# Teamfight Tactics patch notes > Round-based auto-battler set in the League of Legends universe, rebalanced every patch. - Vendor: Riot Games - Category: Games - Platforms: Windows, macOS, Mobile - Official site: https://teamfighttactics.leagueoflegends.com - Tracked by: What's New (https://whatsnew.fyi/product/teamfight-tactics) - Harvested from: Patch notes - Entries below: 25 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. ## Releases ### 17.9 — Teamfight Tactics patch 17.9 - Date: 2026-08-11 - Version: 17.9 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-9 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.9 - Labels: Platforms: Windows, macOS, Mobile - **added** — Enchanted Wilds set goes live on August 26th - **changed** — Shepherd Mana buff changed from 0/50 to 0/40 - **changed** — Shepherd AP Per Cast changed from 15 to 10 - **changed** — Shepherd Summon Shield Duration changed from 4s to 3s - **changed** — Shepherd Tail Sweep Damage changed from 200/230/275 AP to 200/300/400 AP - **changed** — Shepherd 7 Shepherd Wave Damage changed from 220 AP to 300 AP - **changed** — Twisted Fate now always grants gold if a 9 is rolled regardless of star level, and takes 15% max health true damage if a 1 is rolled - **changed** — Twisted Fate Minimum Damage changed from 200/305/460/800 AP to 30/45/70/120 AP - **changed** — Twisted Fate Maximum Damage changed from 450/675/1015/1725 AP to 680/1020/1550/2650 AP - **changed** — Gwen Groove Threshold changed from 40% to 50% - **changed** — Gwen Primary Target Damage changed from 145/220/410 AP to 155/235/440 AP - **changed** — Milio has a 40% chance to cast an additional time at an additional target that can also bounce to new targets - **changed** — Milio Primary Spell Damage changed from 255/380/575 AP to 200/300/470 AP - **changed** — Milio Bounce Damage changed from 85/130/190 AP to 60/90/150 AP - **changed** — Meepsie Role changed from Magic Tank to Magic Fighter - **changed** — Meepsie Mana changed from 50/100 to 0/55 - **changed** — Meepsie Base AD changed from 65 to 20 - **changed** — Meepsie Base AS changed from 0.55 to 0.65 - **changed** — Meepsie spell replaced with Big Bang Champion Augment It’s our final dedicated patch for Space Gods before Enchanted Wilds arrives on live. Note that, for those of you dedicated to space travel, you’ll still be able to play Space Gods even when Enchanted Wilds is live for a limited period. So for this final dedicated patch we’ve got some fun and exciting twists to keep space, the place. Rodger "Riot Prism" Caudill Katie "Riot Ukime" Guo PATCH HIGHLIGHTS ENCHANTED WILDS Our newest set, Enchanted Wilds, will go live at the end of patch 17.9, on August 26th. To learn more about the set, check out our latest Dev Drop, or shorter bite-sized content. - [Dev Drop: Enchanted Wilds](https://www.youtube.com/watch?v=HNeO1nRMK1E") - [TFT Enchanted Wilds in 60 Seconds](https://youtube.com/shorts/sgO9RJtF0nE?si=LBMClleG4EdbA6rU") - [TFT Set 18's Mechanic: Wisps!](https://youtube.com/shorts/h5fJbzZNKUc?si=py1KmQKIryZtLYzU") - [The Wildest 5-costs of Set 18](https://youtube.com/shorts/sEXazNbWTqU?si=rS13FY8JpJqMCPTb") LARGE CHANGES Large, like the verdant forest of Wisps and new champions to find in the Enchanted Wilds. TRAITS Giving some love to the Shepherd so the summon can feel more impactful, casting more often, scaling more throughout the fight, and have a powerful Shepherd (7) damage impact. - Shepherd Mana buff: 0/50 ⇒ 0/40 - Shepherd AP Per Cast: 15 ⇒ 10 - Shepherd Summon Shield Duration: 4s ⇒ 3s - Shepherd Tail Sweep Damage: 200/230/275 AP ⇒ 200/300/400 AP - Shepherd 7 Shepherd Wave Damage: 220 AP ⇒ 300 AP UNITS: TIER 1 It’s all in the heart of the cards. Twisted Fate will now have much higher high-rolls and much weaker (and tilting) low-rolls. - Twisted Fate now always grants gold if a 9 is rolled, regardless of star level. If a 1 is rolled, Twisted Fate takes 15% max health true damage. - Twisted Fate Minimum Damage: 200/305/460/800 AP ⇒ 30/45/70/120 AP - Twisted Fate Maximum Damage: 450/675/1015/1725 AP ⇒ 680/1020/1550/2650 AP UNITS: TIER 2 Through partial reworks and big buffs we’re creating new high damage carries or just making sure Gwen can cut above the B-tier. By adopting her Champion Augment into her base ability, Meepsie is channeling her inner DIVE, truly going out with a bang, bang, bang, bang. - Gwen Groove Threshold: 40% ⇒ 50% - Gwen Primary Target Damage: 145/220/410 AP ⇒ 155/235/440 AP - Milio has a 40% chance to cast an additional time at an additional target that can also bounce to new targets. - Milio Primary Spell Damage: 255/380/575 AP ⇒ 200/300/470 AP - Milio Bounce Damage: 85/130/190 AP ⇒ 60/90/150 AP - Meepsie Role: Magic Tank ⇒ Magic Fighter - Meepsie Mana: 50/100 ⇒ 0/55 - Meepsie Base AD: 65 ⇒ 20 - Meepsie Base AS: 0.55 ⇒ 0.65 - Meepsie Spell Replaced with Champion Augment’s “Big Bang” - Meepsie Passive Damage: 40/60/90 AP ⇒ 30/45/70 AP - Meepsie Spell Damage: 240/360/560 AP ⇒ 180/270/425 AP - Meepsie Bonus Passive Damage Per Meep: 60% ⇒ 50% - Meepsie Stun Duration: 1.25/1.5/1.75s ⇒ 1/1/1.5s UNITS: TIER 3 More Gold, more Attack Speed, more Damage. Whether you’re printing gold with reroll Lulu, or giving your Rhaast a Sterak’s to become the AD Bruiser you know from Summoner’s Rift… anything is rhaasstible. - Lulu Medallion Gold Dropped: 1/3/5 ⇒ 1/4/7 - Maokai Base Attack Speed: 0.6 ⇒ 0.7 - Maokai NOVA Selector Max Health Damage: 8% ⇒ 12% - Rhaast Spell Duration: 2s ⇒ 1s - Rhaast Spell Damage: 120/180/300 AD ⇒ 400/600/1000 AD UNITS: TIER 4 Annnnnd even more gold. - Tahm Kench Oracle gold per round increased UNITS: TIER 5 If you still haven’t played Zed yet by somehow low rolling your Augments all set, this is your best chance to change that. Zed’s formally entered the set, but with his entrance we’re giving him a decent sized nerf due to his newfound availability. - Zed Invader Zed Augment removed - Zed Added to the base champion roster - Zed Base Health: 1300 ⇒ 1100 ### 17.8 — Teamfight Tactics patch 17.8 - Date: 2026-07-28 - Version: 17.8 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-8 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.8 - Labels: Platforms: Windows, macOS, Mobile - **added** — Choncc's Classic Treasure replaces Choncc's Lore & Legends with League Classic PvE monsters, Kayle's tribunal, and past classic items like Heart of Gold - **changed** — Anima Squad (5) loot table now offers 9 Gold, 2x 4-cost, or 3x Tiny Duplicators + 3g instead of Thieve's Gloves or Voyager Emblem - **changed** — The Annihilator AP reduced from 30% to 25% and Mana Regen reduced from 5 to 4 - **changed** — Iceblast Armor Stun Duration reduced from 2s to 1.5s and Shield Amount reduced from 25% to 20% - **changed** — Lioness' Lament Armor and Magic Resist reduced from 30 to 25 and Resist Steal reduced from 4 to 3 - **changed** — Anima Squad (5) loot option 2x 5-cost + 1g changed to 1x 5-cost + 3g - **changed** — Anima Squad (5) loot option Challenger Emblem + 1g changed to Challenger Emblem only - **changed** — Anima Squad (5) loot option 1x Component + 5g changed to 1x Component + 2g - **changed** — Conduit (5) Ally Mana reduced from 3 Mana Regen to 2 Mana Regen - **changed** — Biomatter Preserver Base Health increased from 550 to 650 and Increased Healing increased from 22% to 30% - **changed** — Drone Uplink 2nd Drone Damage increased from 20% to 30% - **changed** — Malware Matrix Damage Amp increased from 10% to 15% and Cleave Damage increased from 75% AD to 100% AD - **changed** — Target-Lock Optics AP/AD increased from 20% to 30% and Heal increased from 20% to 30% - **changed** — Briar AD increased from 35 to 40 - **changed** — Twisted Fate Maximum Spell Damage increased from 410/610/920/1565 AP to 450/675/1015/1725 AP - **changed** — Akali N.O.V.A. Strike Damage per Second reduced from 15/22/28 AD to 14/18/25 AD - **changed** — Gnar is now also a Brawler - **changed** — Samira Passive Damage reduced from 55/80/130 AD to 45/68/115 AD and Knockup Duration reduced from 1s to 0.75s - **changed** — Diana Mana reduced from 0/50 to 0/40 and Shield reduced from 275/325/515 AP to 230/280/450 AP Time to get class(ic)y! Choncc’s Lore & Legends is getting a Classic twist and becoming Choncc’s Classic Treasure, so queue up and take a stroll down memory lane if you’re a LoL enthusiast or just enjoy the fun, loot-powered chaos entering the Convergence! We’ve also got a smaller patch for Space Gods that brings a few changes that’ve slipped in from the Enchanted Wilds. Rodger "Riot Prism" Caudill Katie "Riot Ukime" Guo PATCH HIGHLIGHTS ENCHANTED WILDS We're hard at work on our next set, Enchanted Wilds, which will go to PBE on July 28th. To learn more about the set, check out our latest Dev Drop, or shorter bite-sized content. - [Dev Drop: Enchanted Wilds](https://youtu.be/HNeO1nRMK1E?si=PsFCEFyp6C9IZyYu) - [TFT Enchanted Wilds in 60 Seconds](https://youtube.com/shorts/sgO9RJtF0nE?si=LBMClleG4EdbA6rU) - [TFT Set 18's Mechanic: Wisps!](https://youtube.com/shorts/h5fJbzZNKUc?si=py1KmQKIryZtLYzU) - [The Wildest 5-costs of Set 18](https://youtube.com/shorts/sEXazNbWTqU?si=rS13FY8JpJqMCPTb) CHONCC’S CLASSIC TREASURE Choncc’s Lore & Legends is getting a Classic twist! Get ready for League Classic PvE monsters, Kayle’s tribunal, past classic items like Heart of Gold, and more! - Choncc’s Classic Treasure goes live shortly after the patch deploys - Brings League Classic elements to Choncc’s Lore & Legends LARGE CHANGES Large, like my anticipation for Enchanted Wilds TRAITS Anima Squad is very good and quite easy to hit (I heard the tech is to roll for it on 2-5). We’re lowering the power of its strongest cashout items while adjusting a few of the Anima (5) loot drops. Morgana is picking up a new trait, Conduit, so with the class getting an additional (and powerful) tank, we’re giving it a slight nerf. Psionic (4) still hasn’t had its chance to unleash its full potential. We’re tuning up the Psionic items to encourage further commitment to the trait. - Anima Squad Items: - The Annihilator: AP: 30% ⇒ 25%, Mana Regen: 5 ⇒ 4 - Iceblast Armor: Stun Duration: 2s ⇒ 1.5s, Shield Amount: 25% ⇒ 20% - Lioness’ Lament: Armor + Magic Resist: 30 ⇒ 25, Resist Steal: 4 ⇒ 3 - Anima Squad (5) Loot Table: - New Options: 9 Gold / 2x 4-cost / 3x Tiny Duplicators + 3g - Removed Options: 1x Thieve’s Gloves / Voyager Emblem - Adjusted Options: 2x 5-cost + 1g ⇒ 1x 5-cost + 3g, Challenger Emblem + 1g ⇒ Challenger Emblem, 1x Component + 5g ⇒ 1x Component + 2g - Conduit (5) Ally Mana: 3 Mana Regen ⇒ 2 Mana Regen - Psionic (4) Items: - Biomatter Preserver: Base Health: 550 ⇒ 650, Increased Healing: 22% ⇒ 30% - Drone Uplink: 2nd Drone Damage: 20% ⇒ 30% - Malware Matrix: Damage Amp: 10% ⇒ 15%, Cleave Damage: 75% AD ⇒ 100% AD - Target-Lock Optics: AP/AD: 20% ⇒ 30%, Heal: 20% ⇒ 30% UNITS: TIER 1 Briar and Twisted Fate have had their patches, but it’s been a few since these 1-costs have made it to the mid-game as itemized carries. - Briar AD: 35 ⇒ 40 - Twisted Fate Maximum Spell Damage: 410/610/920/1565 AP ⇒ 450/675/1015/1725 AP UNITS: TIER 2 N.O.V.A. reroll with Jax popped up in the meta after our Tactician’s Crown when players finally realized how good Akali is. We’re lowering her N.O.V.A. strike bleed damage to keep