# Teamfight Tactics 18.1 — Teamfight Tactics patch 18.1 - Product: Teamfight Tactics (https://whatsnew.fyi/product/teamfight-tactics) - Vendor: Riot Games - Date: 2026-08-25 - Version: 18.1 - Original notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-1 - Permalink: https://whatsnew.fyi/product/teamfight-tactics/releases/18.1 - Labels: Platforms: Windows, macOS, Mobile What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Wisps mechanic introduces 7 categories (Champion, Combat, Misc, Shop, Gold/XP, Risky, Item) that appear in every other shop and can only be purchased during the planning phase - **added** — Carousel has returned and now has a chance to contain more champions and/or champions with higher costs than normal - **changed** — Units will no longer retarget after returning from Crowd Control - **changed** — Missed loot from Stage 4-7 or later PVE rounds can now overflow to the next PVE round - **changed** — Finishers are displayed as video rather than in engine as a temporary solution during transition to Unreal - **changed** — Mini-map has been removed and pings are being reworked into a social tool not bound to the minimap - **removed** — Friend spectate on Live is not available at launch Welcome to the Enchanted Wilds! Take a walk through a forest full of powerful protectors of nature, whimsical Wisps, and Traits for the various parts of the Wilds. This is going to be a big patch doc, focused on the existing systems (Items, Carousel (it's back), Encounters, etc), but for more information about our set be sure to check out the [Enchanted Wilds Overview](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/enchanted-wilds-overview/) and our [Enchanted Wilds Dev Drop](https://www.youtube.com/watch?v=HNeO1nRMK1E&t=1s). As a reminder, we're keeping Space Gods, set 17, on for a few patches longer, so we also have a small balance update there. We've also been yapping quite frequently during the Enchanted Wilds' PBE, so if you missed our latest update on moving from PBE to live, be sure to catch it [here](https://www.youtube.com/watch?v=hz8k78TJUic). Katie "Riot Ukime" Guo Rodger "Riot Prism" Caudill ENCHANTED WILDS RELEASE PERFORMANCE NOTES Patch 18.1 is our first foray into the Enchanted Wilds on live with our transition from Hextech to Unreal. With the new engine, it's taking time for us to get up to speed, reach parity, and eventually, accelerate into the full potential of our new engine. With that in mind, there are going to be some very noticeable differences between set 17 and 18 that we are actively working to close the gap on. - Bugs: With a new set going live, there are always a few bugs to be found with the millions of games occurring in just the opening hours of a set. With a new engine, we expect that few to be more than usual, but as with PBE, we're actively working on fixing them, so as always please report any bugs you come across using community social spaces, support tickets, or the client. - Loading Times: Upon launch, loading into Enchanted Wilds will take longer than normal. We thank you for your patience during these load screens, and we are working on the back-end to reduce them. - Pings and Mini-map: You may notice that the mini-map is gone, and with it, pings are MIA. With the minimap gone, we still want to preserve the strategic (or humorous) communications from Pings, so we're taking Pings into the shop to rework them into a social tool that's not bound to the minimap. This will take some time and won't be ready on release, but we'll ping you when we've got a clearer understanding of their release timing. - Friend spectate on Live is something that we know is important for community super-contributors, community events, and just hanging out with your pals. It’s something we will not have on launch, but is on the docket to release long-term with the intention of a better spectator experience overall. - Patch Size: 18.1 is going to be big on the data size side of things, and the game side of things—it is a new set… Expect future patches to be smaller in size after our initial release. - Finishers: As we port our entire catalogue of Tacticians, Arenas, Booms, and Emotes over to Unreal, the trickiest aspect of our transition has been bringing over Finishers. As a temporary solution to speed up this process, we’re displaying Finishers as a video rather than in engine. Until Finishers are rebuilt in engine, they’ll be performed on River Sprites. - Cosmetics: Migrating all our cosmetics over from Hextech to Unreal is going to take some time. Each patch we plan on adding more and more cosmetics until we’ve achieved parity. For a detailed list of the Cosmetics available on release, please see the section at the end of these notes. TFT MINIMUM SPECS We're keeping our minimum specifications fairly similar on Mobile, with the exception of iOS 2GB & Android 2/3 GB devices, which make up a pretty small portion of global devices with TFT installed. As for PC, our minimum specifications are Windows 10 (Version 19041+), DirectX11 (Feature Level 4.3), and Shader Model 5. VICTORIOUS LUMIE For those of you who achieved Gold or higher in Space Gods Ranked or Double up, great job! There'll be a ve _[Truncated at 4000 characters — full notes: https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-1]_