# Teamfight Tactics 16.4 — Teamfight Tactics patch 16.4 - Product: Teamfight Tactics (https://whatsnew.fyi/product/teamfight-tactics) - Vendor: Riot Games - Date: 2026-02-03 - Version: 16.4 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-4 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/16.4 - Labels: Platforms: Windows, macOS, Mobile What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Cost Odds at Level 7: 19/30/40/10/1% to 16/30/43/10/1% - **changed** — XP required from Level 8 to 9: 76 to 68 - **changed** — Kennen unlock requirement: 8 Star Levels to 7 Star Levels - **changed** — Tahm Kench unlock requirement: 500 Serpents to 450 Serpents - **changed** — Ionia Path of Blades Additional Attack: 30/35/40% to 30/38/45% - **changed** — Gunslinger Attack Damage: 20/35% to 22/40% - **changed** — Piltover (2) Blast Shield: 20% max HP to 18% max HP - **changed** — Piltover (2) Tuned Oscillator: 25% bonus to 28% - **changed** — Piltover (2) Overclocked Capacitor: 22% to 25% - **changed** — Piltover (4) Acceleration Gate: 40% refund to 35% refund - **changed** — Piltover (4) Gigantification Ray: 23% Health to 28% Health - **changed** — Piltover (4) Kinetic Barrier Resists: 60/20 to 65/30 - **changed** — Jhin Ability Damage: 135/200/300 AD to 145/215/325 AD - **changed** — Sona Heal: 40/50/80/110 AP to 30/40/65/100 AP - **changed** — Bard Ability Damage: 120/170/240/320 AP to 130/185/255/325 AP - **changed** — Tristana Ability Damage: 250/375/565 AD to 250/375/600 AD - **changed** — Xin Zhao Heal amount: 95/135/170/245 AP to 105/145/200/280 AP - **changed** — Darius Bleed Duration: 4s to 5s - **changed** — Darius Ability Damage Per Second: 15/25/40 AD to 12/18/30 AD - **changed** — Draven Base AD: 53 to 58 - **changed** — Gwen Primary Damage: 45/68/105 AP to 50/75/120 AP - **changed** — Gwen Secondary Damage: 20/30/50 AP to 25/35/60 AP - **changed** — Jinx Ability Damage: 65/100/155 AD to 50/75/125 AD - **fixed** — Fixed some scenarios where Darius would stop casting after executing enemies - **fixed** — Fixed a bug where Jinx would occasionally lose attacks during her spell Hey Legend, what's your Lore? We're halfway through the set, and the patches are getting smaller and more specific, with an emphasis on ensuring as many viable paths to top four as possible. We're also adjusting some econ Augments that have been enabling three-star 4-costs a bit too frequently. We're also back to a regular patch release timing (Wednesdays) after a string of holidays. 16.4 should go live one day after the notes release on your regular update date. Katie “Riot Ukime” Guo Rodger "Riot Prism" Caudill PATCH HIGHLIGHTS SYSTEM CHANGES LEVEL COST ODDS We've seen reroll strategies perform pretty well for our 2-cost lines, but 3-costs have yet to find their footing. There are a lot of strong 3-costs this set, but fishing for them on Level 7 is often too risky or expensive, so we're increasing their odds on the Level you roll for them. Beyond helping out 3-cost lines, a more consistent Level 7 will also allow for players to roll a bit on level 7 to power up their board before going 8. - Cost Odds Level 7: 19/30/40/10/1% ⇒ 16/30/43/10/1% LEVELING XP Last patch, amidst the fast 9 meta of Riggs (Ziggs and Ryze) and Bilgewater, players were already picking up on the strategy of three-star 4-costs. This patch, with Level 9 being harder, that strategy is much more prominent, tilting the balance of level 8/9 in favor of level 8. We're rolling back our changes in 16.3, and coupling them with a couple Econ Augment nerfs so that going level 9 feels more competitive with staying Level 8. - XP From Level 8-9: 76 ⇒ 68 UNLOCK CONDITIONS Kennen is a bit too hard to unlock for a 3-cost Yordle, oftentimes being unlocked around the same time as Fizz. Now that Bilgewater's no longer dominating elite lobbies through tempo playwith massive Serpent generation, we're able to reel in Tahm Kench earlier—cause you know what they say, the early catfish gets the worms. - Kennen: 8 Star Levels ⇒ 7 Star Levels - Tahm Kench: 500 Serpents ⇒ 450 Serpents LARGE CHANGES Large, like Tahm Kench's appetite. TRAITS Going past Ionia (3) when it's Path of the Blades is like putting an eraser on a pen—sure it's cool, but what does it do? With a higher chance of additional attacks, hopefully we can put that eraser-clad pen to slightly better use. You almost never wanna play Gunslinger (4) cause the buff from the trait isn't worth fielding the unitemized lingering gunners. Piltover is a trait that continually gets innovated upon. While that's very thematic, we have some tinkering to do on individual Modules so you can invent freely, without one option feeling worse than the rest. - Ionia Path of Blades Additional Attack: 30/35/40% ⇒ 30/38/45% - Gunslinger Attack Damage: 20/35% ⇒ 22/40% - Piltover (2) Blast Shield: 20% max HP ⇒ 18% max HP - Piltover (2) Tuned Oscillator: 25% bonus ⇒ 28% - Piltover (2) Overclocked Capacitor: 22% ⇒ 25% - Piltover (4) Acceleration Gate: 40% refund ⇒ 35% refund - Piltover (4) Gigantification Ray: 23% Health ⇒ 28% Health - Piltover (4) Kinetic Barrier Resists: 60/20 ⇒ 65/30 UNITS: TIER 1 Jhin landed slightly weak after our 16.3 rework, so we're bringing him up with one more 4 added to his tooltip. Sona is the only forceable 1-cost reroll comp in the set. While the comp is fun, it's far more reliable than we want a 1-cost reroll comp to be, so we're hitting its most annoying source of power: its ability to stall through healing. - Jhin Ability Damage: 135/200/300 AD ⇒ 145/215/325 AD - Sona Heal: 40/50/80/110 AP ⇒ 30/40/65/100 AP UNITS: TIER 2 Bard reroll is still weak as a carry, especially at our higher levels of play where his one and two-star forms can't keep up with other early game boards. Tristana and Xin Zhao are almost never itemized nor fielded at three-stars. We're attempting to change that by buffing them with a focus on their three-star scaling. - Bard Ability Damage: 120/170/240/320 AP ⇒ 130/185/255/325 AP - Tristana Ability Dam _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-4]_