# Team Fortress 2 changelog > Nine distinct classes provide a broad range of tactical abilities and personalities. - Vendor: Valve - Category: Games - Official site: http://www.teamfortress.com/ - Tracked by: What's New (https://whatsnew.fyi/product/team-fortress-2) - Harvested from: Steam (app 440) - Entries below: 21 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Team Fortress 2 Update Released - Date: 2026-07-16 - Original notes: https://store.steampowered.com/news/app/440/view/707777648917479992 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-707777648917479992 - **changed** — Updated Taxi Cabbed war paint - **fixed** — Fixed mip settings on the stickers - **fixed** — Fixed using the incorrect wear texture - **changed** — Updated and added some tournament medals - **changed** — Updated koth_dryfield - **fixed** — Fixed the teleporter prison exploit - **fixed** — Fixed the broken geometry of the RED hut near the point - **fixed** — Fixed a flying RED roof spotted from afar - **fixed** — Fixed the watercooler facing the wall - **changed** — Improved access to the balcony section to make jumping easier - **added** — Added many missing player clip An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Updated Taxi Cabbed war paint - Fixed mip settings on the stickers - Fixed using the incorrect wear texture - Updated/Added some tournament medals - Updated koth_dryfield - Fixed the teleporter prison exploit - Fixed the broken geometry of the RED hut near the point - Attempt to fix a flying RED roof spotted from afar - Fixed the watercooler facing the wall - Improved access to the balcony section to make jumping easier - Added many missing player clip ### Team Fortress 2 Update Released - Date: 2026-07-14 - Original notes: https://store.steampowered.com/news/app/440/view/702147697120905057 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-702147697120905057 - **fixed** — Fixed missing sound for Taunt: Circuit Breaker - **changed** — Renamed Northern Nights Summer 2026 Unusual effect to Polar Prism - **fixed** — Updated the Floral Growth Unusual effect to fix orientation and position problems - **changed** — Adjusted vertex normals and diffuse on Bald Spotter head - **changed** — Adjusted normals and specular on Bald Spotter head mirror - **changed** — Reduced Bald Spotter mesh size slightly toward the front and back of the head - **fixed** — Fixed some facial flexes on Bald Spotter - **changed** — Reduced Bald Spotter lens texture size - **fixed** — Fixed vertex normal issue on Surgical Shroud coat - **changed** — Adjusted Phongfresnelranges on Surgical Shroud mirror to improve envmap effect - **changed** — Reduced Surgical Shroud mirror texture size - **changed** — Updated and added tournament medals - **changed** — Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition - **fixed** — Fixed conflicting files on cp_premuda leading to crashes - **fixed** — Fixed several spawn room errors on cp_premuda - **changed** — Adjusted respawn times on cp_premuda to make capping easier - **changed** — Adjusted sound timings and volume on cp_premuda - **changed** — Brightened up dark spaces and tunnels on cp_premuda - **fixed** — Fixed miscellaneous visual and clipping bugs on cp_premuda An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed missing sound for Taunt: Circuit Breaker - Renamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism" - Updated the Floral Growth Unusual effect to fix orientation/position problems - Updated the Bald Spotter - Adjusted vertex normals and diffuse on head - Adjusted normals and specular on head mirror - Reduced mesh size slightly toward the front and back of the head - Fixed some facial flexes - Reduced texture size of lens - Updated the Surgical Shroud - Fixed vertex normal issue on coat - Adjusted Phongfresnelranges on mirror to improve envmap effect - Reduced texture size of mirror - Updated/Added some tournament medals - Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition - Updated cp_premuda - Fixed conflicting files leading to crashes - Fixed several spawn room errors - Adjusted respawn-times to make capping easier - Adjusted sound timings and volume - Brightened up dark spaces and tunnels - Smaller changes all around the map to improve game flow - Miscellaneous visual and clipping bugs fixed ### Team Fortress 2 Update Released - Date: 2026-07-10 - Original notes: https://store.steampowered.com/news/app/440/view/702147697120904151 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-702147697120904151 - **fixed** — Updated the Beachcomber's Brim to fix an incorrect material - **changed** — Updated Taunt: The Circuit Breaker - **fixed** — Fixed incorrect team color on prop - **fixed** — Fixed orphaned particles - **changed** — Updated the Inglorious Patriot - **changed** — Adjusted the normal map and refined the colors - **changed** — Improved the weighting on the bottom pockets - **changed** — Updated the backpack icon - **changed** — Updated pl_redwood - **fixed** — Fixed various lighting issues - **changed** — Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x - **changed** — Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s - **changed** — Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s - **fixed** — Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter - **fixed** — Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline - **changed** — Updated koth_camp_saxton - **changed** — Vastly improved optimization - **changed** — Tweaked log-and-netting walls along the central shore for clearer definition - **fixed** — Fixed several instances of minor prop clipping - **fixed** — Fixed players getting stuck on the wood-carved Saxtons An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Updated the Beachcomber's Brim to fix an incorrect material - Updated Taunt: The Circuit Breaker - Fixed incorrect team color on prop - Fixed orphaned particles - Updated the Inglorious Patriot - Adjusted the normal map and refined the colors - Improved the weighting on the bottom pockets - Updated the backpack icon - Updated pl_redwood - Fixed various lighting issues - Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x - Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s - Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s - Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter - Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline - Updated koth_camp_saxton - Vastly improved optimization. Further investigation is ongoing. - Tweaked log-and-netting walls along the central shore for clearer definition - Fixed several instances of minor prop clipping - Fixed players getting stuck on the wood-carved Saxtons - Improved clipping throughout ### Team Fortress 2 Update Released - Date: 