her from cutting above the rest of our reroll comps. A bit of the magic from Enchanted Wilds has leaked into Space Gods, bringing Gnar the Brawler trait he has as a 5-cost in our next set. - Akali N.O.V.A. Strike Damage per Second: 15/22/28 AD ⇒ 14/18/25 AD - Gnar is now also a Brawler UNITS: TIER 3 Two-tanky (Gold Augment) uses Samira’s passive and knockup to become one of our most consistently dominant comps. We’re lowering the duration and damage on her passive so that clicking the Augment is less of a guarantee for top four. Diana has some powerful Arbiter combinations, but there’s more to cook up here, so we’re giving her a little lift in cast frequency (and a small shield nerf) that will allow for even more combos! - Miss Fortune Replicator Damage AD: 275/415/660 AD ⇒ 300/450/675 AD - Miss Fortune Conduit Spell Damage AD: 80/120/190 ⇒ 90/135/225 _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-8]_ ### 17.7 — Teamfight Tactics patch 17.7 - Date: 2026-07-14 - Version: 17.7 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-7 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.7 - Labels: Platforms: Windows, macOS, Mobile - **changed** — Anima Squad trait breakpoint changed from 3/6 to 3/5 - **changed** — Anima Squad max breakpoint rewards reduced across the board - **changed** — Replicator spell effectiveness increased from 22/45% to 22/50% - **changed** — Rogue AD/AP increased from 12/25/40/55% to 12/25/45/60% - **changed** — Ezreal takedowns per drone reduced from 8 to 7 - **changed** — Talon spell damage AD increased from 400/600/1000/1700 to 400/600/1100/1850 - **changed** — Zoe secondary spell damage AP increased from 34/51/77 to 36/54/88 AP - **changed** — Diana shield AP increased from 275/325/475 to 275/325/515 AP - **changed** — Diana spell damage AP increased from 60/90/145 to 60/90/160 AP - **changed** — Urgot transformed passive damage increased from 225% AD to 250% AD - **changed** — Master Yi mana reduced from 30/70 to 20/60 - **changed** — Graves upgrades reduced to 1 gold - **changed** — Timebreaker (4) trait is now easier to hit with Shen gaining it as an Origin - **added** — Vex joins the Stargazers trait - **added** — Shen gains Timebreaker as an Origin - **removed** — Support for 2GB/3GB mobile devices ended starting July 22nd - **added** — Choncc's Treasure limited mode returns Set 16 Lore & Legends It's a Legendary patch full of buffs! But the buffest one of all is Choncc (believe you me, Choncc's all muscle), who's bringing back Set 16, Lore & Legends, in his own Choncc style (Choncc's Treasure). But looking past our favorite pink (or whatever color of variant you run Choncc in) dragon is a patch full of all buffs and adjustments (and one nerf), so read on as Vex joins the Stargazers and Shen changes the timeline. Rodger "Riot Prism" Caudill Katie "Riot Ukime" Guo PATCH HIGHLIGHTS ENCHANTED WILDS We're hard at work on our next set, Enchanted Wilds, which will go to PBE on July 28th. To learn more about the set check out our latest Dev Drop, or shorter bite-sized content. - [Dev Drop: Enchanted Wilds](https://youtu.be/HNeO1nRMK1E?si=PsFCEFyp6C9IZyYu) - [TFT Enchanted Wilds in 60 Seconds](https://youtube.com/shorts/sgO9RJtF0nE?si=LBMClleG4EdbA6rU) - [TFT Set 18's Mechanic: Wisps!](https://youtube.com/shorts/h5fJbzZNKUc?si=py1KmQKIryZtLYzU) - [The Wildest 5-costs of Set 18](https://youtube.com/shorts/sEXazNbWTqU?si=rS13FY8JpJqMCPTb) CHONCC'S LORE & LEGENDS Starting this patch, Set 16 will return with Choncc's Lore & Legends! It's Choncc's Treasure on a set that brought all (ehh, most) of Runeterra to life with Unlockables. So take a trip down memory lane with the limited mode! - Choncc's Treasure on Lore & Legends goes live shortly after the patch deploys - Brings back Set 16's roster with Choncc's Treasure's fun-fueled loot MOBILE MINIMUM SPEC CHANGES As we continually develop Teamfight Tactics, we occasionally update the minimum system requirements to continue playing. Starting July 22nd, we'll be ending support for 2GB/3GB mobile devices. Players on these devices will need to upgrade in order to continue to play TFT on mobile. ESPORTS The Tactician’s Crown has concluded, and a new global champion has been crowned. Congratulations to NAME REDACTED FOR THOSE WHO WANNA WATCH THE VODS for earning the favor of the Space Gods and making history as the best TFT player in the world during Set 17. Watch the finals VOD [here](https://www.youtube.com/live/IdJg0i-eB3o?t=5401s) and stay up to date with @CompeteTFT on X. Don’t forget to claim your Compete Card at [competetft.com](http://competetft.com), and stay tuned for more details as Set 18 approaches. LARGE CHANGES Large, like the patch full of buffs ahead of us! TRAITS Anima Squad (6) is an exciting drip econ trait that turns your journey to the trait into a steady infusion of econ power. But it's not much of a journey if you just die before you can stabilize your board. We're bringing the trait down to a (5) piece, meaning you can now hit it without an Emblem, but more importantly, you can access it early with an Emblem. This'll be a huge buff for the trait, so we're also lowering the power of the rewards across the board. Replicator (2) has seen a lot of success in pro play, but did you know there was a Replicator (4)? The trait's pretty hard to work into a comp as a (4) piece, so we're giving it a sizable buff to help it get onto boards near you. Similar to Replicator, Rogue's never been a class worth investing deeply into—perhaps it's because of the unit's roguish loner nature, but more likely because going deep into the trait means missing out on core tank/utility units. Lastly, we've got a nerf for Timebreaker (4), which is now easier to hit with Shen changing the timelines and gaining it as an Origin. We'll talk more about just this, but if you want to time travel, you can just scroll faster to Units: Tier 5. - Anima Squad Trait Breakpoint: 3/6 ⇒ 3/5 - Anima Squad Max Breakpoint Rewards: - 2 5-costs + 5g ⇒ 2 5-costs + 1g - Voyager Emblem + 3g ⇒ Voyager Emblem - Challenger Emblem + 5g ⇒ Challenger Emblem + 1g - 2x Lesser Champ Duplicator + 5g ⇒ 2x Lesser Champion Duplicator - Random Component + 5g ⇒ Random Component + 2g - Replicator Spell Effectiveness: 22/45% ⇒ 22/50% - Rogue AD/AP: 12/25/40/55% ⇒ 12/25/45/60% UNITS: TIER 1 Ezreal's going to acquire additional drones fa _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-7]_ ### 17.6 — Teamfight Tactics patch 17.6 - Date: 2026-06-23 - Version: 17.6 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.6 - Labels: Platforms: Windows, macOS, Mobile - **changed** — Anima Squad (6) removed 15g cashout and 3x 4-cost cashout, replaced 2x Lesser Duplicator with 2x Lesser Duplicator + 5g, and made Component/Emblem rewards more likely - **changed** — Arbiter Input Rerolled Last Turn increased Attack Speed from 35/55% to 40/65%, Resists from 45/70 to 55/80, Shield from 44/66% to 48/70%, and Gold from 30% to 35% - **changed** — N.O.V.A. (5) increased Caitlyn Headshot Damage from 40% to 50%, Akali Damage from 12/18/24/30% AD to 15/22/28/34% AD, and Kindred Damage Amp from 10% to 15% - **changed** — Arbiter Output Combat Start Shield Duration increased from 8s to 10s - **changed** — Meeple (7) Gold per 2-cost Cloned decreased from 5 to 3 - **changed** — Mecha AD/AP changed from 25/45/35% to 25/40/40% - **changed** — Shepherd (5) Tail Sweep Damage increased from 200 AP to 230 AP - **changed** — Shepherd (5) Health Multiplier (Stage 4-6) increased from 6.5/7.25/8.5x to 6.75/7.8/9.5x - **changed** — Shepherd (7) Shield increased from 430 AP to 460 AP - **changed** — Shepherd (7) Tail Sweep Damage increased from 200 AP to 275 AP - **changed** — Shepherd (7) Health Multiplier (Stage 4-6) increased from 6.5/7.45/9.5x to 6.75/8/10x - **changed** — Twisted Fate Min Ability Damage AP increased from 190/285/430/730 to 205/305/460/800 - **changed** — Twisted Fate Max Ability Damage AP increased from 380/570/860/1460 to 410/610/920/1565 - **changed** — Gnar Base AD decreased from 50 to 48 - **changed** — Mordekaiser Initial Shield increased from 350/425/550 to 350/450/625 - **changed** — Mordekaiser Shield Channel increased from 75/90/105 to 75/100/115 - **changed** — Viktor Ability Damage increased from 190/290/500 to 200/300/530 - **changed** — Lulu Altar Spell Damage increased from 150/225/375 AP to 160/240/400 AP - **changed** — Lulu Serpent Spell Damage increased from 140/210/335 AP to 150/225/360 AP - **changed** — Karma Split Damage AP increased from 570/855 to 630/945 - **changed** — Shen will always gain his Attack Speed bonus after casting his ability even if it does not hit himself, and his Attack Speed buff no longer decays when buffing Shen Welcome back party people! Patch 17.6 is a smaller patch with a few buffs, specific nerfs, and a sweeping pass on Augments. The balance of the set is in a good spot right now, and we don’t want to shake too much up ahead of our regional tournaments. But where things are shaking up is Pengu’s Party, which has quite a few balance changes to keep the party going! This will be a three week long patch (one week longer than usual), with 17.7 coming on July 15th to allow Rioters to take a week long break. Rodger "Riot Prism" Caudill Katie "Riot Ukime" Guo PATCH HIGHLIGHTS MOBILE MINIMUM SPEC CHANGES As we continually develop Teamfight Tactics, we occasionally update the minimum system requirements to continue playing. Starting July 22nd, we’ll be ending support for 2GB/3GB mobile devices. Players on these devices will need to upgrade in order to continue to play TFT on mobile. LARGE CHANGES Large, like the announcement we made about migrating to [Unreal](https://www.youtube.com/watch?v=mT_dLnzbQKA). TRAITS Anima (6) is back on the buff list, this time with a small, but focused buff to ensure you’re able to spike faster with your initial rewards. We’ve also got a few Arbiter buffs for the combos that are feeling a bit Arbitrary. One of the biggest winners of last patch was reroll Gnar, which didn’t actually stay at Level 6 to slow roll for long. Instead, Gnar enjoyers opted to play for Levels after collecting enough Gnars, and then print the rest with Meeple (7). We don’t think Gnar is that far off in terms of balance, but the consistency of this comp is held together by its access to Level 9 through Meeple’s econ rewards. We’re shipping a small and targeted econ nerf here for Meeple (7), and going light on the Gnar nerf in an effort to keep the comp viable without the consistent dominance. N.O.V.A. has a few fun fantasies with the Striker Selector, but too few of them haven’t been viable. We’re shipping buffs to the least selected, so keep your eyes out for new N.O.V.A. carries that’ll change the acronym to Nerf Overdue Very Appealing. Okay, not likely to take them into a “need nerf now” situation, but you try making an acronym out of N.O.V.A. With our Shepherd AP nerf in our mid-patch update for 17.5 we’re able to move more power into the Summon itself and a few of the carries found in Shepherd comps. This should result in a much stronger summon, especially at Shepherd (7). - Anima Squad (6) - 15g cashout removed - 3x 4-cost cashout removed - 2x Lesser Duplicator ⇒ 2x Lesser Duplicator + 5g - More likely to receive Component/Emblem