What’s New

Teardown

Games

Prepare the perfect heist in a fully destructible, simulated voxel world.

Latest · by Tuxedo LabsWebsite

Changelog

Relics of Barkuna

Added
  • New location Barkuna Beach with ancient ruins to explore
  • Puzzles to solve in the Barkuna ruins
  • Lost relics to collect in Barkuna
  • Quest to follow the trail to the legendary Great Gem
Hi everyone!

James Thorvaldsson has finally reached Barkuna Beach and is so ready for action! Relics of Barkuna is OUT NOW and the wilderness awaits!

Uncover Barkuna’s ancient ruins, solve puzzles, collect lost relics and follow the trail to the legendary Great Gem.

This is currently a single-player experience, but we're looking into ways to adapt it for multiplayer.

**Check out the trailer: ** **Check out the standalone DLC: **

**Check out the Ultimate Bundle: **

Multiplayer is Here – Play Together Any Way You Want

Team up with up to 12 players and experience the full campaign storyline in co-op, jump into a variety of new game modes, including fan favorites like Deathmatch, Capture the Flag and Treasure Thieves or unleash chaos in Sandbox.

Multiplayer isn’t just a mode. It’s total freedom!

With an ever-growing library of multiplayer-ready community mods, you can mix and match game modes, maps, vehicles, asset packs, tools and rule sets to create thousands of unique gameplay combinations. If you can imagine it, you can build it. Or destroy it.

This update adds:

  • Full base campaign playable in Multiplayer

  • Four Exciting Game Modes

  • Treasure Thieves

  • Deathmatch

  • Team Deathmatch

  • Capture the Flag

  • Two brand-new maps: Splitfield Estate and Cratertown

  • A growing collection of multiplayer-compatible mods

  • Limitless Sandbox creativity

And this is only the beginning!

More multiplayer content is already in development, including a competitive racing mode.

Play together. Create together. Tear it down together.

See you in Multiplayer!

/The Teardown Team

The Greenwash Gambit

Hi everyone,

Our latest DLC, The Greenwash Gambit, is out now. And this time it is out of this world.

Play this standalone campaign featuring 14 missions across four new maps, an astounding collection of aerospatial tools, and new zero-gravity mechanics for pulling off heists of galactic proportions.

Check out the trailer:

This is a paid DLC, which you can purchase stand-alone, as part of the Season Pass, or not at all - totally up to you. But we do appreciate any and all support as we continue to expand the game.

Check out the standalone DLC:
Check out the Season Pass:

Editor improvements and Bug Fixes

Hi everyone,

It’s been a little while since our last update, but rest assured we’ve been keeping busy behind the scenes!

Our team is hard at work developing not one, but two brand-new DLCs, as well as one of the most highly requested features yet: MULTIPLAYER! While those major additions are still in the works, today we're rolling out a minor update focused on improving your current experience.

This update includes several bug fixes and some nice improvements to the editor, making it even easier and smoother to build, mod, and create in Teardown.

We hope you enjoy the changes, and we can’t wait to share all the exciting new content we’ve been working on. Stay tuned, there’s a lot of cool stuff coming your way!

Thanks for being part of the Teardown community!

/The Teardown Team

Version 1.6 - the Character Update is here

Hi everyone,

You can now play Teardown in 3rd person.

This also means there is now a selection of playable characters to choose from, so you can picture who has been carrying the sledgehammer around this whole time. This new perspective also required us to build out animation support, which modders will have access to, as well as the ability to create and share their own custom characters. To recap some details on today’s update:

  • 3rd Person Camera: Players can now toggle between first and third-person views. All in-game tools, vehicles, and official post-launch content have been updated to fully support the new third-person perspective.

  • Playable Characters: Players can now select from a roster of unique characters from the Löckelle universe. Some of these characters need to be unlocked by completing various in-game objectives.

  • Merlin Ragdoll: Merlin, the spawnable ragdoll, is available in the spawn menu, allowing players to have a crash-test dummy for demolition experiments.

  • Modded Characters: Players can now create and play as custom characters through modding.

  • New Modding API Animations: Animation capabilities are now available in the Modding API.

We’ve put a lot of work into today’s update and hope you like it.

Folkrace

Hi everyone,

Our latest DLC, Folkrace, is out now. You'll be transported to Granriket, a serene valley where life revolves around the automotive business.

We've put in racing game modes & racetracks, destructive challenges, a fleet of unlockable vehicles & skins, an enhanced vehicle destruction system, and more. Check out our trailer here:

This is a paid DLC, which you can purchase stand-alone, as part of the Season Pass, or not at all - up to you. But we do appreciate any and all support as we continue to expand the game.

Update with focus on modders

Hello everyone,

Today’s update to Teardown is focused on modders.