2026-07-08 - Original notes: https://store.steampowered.com/news/app/440/view/684131849711130747 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-684131849711130747 - **added** — Add a second style to the Beachcomber's Brim that was originally missed - **fixed** — Fix naming conflict in the Northern Nights, Umbral Lights, and Solar Singed Unusual effects - **fixed** — Fix visibility issues in the Blissful Butterflies and Wispful Wings Unusual effects - **fixed** — Fix truncated style names in the Hard Hearing - **fixed** — Fix alpha channel in backpack image for the Pyro's Overalls - **fixed** — Fix alpha channels in the Sandwich Diner and Sideshow war paints - **fixed** — Remove rogue pixels from the Team Union war paint An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Updated the Beachcomber's Brim to add a second style that was originally missed - Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict - Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues - Updated the Hard Hearing to fix truncated style names - Updated backpack image for the Pyro's Overalls to fix the alpha channel - Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels - Updated the Team Union war paint to remove a few rogue pixels ### Team Fortress 2 Update Released - Date: 2026-07-07 - Original notes: https://store.steampowered.com/news/app/440/view/684131849711129047 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-684131849711129047 - **added** — Added 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave - **added** — Added the Summer 2026 Cosmetic Case containing 24 new community-contributed items with a chance to give a taunt Unusualifier as a bonus item - **added** — Added 4 new community-contributed taunts to the Mann Co. Store: The Circuit Breaker, Buffoon's Bivouac, Faux-calization, and Friendly Fire - **added** — Added 12 new community-created Unusual effects including 7 new effects for Unusual hats and 5 new effects for Unusual taunts - **added** — Added the Summer 2026 War Paint Case containing 10 new community-created War Paints with a chance to give a taunt Unusualifier as a bonus item - **changed** — All cosmetic and taunt cases now grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event - **changed** — Updated cp_powerhouse to fix collision problem with crates on final control points - **changed** — Updated cp_fortezza with reworked interior of shack building next to Point A, rebalanced ammo packs around Point A, improved visuals across the map, and made rotation for shortcut path shorter - **changed** — Updated koth_blowout with visual changes to improve clarity and consistency and prevented sentry guns from being built inside a prop under the stairs in the maintenance room - **changed** — Trimmed delay at the start of the sound file for the Panic Attack's shooting sound - **fixed** — Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap - **fixed** — Fixed the Neo Tokyo warpaint on the BLU team not matching the RED team because the alpha channel was incorrect - **fixed** — Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon - **fixed** — Fixed Stat Clock model attaching incorrectly on dropped weapons - **fixed** — Fixed Stat Clock values always displaying 0 on world models - **fixed** — Fixed intel carrier glow disappearing when Spy cloaks - **fixed** — Fixed bad alpha channel for Voodoo Juju's backpack icon - **fixed** — Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error - **fixed** — Fixed misspelling on cp_well's BLU rocket clamp texture - **fixed** — Fixed wrong paths in soundscript events for some taunts An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: **Summer 2026!** - Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave - Added the Summer 2026 Cosmetic Case - Contains 24 new community-contributed items - Has a chance to give a taunt Unusualifier as a bonus item - Added 4 new community-contributed taunts to the Mann Co. Store - Taunt: The Circuit Breaker - Taunt: Buffoon's Bivouac - Taunt: Faux-calization - Taunt: Friendly Fire - Added 12 new community-created Unusual effects - 7 new effects for Unusual hats - 5 new effects for Unusual taunts - Added the Summer 2026 War Paint Case - Contains 10 new community-created War Paints that make-up the Summer 2026 Collection - Has a chance to give a taunt Unusualifier as a bonus item - All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. - The Summer event runs through September 15th, 2026 **General** - Security and stability improvements - Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456) - Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr) - Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from Grampa Swood) - Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle) - Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle) - Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast) - Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity) - Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr) - Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity) - Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme) - Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator) - Fixed weapon Unusual effects (community fix from Cipherlock and rune) - Fixed particles being orphaned after death - Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply - Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord) - Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity) - Fixed outdated description for the Splendid Screen (community fix from Grampa Swood) - Trimmed delay at the start of the sound file for the Panic Attack's shooting sound - Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers! - Updated cp_powerhouse to fix collision problem with crates on final control points - Updated cp_fortezza - Reworked interior of shack building next to Point A - Rebalanced ammo packs around Point A - Improved visuals across the map - Made rotation for shortcut path shorter - Updated koth_blowout - Prevent sentry guns from being built inside a prop under the stairs in the maintenance room - Visual changes to improve clarity and consistency ### Team Fortress 2 Update Released - Date: 2026-05-25 - Original notes: https://store.steampowered.com/news/app/440/view/658232980007813841 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-658232980007813841 - **fixed** — Fixed crash related to wearables leaking when weapons are dropped An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan) ### Team Fortress 2 Update Released - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/440/view/658232980007813698 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-658232980007813698 - **fixed** — Crash related to KeyValues - **fixed** — Mk.II Botkiller eyes not glowing in the