# Teamfight Tactics 17.1 — Teamfight Tactics patch 17.1 - Product: Teamfight Tactics (https://whatsnew.fyi/product/teamfight-tactics) - Vendor: Riot Games - Date: 2026-04-14 - Version: 17.1 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-1 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.1 - Labels: Platforms: Windows, macOS, Mobile What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Introduce Space Gods Set 17 with new Space God mechanic and traits - **added** — Add Star Atlas progression system with rewards including emotes, Little Legends, Portals, and Realm Crystals - **added** — Introduce Space Gods Part 1 Pass and Pass+ with cosmetic rewards - **removed** — Remove Golden Dragon Augment - **removed** — Remove Just Hit Augment - **removed** — Remove Max Build Augment - **changed** — Reduce Termeepnal Velocity Mana from 20/65 to 10/55 - **changed** — Reduce Mecha transformed bonus Health from 50% to 40% - **changed** — Reduce Space Groove Attack Speed Per Groovian from 12% to 11% - **changed** — Reduce Viktor Ability Damage from 220/330/545 AP to 200/300/530 AP - **changed** — Reduce The Mighty Mech AoE Damage from 100/150 AD to 60/90 AD and Line Damage from 200/300 AD to 120/180 AD - **changed** — Increase The Mighty Mech Transformed Ability Heal from 850/1200 AP to 900/1300 AP - **changed** — Reduce Jax Shield from 400/500/675 AP to 400/500/625 AP - **changed** — Increase Karma Primary Target Bonus Damage from 120/180 AP to 150/225 AP - **changed** — Reduce LeBlanc Passive Damage from 64/96 AP to 57/86 AP - **changed** — Reduce Tahm Kench Mana from 50/120 to 50/110 and reduce Oracle gold per cashout - **changed** — Increase Sona Small Ability Damage from 240/360 AP to 260/390 AP - **changed** — Reduce NOVA Emblem Health from 300 to 200 and Strike Resists from 20 to 10 - **changed** — Reduce Voyager Emblem Resists from 20 to 15 and Attack Speed from 15% to 10% - **changed** — Increase Grandmaster and Challenger ranked slots across multiple regions - **fixed** — Fix bug with Expedition where sold champions could count for progress - **fixed** — Fix bug with Arbiter Shield and Interest combination - **fixed** — Fix bug with Vanguard Emblem and Marauder shield - **fixed** — Fix bug where Prismatic Traits would not contribute to Star Atlas Progress - **fixed** — Fix bug where Sona's Doublestrike Mod failed to function - **fixed** — Fix bug where Anima Squad armories could disable the shop in rare occasions Welcome to the coolest place across the stars: TFT’s Set 17 Space Gods! Choose your Space God, earn their boon, and assemble your galactic roster! This is gonna be a lengthy document filled with what’s new so let’s start with our [Space Gods Dev Drop](https://www.youtube.com/watch?v=IOnfAHUDM10) We’ll just be covering the changing and returning systems and relying on our third-party friends, your favorite streamer, or your TFT bffs for everything else. For detailed information on our new Set Mechanic and Traits, check out [Space Gods Overview](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/tft-set-17-space-gods-overview/) Katie "Riot Ukime" Guo 17.1B PATCH Our goals with this B-patch are two-fold: 1) nerfing the over-performing carries that are constricting the meta and 2) removing our most out of line econ-Augments that are leading to over-inflation and far too many three-star 4-costs. AUGMENTS This is our fastest solution for slowing down the rate of three-star 4-costs, and we believe it will help but not completely solve the problem. We have a bigger solve for this issue coming in patch 17.2. - Golden Dragon Removed - Just Hit Removed - Max Build Removed - Termeepnal Velocity Mana: 20/65 ⇒ 10/55 TRAITS - Mecha transformed bonus Health: 50% ⇒ 40% - Space Groove Attack Speed Per Groovian: 12% ⇒ 11% CHAMPIONS It’s no surprise to see Viktor on this. He’s performing above the line in most of the comps and with many core items, so we’re targeting his ability damage over a sharper nerf to his go-to Psionic time. Our Mecha bonus Health nerf hits The Mighty Mech more than his robo-pals as the trait’s primary tank, so we’ve got a compensation buff that should keep him relatively neutral when it comes to tankiness, while still doing far less damage than his core Sterak’s/Titan’s build was allowing for. Tahm Kench isn’t actually overperforming as a unit, so we’re not benching nor inhibiting the frog, instead we’re lowering his Oracle reward power, so you can celebrate the catfish without using him to fish for gold to spend on another cool-cat. With our 4-costs in check we expect our 5-costs to perform as better end-game carries across the board, but even with that in mind, we can budget out a bit of power to keep her smaller Psionic Crush casts feeling ever-so-slightly more crushing. - Jax Shield: 400/500/675 AP ⇒ 400/500/625 AP - Viktor Ability Damage: 220/330/545 AP ⇒ 200/300/530 AP - The Mighty Mech Transformed Ability Heal: 850/1200 AP ⇒ 900/1300 AP, AoE Damage: 100/150 AD ⇒ 60/90 AD, Line Damage: 200/300 AD ⇒ 120/180 AD - Karma Primary Target Bonus Damage: 120/180 AP ⇒ 150/225 AP - LeBlanc Passive Damage: 64/96 AP ⇒ 57/86 AP - Tahm Kench Mana: 50/120 ⇒ 50/110, Oracle gold per cashout reduced and is less likely to give gold and tailored champions - Sona Small Ability Damage: 240/360 AP ⇒ 260/390 AP EMBLEMS We’re happy to see Emblems enable new comps, but when just one feels like hitting the exodia-mega-jackpot for your N.O.V.A. Bel’Veth, Fiora, or Yi we know things gotta change. - NOVA Emblem Health: 300 ⇒ 200, Strike Resists: 20 ⇒ 10 - Voyager Emblem Resists: 20 ⇒ 15, Attack Speed: 15% ⇒ 10% BUG FIXES - Fixed a bug with Expedition where sold champions could count for progress. - Fixed a bug with Arbiter Shield/Interest combination. - Fixed a bug with Vanguard Emblem and Marauder shield. - Fixed a bug where Prismatic Traits would not contribute to Star Atlas Progress. - Fixed a bug where Sona’s Doublestrike Mod failed to function. - Fixed a bug where Anima Squad armories could disable the shop in rare occasions. SPACE GODS CINEMATIC Mirror mirror on the wall, who is the fairest God to pick when you’re just a girl traversing through the stars?! Let’s see who our Little Legend friends choose in the [Space Gods Cinematic](https://www.youtube.com/watch?v=oKodzeZwJDo)! SPACE GODS COSMETICS For more info on our release cosmetics, check out [Space Gods Cosmetics and More](https://teamfighttactics.leagueoflegends.com/ _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-1]_