We have been working with modders in our community on ways to broaden and improve the modding experience.

The workflow for creating a mod and the mod editor itself are now accessible straight from the main menu. We’ve also added a bunch of new APIs that give modders more tools to play with, as well as fixed some bugs and updated the UI.

We hope that these improvements spawn a new wave of cool mods, and that all of the modders out there like the revised mod creation workflow.

Big thanks to Autumn, apollo, CaptainBear, Agenttomate, stachu, Shawn and all the modders who have given us feedback on the modding process and helped shape this update.

If you want to stay up-to-date on more upcoming features that are currently in development, follow us here.

Enjoy! /The Teardown team

Final Update of 2023

Hi everyone.

We just released the last update for the year. We have added the Löckelle Motor Park as a built in mod. The motor park was previously released as an early-access pre-order bonus for Xbox players but is now available to everyone for free. It consists of a challenging obstacle course and two formidable monster trucks to take to the track. The two monster trucks are spawnable in any part of the game.

We have also been hard at work with bug fixes and minor improvements. This update includes fixes to issues like loading times in OpenGL and problems with alt-tab functionality in fullscreen with DX12. We have also included improvements for modders that open up new functionality to the modding API. We hope even more awesome mods are created as a result.

We will continue to make improvements and polish the game, as well as add more big features to the game next year.

Happy holidays everyone!

Teardown 1.5 is here

Version 1.5 is out today. With it comes DirectX 12, massive performance improvements and language support for German, Spanish, Italian, French, Japanese, Russian, Polish and Simplified Chinese. We’re also launching our Season Pass and the first premium DLC, Time Campers, which we hope you have the chance to play.

And finally, we had the opportunity to work with a special guest on our console release trailer, which also dropped today. If you’re interested, check it out:

We have tons of features that we are still looking to add to Teardown in the future, and we can't wait to be able to show them to you!

Creative Mode available in Teardown

Hello everyone,

Effortlessly build new objects of all shapes and sizes with various materials, including wood, brick, metal, and more. From there, you can easily save, spawn, move, and duplicate the fruits of your labor!

Creative mode is a new mode where you can not only tear stuff down but actually build up new stuff.

I hope you will like it!

The new Art Vandals update is here!

Hello everyone!

New content has finally arrived.

You can play the free mini-campaign available through the Expansions menu. We hope you enjoy the new missions and find the new Jackhammer tool useful.

This expansion was created as a mod to help introduce players to Teardown’s powerful modding systems. If you haven't tried your hand at modding, now is a great time to start!

Featured mods

Hello everyone!

Version 1.2.0 is here with our latest addition "Featured mods"! Now it is easier than ever to find good high quality mods to Teardown. Add your own personal dog companion to the game (created by Dima), stroll around in the beautiful medival map Montagna del Castello (by Klimber and Klubart) or get chased by the horrifying TeaREX (by tislericsm). The curated featured mods menu will be updated on a regular basis and show of the latest great mods.

In addition, Version 1.2 makes the tropical Muratori Beach map available as a sandbox level. Previously only accessible during parts of the campaign, now players can explore and search for secrets in this remote setting whenever they want.

Please see the change log in the game for a more detailed overview. The changelog is available in the bottom right corner of the main menu.

We hope you will like it! /The Teardown team

Can you destroy 100 000 000 voxels?

Hello,

We are now releasing our first update to Teardown since the official release, including Steam achievements along with improvements and bug fixes.

See if you can...

... complete the flooding mission without getting wet.
... get an airtime of 2 seconds in a car.
... complete a mission without using tools.

and many more.

We really hope you will like this update and we look forward to continue to support and improve the game.

Have fun! /The Teardown team

Version 1.0 is finally here

After 18 months in Early Access, we are very proud to present Teardown version 1.0. Based on community feedback, we have expanded the campaign, added new tools, new maps, improved performance, modding capabilities and more!

For the 1.0 version we have tweaked missions and added a lot of visual detail on each map as well as hidden areas and secrets for you to find.

Following this release, our commitment to Teardown continues! While we consider the campaign complete, we will continue to provide content updates as well as improve and support our vibrant modding community!

We really hope you will enjoy the full experience of Teardown with this 1.0 release!

Have fun! /The Teardown Team

Now with object spawning!

Hello everyone!

It is time again for another Teardown update. Version 0.9.5 is filled with a lot of bug fixes, improvements and awesome new features.

Highlighted changes:

  • It is now possible so spawn vehicles and other objects into the game. This transforms how the game plays in sandbox mode, since you can now mix and match content from different mods into the same level.

  • We have improved the gamepad support and the game is more accessible with a gamepad.

  • Shotgun now behaves more like a shotgun.