dark - **fixed** — Halloween spell attribute text being grayed out during full moons - **fixed** — Attachments on dropped weapons having broken textures for certain war paints and skins - **fixed** — Automatic Control Point Lost lines not playing - **fixed** — Spacing issues for item descriptions - **fixed** — Many cases where Spy disguises were broken - **fixed** — The Fancy Spellbook's large backpack icon not matching the small version - **changed** — VScript to allow set damage for force calc - **changed** — Snow Merc to count as an assister in the death notice - **changed** — Taunt: Dead Mann's Drink prop to fix a problem with LODs - **added** — No Bullets style to Die Regime-Panzerung - **changed** — Tournament medals - **changed** — Mann of the Hour - **fixed** — Missing rim mask - **changed** — Shapekeys for problematic face flexes - **fixed** — Incorrect normal map - **changed** — Hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul - **changed** — Backpack icon to represent changes to scout model - **changed** — koth_demolition map with lighting and clipping fixes, updated catwalk and clipbrush additions An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed crash related to KeyValues - Fixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr) - Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon) - Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre) - Fixed automatic "Control Point Lost" lines not playing (community fix from robbilookatme) - Fixed spacing issues for item descriptions (community fix from DiskIntegrity) - Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan) - Fixed The Fancy Spellbook's large backpack icon not matching the small version - Updated VScript to allow set damage for force calc (community fix from doclic) - Updated the Snow Merc to count as an assister in the death notice - Updated the prop for Taunt: Dead Mann's Drink to fix a problem with LODs - Updated the Die Regime-Panzerung to add a 'No Bullets' style - Updated/Added some tournament medals - Updated the Mann of the Hour - Restored missing rim mask - Made shapekeys for a few problematic face flexes - Replaced incorrect normal map - Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul - Updated backpack icon to represent above changes - Updated koth_demolition - Fixed some lighting issues with the pipes next to the control point - Replaced some textures in the radio rooms - Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy) - Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane) - Fixed a leftover prop being inside a wall - Fixed a texture in the jumppad using the wrong cubemap - Made the catwalk behind the office building a bit bigger - Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels - Updated plr_hacksaw and plr_hacksaw_event - Removed attic balconies overlooking the capture zone - Moved a small pickup location into the attic - Fixed clipping errors - Updated cp_process_final - Fixed various collision issues across the map - Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry - Some of these involved closing off open areas where explosions could vanish - Some of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn't - Increased skybox height across the map to be consistent with other 5CP maps - Changed the small prop pipes at last to be nonsolid, but still block stickies - Players should be able to cleanly walk and jump along these pipes without getting stuck - Additionally, rockets and other explosions should collide cleanly through the pipes so they don't block splash damage - Stickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe model - Changed the level geometry around the large pipes on the ground near the last control point. They are now enclosed in glass and have a layer of bullet block so that collision is correct. - Increased the height of numerous doors across the entire map. Players should be able to jump normally through the door without hitting their heads. - Removed some rocks near the angled ramp at 2nd and replaced them with crates - Added angled player clipping underneath some of the large awnings at middle to prevent players from getting stuck under the awnings - Made exterior fences more consistent with the bounding of the level - Changed some metal textures to better match the mirrored symmetry of the level - Added some additional detail behind the starting spawn room - Cleaned up the displace _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/440/view/658232980007813698]_ ### Team Fortress 2 Update Released - Date: 2026-03-11 - Original notes: https://store.steampowered.com/news/app/440/view/536629448340930640 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-536629448340930640 - **fixed** — Client crash related to material proxies - **fixed** — Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume - **fixed** — The Spy-cicle not using its icicle lightwarp - **changed** — Material for cp_coldfront to fix compression issue - **changed** — Prop for Taunt: Heartbreaker to fix a missing material - **changed** — koth_demolition - **fixed** — Player clip on the helipad allowing players to stand outside the playable area - **fixed** — Player clip pixel walks on some doors - **fixed** — Blockbullets floating above BLU spawn An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed client crash related to material proxies - Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy) - Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2) - Updated material for cp_coldfront to fix compression issue - Updated the prop for Taunt: Heartbreaker to fix a missing material - Updated koth_demolition - Fixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite) - Fixed some player clip pixel walks on some doors - Fixed a blockbullets floating above BLU spawn (thanks True_Boredom) ### Team Fortress 2 Update Released - Date: 2026-03-06 - Original notes: https://store.steampowered.com/news/app/440/view/532125218178598366 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-532125218178598366 - **security** — Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes - **fixed** — Fixed a bug where certain custom maps would not load assets correctly on Linux - **fixed** — Fixed some crashes relating to singleplayer TF2 SDK mods - **fixed** — Fixed a memory leak on long running servers related to dynamic models - **fixed** — Fixed client crash related to invalid D3D texture flag - **fixed** — Fixed hearing teleporter spin sound when carried - **fixed** — Fixed objects sometimes using the incorrect activity when being placed - **changed** — Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together - **changed** — Improved targetid selection to replicate Medi Gun heal target selection - **added** — Added missing