# Team Fortress 2 Team Fortress 2 Update Released - Product: Team Fortress 2 (https://whatsnew.fyi/product/team-fortress-2) - Vendor: Valve - Date: 2025-12-11 - Original notes: https://store.steampowered.com/news/app/440/view/510725595144913034 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/2025-12-11-team-fortress-2-update-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed minor z-fighting issue with the Wrap Assassin Festivizer - **fixed** — Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic - **changed** — Updated the Hard Carry Unusual effect to fix detachment issues when using the adjust unusual slider - **changed** — Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas - **changed** — Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system - **changed** — Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness - **changed** — Updated the Cryogenic Unusual effect to fix obscuring parts of the characters - **changed** — Updated the Air Head to fix a problem with mipmapping - **changed** — Updated 2koth_abbey - **fixed** — Fixed broken cliff displacements - **changed** — Swapped expensive water for cheap water to improve FPS - **changed** — Updated plr_matterhorn - **fixed** — Fixed hole in spawn barrier - **fixed** — Fixed a desync issue with lifts - **changed** — Disabled team swap on new round - **changed** — Clipping improvements An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed minor z-fighting issue with the Wrap Assassin Festivizer - Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic - Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider - Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas - Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system - Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness - Updated the Cryogenic Unusual effect to fix obscuring parts of the characters - Updated the Air Head to fix a problem with mipmapping - Updated 2koth_abbey - Fixed broken cliff displacements - Swapped expensive water for cheap water to improve FPS - Various fixes and improvements - Updated plr_matterhorn - Fixed hole in spawn barrier (thanks Ctena!) - Fixed a desync issue with lifts (thanks Skin King!) - Disabled team swap on new round - Clipping improvements - Bread optimization