rewards - Arbiter Input - Rerolled Last Turn: - Gain Attack Speed: 35/55% ⇒ 40/65% - Gain Resists: 45/70 ⇒ 55/80 - Gain Shield: 44/66% ⇒ 48/70% - Gain Gold: 30% ⇒ 35% - N.O.V.A (5) Bonuses: - Caitlyn Headshot Damage: 40% ⇒ 50% - Akali Damage: 12/18/24/30% AD ⇒ 15/22/28/34% AD - Kindred Damage Amp: 10% ⇒ 15% - Arbiter Output: Combat Start Shield Duration: 8s ⇒ 10s - Meeple (7) Gold per 2-cost Cloned: 5 ⇒ 3 - Mecha AD/AP: 25/45/35% ⇒ 25/40/40% - Shepherd (5) Tail Sweep Damage: 200 AP ⇒ 230 AP - Shepherd (5) Health Multiplier (Stage 4-6): 6.5/7.25/8.5x ⇒ 6.75/7.8/9.5x - Shepherd (7) Shield: 430 AP ⇒ 460 AP - Shepherd (7) Tail Sweep Damage: 200 AP ⇒ 275 AP - Shepherd (7) Health Multiplier (Stage 4-6): 6.5/7.45/9.5x ⇒ 6.75/8/10x UNITS: TIER 1 As our only champion that rolls dice and deals cards, Twisted Fate has found himself low-rolling and drawing bricks—which should hit hard, no? We’re giving him some much-needed buffs that’ll hopefully return him to a board, card table, or gambler’s den near you. - Twisted Fate Min Ability Damage AP: 190/285/430/730 ⇒ 205/305/460/800 - Twisted Fate Max Ability Damage AP: 380/570/860/1460 ⇒ 410/610/920/1565 UNITS: TIER 2 With a targeted Meeple (7) nerf for the Gnar reroll comp, we’re able to go light with our nerf here. Mordekaiser and a Heat Death (Champion Augment) buff in one patch!? - Gnar Base AD: 50 ⇒ 48 - Mordekaiser Initial Shield: 350/425/550 ⇒ 350/450/625 - Mordek _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6]_ ### 17.5 — Teamfight Tactics patch 17.5 - Date: 2026-06-09 - Version: 17.5 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-5 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.5 - Labels: Platforms: Windows, macOS, Mobile - **changed** — Samira Mana requirement increased from 0/60 to 0/65 - **changed** — Samira Ability CC Duration decreased from 1.25s to 1s - **changed** — Stargazer and Serpent Poison Damage increased from 18/35/50% to 25/45/60% - **changed** — Shepherd Summon Bonus AP Per Cast decreased from 20 to 15 - **changed** — Shepherd Summon Shield adjusted from 125/300/300 AP to 100/275/430 AP - **changed** — Space Groove (7) Bonus decreased from 15% to 10% - **changed** — Two Tanky Augment Health decreased from 500 to 450 - **fixed** — Pengu's Party No Encounter has been properly disabled - **removed** — LeBlanc's Stage 3 Augments removed - **changed** — Soraka Shield Blessing increased from 450/550/650/800/800 to 500/600/700/800/900 - **changed** — Aurelion Sol Low HP Quest gold reward increased from 18 to 21 - **changed** — Arbiter Every 3 Attacks Gain Leona decreased from 8/12% to 5/8% - **changed** — Arbiter Every 3 Attacks Gain Armor decreased from 12/18 to 10/16 - **changed** — Arbiter Spend 50 Mana Gain Leona decreased from 10/15% to 9/12% - **changed** — Meeple Flat HP bonus adjusted from 100/400/400/500 to 100/350/450/550 - **changed** — Meeple (10) Meeplord Abilities Big Slam Primary Damage increased from 1100 AP to 1500 AP - **changed** — Meeple (10) Meeplord Abilities AoE Slam Damage increased from 700 AP to 1000 AP - **changed** — Meeple (10) Meeplord Abilities Stun Duration increased from 1.5s to 3s - **changed** — Meeple (10) Meeplord Abilities Stun Spell Damage increased from 150 AP to 400 AP - **changed** — Space Groove Health Regen Per Groovian decreased from 0.95% to 0.85% Space is the place to party with Pengu! With a heavier balance-focused micropatch last week, we've got a smaller balance patch prepared for 17.5, primarily focused on buffing champions that haven't been able to find their footing in the zero-grav environments of SPACE GODS. Past that, we're doing a bigger sweep of our Augments, with many nerfs focused on our overperforming econ Augments and buffs to the less clicked Combat Augments. Rodger "Riot Prism" Caudill Katie "Riot Ukime" Guo Mid-Patch Updates JUNE 10THBALANCE CHANGES While 17.5 has seen a relatively stable meta early on, the bug fixes we added the day before the patch went live offset many of our intended meta changes that were tested the week prior. We're following up very quickly with some balance changes now that we have more data on how Serpent/Samira bug fixes impacted the meta. And since we’re shipping a micropatch anyways, we’re also adding a Shepherd nerf, as the trait has become a very inexpensive and consistent way for Fast 9 comps to stabilize in the mid-game. - Samira Mana nerf: 0/60 ⇒ 0/65 - Samira Ability CC Duration: 1.25s ⇒ 1s - Stargazer, Serpent Poison Damage: 18/35/50% ⇒ 25/45/60% - Shepherd Summon Bonus AP Per Cast: 20 ⇒ 15 - Shepherd Summon Shield: 125/300/300 AP ⇒ 100/275/430 AP - Space Groove (7) Bonus: 15% ⇒ 10% - Two Tanky (Augment) Health: 500 ⇒ 450 PENGU’S PARTY BUG FIX - Pengu’s Party: “No Encounter” Encounter has been properly disabled PATCH HIGHLIGHTS PENGU'S PARTY Pengu's Party is back with patch 17.5 through patch 17.6, and every single past set has an iconic trait to show off! Here is a refresher on how Pengu's Party works for our first time attendees. You'll queue up in the world of Space Gods, but along with the fickle Gods, Pengu is here to offer traits from past sets. For more information, be sure to check out our article on the mode [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/tft-7-year-bash/)! SYSTEMS OPENING ENCOUNTERS Delaying Augments, a core component to direction and game plan in TFT, doesn't feel good. - LeBlanc's Stage 3 Augments Removed ADJUSTED GOD BLESSINGS Buffs to our least divine God Blessings should have them feeling more clickable in the right scenarios. - Soraka Shield Blessing 450/550/650/800/800 ⇒ 500/600/700/800/900 - Aurelion Sol Low HP Quest 18 gold ⇒ 21 gold LARGE CHANGES Large, like Leona stocks in 17.4. TRAITS In the mid-patch update last week we hit a lot of the overperforming Arbiter outputs, but there are still a few that are overproducing Leonas, so we're following up on those. Meeple (7) is about printing Meeples (and more), but it's very rarely run since Meeple (5) gives the same bonus HP and is generally seen as more worthwhile for the board you're running. We're moving some power from (5) to (7) and adding a bit more heft to the Prismatic as well. With Meeple (5) coming down, we're also going to be moving some power around for the units so they can flex better into other comps. We've got two bug fixes for Serpent that should result in the trait being power-neutral or even a very small buff for variations that aren't running Xayah as their primary carry. - Arbiter, Every 3 Attacks, Gain Leona: 8/12% ⇒ 5/8% - Arbiter, Every 3 Attacks, Gain Armor: 12/18 ⇒ 10/16 - Arbiter, Spend 50 Mana, Gain Leona: 10/15% ⇒ 9/12% - Meeple Flat HP bonus: 100/400/400/500 ⇒ 100/350/450/550 - Meeple (10) Meeplord Abilities: Big Slam Primary Damage: 1100 AP ⇒ 1500 AP, AoE Slam Damage: 700 AP ⇒ 1000 AP, Stun Duration: 1.5s ⇒ 3s, Stun Spell Damage: 150 AP ⇒ 400 AP - Space Groove Health Regen Per Groovian: 0.95% ⇒ 0.85% - Stargazer, Serpent, Fixed a bug where the poison was doing more damage than intended. - Stargazer, Serpent, Fixed a bug where the poison damage was calculated after damage mitigation rather than before. - Stargazer, Serpent Poison Damage: 20/40/60% ⇒ 18/35/50% ANIMA We’ve seen a lot of players use a 300 Anima cashout to tempo and pivot into a different non-Anima focused reroll _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-5]_ ### 17.4 — Teamfight Tactics patch 17.4 - Date: 2026-05-27 - Version: 17.4 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-4 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.4 - Labels: Platforms: Windows, macOS, Mobile - **changed** — Rework Input/Output offering distribution for Arbiter to enable more diverse compositions - **changed** — Rework Psionic items to have more general stats so they are not locked to specific traits - **changed** — Increase Ezreal base AD from 40 to 45 - **changed** — Decrease Talon ability damage from 430/645/1000 AD to 400/600/1000 AD - **changed** — Decrease Zoe ability damage from 73/110/180% AP to 68/102/180 AP - **changed** — Increase Aurelion Sol Mech ability damage from 82/123 AP to 86/130 AP - **changed** — Decrease Morgana mana from 30/90 to 30/80 - **changed** — Decrease Xayah base AD from 52 to 49 - **changed** — Increase Blitzcrank max mana from 20/100 to 30/120 - **changed** — Decrease Vex ability damage from 30/45 AP to 27/40 AP - **changed** — Decrease Arbiter Leona gain rates across all four trigger types - **changed** — Increase Space Groove (3) Groove Duration from 3s to 4s - **changed** — Increase Space Groove heal per Groovian from 8.5% max HP to 9.5% max HP - **changed** — Increase Space Groove attack speed per Groovian from 11% to 12% - **changed** — Increase Stargazer Huntress base attack speed from 12% to 15% - **changed** — Increase Stargazer Medallion base damage amplification from 12% to 15% - **removed** — Remove Misfits augment from 4-2 offering - **fixed** — Fix bug where Arbiter could grant 2 triggers without Arbiter 3 active - **fixed** — Fix bug where Arbiter's Economy triggered more often than intended - **fixed** — Fix bug where Varus' Boon was granting incorrect amount of health - **changed** — Decrease Ekko's Boon Specialist star damage from 85 to 70 - **removed** — Temporarily disable Ekko's Patience artifact due to a bug - **removed** — Disable Chest of Greed due to a bug - **changed** — Rework Meeple's Emblem to provide general HP and damage amplification bonus instead of narrow champion targeting - **changed** — Rework Target-Lock Optics to be effective on any AP or AD champion that switches targets Arbiter Input: 17.4 is focused on enabling as many comps as possible through buffing underperforming champions and Traits, but also making some of our more niche lines more usable in a wider variety of games. To do this we’re reworking the Input/Output offering distribution you see with Arbiter and reworking Psionic items to be more general so you aren’t locked out of either Trait based upon their output options or items. Arbiter Output: Rodger "Riot Prism" Caudill Katie "Riot Ukime" Guo Mid-Patch Updates JUNE 1STCHAMPIONS We’re following up 17.4 with a patch that aims to broaden strategies by nerfing the most dominant ones (Vex/Blitzcrank fast 9, Xayah, and Arbiter Leona/Zoe) and shipping buffs to a few units that have fallen out of the meta. - Ezreal Base AD: 40 ⇒ 45 - Talon Ability Damage: 430/645/1000 AD ⇒ 400/600/1000 AD - Zoe Ability Damage: 73/110/180% AP ⇒ 68/102/180 AP - Aurelion Sol Mech Ability Damage: 82/123 AP ⇒ 86/130 AP - Morgana Mana: 30/90 ⇒ 30/80 - Xayah Base AD: 52 ⇒ 49 - Blitzcrank max Mana nerf: 20/100 ⇒ 30/120 - Vex Ability Damage: 30/45 AP ⇒ 27/40 AP TRAITS With our Arbiter rework this patch, Leona generation jumped in its consistency due to the ability to create multiple copies a round, especially at (3) Arbiter, where our nerfs are primarily focused on. Space Groove as a vertical has been struggling for a couple patches despite a number of buffs to the units, and with a necessary nerf to their capstone units, we’re able to swing bigger with a buff to the power of the trait itself. - Arbiter, Gain Leona, Every 3 Attacks: 10/18% ⇒ 8/12% - Arbiter, Gain Leona, Spend 50 Mana: 12/20% ⇒ 10/15% - Arbiter, Gain Leona, Every 4 Seconds: 15/22% ⇒ 14/18% - Arbiter, Gain Leona, Each