Steam Controller inputs for loadout menus - **fixed** — Fixed 3D HUD using the incorrect animations while holding the PASS Time ball - **fixed** — Fixed network state changes for player condition vars - **fixed** — Fixed sentry rockets not sending the object_deflected game event when deflected - **fixed** — Fixed Stat Clocks not drawing correctly in UI using playermodelpanel - **fixed** — Fixed flipped initial pitch/yaw on thirdperson switch - **fixed** — Fixed Short Circuit projectile offset ignoring cl_flipviewmodels - **fixed** — Fixed Dragon's Fury fireballs having incorrect projectile path - **fixed** — Fixed mismatched cl_flipviewmodels values between client and server - **fixed** — Fixed cloak and rage meters being mispredicted - **fixed** — Fixed prediction issues with Spy watches and cloak An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes - Fixed a bug where certain custom maps would not load assets correctly on Linux - Fixed some crashes relating to singleplayer TF2 SDK mods - Fixed a memory leak on long running servers related to dynamic models - Fixed client crash related to invalid D3D texture flag - Fixed hearing teleporter spin sound when carried (community fix from Brandon Little) - Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little) - Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget) - Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget) - Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2) - Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30) - Fixed network state changes for player condition vars (community fix from ficool2) - Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat) - Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle) - Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2) - Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish) - Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget) - Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish) - Fixed cloak and rage meters being mispredicted (community fix from ficool2) - Fixed prediction issues with Spy watches and cloak (community fix from ficool2) - Fixed Casual doors player list sometimes using wrong size (community fix from nemmy) - Fixed missing alpha mask for generator_01 (community fix from BreavyTF2) - Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29) - Fixed Botkiller team color bugs (community fix from DiskIntegrity) - Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume - Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode - Updated the Festivizer model for The Overdose to fix a problem with the LODs - Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin - Updated/Added some tournament medals - Updated The Bare Necessities to fix not moving correctly while taunting - Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses - Updated alpha channel for Hydro water texture to remove inconsistencies - Updated the Case of the Blues - Updated rigging to fix intense stretching during taunt poses - Updated materials to look less flat - Updated the taunt prop for Taunt: Heartbreaker - Updated the materials to add ambient occlusion - Updated the phong and rim lighting to show albedo tint - Updated the materials to add more depth - Updated the model to fix missing faces - Updated the model to fix stretching on lower LODs - Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy) - Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1 - Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy) - Updated koth_demolition - Updated map lighting to make it more like a sunset, as well as giving it a more golden color - Replaced the models used for the capture point lights with a different one which has b _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/440/view/532125218178598366]_ ### Team Fortress 2 Update Released - Date: 2025-12-23 - Original notes: https://store.steampowered.com/news/app/440/view/505096644727932978 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-505096644727932978 - **fixed** — Fixed a console warning in the Team Recognition Unusual effect - **changed** — Updated The Fists of Steel to use the RED team version for the backpack image - **changed** — Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel - **fixed** — Fixed Engineer being able to build in the respawn room rafters on 2koth_abbey - **changed** — Updated cppl_gavle with significant optimization pass, especially around the first point - **fixed** — Fixed a large number of small visual issues on cppl_gavle - **fixed** — Fixed clipping issues and bugs around cppl_gavle - **changed** — Updated pd_nutcracker - **fixed** — Fixed out of bound exploit at BLU spawn on pd_nutcracker - **changed** — Adjusted clipping outside of RED spawn on pd_nutcracker - **fixed** — Fixed misaligned fence prop in BLU lounge on pd_nutcracker - **added** — Added nobuild to middle route on both sides of pd_nutcracker - **removed** — Removed steps from Pipe rooms on pd_nutcracker - **changed** — Adjusted clipping in Pipe rooms on pd_nutcracker - **fixed** — Fixed Nutcracker voice being cut off at start of round on pd_nutcracker An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Updated the Team Recognition Unusual effect to fix a console warning - Updated The Fists of Steel to use the RED team version for the backpack image - Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel - Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters - Updated cppl_gavle - Significant optimization pass, especially around the first point - Fixed a large number of small visual issues - Fixed some clipping issues/ bugs around the map - Updated pd_nutcracker - Fixed out of bound exploit at BLU spawn - Adjusted clipping outside of RED spawn - Fixed misaligned fence prop in BLU lounge - Added nobuild to middle route on both sides - Removed steps from Pipe rooms and adjusted clipping - Minor detailing and clipping adjustments - Fixed Nutcracker voice being cut off at start of round ### Team Fortress 2 Update Released - Date: 2025-12-16 - Original notes: https://store.steampowered.com/news/app/440/view/510725595144914207 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-510725595144914207 - **added** — Add smoke effect to the Scrooge McCrocket - **fixed** — Fix prediction error when crouch jumping - **changed** — Update the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures - **fixed** — Fix LOD issues on the Festive Fleece - **fixed** — Fix skinning issues on the Puncher's Polar Puffer - **fixed** — Fix missing material parameters on The Conscientious Objector - **fixed** — Fix collision error with projectiles on the dead tree at mid in koth_winter_ridge - **fixed** — Fix small gaps in doorways outside of spawn in koth_abbey - **changed** — Add nobuild triggers