# Teamfight Tactics 17.6 — Teamfight Tactics patch 17.6 - Product: Teamfight Tactics (https://whatsnew.fyi/product/teamfight-tactics) - Vendor: Riot Games - Date: 2026-06-23 - Version: 17.6 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/17.6 - Labels: Platforms: Windows, macOS, Mobile What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Anima Squad (6) removed 15g cashout and 3x 4-cost cashout, replaced 2x Lesser Duplicator with 2x Lesser Duplicator + 5g, and made Component/Emblem rewards more likely - **changed** — Arbiter Input Rerolled Last Turn increased Attack Speed from 35/55% to 40/65%, Resists from 45/70 to 55/80, Shield from 44/66% to 48/70%, and Gold from 30% to 35% - **changed** — N.O.V.A. (5) increased Caitlyn Headshot Damage from 40% to 50%, Akali Damage from 12/18/24/30% AD to 15/22/28/34% AD, and Kindred Damage Amp from 10% to 15% - **changed** — Arbiter Output Combat Start Shield Duration increased from 8s to 10s - **changed** — Meeple (7) Gold per 2-cost Cloned decreased from 5 to 3 - **changed** — Mecha AD/AP changed from 25/45/35% to 25/40/40% - **changed** — Shepherd (5) Tail Sweep Damage increased from 200 AP to 230 AP - **changed** — Shepherd (5) Health Multiplier (Stage 4-6) increased from 6.5/7.25/8.5x to 6.75/7.8/9.5x - **changed** — Shepherd (7) Shield increased from 430 AP to 460 AP - **changed** — Shepherd (7) Tail Sweep Damage increased from 200 AP to 275 AP - **changed** — Shepherd (7) Health Multiplier (Stage 4-6) increased from 6.5/7.45/9.5x to 6.75/8/10x - **changed** — Twisted Fate Min Ability Damage AP increased from 190/285/430/730 to 205/305/460/800 - **changed** — Twisted Fate Max Ability Damage AP increased from 380/570/860/1460 to 410/610/920/1565 - **changed** — Gnar Base AD decreased from 50 to 48 - **changed** — Mordekaiser Initial Shield increased from 350/425/550 to 350/450/625 - **changed** — Mordekaiser Shield Channel increased from 75/90/105 to 75/100/115 - **changed** — Viktor Ability Damage increased from 190/290/500 to 200/300/530 - **changed** — Lulu Altar Spell Damage increased from 150/225/375 AP to 160/240/400 AP - **changed** — Lulu Serpent Spell Damage increased from 140/210/335 AP to 150/225/360 AP - **changed** — Karma Split Damage AP increased from 570/855 to 630/945 - **changed** — Shen will always gain his Attack Speed bonus after casting his ability even if it does not hit himself, and his Attack Speed buff no longer decays when buffing Shen Welcome back party people! Patch 17.6 is a smaller patch with a few buffs, specific nerfs, and a sweeping pass on Augments. The balance of the set is in a good spot right now, and we don’t want to shake too much up ahead of our regional tournaments. But where things are shaking up is Pengu’s Party, which has quite a few balance changes to keep the party going! This will be a three week long patch (one week longer than usual), with 17.7 coming on July 15th to allow Rioters to take a week long break. Rodger "Riot Prism" Caudill Katie "Riot Ukime" Guo PATCH HIGHLIGHTS MOBILE MINIMUM SPEC CHANGES As we continually develop Teamfight Tactics, we occasionally update the minimum system requirements to continue playing. Starting July 22nd, we’ll be ending support for 2GB/3GB mobile devices. Players on these devices will need to upgrade in order to continue to play TFT on mobile. LARGE CHANGES Large, like the announcement we made about migrating to [Unreal](https://www.youtube.com/watch?v=mT_dLnzbQKA). TRAITS Anima (6) is back on the buff list, this time with a small, but focused buff to ensure you’re able to spike faster with your initial rewards. We’ve also got a few Arbiter buffs for the combos that are feeling a bit Arbitrary. One of the biggest winners of last patch was reroll Gnar, which didn’t actually stay at Level 6 to slow roll for long. Instead, Gnar enjoyers opted to play for Levels after collecting enough Gnars, and then print the rest with Meeple (7). We don’t think Gnar is that far off in terms of balance, but the consistency of this comp is held together by its access to Level 9 through Meeple’s econ rewards. We’re shipping a small and targeted econ nerf here for Meeple (7), and going light on the Gnar nerf in an effort to keep the comp viable without the consistent dominance. N.O.V.A. has a few fun fantasies with the Striker Selector, but too few of them haven’t been viable. We’re shipping buffs to the least selected, so keep your eyes out for new N.O.V.A. carries that’ll change the acronym to Nerf Overdue Very Appealing. Okay, not likely to take them into a “need nerf now” situation, but you try making an acronym out of N.O.V.A. With our Shepherd AP nerf in our mid-patch update for 17.5 we’re able to move more power into the Summon itself and a few of the carries found in Shepherd comps. This should result in a much stronger summon, especially at Shepherd (7). - Anima Squad (6) - 15g cashout removed - 3x 4-cost cashout removed - 2x Lesser Duplicator ⇒ 2x Lesser Duplicator + 5g - More likely to receive Component/Emblem rewards - Arbiter Input - Rerolled Last Turn: - Gain Attack Speed: 35/55% ⇒ 40/65% - Gain Resists: 45/70 ⇒ 55/80 - Gain Shield: 44/66% ⇒ 48/70% - Gain Gold: 30% ⇒ 35% - N.O.V.A (5) Bonuses: - Caitlyn Headshot Damage: 40% ⇒ 50% - Akali Damage: 12/18/24/30% AD ⇒ 15/22/28/34% AD - Kindred Damage Amp: 10% ⇒ 15% - Arbiter Output: Combat Start Shield Duration: 8s ⇒ 10s - Meeple (7) Gold per 2-cost Cloned: 5 ⇒ 3 - Mecha AD/AP: 25/45/35% ⇒ 25/40/40% - Shepherd (5) Tail Sweep Damage: 200 AP ⇒ 230 AP - Shepherd (5) Health Multiplier (Stage 4-6): 6.5/7.25/8.5x ⇒ 6.75/7.8/9.5x - Shepherd (7) Shield: 430 AP ⇒ 460 AP - Shepherd (7) Tail Sweep Damage: 200 AP ⇒ 275 AP - Shepherd (7) Health Multiplier (Stage 4-6): 6.5/7.45/9.5x ⇒ 6.75/8/10x UNITS: TIER 1 As our only champion that rolls dice and deals cards, Twisted Fate has found himself low-rolling and drawing bricks—which should hit hard, no? We’re giving him some much-needed buffs that’ll hopefully return him to a board, card table, or gambler’s den near you. - Twisted Fate Min Ability Damage AP: 190/285/430/730 ⇒ 205/305/460/800 - Twisted Fate Max Ability Damage AP: 380/570/860/1460 ⇒ 410/610/920/1565 UNITS: TIER 2 With a targeted Meeple (7) nerf for the Gnar reroll comp, we’re able to go light with our nerf here. Mordekaiser and a Heat Death (Champion Augment) buff in one patch!? - Gnar Base AD: 50 ⇒ 48 - Mordekaiser Initial Shield: 350/425/550 ⇒ 350/450/625 - Mordek _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6]_