Interest: 20/30% ⇒ 20/25% - Space Groove (3) Groove Duration: 3s ⇒ 4s - Space Groove Heal Per Groovian: 8.5% max HP ⇒ 9.5% max HP - Space Groove AS Per Groovian: 11% ⇒ 12% - Stargazer Huntress Base AS: 12% ⇒ 15% - Stargazer Medallion Base Damage Amp: 12% ⇒ 15% AUGMENTS Misfits is a far less risky Augment to choose on 4-2, where you’ll know if you’re able to get to level 9 and swap to a mostly Legendary, trait-heavy, board. - Misfits no longer offered on 4-2 MAY 29THBUG FIXES We’ve got four bug fixes as we head into the weekend. Our Arbiter fixes should be a decent nerf to the over-performing “Spam Leonas” strategy and return our Leona production to normal values. Ekko’s Patience was in some instances doing double the intended damage. Fixing the damage here and now is a riskier change, so we’re opting to disable it for the remainder of the patch allowing us to fix and more rigorously QA it. - Fixed a bug where Arbiter could grant 2 triggers without Arbiter 3 active. - Fixed a bug where Arbiter’s Economy triggered more often than intended. - Ekko’s Patience (Artifact) has been temporarily disabled due to a bug. - Fixed a bug where Varus’ Boon was granting the incorrect amount of health. MAY 29THBUG FIXES We’ve got four bug fixes as we head into the weekend. Our Arbiter fixes should be a decent nerf to the over-performing “Spam Leonas” strategy and return our Leona production to normal values. Ekko’s Patience was in some instances doing double the intended damage. Fixing the damage here and now is a lot riskier of a change than we’d want to do, so we’re opting to disable it for the remainder of the patch allowing us to fix and more rigorously QA it. - Fixed a bug where Arbiter could grant 2 triggers without Arbiter 3 active. - Fixed a bug where Arbiter’s Economy triggers triggered more often than intended. - Ekko’s Patience (Artifact) has been temporarily disabled due to a bug. - Fixed a bug where Varus’ Boon was granting the incorrect amount of health. PATCH HIGHLIGHTS SYSTEMS GOD BOON Only one God Boon to adjust this patch, as most of our changes are geared towards enabling new lines through champion/Trait buffs. But the change we do have is specific to the overperforming Anomaly Specialist role which performs exceptionally well in unint _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-4]_ ### 17.3 — Teamfight Tactics patch 17.3 - Date: 2026-05-12 - Version: 17.3 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-3 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.3 - Labels: Platforms: Windows, macOS, Mobile - **changed** — Item component selection has moved from God Offering to Pengu Offering, with each champion having a unique component attached and bonus gold removed from champion selections - **changed** — Kayle's Boon HP Per Item reduced from 15 to 10 - **changed** — Soraka's Boon HP Per Missing Player Health increased from 2 to 2.5 - **changed** — Varus's Boon HP Per Star Level reduced from 18 to 15 and no longer counts Dark Star Black Holes and Zed clones - **added** — Ahri Blessing Wealth at Stage 3 permanently grants a champion 8% Attack Damage and Ability Power and 12% chance on Takedown to generate 1 gold - **added** — Soraka Divine Empathy at Stage 3 gains a random component at 66 and 33 player Health - **added** — Soraka Blessing Prosperity at Stage 2 and 3 permanently grants a champion 80 Health and an additional 4/6 Health for each interest earned - **removed** — Thresh Pandora's Seat blessing removed - **changed** — Random loot on Stage 2 can no longer grant a Pocket Recombobulator - **changed** — Random Offering can no longer roll Ahri's Chest of Greed - **changed** — Chances for a Golden Remover on Stage 2 reduced - **changed** — Kayle Craftsmanship Initial Reforger reduced from 2 to 1 - **changed** — Varus Duplicator Bundle Tiny Duplicators reduced from 5 to 4 - **changed** — Varus Starcrossed Upgrade now only at Stage 3 and makes your next shop contain all 2-cost units with the first one bought free and upgraded to 2-star - **changed** — Evelynn Steamroll and Steamroll+ now also grant plus 1 gold immediately and after every win - **changed** — Double Duplicators adjusted to grant a Tiny Champion Duplicator and on 3-5 gain a Lesser Champion Duplicator - **changed** — Reroll Opener rerolls reduced from 8 to 5 - **changed** — Stage 3-7 Gromp Base AD reduced from 500 to 350 - **changed** — Anima Squad loot changed from gained every win to gained after every player combat - **changed** — Arbiter Deal Damage Input Resists reduced from 16/24 to 12/18 - **changed** — Marauder AD reduced from 20/40/60% to 18/35/55% - **changed** — Stargazer Fountain re-enabled with allies in empowered hexes healing 1% max Health every 2 seconds and Stargazers healing an additional 2.5% and gaining stacking Attack Damage and Ability Power every 2 seconds Are we Space Gods players, or are we Space Gods prayers? 17.3 Brings new God Blessings, Boon balancing, an adjustment to component distribution in the Realm, new Augments, and a rework to Morgana as a flexible 4-cost tank! All that comes alongside a patch full of balance changes with the overall goal of lifting struggling comps and freshening up the meta! Bless up, Katie "Riot Ukime" Guo Rodger "Riot Prism" Caudill PATCH HIGHLIGHTS 17.3 MAY 13TH MID-PATCH UPDATE BUG FIXES - Aurelion Sol’s ability no longer exceeds its visual range - New Recruit ( Augment) now correctly provides plus one to team size - Loot Singularity (Augment) incorrectly can grant a spatula as a reward - Retribution (Augment) does not apply its 15% bonus Crit Chance - Arbiter no longer generates more rewards than intended SYSTEMS REALM OF THE GODS We’ve got a lot of big changes this patch, but this should be the most felt! We’re moving Item Component selection from the Space Gods to Pengu’s Offering with the goal of increasing player agency. This will allow you to focus on what God Blessing/Boon you want without that component you really need getting in the way. - Item component selection has moved to the Pengu Offering instead of the God Offering: - Each champion will have a unique component attached. - Bonus gold has been removed from champion selections - Pengu offering tables have been adjusted. GOD BOONS No God choice should be monotheistic based upon the power of their end game Boon. We’re doing some rebalancing to make sure each Boon feels situationally powerful based upon your strategy. - Kayle’s Boon: HP Per Item: 15 ⇒ 10 - Soraka’s Boon: HP Per Missing Player Health: 2 ⇒ 2.5 - Varus’s Boon: HP Per Star Level: 18 ⇒ 15. No longer counts Dark Star Black Holes and Zed clones for its bonus. NEW GOD BLESSINGS Feeling blessed? We’ve got two powerful new Blessings for you to ponder your fealty with. - Ahri - Blessing: Wealth [Stage 3]: Permanently grant a champion 8% Attack Damage and Ability Power, and a 12% chance on Takedown to generate 1 gold. - Soraka - Divine Empathy [Stage 3]: At 66 and 33 player Health, gain a random component. - Blessing: Prosperity [Stage 2, 3]: Permanently grant a champion 80 Health, and an additional 4/6 Health for each interest you earn. ADJUSTED GOD BLESSINGS Thresh– same path for everyone, felt to gamble. Pandora’s bench was fun and iconic, but we couldn’t have it as an augment. We really wanted to keep it in the game but it’s just not good for the game. We swung, and we missed… pretty badly. - Thresh - Pandora’s Seat (Thresh) Removed - Random loot on Stage 2 can no longer grant a Pocket Recombobulator - Random Offering can no longer roll Ahri’s Chest of Greed - Chances for a Golden Remover on Stage 2 reduced - Craftsmanship (Kayle) Initial Reforger: 2 ⇒ 1 - Duplicator Bundle (Varus) Tiny Duplicators: 5 ⇒ 4 - Starcrossed Upgrade (Varus) Now only Stage 3. [Adjusted] Your next shop contains all 2-cost units. The first one you buy is free and upgraded to 2-star. - Steamroll/Steamroll+ (Evelynn) Also grants +1 gold immediately and after every win. OPENING ENCOUNTERS ADJUSTMENTS We’ve gone through and banned Augments that had too much synergy with Opening Encounters. We’ve also lessened the impact of two of our Encounters (Double Duplicators and Reroll Opener) that leaned too heavily into one strategy. - Artifact Anvil Banned Augments: - Apotheotic Forge - Forged in Strength - Portable Forge - Living Forge - Sweet Treats - Double Duplicators: [Adjusted] Gain a Tiny Champion Duplicator. On 3-5, gain a Lesser Champion Duplicator. - Double Duplicators Banned Augments: - Heroic Grab Bag - Heroic Grab Bag+ - Heroic Grab Bag++ - Team Building - Emblem Ensemble Banned Augments: - Branching out - Branching out+ - Cosmic Restart - Cursed Crown - Flexible - Hard commit - Legion of Threes - New Recruit - Spreading Roots - Spreading Roots+ - Tactician’s Kitchen - Trait Tree - Trait Tree+ - Urf’s Gambit - Urf’s Grab Bag - We Stick Together - _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-3]_ ### 17.2 — Teamfight Tactics patch 17.2 - Date: 2026-04-28 - Version: 17.2 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-2 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.2 - Labels: Platforms: Windows, macOS, Mobile - **added** — Re-introduced Opening Encounters including Golden Gala, Prismatic Party, Prismatic Finale, Prismatic Opener, 3-cost Start, 2-cost Start, Upgraded Start, Component Anvils, Loot Subscription, Emblem Ensemble, Gold Subscription, No Encounter, Howling Abyss, Silver Scrapes, and Scouting Party - **added** — Added new Opening Encounter Double Duplicators that grants a Lesser Champion Duplicator with an additional one on 3-3 - **added** — Added new Opening Encounter Artifact Anvil that grants all players an Artifact Anvil on 3-3 - **added** — Added new Opening Encounter Stage Three Augments that makes Augments appear on 3-1, 3-2, and 3-3 instead - **added** — Added new Opening Encounter Reroll Start that grants 8 free rerolls on 2-1 - **added** — Added new Opening Encounter Cheaper Levels where each level costs 2 XP less - **added** — Added new God Blessings and Augments - **removed** — Removed Opening Encounters Augment Round Swap, Gwen's Gifts, Reckoner Arena, and Scuttle Puddle - **changed** — Thresh's Pandora's Seat Frequency Reduced and moved to Stage 3 Only - **changed** — Heart of the Swarm (Primordian) temporarily disabled due to a bug - **changed** — Heat Death (Mordekaiser) Shield Amount increased from 175/200/250 AP to 225/250/300 AP - **changed** — New Recruit number of Four-costs reduced from 3 to 1 - **changed** — Self-Destruct (Gragas) Health Cost reduced from 30% to 20% and Reduction per Hex from 55% to 45% - **changed** — Shieldmaiden (Leona) Ability Damage AD reduced from 110/165/250 AD to 90/135/225 AD - **changed** — Timebreaker XP Per Stage (2-6) changed from 2/3/4/4/4 to 1/2/2/3/4 and Rerolls Per Stage (2-6) from 1/2/2/3/3 to 1/1/2/2/3 - **changed** — Briar Ability Damage reduced from 130/195/320 AD to 120/180/285 AD - **changed** — Leona Shield reduced from 420/500/685 AP to 420/480/620 AP - **changed** — Jax Shield Amount reduced from 400/500/625 AP to 400/470/550 AP - **changed** — Loot Subscription Gold granted and Spatula odds reduced - **changed** — Gold Subscription Gold Reduced - **changed** — Prismatic/Gold/Gold Augment distribution decreased from 4% to 2% - **fixed** — Fixed instances where Blitzcrank could revive enemy champions when casting his spell Oh, such a blessing to encounter you here dear reader! 