to tall crates and make it more obvious they cannot be stood on - **changed** — Update clipping in the river - **fixed** — Fix Snipers wearing the Razorback being immune to freezing An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Added smoke effect to the Scrooge McCrocket - Fixed prediction error when crouch jumping (community fix from ficool2) - Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures - Updated the Festive Fleece to fix LOD issues - Updated the Puncher's Polar Puffer to fix some skinning issues - Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon) - Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid - Updated 2koth_abbey - Fixed small gaps in doorways outside of spawn - Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on - Updated clipping in the river - Fixed Snipers wearing the Razorback being immune to freezing ### Team Fortress 2 Update Released - Date: 2025-12-11 - Original notes: https://store.steampowered.com/news/app/440/view/510725595144913034 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-510725595144913034 - **fixed** — Fixed minor z-fighting issue with the Wrap Assassin Festivizer - **fixed** — Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic - **changed** — Updated the Hard Carry Unusual effect to fix detachment issues when using the adjust unusual slider - **changed** — Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas - **changed** — Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system - **changed** — Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness - **changed** — Updated the Cryogenic Unusual effect to fix obscuring parts of the characters - **changed** — Updated the Air Head to fix a problem with mipmapping - **changed** — Updated 2koth_abbey - **fixed** — Fixed broken cliff displacements - **changed** — Swapped expensive water for cheap water to improve FPS - **changed** — Updated plr_matterhorn - **fixed** — Fixed hole in spawn barrier - **fixed** — Fixed a desync issue with lifts - **changed** — Disabled team swap on new round - **changed** — Clipping improvements An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed minor z-fighting issue with the Wrap Assassin Festivizer - Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic - Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider - Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas - Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system - Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness - Updated the Cryogenic Unusual effect to fix obscuring parts of the characters - Updated the Air Head to fix a problem with mipmapping - Updated 2koth_abbey - Fixed broken cliff displacements - Swapped expensive water for cheap water to improve FPS - Various fixes and improvements - Updated plr_matterhorn - Fixed hole in spawn barrier (thanks Ctena!) - Fixed a desync issue with lifts (thanks Skin King!) - Disabled team swap on new round - Clipping improvements - Bread optimization ### Team Fortress 2 Update Released - Date: 2025-12-09 - Original notes: https://store.steampowered.com/news/app/440/view/505095376722724645 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-505095376722724645 - **added** — All players receive a Stuffed Stocking gift containing goodies during the event - **added** — Added 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle - **added** — Added Winter 2025 Cosmetic Case with 23 new community-contributed items - **added** — Added Festivizer as bonus drop when opening the Winter 2025 case - **added** — Added 3 new community-contributed taunts: The Critical Fail, Dead Mann's Drink, and Chairholder - **added** — Added 20 new community-created Unusual effects (11 for hats, 9 for taunts) - **added** — Added weapons to the Festivizer list - **added** — Added 'No Bullets' style for The Gift Bringer - **changed** — All cosmetic and taunt cases grant Smissmas 2025 Unusual effects instead of normal Unusual effects during the event - **changed** — Updated cp_cowerhouse map - **changed** — Updated ctf_doublecross_event map - **changed** — Updated cp_gravelpit_snowy with screenshake effect for laser gun finale - **changed** — Updated Sizzling Aroma and Toxic Aroma Unusual effects to fix DirectX80 compatibility - **changed** — Updated Backbiter's Billycock backpack icon to reflect RED team version - **changed** — Updated El Gigante's Gunbelt to fix LOD problems - **changed** — Updated Seamann's Stubble to fix material issues - **fixed** — Fixed The Accursed Apparition hiding Scout's headphones - **fixed** — Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes - **fixed** — Fixed Minigun not spinning or spinning very slowly outside of first-person - **fixed** — Fixed broken view model after switching from Medi Gun while healing someone An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: **Happy Smissmas 2025!** - All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. - Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh) - Added the Winter 2025 Cosmetic Case - Contains 23 new community-contributed items - The Festivizer can be found as a bonus drop when opening the case - Added 3 new community-contributed taunts to the Mann Co. Store - Taunt: The Critical Fail - Taunt: Dead Mann's Drink - Taunt: Chairholder - Added 20 new community-created Unusual effects - 11 new effects for Unusual hats - 9 new effects for Unusual taunts - Added lots of weapons to the list that can be Festivized (community-created changes!) - Added community-created Smissmas material for the beach ball - All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. - Mann Co. Store winter sale! - Smissmas runs through January 7th, 2026 **General** - Added 'No Bullets' style for The Gift Bringer - Fixed The Accursed Apparition hiding the Scout's headphones - Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80 - Updated the Backbiter's Billycock backpack icon to reflect RED team version - Updated the El Gigante's Gunbelt to fix a problem with the LODs - Updated the Seamann's Stubble to fix an issue with the materials - Updated/Added some tournament medals - Updated cp_cowerhouse - Updated some custom props with further optimizations - Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable - Updated ctf_doublecross_event - Fixed out of bounds bug (Thanks Dr.TwentyTwo!) - Fixed a few minor visual glitches - Updated cp_gravelpit_snowy - Added a screenshake effect to the laser gun finale - Adjusted holiday events to reduce edict count - Fixed model panels not encoding pose parameter values (community fix from copperpixel) - Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel) - Network player's handedness preference to spectators (community fix from