightly lowered customer want specific item chance Fix bug - customer stuck on top of curb or staircase Fix bug - wrong card effect text

Early access build 0.47

Special thanks to the artists involved in this update: Alfianzer, Trevor Woodham, Busby, Cheka, Jaimeppah, Stevie Miller, Trevor Woodham, Toastytwigs

Added new Tetramon card Terradrakon

Added Tetramon comic books in accessory category

Workbench now able to create Bulk Box with different grades depending on total value in the box

Increased shop exp gained from scanning higher level items on cashier counter Updated Workbench max price from $1 to $5, added minimum price slider Updated customer review logic Updated a few Tetramon artwork Removed CAD & AUD 50c and replaced it with 1c Fix bug - customer not looking for specific item in shop Fix bug - customer popup text's price is not following currency conversion Fix bug - unable to open customer review app Fix bug - controller sometimes unable to close menu screen Fix bug - controller menu navigation not reset between menu screens

Patch 0.47.1 Reverted change for this - Removed CAD & AUD 50c and replaced it with 1c

Patch 0.47.2 Fix missing review text translation Fix loading error for play table's customer

Patch 0.47.3 Customers will not give negative review for items that are not unlocked Fix bug - Tetramon and Destiny card price are linked when setting price

Early access build 0.46

Added actual total number of cards text when sorting by Duplicates, it will not show at all if you only have 1 card Added potential fix for memory leak during pack opening Updated customer's Play Table pathfinding linking to prevent getting blocked or stuck Updated worker to find the closest Trash Bin to discard boxes Updated auto cleanser collider Fix bug - Trash Bin unable to snap when moving Fix bug - Trash Bin is missing "Move" tooltip Fix bug - black and white Ghost card sharing same price tag when put on display Fix bug - Decimite Figurine wrong spelling Fix bug - Katengu card effect wrong spelling Fix bug - wrong card number sequences in album Fix bug - customer at play table showing shopping bag

Early access build 0.45

Added customer review app Added Trash Bin in MY DIY furniture shop Auto Scent G500 will now clean the smelly customer in 1 spray instead of 2 Updated Duplicates sorting to not the show card in album if you only have 1 (Example - you have 2 same cards in the album, if you sort by Duplicates, it will only show 1 card. If you only have 1 card in the album, sorting by Duplicates will hide that card) Fix bug - empty tank in auto cleanser not removed Fix bug - customer able to teleport into play table eventhough entrance is blocked Fix bug - after loading game, customer may become smelly at play table randomly

Note : Please update the game to this version if your game has weird text issue. This is due to update to the localization text to be separated into different categories to make future translation easier. Sorry for the issue caused.

Early access build 0.44

Able to take Workbench's stored Bulk Box while holding box Show door area guideline when moving furniture Customer will now complain if the shop entrance is blocked Fix bug - worker gone next day after telling them to rest Fix bug - customer give less money than required during checkout Fix bug - customer unable to queue if checkout counter is placed near and facing Shop Lot B wall

0.44.1 patch notes: Worker will ignore boxes that are too high, to prevent them getting stuck Fix bug - worker not going back to rest point when there is nothing to restock Fix bug - daily report stat not updated properly when customer is stuck in shop

Early access build 0.43

Added a prompt to switch album when getting the first Ghost card Updated Warehouse Shelf's label to be removeable Updated Auto Cleanser model to be smaller Fix bug - worker not appearing after being hired Fix bug - boxed up Workbench not loading Bulk Boxes stored on it Fix bug - Customer will queue through wall in Shop Lot B when checking out Fix bug - worker going back to rest point when restocking eventhough there is still task to do Fix bug - card foil not displaying correctly when taking it from album Fix bug - cards not sorted correctly in album when switching expansion

Early access build 0.42

Updated customer and worker waypoint seeking method to fix getting stuck issue Updated AUD conversion rate to 2 Fix bug - unable to place shelf near shop window Fix bug - bulk box not reducing card amount correctly Fix bug - credit card can't key in more than 1m Yen