# Team Fortress 2 Team Fortress 2 Update Released - Product: Team Fortress 2 (https://whatsnew.fyi/product/team-fortress-2) - Vendor: Valve - Date: 2025-10-14 - Original notes: https://store.steampowered.com/news/app/440/view/503965032848031749 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/2025-10-14-team-fortress-2-update-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a problem with LODs on the Mad Drip - **fixed** — Fixed regression on cp_cowerhouse from the previous update - **changed** — Changed sand clouds to use a camera depth bias of 0 instead of 5 to prevent dust clouds from unintentionally occluding the player model - **changed** — Changed idle sand clumps to lock rotation so sand falling is not influenced by camera position - **changed** — Changed camera depth bias for idle clouds to 5 instead of 10 to prevent occluding player model at unintended angles - **changed** — Changed Sizzling Unusual effect sequence random value from 4 to 3 to prevent steam sprites from spinning rapidly at random An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Updated the Mad Drip to fix a problem with LODs - Updated cp_cowerhouse to fix regression from the previous update - Updated the Sandy Unusual effect - Movement State - Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases - Idle State - Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position - Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles - Updated the Sizzling Unusual effect - Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random