copperpixel) - Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl) - Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey) - Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator) - Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi) - Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget) - Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad) - Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl) - Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam) - Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi) - Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish) - Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz) - Fixed being able to throw the Gas Passer through walls (community fix from Bakugo) - Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings) - Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain) - Fixed view punch not being interpolated (community fix from ficool2) - Fixed disguise_on_backstab not functioning for _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/440/view/505095376722724645]_ ### Team Fortress 2 Update Released - Date: 2025-10-30 - Original notes: https://store.steampowered.com/news/app/440/view/613178682495730298 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-613178682495730298 - **changed** — Reverted recent Thermal Thruster change An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Reverted recent Thermal Thruster change ### Team Fortress 2 Update Released - Date: 2025-10-27 - Original notes: https://store.steampowered.com/news/app/440/view/500587968372673696 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-500587968372673696 - **fixed** — Fixed regression in itemtest - **fixed** — Fixed some Botkiller Flame Thrower weapons not drawing the pilot light - **fixed** — Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change - **fixed** — Fixed collection checklists incorrectly marking some items as owned - **fixed** — Fixed Vaccinator resist icons persisting when a player changes team - **fixed** — Fixed memory leak in sprite model - **fixed** — Fixed memory leak in server browser blacklist check - **fixed** — Fixed exit teleporters not using mult_teleporter_recharge_rate attribute - **fixed** — Fixed Thermal Thruster passives not being removed if unequipped during use or player is a Medic - **changed** — Reverted Gas Passer respawn room fixes - **changed** — Updated CTeamControlPoint to allow null caller on SetOwner input - **changed** — Updated CTFBot to allow use of the Wrap Assassin's alt-fire - **changed** — Updated and added some tournament medals An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed regression in itemtest - Fixed some Botkiller Flame Thrower weapons not drawing the pilot light - Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl) - Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle) - Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo) - Fixed memory leak in sprite model (GitHub fix from CosminPerRam) - Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam) - Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat) - Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo) - Reverted Gas Passer respawn room fixes (GitHub fix from Bitl) - Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb) - Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl) - Updated/Added some tournament medals ### Team Fortress 2 Update Released - Date: 2025-10-23 - Original notes: https://store.steampowered.com/news/app/440/view/500587968372672971 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-500587968372672971 - **fixed** — Crash related to KeyValues - **added** — No Bullets style for the Paka Parka - **fixed** — Widowmaker not giving metal when Spy is disguised as their own team - **fixed** — On-hit attributes not triggering when Spy is disguised as their own team - **fixed** — Game mode prefix check failing when loading maps from the Workshop - **added** — Null pointer checks for recent casual doors fix - **fixed** — Gas Passer gas covering players with gas in spawn rooms - **fixed** — Typo in logical expression - **fixed** — Vaccinator charge sounds playing multiple times per tick - **fixed** — Event text leak in CTFHudPasstimeBallStatus - **fixed** — Minigun barrel movement being updated multiple times per tick - **fixed** — CHealthAccountPanel not using NegativeColor for negative values - **changed** — Improved the random class selection algorithm to reduce the chance of failure - **fixed** — KeyValues memory leak in birds - **fixed** — Team Spirit Footprints BLU team coloring - **fixed** — Animation playback in the class selection menu - **changed** — Updated Mann Co. Catalog controls to mimic Workshop dialog - **fixed** — Globetrotter second style using the wrong BLU team skin - **fixed** — Normal map for better shading - **fixed** — Rare regression bug that could cause players in Hell to count as alive An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed crash related to KeyValues - Added 'No Bullets' style for the Paka Parka - Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood) - Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood) - Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz) - Added null pointer checks for recent casual doors fix (GitHub fix from Bitl) - Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl) - Fixed typo in logical expression (GitHub fix from Ian Brun) - Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend) - Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich) - Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246) - Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky) - Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky) - Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam) - Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412) - Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog) - Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone) - Updated the Globetrotter to fix the second style using the wrong BLU team skin - Updated/Added some tournament medals - Updated the Seamann's Stubble - Fixed the normal map for better shading - Updated the backpack icon - Updated arena_afterlife - Fixed a rare regression bug that could cause players in Hell to count as alive - Updated koth_dusker - Fixed being able to build in RED spawn - Fixed a perch spot outside of BLU spawn - Added a visual delimitation for the capture zone - Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods - Fixed an exploit that allowed Zombie Spies to disguise as Survivors - Updated ctf_doublecross_event - Took significant steps towards improving FPS on the map, especially around the bridge - Reduced particle and prop usage around the map - Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz) - Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline - Removed the two spell books from just outside of the doors of each base - Increased the respawn time of the rare spell book slightly - Added Gargoyle spawns - Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!) ### Team Fortress 2 Update Released - Date: 2025-10-15 - Original notes: https://store.steampowered.com/news/app/440/view/798950894699806731 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-798950894699806731 - **changed** — Updated the Sandy Unusual effect - **fixed** — Fixed incorrect texture for the sand cloud particles when moving - **changed** — Reversed previous idle state changes An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Updated the Sandy Unusual effect - Fixed incorrect texture for the sand cloud particles when moving - Reversed previous idle state changes ### Team Fortress 2 Update Released - Date: 2025-10-14 - Original notes: https://store.steampowered.com/news/app/440/view/503965032848031749 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-503965032848031749 - **fixed** — Fixed a problem with LODs on the Mad Drip - **fixed** — Fixed regression on cp_cowerhouse from the previous update - **changed** — Changed sand clouds to use a camera depth bias of 0 instead of 5 to prevent dust clouds from unintentionally occluding the player model - **changed** — Changed idle sand clumps to lock rotation so sand falling is not influenced by camera position - **changed** — Changed camera depth bias for idle clouds to 5 instead of 10 to prevent occluding player model at unintended angles - **changed** — Changed Sizzling Unusual effect sequence random value from 4 to 3 to prevent steam sprites from spinning rapidly at random An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Updated the Mad Drip to fix a problem with LODs - Updated cp_cowerhouse to fix regression from the previous update - Updated the Sandy Unusual effect - Movement State - Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases - Idle State - Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position - Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles - Updated the Sizzling Unusual effect - Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random ### Team Fortress 2 Update Released - Date: 2025-10-13 - Original notes: https://store.steampowered.com/news/app/440/view/517475198366122494 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-517475198366122494 - **added** — Added 'No Bullets' style for the Commissar's Coat - **added** — Added missing string for Cowerhouse contracts - **changed** — Updated tournament medals - **fixed** — Updated the Mad Drip to fix LOD problems with a couple of the styles - **fixed** — Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly - **fixed** — Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh - **fixed** — Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho - **changed** — Updated the El Gigante's Gunbelt - **fixed** — Fixed a gap on the back with another bullet - **changed** — Slightly scaled up belt buckle - **fixed** — Fixed 'No Bullets' style not hiding the bullets - **fixed** — Fixed some minor clipping on both styles - **fixed** — Updated the Buzz Kill to fix hair normals and improved texturing - **changed** — Updated backpack icon - **fixed** — Updated the Torn Terror and the Ripped Runts to fix AO problems and improve texture - **fixed** — Improved mesh to fix clipping - **fixed** — Updated arena_afterlife to fix additional issues causing rounds to last or restart indefinitely - **added** — Added two new Devil voicelines during preround - **fixed** — Prevented players from going above the clocktower in Hell - **fixed** — Fixed Devil voicelines overlapping each other - **fixed** — Fixed players being able to cancel taunts or levitate by attempting to change class mid-round - **fixed** — Fixed players being able to fall into the lava in Hell and survive - **changed** — Changed arena_afterlife rounds to best-of-3 minirounds instead of best-of-5 - **removed** — Removed crumpkins - **fixed** — Reworked the implementation of the BLU last control point gantry so ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened - **fixed** — Prevented ragdolls from falling through the RED last control point pit - **fixed** — Moved the soul gargoyle spawn from underwater to above-water on the debris buildup at the MID control point - **changed** — Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart - **changed** — Applied minor performance-related optimizations throughout cp_cowerhouse map An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Added 'No Bullets' style for the Commissar's Coat - Added missing string for Cowerhouse contracts - Updated/Added some tournament medals - Updated the Mad Drip to fix LOD problems with a couple of the styles - Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly - Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh - Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho - Updated the El Gigante's Gunbelt - Fixed some minor clipping, - Fixed a gap on the back with another bullet - Slightly scaled up belt buckle - Updated the Poncho del Pesado - Fixed "No Bullets" style not hiding the bullets - Fixed some minor clipping on both styles - Updated the Buzz Kill - Fixed hair normals and improved texturing - Updated backpack icon - Updated the Torn Terror and the Ripped Runts - Fixed AO problems and improved texture - Improved mesh to fix clipping - Updated arena_afterlife - Fixed additional issues causing rounds to last or restart indefinitely - Added two new Devil voicelines during preround - Prevented players from going above the clocktower in Hell - Fixed Devil voicelines overlapping each other - Fixed players being able to cancel taunts or levitate by attempting to change class mid-round - Fixed players being able to fall into the lava in Hell and survive - Rounds are now best-of-3 minirounds instead of best-of-5 - Removed crumpkins - Updated cp_cowerhouse - Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale - Prevented ragdolls from falling through the RED last control point pit - Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point - Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart - Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static - Adjusted a playerclip in the BLU spawn near the rear exit door - Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall - Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows ### Team Fortress 2 Update Released - Date: 2025-10-10 - Original notes: https://store.steampowered.com/news/app/440/view/517475198366122283 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-517475198366122283 - **added** — Add missing style for the One-Man Convoy - **fixed** — Fix regression in vbsp - **fixed** — Fix broken