# Team Fortress 2 Team Fortress 2 Update Released - Product: Team Fortress 2 (https://whatsnew.fyi/product/team-fortress-2) - Vendor: Valve - Date: 2025-10-23 - Original notes: https://store.steampowered.com/news/app/440/view/500587968372672971 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/2025-10-23-team-fortress-2-update-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Crash related to KeyValues - **added** — No Bullets style for the Paka Parka - **fixed** — Widowmaker not giving metal when Spy is disguised as their own team - **fixed** — On-hit attributes not triggering when Spy is disguised as their own team - **fixed** — Game mode prefix check failing when loading maps from the Workshop - **added** — Null pointer checks for recent casual doors fix - **fixed** — Gas Passer gas covering players with gas in spawn rooms - **fixed** — Typo in logical expression - **fixed** — Vaccinator charge sounds playing multiple times per tick - **fixed** — Event text leak in CTFHudPasstimeBallStatus - **fixed** — Minigun barrel movement being updated multiple times per tick - **fixed** — CHealthAccountPanel not using NegativeColor for negative values - **changed** — Improved the random class selection algorithm to reduce the chance of failure - **fixed** — KeyValues memory leak in birds - **fixed** — Team Spirit Footprints BLU team coloring - **fixed** — Animation playback in the class selection menu - **changed** — Updated Mann Co. Catalog controls to mimic Workshop dialog - **fixed** — Globetrotter second style using the wrong BLU team skin - **fixed** — Normal map for better shading - **fixed** — Rare regression bug that could cause players in Hell to count as alive An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed crash related to KeyValues - Added 'No Bullets' style for the Paka Parka - Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood) - Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood) - Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz) - Added null pointer checks for recent casual doors fix (GitHub fix from Bitl) - Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl) - Fixed typo in logical expression (GitHub fix from Ian Brun) - Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend) - Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich) - Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246) - Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky) - Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky) - Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam) - Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412) - Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog) - Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone) - Updated the Globetrotter to fix the second style using the wrong BLU team skin - Updated/Added some tournament medals - Updated the Seamann's Stubble - Fixed the normal map for better shading - Updated the backpack icon - Updated arena_afterlife - Fixed a rare regression bug that could cause players in Hell to count as alive - Updated koth_dusker - Fixed being able to build in RED spawn - Fixed a perch spot outside of BLU spawn - Added a visual delimitation for the capture zone - Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods - Fixed an exploit that allowed Zombie Spies to disguise as Survivors - Updated ctf_doublecross_event - Took significant steps towards improving FPS on the map, especially around the bridge - Reduced particle and prop usage around the map - Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz) - Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline - Removed the two spell books from just outside of the doors of each base - Increased the respawn time of the rare spell book slightly - Added Gargoyle spawns - Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)