# Team Fortress 2 Team Fortress 2 Update Released - Product: Team Fortress 2 (https://whatsnew.fyi/product/team-fortress-2) - Vendor: Valve - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/440/view/658232980007813698 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/2026-05-22-team-fortress-2-update-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Crash related to KeyValues - **fixed** — Mk.II Botkiller eyes not glowing in the dark - **fixed** — Halloween spell attribute text being grayed out during full moons - **fixed** — Attachments on dropped weapons having broken textures for certain war paints and skins - **fixed** — Automatic Control Point Lost lines not playing - **fixed** — Spacing issues for item descriptions - **fixed** — Many cases where Spy disguises were broken - **fixed** — The Fancy Spellbook's large backpack icon not matching the small version - **changed** — VScript to allow set damage for force calc - **changed** — Snow Merc to count as an assister in the death notice - **changed** — Taunt: Dead Mann's Drink prop to fix a problem with LODs - **added** — No Bullets style to Die Regime-Panzerung - **changed** — Tournament medals - **changed** — Mann of the Hour - **fixed** — Missing rim mask - **changed** — Shapekeys for problematic face flexes - **fixed** — Incorrect normal map - **changed** — Hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul - **changed** — Backpack icon to represent changes to scout model - **changed** — koth_demolition map with lighting and clipping fixes, updated catwalk and clipbrush additions An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Fixed crash related to KeyValues - Fixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr) - Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon) - Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre) - Fixed automatic "Control Point Lost" lines not playing (community fix from robbilookatme) - Fixed spacing issues for item descriptions (community fix from DiskIntegrity) - Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan) - Fixed The Fancy Spellbook's large backpack icon not matching the small version - Updated VScript to allow set damage for force calc (community fix from doclic) - Updated the Snow Merc to count as an assister in the death notice - Updated the prop for Taunt: Dead Mann's Drink to fix a problem with LODs - Updated the Die Regime-Panzerung to add a 'No Bullets' style - Updated/Added some tournament medals - Updated the Mann of the Hour - Restored missing rim mask - Made shapekeys for a few problematic face flexes - Replaced incorrect normal map - Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul - Updated backpack icon to represent above changes - Updated koth_demolition - Fixed some lighting issues with the pipes next to the control point - Replaced some textures in the radio rooms - Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy) - Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane) - Fixed a leftover prop being inside a wall - Fixed a texture in the jumppad using the wrong cubemap - Made the catwalk behind the office building a bit bigger - Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels - Updated plr_hacksaw and plr_hacksaw_event - Removed attic balconies overlooking the capture zone - Moved a small pickup location into the attic - Fixed clipping errors - Updated cp_process_final - Fixed various collision issues across the map - Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry - Some of these involved closing off open areas where explosions could vanish - Some of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn't - Increased skybox height across the map to be consistent with other 5CP maps - Changed the small prop pipes at last to be nonsolid, but still block stickies - Players should be able to cleanly walk and jump along these pipes without getting stuck - Additionally, rockets and other explosions should collide cleanly through the pipes so they don't block splash damage - Stickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe model - Changed the level geometry around the large pipes on the ground near the last control point. They are now enclosed in glass and have a layer of bullet block so that collision is correct. - Increased the height of numerous doors across the entire map. Players should be able to jump normally through the door without hitting their heads. - Removed some rocks near the angled ramp at 2nd and replaced them with crates - Added angled player clipping underneath some of the large awnings at middle to prevent players from getting stuck under the awnings - Made exterior fences more consistent with the bounding of the level - Changed some metal textures to better match the mirrored symmetry of the level - Added some additional detail behind the starting spawn room - Cleaned up the displace _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/440/view/658232980007813698]_