styles for the Professor Photon - **changed** — Rename Feathered Villain to Feathered Foe - **fixed** — Fix clipping problem in the Pyromantic Plumage - **changed** — Update backpack image for the Fused Plates - **changed** — Update arena_afterlife - **fixed** — Fix bug that caused the round to never end - **fixed** — Fix some of the default announcer lines not being replaced with the Devil - **changed** — Update koth_dusker - **changed** — Adjust lighting and fog - **fixed** — Fix displacement seam - **fixed** — Fix perch spot on blue mountain - **fixed** — Fix being able to build in the death pit - **changed** — Adjust timing of voicelines - **changed** — Update sd_marshlands - **changed** — Reduce pumpkin bomb amount - **removed** — Remove spell pickup from the mid shack - **changed** — Adjust trigger_push speed on top of the bridge - **changed** — Reduce respawn time An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Added missing style for the One-Man Convoy - Fixed regression in vbsp - Fixed broken styles for the Professor Photon - Renamed Feathered Villain to Feathered Foe - Updated the Pyromantic Plumage to fix a clipping problem - Updated the backpack image for the Fused Plates - Updated arena_afterlife - Fixed the bug that caused the round to never end - Fixed some of the default announcer lines not being replaced with the Devil - Updated koth_dusker - Lighting and fog adjustments - Fixed displacement seam - Fixed perch spot on blue mountain - Fixed being able to build in the death pit - Adjusted timing of voicelines - Updated sd_marshlands - Reduced pumpkin bomb amount - Removed spell pickup from the mid shack - Adjusted trigger_push speed on top of the bridge - Reduced respawn time ### Scream Fortress XVII has arrived! - Date: 2025-10-09 - Original notes: https://store.steampowered.com/news/app/440/view/517475198366122082 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/steam-517475198366122082 - **added** — 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands - **added** — Spectral Stash Case containing 23 new community-created cosmetic items - **added** — Spectral Stash Case has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item - **added** — Spectral Stash Case has a chance to give a taunt Unusualifier as a bonus item - **added** — 3 new community-contributed taunts: Heartbreaker, Healthcare Hog, and Ring King - **added** — 15 new community-created Unusual effects: 7 for Unusual hats and 8 for Unusual taunts - **added** — Soul Gargoyle cosmetic item awarded to all players, granting access to Merasmissions and Halloween item transmutations - **added** — New Contracts for this year's featured community maps - **added** — Jump pad on the crane platform in koth_demolition to allow less mobile classes to reach the control point - **changed** — All Halloween Contracts have been reset, allowing them to be completed again - **changed** — Completing a Halloween Contract gives players a classic Halloween item and a chance for a Spectral Stash Case - **changed** — All cosmetic and taunt Cases grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event - **changed** — Updated ConTracker to allow community map contracts to be completed in any order - **changed** — Updated the Dusk Duster to add No Bullets styles and fix missing triangles under the right lapel - **changed** — Updated Fully Charged and Overcharged Unusual effects to improve performance - **changed** — Updated koth_demolition with updated steam whistle sounds and reduced ambient_generic to avoid problems with sounds not playing - **changed** — Updated koth_demolition with adjusted RED side wooden signs and spawn points - **changed** — Updated koth_demolition with moved healthpack on crane platform so players don't need to make a U turn to reach the control point - **fixed** — Self-illum settings for capture point materials - **fixed** — The Weather Master not cloaking properly - **fixed** — Props and team colors when taunting with the Mutated Milk An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: **Scream Fortress XVII has arrived!** - Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands - Added the Spectral Stash Case - Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection - Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item - Has a chance to give a taunt Unusualifier as a bonus item - Added 3 new community-contributed taunts to the Mann Co. Store - Taunt: Heartbreaker - Taunt: Healthcare Hog - Taunt: Ring King - Added 15 new community-created Unusual effects - 7 new effects for Unusual hats - 8 new effects for Unusual taunts - All players who launch the game will receive a Soul Gargoyle if they don't already have one - Grants access to Merasmissions and Halloween item transmutations - Tracks Merasmissions completed and souls collected - All Halloween Contracts have been reset, allowing them to be completed again - Added new Contracts for this year's featured community maps - Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case - Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps - All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. - Join Halloween matches by using the Special Events category in Casual - Scream Fortress XVII runs through November 7th, 2025 **General** - Added (VSH) and (ZI) extensions to the community game mode map names to help identify them - Fixed self-illum settings for capture point materials (community fix from Horiuchi) - Fixed The Weather Master not cloaking properly - Fixed an issue with props and team colors when taunting with the Mutated Milk - Updated several strings with consistency fixes - Updated the ConTracker to allow community map contracts to be completed in any order - Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel - Updated the Fully Charged and Overcharged Unusual effects to improve performance - Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team - Updated pl_camber - Fixed forward spawn again - Updated pl_citadel - Adjusted prop placement around the C checkpoint - Clipping fixes and adjustments - Visual fixes and adjustments - Updated koth_demolition - Updated steam whistle sounds - Reduced ambient_generic across the map to avoid problems with sounds not playing - Adjusted RED side wooden signs on the lower flank to match BLU side - Adjusted spawn points to point at the main door - Removed trimp spot on the crane platform - Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point - Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there - Added critical hit particles to the "evil deer" when it kills players - Added collision to some pipes near the control point platform so players can stand on them - Adjusted nav mesh to accommodate the new changes (thanks again Katsu)