# Team Fortress 2 Team Fortress 2 Update Released - Product: Team Fortress 2 (https://whatsnew.fyi/product/team-fortress-2) - Vendor: Valve - Date: 2026-07-10 - Original notes: https://store.steampowered.com/news/app/440/view/702147697120904151 - Permalink: https://whatsnew.fyi/product/team-fortress-2/releases/2026-07-10-team-fortress-2-update-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Updated the Beachcomber's Brim to fix an incorrect material - **changed** — Updated Taunt: The Circuit Breaker - **fixed** — Fixed incorrect team color on prop - **fixed** — Fixed orphaned particles - **changed** — Updated the Inglorious Patriot - **changed** — Adjusted the normal map and refined the colors - **changed** — Improved the weighting on the bottom pockets - **changed** — Updated the backpack icon - **changed** — Updated pl_redwood - **fixed** — Fixed various lighting issues - **changed** — Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x - **changed** — Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s - **changed** — Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s - **fixed** — Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter - **fixed** — Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline - **changed** — Updated koth_camp_saxton - **changed** — Vastly improved optimization - **changed** — Tweaked log-and-netting walls along the central shore for clearer definition - **fixed** — Fixed several instances of minor prop clipping - **fixed** — Fixed players getting stuck on the wood-carved Saxtons An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: - Updated the Beachcomber's Brim to fix an incorrect material - Updated Taunt: The Circuit Breaker - Fixed incorrect team color on prop - Fixed orphaned particles - Updated the Inglorious Patriot - Adjusted the normal map and refined the colors - Improved the weighting on the bottom pockets - Updated the backpack icon - Updated pl_redwood - Fixed various lighting issues - Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x - Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s - Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s - Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter - Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline - Updated koth_camp_saxton - Vastly improved optimization. Further investigation is ongoing. - Tweaked log-and-netting walls along the central shore for clearer definition - Fixed several instances of minor prop clipping - Fixed players getting stuck on the wood-carved Saxtons - Improved clipping throughout