17.2 is packed with content, from the re-introduction of Opening Encounters to the new God Blessings and Augments, and our typical collection of balance changes—there's a lot, so let's not waste time with this run-on sentence here and instead let's hop right in! Katie "Riot Ukime" Guo Rodger "Riot Prism" Caudill 17.2 APRIL 29TH MID-PATCH UPDATE We're following up fast on a few bugs and while we're at it we added a few changes to some balance outliers from 17.2. GOD OFFERINGS Pandora's Seat is a hot commodity when it comes early, and a God to avoid when it's not there on time. We're making sure the seat's there only when you want to be seated, while lowering this hot seat's frequency so you can stand (or sit) with other God's or Thresh Boons more often instead. - Thresh's Pandora's Seat Frequency Reduced, Moved to Stage 3 Only AUGMENTS While Shieldmaiden released a bit too strong, our new maiden-less Champion Augments have been suffering from more than just loneliness. Heart of the Swarm released with a bug making it a dead Augment. Our Heart goes out to the Apex Primordian as we temporarily disabled it to fix it up for next patch. - Heart of the Swarm (Primordian) Disabled due to a bug - Heat Death (Mordekaiser) Shield Amount: 175/200/250 AP ⇒ 225/250/300 AP - New Recruit Number of Four-costs: 3 ⇒ 1 - Self-Destruct (Gragas) Health Cost: 30% ⇒ 20%, Reduction per Hex: 55% ⇒ 45% - Shieldmaiden (Leona) Ability Damage AD: 110/165/250 AD ⇒ 90/135/225 AD TRAITS Timebreaker is a fun splashable resource system, but its power on Stage 2 and 3 made it a bit too strong. - Timebreaker XP Per Stage (2-6): 2/3/4/4/4 ⇒ 1/2/2/3/4, Rerolls Per Stage (2-6): 1/2/2/3/3 ⇒ 1/1/2/2/3 UNITS Four and five-cost comps have gotten a lot better with 17.2, but some one-cost reroll comps are just too consistent and continue to roll through higher cost boards with their momentum. - Briar Ability Damage: 130/195/320 AD ⇒ 120/180/285 AD - Leona Shield: 420/500/685 AP ⇒ 420/480/620 AP - Jax Shield Amount: 400/500/625 AP ⇒ 400/470/550 AP BUG FIXES - Fixed instances where Blitzcrank could revive enemy champions when casting his spell. - Master Yi's dash is no longer slower than intended. - Fixed some instances where Master Yi's dash logic would cause him to target the incorrect champion. - Fixed a bug with Kayle's Craftmanship where gold was gained for every item reforged rather than every Reforger used - Fixed a bug where Varus' Starcrossed Blessing would last longer than intended. - Flexible and Climb the Ladder augments no longer count summons. PATCH HIGHLIGHTS SYSTEMS OPENING ENCOUNTERS Variety is the spice of life, and now that we've had a full patch to get our feet under ourselves in this low-gravity setting, we can add a tad more with new and returning Opening Encounters! I for one am excited to play reroll in the Cheaper Level Encounter and fast eight in the Double Duplicators Encounter to throw my opponents off. Returning Encounters: - Golden Gala - Prismatic Party - Prismatic Finale - Prismatic Opener - 3-cost Start - 2-cost Start - Upgraded Start - Component Anvils - Loot Subscription, Gold granted reduced, Spatula odds reduced - Emblem Ensemble - Gold Subscription, Gold Reduced - No Encounter - Howling Abyss - Silver Scrapes - Scouting Party Removed Encounters: - Augment Round Swap - Gwen's Gifts - Reckoner Arena - Scuttle Puddle New Encounters: - Double Duplicators: Gain a Lesser Champion Duplicator. On 3-3, gain another. - Artifact Anvil: On 3-3, all players gain an Artifact Anvil. - Stage Three Augments: Augments appear on 3-1, 3-2, and 3-3 instead. - Reroll Start: On 2-1, gain 8 free rerolls. - Cheaper Levels: Each level costs 2 XP less. AUGMENT DISTRIBUTION With Opening Encounters adding more opportunities for variable and exciting Augment distributions, and fresh starts, we're lowering the frequency of our higher-power Augments to move them back to what they were with in Lore & Legends. - Pri _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-2]_ ### 17.1 — Teamfight Tactics patch 17.1 - Date: 2026-04-14 - Version: 17.1 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-1 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.1 - Labels: Platforms: Windows, macOS, Mobile - **added** — Introduce Space Gods Set 17 with new Space God mechanic and traits - **added** — Add Star Atlas progression system with rewards including emotes, Little Legends, Portals, and Realm Crystals - **added** — Introduce Space Gods Part 1 Pass and Pass+ with cosmetic rewards - **removed** — Remove Golden Dragon Augment - **removed** — Remove Just Hit Augment - **removed** — Remove Max Build Augment - **changed** — Reduce Termeepnal Velocity Mana from 20/65 to 10/55 - **changed** — Reduce Mecha transformed bonus Health from 50% to 40% - **changed** — Reduce Space Groove Attack Speed Per Groovian from 12% to 11% - **changed** — Reduce Viktor Ability Damage from 220/330/545 AP to 200/300/530 AP - **changed** — Reduce The Mighty Mech AoE Damage from 100/150 AD to 60/90 AD and Line Damage from 200/300 AD to 120/180 AD - **changed** — Increase The Mighty Mech Transformed Ability Heal from 850/1200 AP to 900/1300 AP - **changed** — Reduce Jax Shield from 400/500/675 AP to 400/500/625 AP - **changed** — Increase Karma Primary Target Bonus Damage from 120/180 AP to 150/225 AP - **changed** — Reduce LeBlanc Passive Damage from 64/96 AP to 57/86 AP - **changed** — Reduce Tahm Kench Mana from 50/120 to 50/110 and reduce Oracle gold per cashout - **changed** — Increase Sona Small Ability Damage from 240/360 AP to 260/390 AP - **changed** — Reduce NOVA Emblem Health from 300 to 200 and Strike Resists from 20 to 10 - **changed** — Reduce Voyager Emblem Resists from 20 to 15 and Attack Speed from 15% to 10% - **changed** — Increase Grandmaster and Challenger ranked slots across multiple regions - **fixed** — Fix bug with Expedition where sold champions could count for progress - **fixed** — Fix bug with Arbiter Shield and Interest combination - **fixed** — Fix bug with Vanguard Emblem and Marauder shield - **fixed** — Fix bug where Prismatic Traits would not contribute to Star Atlas Progress - **fixed** — Fix bug where Sona's Doublestrike Mod failed to function - **fixed** — Fix bug where Anima Squad armories could disable the shop in rare occasions Welcome to the coolest place across the stars: TFT’s Set 17 Space Gods! Choose your Space God, earn their boon, and assemble your galactic roster! This is gonna be a lengthy document filled with what’s new so let’s start with our [Space Gods Dev Drop](https://www.youtube.com/watch?v=IOnfAHUDM10) We’ll just be covering the changing and returning systems and relying on our third-party friends, your favorite streamer, or your TFT bffs for everything else. For detailed information on our new Set Mechanic and Traits, check out [Space Gods Overview](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/tft-set-17-space-gods-overview/) Katie "Riot Ukime" Guo 17.1B PATCH Our goals with this B-patch are two-fold: 1) nerfing the over-performing carries that are constricting the meta and 2) removing our most out of line econ-Augments that are leading to over-inflation and far too many three-star 4-costs. AUGMENTS This is our fastest solution for slowing down the rate of three-star 4-costs, and we believe it will help but not completely solve the problem. We have a bigger solve for this issue coming in patch 17.2. - Golden Dragon Removed - Just Hit Removed - Max Build Removed - Termeepnal Velocity Mana: 20/65 ⇒ 10/55 TRAITS - Mecha transformed bonus Health: 50% ⇒ 40% - Space Groove Attack Speed Per Groovian: 12% ⇒ 11% CHAMPIONS It’s no surprise to see Viktor on this. He’s performing above the line in most of the comps and with many core items, so we’re targeting his ability damage over a sharper nerf to his go-to Psionic time. Our Mecha bonus Health nerf hits The Mighty Mech more than his robo-pals as the trait’s primary tank, so we’ve got a compensation buff that should keep him relatively neutral when it comes to tankiness, while still doing far less damage than his core Sterak’s/Titan’s build was allowing for. Tahm Kench isn’t actually overperforming as a unit, so we’re not benching nor inhibiting the frog, instead we’re lowering his Oracle reward power, so you can celebrate the catfish without using him to fish for gold to spend on another cool-cat. With our 4-costs in check we expect our 5-costs to perform as better end-game carries across the board, but even with that in mind, we can budget out a bit of power to keep her smaller Psionic Crush casts feeling ever-so-slightly more crushing. - Jax Shield: 400/500/675 AP ⇒ 400/500/625 AP - Viktor Ability Damage: 220/330/545 AP ⇒ 200/300/530 AP - The Mighty Mech Transformed Ability Heal: 850/1200 AP ⇒ 900/1300 AP, AoE Damage: 100/150 AD ⇒ 60/90 AD, Line Damage: 200/300 AD ⇒ 120/180 AD - Karma Primary Target Bonus Damage: 120/180 AP ⇒ 150/225 AP - LeBlanc Passive Damage: 64/96 AP ⇒ 57/86 AP - Tahm Kench Mana: 50/120 ⇒ 50/110, Oracle gold per cashout reduced and is less likely to give gold and tailored champions - Sona Small Ability Damage: 240/360 AP ⇒ 260/390 AP EMBLEMS We’re happy to see Emblems enable new comps, but when just one feels like hitting the exodia-mega-jackpot for your N.O.V.A. Bel’Veth, Fiora, or Yi we know things gotta change. - NOVA Emblem Health: 300 ⇒ 200, Strike Resists: 20 ⇒ 10 - Voyager Emblem Resists: 20 ⇒ 15, Attack Speed: 15% ⇒ 10% BUG FIXES - Fixed a bug with Expedition where sold champions could count for progress. - Fixed a bug with Arbiter Shield/Interest combination. - Fixed a bug with Vanguard Emblem and Marauder shield. - Fixed a bug where Prismatic Traits would not contribute to Star Atlas Progress. - Fixed a bug where Sona’s Doublestrike Mod failed to function. - Fixed a bug where Anima Squad armories could disable the shop in rare occasions. SPACE GODS CINEMATIC Mirror mirror on the wall, who is the fairest God to pick when you’re just a girl traversing through the stars?! Let’s see who our Little Legend friends choose in the [Space Gods Cinematic](https://www.youtube.com/watch?v=oKodzeZwJDo)! SPACE GODS COSMETICS For more info on our release cosmetics, check out [Space Gods Cosmetics and More](https://teamfighttactics.leagueoflegends.com/ _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-1]_ ### 16.8 — Teamfight Tactics patch 16.8 - Date: 2026-03-31 - Version: 16.8 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-8 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.8 - Labels: Platforms: Windows, macOS, Mobile - **changed** — Aurelion Sol unlock requirement changed from 5 unique Targonians to 4 unique Targonians + Level 7 - **changed** — Zaahen unlock requirement changed from fielding a three-star Xin Zhao for 5 combats with Trials of Twilight to fielding a three-star Xin Zhao in combat + Level 8 - **changed** — Darkin (3) Health Restore threshold increased from 600 to 525 - **changed** — Darkin (3) Damage increased from 333 to 400 - **changed** — Gunslinger AD Gained increased from 22/40% to 22/44% - **changed** — Yordle 3-Star Multiplier increased from 100% to 120% - **changed** — Anivia Ability Damage increased from 325/455/650 to 355/530/750 - **changed** — Blitzcrank Health increased from 700 to 717 - **added** — Jhin is now a Longshot - **changed** — Jhin AD Ability Damage increased from 145/215/325 to 155/235/350 - **changed** — Lulu Mana buff from 20/70 to 10/55 - **changed** — Lulu Ability Stun Duration reduced from 2 to 1 - **changed** — Shen Health increased from 700 to 717 - **changed** — Sona Ability Heal increased from 30/40/65/100 to 40/50/80/110 AP - **changed** — Bard Stage 3 Rerolls on Loss increased from 1 to 2 - **changed** — Cho'Gath now gains 10/15/25/35 permanent max Health per cast - **changed** — Graves Partners in Crime AS increased from 2% to 4% - **changed** — Rek'Sai Primary Ability Damage increased from 140/210/315 to 140/210/335 - **changed** — Twisted Fate Partners in Crime AP increased from 10% to 12% - **added** — Gwen gains 15% Omnivamp passive - **changed** — Malzahar Base HP reduced from 650 to 649 - **changed** — Milio Primary Ability Damage increased from 190/285/445 AP to 215/325/485 AP - **changed** — Diana Primary Ability Damage increased from 125/190/600 to 140/210/600 - **changed** — Singed Ability Damage increased from 8/18/160 to 13/26/160 - **changed** — Singed Ability Armor & MR increased from 20/60/100 to 35/60/100 - **changed** — Skarner Passive AR increased from 10/20/100 to 15/30/100 - **changed** — Taric Passive MR increased from 10/20/100 to 15/30/100 - **added** — Ornn is now also a Freljord unit - **changed** — Mel Mana to unlock Radiant Item reduced from 235 to 215 - **changed** — Zilean Chronokeeper XP increased from 1 to 2 - **changed** — Aurelion Sol Ability Damage reduced from 525/725 AP to 475/700 AP - **changed** — Zaahen Base HP reduced from 1200 to 1100 - **changed** — Zaahen Resists reduced from 80 to 70 - **changed** — Zaahen Attack Speed reduced from 1.1 to 0.9 - **changed** — Zaahen Ability Damage (AD) reduced from 90/135 AD to 80/120 AD - **changed** — Zaahen Ability Damage (AP) reduced from 20/30 AP to 15/25 AP - **added** — Bandle Bounty I augment has been re-enabled - **added** — Walk the True Path I augment has been re-enabled - **added** — Walk the True Path II augment has been re-enabled - **removed** — Trials of Twilight I augment has been disabled - **removed** — Trials of Twilight II augment has been disabled - **fixed** — Hybrid Tank and Hybrid Fighter roles now properly count as Frontline for Adaptive Helm and Radiant Adaptive Helm It’s our last patch of the set before it becomes the stuff of Legend and Lore. Jokes aside, we’ve got buffs for our carries who’ve never really done the carrying, lore related changes, Festival of Beasts balance changes, and a very special update for Choncc’s Treasure! Rodger "Riot Prism" Caudill PATCH HIGHLIGHTS SYSTEM CHANGES UNLOCKS With our last patch of the set, we’re letting two of our hardest Unlocks get more time off the bench and on the battlefield. - Aurelion Sol: 5 unique Targonians ⇒ 4 unique Targonians + Level 7 - Zaahen: Field a three-star Xin Zhao for 5 combats with Trials of Twilight ⇒ Field a three-star Xin Zhao in combat + Level 8 LARGE CHANGES Large, like our update to Choncc’s Treasure! TRAITS Making Darkin hit harder and heal a bit less. Overall this is a buff intended to herald the end times for us all. Activate at your own peril, or just the peril of the lobby. Couldn’t get the text changed to make Gunslinger into Guns Linger and turn all AD damage from the class into damage over time, so instead we opted to make the (4) piece have one more (4) in it for increased Jhinergy. Reroll Yordle gotta be a thing now please. - Darkin (3) Health Restore threshold: 600 ⇒ 525 - Darkin (3) Damage: 333 ⇒ 400 - Gunslinger AD Gained: 22/40% ⇒ 22/44% - Yordle 3-Star Multiplier: 100% ⇒ 120% UNITS: TIER 1 Reroll is back on the menu, but what the heck are these Blitzcrank and Shen buffs? Jhin’s finally getting the sniper-like trait he deserves! Will it be enough for reroll Jhin to be a thing? Lulu’s tired of never getting an item, especially after we used her as an example of how Support units shouldn’t be itemized in our recent Set Reviewed article. We’re buffing Sona back to her Archangel reroll glory days, but honestly a lot more has been buffed since then so don’t expect this to be the S-tier reroll you remember—wait, it is S-tier, it’s Sona-tier, and if you give her the right items, it’s Sona-tear. (And if I continue these puns, it’s Sona-tear-able.) - Anivia Ability Damage: 325/455/650 ⇒ 355/530/750 - Blitzcrank Health: 700 ⇒ 717 - Jhin is now a Longshot - Jhin AD Ability Damage: 145/215/325 ⇒ 155/235/350 - Jhin really wants to be a reroll carry - Lulu Mana buff: 20/70 ⇒ 10/55 - Lulu Ability Stun Duration: 2 ⇒ 1 - Shen Health: 700 ⇒ 717 - Sona Ability Heal: 30/40/65/100 ⇒ 40/50/80/110 AP UNITS: TIER 2 Bard’s loss-streak into Fast 8/9/ or just reroll, until I bleed out is back! Cho’Gath has never had his time to shine, or chow. So now we’re giving him an additional stacking fantasy hook. Get this Juggernaut a couple Mana/Tank items and get stacking! Be Twisted Fate and Graves and do crimes. These partners’ synergy is now better than ever, so get to shooting cards, dealing bullets, and feeling the love of final patch LP. - Bard Stage 3 Rerolls on Loss: 1 ⇒ 2 - Cho’Gath Gains 10/15/25/35 permanent max Health per cast. - Graves Partners in Crime AS: 2% ⇒ 4% - Rek’Sai Primary Ability Damage: 140/210/315 ⇒ 140/210/335 - Twisted Fate Partners in Crime AP: 10% ⇒ 12% UNITS: TIER 3 We’re adding a flat Omnivamp passive to Gwen to allow you to build more damage items like Jeweled Gauntlet and Nashor’s Tooth, while leaving the Bloodthirster at home. Malzahar has been the most overperforming champion in the set the world the entire galaxy. He far outperforms champions not in the set, most house cats, and my emotional support rock (Chip). It’s been about nine too many patches without his nerf, so we’re going extra hard here. While most of us on the team believe this nerf will make him unplayable, only one of us actually cares. C’ya Malz. - Gwen NEW Passive: Gains 15% Omnivamp - Malzahar Base HP: 650 ⇒ 649 - Milio Primary Ability Damage: 190/285/445 AP ⇒ 215/325/485 AP UNITS: TIER 4 Singed is all about being experimental, so we’re returning him to his near-PBE (Public Beta Experiment) power. Yes, we know the E in PBE _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-8]_ ### 16.7 — Teamfight Tactics patch 16.7 - Date: 2026-03-17 - Version: 16.7 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-7 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.7 - Labels: Platforms: Windows, macOS, Mobile - **changed** — Vayne Ability Damage reverted to 120/180/310 AD + 10/15/25 AP - **changed** — Kai'Sa AD Form Spell Damage reverted to 42/68/150 AD - **changed** — Teemo Primary Target Damage increased to 130/200/375/550 AP - **changed** — Tristana Spell Damage increased to 265/400/660/920 AD - **changed** — Kobuko Self Heal Amount increased to 200/280/450 AP - **changed** — Seraphine Crystal Damage increased to 40/60/300 AP - **changed** — Yunara Spell Attack Speed increased to 90/90/300% - **changed** — Aatrox Spell Damage increased to 100/185 AD - **changed** — Galio Resists reduced to 55 - **changed** — Ryze Spell Damage reduced to 250/430 AP - **changed** — Sylas AS reduced to 0.9 - **changed** — T-Hex Base AD increased to 110 - **changed** — Xerath Ancient Treasures Cost increased to 20g - **changed** — Xerath Desert Golems Bonus Resists reduced to 25 - **changed** — Xerath Desert Golems Bonus AS reduced to 30% - **changed** — Xerath Oasis's Reprieve Teamwide Heal reduced to 18% - **changed** — Ascension Damage Amp reduced to 35% - **changed** — Aura Farming Round moved to 4-3 - **changed** — Bringer of Ruin Health Per Takedown reduced to 30 - **changed** — Component Heist Number of Combats increased to 5 - **changed** — Dragonguards Shield Amount reduced to 75% of Jarvan's Shield - **changed** — Dragonguards Jarvan Damage adjusted to 100/100/125/150% Resists - **changed** — Malicious Monetization Initial Gold reduced to 7 - **removed** — Promised Protection Augment removed - **removed** — Walk the True Path II temporarily removed - **changed** — Wild Growth moved to 3-2 only - **fixed** — Yone will no longer lock himself from attacking at the start of combat after starring up - **fixed** — Ixtal's quest No items on bench will ignore the player's strongest Galio - **fixed** — Braum can no longer sometimes block his allies' Hextech Missiles during his spell - **fixed** — Two Much Value disabled in Tocker's Trials due to a bug - **fixed** — Fizz will no longer occasionally have 0 Mana when reinforcing in Double Up - **changed** — Brand Damage increased to 270/425/635 - **changed** — Elise Bonus HP increased to 45/65/85% - **changed** — Elise Health on Hit increased to 45/65/85 - **changed** — Tahm Kench Flat Damage Reduction increased to 20/30/60 - **changed** — Tristana Damage increased to 55/85/130 - **changed** — Twisted Fate Damage increased to 195/295/440 - **changed** — Braum Base HP increased to 900 It's the Tactician's Crown Patch! Patch 16.7 is a smaller patch following up on our large Unlock Condition change patch,16.6. We're generally happy with where balance landed for 16.6, so with 16.7 being our Tactician's Crown Patch we're implementing smaller, safer, focused changes. Katie "Riot Ukime" Guo Rodger "Riot Prism" Caudill Mid-Patch Updates MARCH 23 While we certainly wanted to see more Vayne and AD Kai'Sa with patch 16.7, our goal was never to shift the meta around their power. With the Tactician Crown coming this weekend we're reverting both those buffs to ensure the meta is just as diverse and healthy as possible both for our ladder climbing players at home and our competitors this weekend. Because 3-costs come online early, and are harder to contest with a two-star power spike, they have a higher impact on the meta, so we're acting fast to revert Vayne's buff. - Vayne Ability Damage AD: 120/180/310 AD + 10/15/25 AP ⇒ 110/165/285 AD + 6/10/15 AP - Kai'Sa AD Form Spell Damage: 42/68/150 AD ⇒ 39/63/150 AD PATCH HIGHLIGHTS LARGE CHANGES Large, like the lucky energy we're giving our Tactician's Crowns competitors for the March 27-29 tournament! I hear we're also announcing something else around then… UNITS: TIER 2 With Yordle's power cap in check from our Yordle(8) grab bag nerfs last patch, we're able to free up some power for reroll variants. - Teemo Primary Target Damage: 130/200/330/460 AP ⇒ 130/200/375/550 AP - Tristana Spell Damage: 250/375/600/825 AD ⇒ 265/400/660/920 AD UNITS: TIER 3 Our dearest boy has yet to be anything besides an HP bar on the board, but he's not even good at that. We're giving Kobuko's ability a self-healing buff so he can stick around a bit longer on your board. Despite several Vayne buffs, she has yet to recover from our Kraken's nerf many patches ago. We're trying one more buff for her and if this one doesn't make her at least B tier, then we're just going to give up and make her AP in the for fun patch (the last patch of the set past our Tactician's Crown patch). - Kobuko Self Heal Amount: 180/240/300 AP ⇒ 200/280/450 AP - Vayne Ability Damage AD: 110/165/285 AD + 6/10/15 AP ⇒ 120/180/310 AD + 10/15/25 AP UNITS: TIER 4 Kai'Sa can build AD? How bout that? Kai'Sa's AP build has outperformed her AD variant, so we're giving a bit of love to our Kai'Sa mains who have a few too many Swords on hand. Turns out that Yunara was carried by Sett, and with him nerfed, she lacked the support to finish boards off. - Kai'Sa AD Form Spell Damage: 39/63/150 AD ⇒ 42/68/150 AD - Seraphine Crystal Damage: 35/55/300 AP ⇒ 40/60/300 AP - Yunara Spell Attack Speed: 80/80/300% ⇒ 90/90/300% UNITS: TIER 5 For our 5-costs we're mostly following up on our Unlock changes from the last patch. Galio's priority has risen with his accessibility, so we're shipping a durability nerf that will double as a damage nerf, since his ability scales with his resistances. Ryze is too strong, especially at two-stars, with his newfound 4 Region comp. We're going lighter on his one-star version, since it's not too far over. Our T-Hex buff may look dramatic, but with their time needed to channel their ability, it won't end up being too significant. And yes, we simmed multiple Rageblade T-Hex—it is not good. - Aatrox Spell Damage: 85/170 AD ⇒ 100/185 AD - Galio Resists: 65 ⇒ 55 - Ryze Spell Damage: 255/460 AP ⇒ 250/430 AP - Sylas AS: 1.0 ⇒ 0.9 - T-Hex Base AD: 85 ⇒ 110 - Xerath Ancient Treasures Cost: 15g ⇒ 20g - Xerath Desert Golems Bonus Resists: 45 ⇒ 25 - Xerath Desert Golems Bonus AS: 60% ⇒ 30% - Xerath Oasis's Reprieve Teamwide Heal: 25% ⇒ 18% AUGMENTS We're bringing down our best performing Augments across all tiers of play. We're also removing Promised Protection which has yet to promise me a top four. Lastly, we're temporarily removing Walk the True Path II, our only path to Ionia's Prismatic. It's not ideal to _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-7]_ ### 16.6 — Teamfight Tactics patch 16.6 - Date: 2026-03-03 - Version: 16.6 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-6 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.6 - Labels: Platforms: Windows, macOS, Mobile - **added** — Choncc's Treasure game mode returns from March 4th to April 14th with more loot, special items, and the exclusive item Choncc's Spork - **changed** — Starting champions in Choncc's Treasure are now selected from the entire pool of a given tier, including locked and unlocked champions - **changed** — Bard unlock condition changed from 4 rerolls to 3 rerolls before Stage 2 Carousel - **changed** — Graves unlock condition changed from Twisted Fate with 2 items equipped to any Bilgewater champion with 2 items equipped - **changed** — Yorick unlock condition changed from 2-star Viego to 1-star Viego with 1 item equipped - **changed** — Darius unlock condition changed from Draven dropping 1 gold to 1 item equipped to Draven plus Level 5 - **changed** — Gwen unlock condition changed from 20 souls to 10 souls and Level 5 - **changed** — Kennen unlock condition changed from 7 star levels of Ionia/Yordle/Defender to 5 star levels of Ionia/Yordle/Defender and Level 5 - **changed** — Kobuko and Yuumi unlock condition changed from 6 star levels of Bruiser/Invoker/Yordle and Level 7 to 6 star levels of Bruiser/Invoker/Yordle and Level 6 - **changed** — Diana unlock condition changed from 2-star Leona and Level 6 to 1-star Leona with 3 items and Level 7 - **changed** — Kai'Sa unlock condition changed from 3 items equipped on a Longshot to 2 items equipped on a Longshot - **changed** — Kalista unlock condition changed from 70 souls to 30 souls and Level 7 - **changed** — Nidalee unlock condition changed from 2 times 2-star Neeko to 2-star Neeko with 3 items and Level 7 - **changed** — Rift Herald unlock condition changed from fielding Void for 8 combats to fielding Void for 2 combats and Level 7 - **changed** — Skarner unlock condition changed from non-tank with a Gargoyle's Stoneplate to Caster or Marksman with 1 Chain Vest item - **changed** — Veigar unlock condition changed from champion with 2 Deathcaps to Yordle with 1 Deathcap - **changed** — Yone unlock condition changed from 3-star Yasuo to 2-star Yasuo with 3 items and Level 7 - **changed** — Aatrox unlock condition changed from 40% Omnivamp to 30% Omnivamp - **changed** — Galio unlock condition changed from 12 star levels of Demacia to 8 star levels and Level 8 Unlocks Unlocked! Patch 16.6 is all about making Unlocks more accessible to promote flexibility and open up new lines. The bulk of our balance changes past that are to adjust for these champions' newfound accessibility. Unlocking your patch notes writers: Katie "Riot Ukime" Guo Rodger "Riot Prism" Caudill PATCH HIGHLIGHTS CHONCC’S TREASURE Choncc’s Treasure returns from March 4th to April 14th, our game mode with more loot, special items, and the only mode where you can get Choncc’s Spork as an item! - Starting champions will be selected from the entire pool of a given tier. This includes locked and unlocked champions. - Locked starting champions do not get unlocked for the player. They will still need to fulfill the requirements to get additional copies. - 7-cost champions are omitted from the starting round - Zilean, Xerath, Shurima, and Azir have been adjusted as starting champions/traits SYSTEM CHANGES: UNLOCKS While Unlocks allow for a multitude of comps to exist in the meta, their current requirements are too specific, often funneling players into more rigid/less flexible play than we would like—especially this late in a set. With that in mind, we’re taking a huge swing, making the bulk of our Unlocks far easier with the goal of allowing even more comps to exist through less stringent requirements and the potential for adapting your comp on the fly (read: more flexibility). While we’re admittedly implementing this change later than we’d like, we’re doing so with the belief that skilled play will be more expressive and with the readiness to learn from adjustments to the Unlock system that could ultimately inform future implementations and improvements on the mechanic. We’re always trying to make TFT better and we’re confident that this is a good direction to explore towards those ends. UNLOCK CONDITIONS As we make each of the champions below easier to Unlock we have follow-up balance changes to ensure their newfound access matches their rarity. Expect to see some of the more comp-specific units splashed in a wider array of comps. Things like Rift Herald can now be splashed into comps that want to play two Bruiser. Galio can now be fielded (or benched) in 5 Demacia comps that splash other units. And Veigar can now be added to most Yordle comps by just being pulled out of one hat—just make sure it’s a Deathcap, that’s the only one capable of fitting his needlessly large ego. - Bard: 4 rerolls ⇒ 3 rerolls before Stage 2 Carousel - Graves: Twisted Fate with 2 items Equipped ⇒ Any Bilgewater champion with 2 items equipped - Yorick: 2-star Viego ⇒ 1-star Viego with 1 item equipped - Darius: Have Draven drop 1 gold ⇒ 1 item equipped to Draven + Level 5 - Gwen: 20 souls ⇒ 10 souls & Level 5 - Kennen: 7 star levels of Ionia/Yordle/Defender ⇒ 5 star levels of Ionia/Yordle/Defender & Level 5 - Kobuko & Yuumi: 6 star levels of Bruiser/Invoker/Yordle & Level 7 ⇒ 6 star levels of Bruiser/Invoker/Yordle & Level 6 - Diana: 2-star Leona & Level 6 ⇒ 1-star Leona with 3 items & Level 7 - Kai’Sa: 3 items equipped on a Longshot ⇒ 2 items equipped to a Longshot - Kalista: 70 souls ⇒ 30 souls & Level 7 - Nidalee: 2x 2 star Neeko ⇒ 2-star Neeko with 3 items & Level 7 - Rift Herald: Field Void for 8 combats ⇒ Field Void for 2 combats + Level 7 - Skarner: Non-tank with a Gargoyle’s Stoneplate ⇒ Caster or Marksman with 1 Chain Vest item - Veigar: Champion with 2x Deathcap ⇒ Yordle with 1x Deathcap - Yone: 3-star Yasuo ⇒ 2-star Yasuo with 3 items & Level 7 - Aatrox: 40% Omnivamp ⇒ 30% Omnivamp - Galio: 12 star levels of Demacia ⇒ 8 star levels & Level 8 - Mel: 2-star Ambessa with 1 item dies ⇒ Ambessa with 1 item dies & Level 8 - Ryze: 4 Region Traits + Level 9 ⇒ 3 Region Traits + Level 9 - Sylas: Sell 2-star Jarvan & Garen + Level 9 ⇒ Sell 2-star Garen + Level 9 - Tahm Kench: 450 Silver Serpents ⇒ 350 Silver Serpents + Level 8 - T-Hex: 9 _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-6]_ ### 16.5 — Teamfight Tactics patch 16.5 - Date: 2026-02-18 - Version: 16.5 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-5 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.5 - Labels: Platforms: Windows, macOS, Mobile - **added** — Enable download, patching, and launching of TFT directly from the Riot Client Game Hub with desktop shortcut support - **changed** — Sylas unlock condition changed from selling two-star Garen/Lux/Jarvan IV to selling two-star Garen/Jarvan IV and reaching Level 9 - **changed** — Arcanist Teamwide AP reduced from 18/25/40 to 15/20/35 - **changed** — Arcanist AP increased from 25/40/60 to 25/50/70 - **changed** — Demacia Resists reduced from 12/35/35 to 12/30/30 - **changed** — Ixtal Play Ixtal for X Rounds requirement increased from 13 to 15 rounds - **changed** — Ixtal Have Less than 30 Health Quest reward reduced from 400 to 300 - **changed** — Noxus Atakhan Bonus AS increased from 0/20/35% to 0/40/70% - **changed** — Noxus (5) HP Mod by Stage increased from 4.5/5.25/6.5x to 5.25/6.75/8.5x - **added** — Void Royal Husk grants +10% Max Health - **fixed** — Zaun units no longer become Shimmer-Fused for the remainder of combat when health drops to 60% while Zaun (5) or (7) trait is active - **changed** — Aphelios Ability Damage increased from 70/105/175/245 to 80/120/200/280 AD - **changed** — Ashe Base AD increased from 53 to 58 - **changed** — Ashe Arrow Damage reduced from 5% to 4% basic Attack Damage - **changed** — Graves AD Ability Damage increased from 180/270/405/540 to 180/270/450/630 - **changed** — Orianna Ability Damage adjusted from 220/330/500/670 to 200/300/550/800 - **changed** — Rek'sai Spin Damage increased from 110/165/260/355 to 110/165/300/435 AD - **changed** — Yasuo AD Ability Damage increased from 85/125/190/255 to 95/145/215/285 AD - **changed** — Darius Heal increased from 180/220/280 to 210/280/420 AP What’s up Tacticians? Patch 16.5 is starting just one day after these notes release (Thursday for most servers at your usual patch time). 16.5 is a buff-heavy patch following up on last patch’s leveling and odds changes, which made it easier to hit three-star 3-costs, but this time we’re making them stronger! And it doesn’t stop at 3-costs—you’ll notice a lot of buffs for 2-costs too as we try to bring reroll strategies closer to fast Level 8/9. Yours truly, Katie "Riot Ukime" Guo Rodger "Riot Prism" Caudill PATCH HIGHLIGHTS RIOT CLIENT UPDATE Starting this patch, you’ll be able to download, patch, and launch TFT directly from the Riot Client Game Hub. You’ll also be able to add a new desktop shortcut for TFT or quickly launch it from the side bar. SYSTEM CHANGES UNLOCK CONDITIONS With Sylas’s go-to line being Arcanist flex comps, it was really hard to sell your Lux and then build a board around Sylas from a gameplay perspective, but when you factor in the actual lore of this mage rebellion leader, he greatly benefitted from Lux being around. This change should make unlocking Sylas slightly easier, while also doubling down on the lore part of Lore & Legends. Just in time for an Arcanist buff too! - Sylas: Sell two-star Garen/Lux/Jarvan IV ⇒ Sell two-star Garen/Jarvan IV + Reach Level 9 LARGE CHANGES Large, like Atakahn’s puffy jacket. TRAITS Arcanist verticals have vanished from lobbies, with just a trace of their spark appearing in vertical Demacia comps. We’re buffing Arcanist’s later breakpoint while bringing down the (2) as well as vertical Demacia just a tad to allow more AP variations to fight for the number one spot. We’ve got decent sized nerfs to the two Ixtal quests that are just too good. The player Health quest was too easily activated by swapping out of Ixtal after selecting it, then swapping back in after going below 30 Health. With the new League of Legends season, Atakahn has been removed from Summoner’s Rift, but there’s no need for him to be absent in Noxus (5) as well. Atakhan’s getting a big buff at (5), especially for his mid and late-game. - Arcanist Teamwide AP: 18/25/40 AP ⇒ 15/20/35 AP - Arcanist AP: 25/40/60 AP ⇒ 25/50/70 AP - Demacia Resists: 12/35/35 ⇒ 12/30/30 - Ixtal Play Ixtal for X Rounds: Round Requirement: 13 ⇒ 15 - Ixtal Have Less than 30 Health Quest: Reward: 400 ⇒ 300 - Noxus Atakhan Bonus AS: 0/20/35% ⇒ 0/40/70% - Noxus (5) HP Mod by Stage (4-6+): 4.5/5.25/6.5x ⇒ 5.25/6.75/8.5x - Void Royal Husk: Grants +10% Max Health - Zaun Bug Fix: Units no longer become Shimmer-Fused for the remainder of combat when the Zaun unit's health drop to 60% while Zaun (5) or (7) trait is active during combat round UNITS: TIER 2 As a general trend, we’re buffing 2 and 3-cost reroll comps to bring these strategies up to par with 4 and 5-cost carries. Graves, Orianna, and Rek’Sai are all strong units that fall off once they hit three stars. We’re giving relatively large buffs to their three-star form, but for Orianna, who is really strong at one and two-stars already, we’re lowering her power until she can get to that three-star point. We’re buffing three AD reroll champions that love Darkin Scythe especially when three-starred, so to make sure these comps can be viable without it—we will be nerfing the Artifact that was previously the only way these comps have been able to succeed. - Aphelios Ability Damage: 70/105/175/245 AD ⇒ 80/120/200/280 AD - Ashe Base AD: 53 ⇒ 58 - Ashe Arrow Damage: 5% basic Attack Damage ⇒ 4% basic Attack Damage - Graves AD Ability Damage: 180/270/405/540 ⇒ 180/270/450/630 - Orianna Ability Damage: 220/330/500/670 ⇒ 200/300/550/800 - Rek’sai Spin Damage: 110/165/260/355 AD ⇒ 110/165/300/435 AD - Yasuo AD Ability Damage: 85/125/190/255 AD ⇒ 95/145/215/285 AD UNITS: TIER 3 With our 2-cost buffs we’re also shipping a few 3-cost buffs, also with a focus on their three-star form. If there’s one champi _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-5]_ ### 16.4 — Teamfight Tactics patch 16.4 - Date: 2026-02-03 - Version: 16.4 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-4 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.4 - Labels: Platforms: Windows, macOS, Mobile - **changed** — Cost Odds at Level 7: 19/30/40/10/1% to 16/30/43/10/1% - **changed** — XP required from Level 8 to 9: 76 to 68 - **changed** — Kennen unlock requirement: 8 Star Levels to 7 Star Levels - **changed** — Tahm Kench unlock requirement: 500 Serpents to 450 Serpents - **changed** — Ionia Path of Blades Additional Attack: 30/35/40% to 30/38/45% - **changed** — Gunslinger Attack Damage: 20/35% to 22/40% - **changed** — Piltover (2) Blast Shield: 20% max HP to 18% max HP - **changed** — Piltover (2) Tuned Oscillator: 25% bonus to 28% - **changed** — Piltover (2) Overclocked Capacitor: 22% to 25% - **changed** — Piltover (4) Acceleration Gate: 40% refund to 35% refund - **changed** — Piltover (4) Gigantification Ray: 23% Health to 28% Health - **changed** — Piltover (4) Kinetic Barrier Resists: 60/20 to 65/30 - **changed** — Jhin Ability Damage: 135/200/300 AD to 145/215/325 AD - **changed** — Sona Heal: 40/50/80/110 AP to 30/40/65/100 AP - **changed** — Bard Ability Damage: 120/170/240/320 AP to 130/185/255/325 AP - **changed** — Tristana Ability Damage: 250/375/565 AD to 250/375/600 AD - **changed** — Xin Zhao Heal amount: 95/135/170/245 AP to 105/145/200/280 AP - **changed** — Darius Bleed Duration: 4s to 5s - **changed** — Darius Ability Damage Per Second: 15/25/40 AD to 12/18/30 AD - **changed** — Draven Base AD: 53 to 58 - **changed** — Gwen Primary Damage: 45/68/105 AP to 50/75/120 AP - **changed** — Gwen Secondary Damage: 20/30/50 AP to 25/35/60 AP - **changed** — Jinx Ability Damage: 65/100/155 AD to 50/75/125 AD - **fixed** — Fixed some scenarios where Darius would stop casting after executing enemies - **fixed** — Fixed a bug where Jinx would occasionally lose attacks during her spell Hey Legend, what's your Lore? We're halfway through the set, and the patches are getting smaller and more specific, with an emphasis on ensuring as many viable paths to top four as possible. We're also adjusting some econ Augments that have been enabling three-star 4-costs a bit too frequently. We're also back to a regular patch release timing (Wednesdays) after a string of holidays. 16.4 should go live one day after the notes release on your regular update date. Katie “Riot Ukime” Guo Rodger "Riot Prism" Caudill PATCH HIGHLIGHTS SYSTEM CHANGES LEVEL COST ODDS We've seen reroll strategies perform pretty well for our 2-cost lines, but 3-costs have yet to find their footing. There are a lot of strong 3-costs this set, but fishing for them on Level 7 is often too risky or expensive, so we're increasing their odds on the Level you roll for them. Beyond helping out 3-cost lines, a more consistent Level 7 will also allow for players to roll a bit on level 7 to power up their board before going 8. - Cost Odds Level 7: 19/30/40/10/1% ⇒ 16/30/43/10/1% LEVELING XP Last patch, amidst the fast 9 meta of Riggs (Ziggs and Ryze) and Bilgewater, players were already picking up on the strategy of three-star 4-costs. This patch, with Level 9 being harder, that strategy is much more prominent, tilting the balance of level 8/9 in favor of level 8. We're rolling back our changes in 16.3, and coupling them with a couple Econ Augment nerfs so that going level 9 feels more competitive with staying Level 8. - XP From Level 8-9: 76 ⇒ 68 UNLOCK CONDITIONS Kennen is a bit too hard to unlock for a 3-cost Yordle, oftentimes being unlocked around the same time as Fizz. Now that Bilgewater's no longer dominating elite lobbies through tempo playwith massive Serpent generation, we're able to reel in Tahm Kench earlier—cause you know what they say, the early catfish gets the worms. - Kennen: 8 Star Levels ⇒ 7 Star Levels - Tahm Kench: 500 Serpents ⇒ 450 Serpents LARGE CHANGES Large, like Tahm Kench's appetite. TRAITS Going past Ionia (3) when it's Path of the Blades is like putting an eraser on a pen—sure it's cool, but what does it do? With a higher chance of additional attacks, hopefully we can put that eraser-clad pen to slightly better use. You almost never wanna play Gunslinger (4) cause the buff from the trait isn't worth fielding the unitemized lingering gunners. Piltover is a trait that continually gets innovated upon. While that's very thematic, we have some tinkering to do on individual Modules so you can invent freely, without one option feeling worse than the rest. - Ionia Path of Blades Additional Attack: 30/35/40% ⇒ 30/38/45% - Gunslinger Attack Damage: 20/35% ⇒ 22/40% - Piltover (2) Blast Shield: 20% max HP ⇒ 18% max HP - Piltover (2) Tuned Oscillator: 25% bonus ⇒ 28% - Piltover (2) Overclocked Capacitor: 22% ⇒ 25% - Piltover (4) Acceleration Gate: 40% refund ⇒ 35% refund - Piltover (4) Gigantification Ray: 23% Health ⇒ 28% Health - Piltover (4) Kinetic Barrier Resists: 60/20 ⇒ 65/30 UNITS: TIER 1 Jhin landed slightly weak after our 16.3 rework, so we're bringing him up with one more 4 added to his tooltip. Sona is the only forceable 1-cost reroll comp in the set. While the comp is fun, it's far more reliable than we want a 1-cost reroll comp to be, so we're hitting its most annoying source of power: its ability to stall through healing. - Jhin Ability Damage: 135/200/300 AD ⇒ 145/215/325 AD - Sona Heal: 40/50/80/110 AP ⇒ 30/40/65/100 AP UNITS: TIER 2 Bard reroll is still weak as a carry, especially at our higher levels of play where his one and two-star forms can't keep up with other early game boards. Tristana and Xin Zhao are almost never itemized nor fielded at three-stars. We're attempting to change that by buffing them with a focus on their three-star scaling. - Bard Ability Damage: 120/170/240/320 AP ⇒ 130/185/255/325 AP - Tristana Ability Dam _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-4]_ ### 16.3 — Teamfight Tactics patch 16.3 - Date: 2026-01-21 - Version: 16.3 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-3 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.3 - Labels: Platforms: Windows, macOS, Mobile ### 16.2 — Teamfight Tactics patch 16.2 - Date: 2026-01-07 - Version: 16.2 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-2 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.2 - Labels: Platforms: Windows, macOS, Mobile ### 16.1 — Teamfight Tactics patch 16.1 - Date: 2025-12-02 - Version: 16.1 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-1 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.1 - Labels: Platforms: Windows, macOS, Mobile ### 15.9 — Teamfight Tactics patch 15.9 notes - Date: 2025-11-18 - Version: 15.9 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-9-notes - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/15.9 - Labels: Platforms: Windows, macOS, Mobile ### 15.8 — Teamfight Tactics patch 15.8 notes - Date: 2025-11-04 - Version: 15.8 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-8-notes - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/15.8 - Labels: Platforms: Windows, macOS, Mobile ### 15.7 — Teamfight Tactics patch 15.7 notes - Date: 2025-10-21 - Version: 15.7 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-7-notes - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/15.7 - Labels: Platforms: Windows, macOS, Mobile ### 15.6 — Teamfight Tactics patch 15.6 notes - Date: 2025-10-07 - Version: 15.6 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-6-notes - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/15.6 - Labels: Platforms: Windows, macOS, Mobile ### 15.5 — Teamfight Tactics patch 15.5 notes - Date: 2025-09-23 - Version: 15.5 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-5-notes - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/15.5 - Labels: Platforms: Windows, macOS, Mobile ### 15.4 — Teamfight Tactics patch 15.4 notes - Date: 2025-09-09 - Version: 15.4 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-4-notes - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/15.4 - Labels: Platforms: Windows, macOS, Mobile ### 15.3 — Teamfight Tactics patch 15.3 notes - Date: 2025-08-26 - Version: 15.3 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-3-notes - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/15.3 - Labels: Platforms: Windows, macOS, Mobile ### 15.2 — Teamfight Tactics patch 15.2 notes - Date: 2025-08-12 - Version: 15.2 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-2-notes - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/15.2 - Labels: Platforms: Windows, macOS, Mobile