  • Screen Recorder built-in mod to capture no-lag movie clips so you can show off your latest creations.

  • General stability fixes

  • General improvements to the maps and the campaign

Please see the change log in the game for a more detailed overview. The changelog is available in the bottom right corner of the main menu.

We hope you will like it! /The Teardown team

Minor updates and fixes

This is a minor update fixing a few issues from the 0.9 release and adding some new content.

Changelog:

  • Challenges added to Quilez Security

  • Leaf blower can now remove snow and boost fires

  • Snowy weather option in sandbox mode

  • More valuables in Quilez Security

  • New laser deflectors in Quilez Security

  • Fixed an issue that caused certain mods to reset campaign progress

  • Minor bug fixes and mission tweaking

Have fun!

The complete campaign is here!

Finally, the wait is over! With the 0.9 release, the second half of the campaign is here.

For the past year, we have worked hard to bring you the completion of the Teardown campaign. And we are pleased to bring you an update packed to the brim with exciting stuff. New locations, new mission types, new tools, new characters, robots (!), and a whole lot of mayhem!

Apart from the campaign, we are also adding to the modding functionality, with the biggest additions being the support for built-in pathfinding and for modders to create their own robots!

So, what happens now? We will take a few days where we focus on the reception of part 2 before we dive into the final stretch leading to the 1.0 release. Then it's back to work, getting Teardown ready to exit Early Access!

Have fun! The Teardown team

Adjustable weather and more

Hello everyone! Version 0.8.0 is a minor release with some nice additions that we wanted to get out to you while we're working on the big Part 2 content update.

New in this release:

  • Finally, there's adjustable weather and time of day in sandbox mode (including most mod maps). This has been one of the most requested features since launch.

  • New tool selector user interface with tool categories and better overview. This will make room for new tools in Part 2

  • Improved mod management with filtering, sorting and notifications for new and updated mods.

  • The official Tuxedo Labs mods are now built-in mods and there's a new scripting showcase.

  • A lot of new features for the modding community.

Click the version number in the bottom right corner of main menu to see the full changelog.

Hope you enjoy it! The Teardown team

Better photo mode and adjustable difficulty

Hello everyone! We've just released Teardown version 0.7.4 on the main branch. This is a minor release with some small additions that we wanted to get out to you before we leave for summer vacation.

New in this release:

  • More options to the photo mode. You can now move, rotate, tilt, and zoom the camera in photo mode.

  • A new "game" tab on the options menu where you can adjust the difficulty through toggles for alarm time, ammo, and health. You can also enable/disable the option to skip missions and unlock all tools and levels in sandbox mode.

  • Some minor bug fixes

During July we will be off on summer vacation, so communications will be very sporadic. We'll be back working on Teardown on August 2.

Have a great July! The Teardown team

Version 0.7.2 live on main branch

Hello everyone! Teardown build 0.7.2 has left the experimental branch and is now available on the main branch. This is a pretty huge update with a lot of news all over the board:

New map and missions The Eventides mall map has been integrated into Part one with a new mission. We also have a brand new challenge, Fetch. In Fetch the maps are littered with targets, and your job is to try to take as many as you can before the time runs out.

Massively improved destruction and physics performance We put a lot of effort into improving the physics and destruction performance. The new algorithms also allow large buildings to fall properly when disconnected.

Photo mode We've added a brand new photo mode which can be accessed from the in-game pause menu. Here you can take beautiful pictures of Teardown with adjustable depth of field, exposure, and bloom.

Gamepad and keybinding support Finally you can remap the keys in the game, and you can properly play it with a gamepad though Steam Input.

Quality of life improvements There is a new variable vsync option, which should make the game run smoother. The particle system has been reworked and looks a lot better, and has updated API support.

And we have updated the Teardown logo, which we are really happy about :)

Have fun!

The Steam Workshop release

Hello all! With this update, Steam Workshop is now live for Teardown, with close to 100 mods already available. We've had a lot of fun exploring the mods and seeing what stuff people are creating. All mods are well worth playing around with, but here's a few we are particularly fond of: https://steamcommunity.com/sharedfiles/filedetails/?id=2405270147&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2404610229&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2413805067&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2401294787&searchtext=

Moreover, we've included a Heist Example map in the built-in mods to make it easier for those of you interested in creating your own heist missions. And finally, we've optimized the most critical parts of the core physics engine to better handle large amounts of objects, which substantially improves scenarios with a lot of destruction.

We hope you will have fun with all the mods and look forward to seeing what you will create!

Version 0.5.5 live on main branch

Hello brick breakers! Today we released the 0.5.5 version of Teardown on the main Steam branch (The one you have by default if you haven't been messing around with the experimental branch)

New for this release is: Performance and AMD optimizations Dennis and Ludde have spent some time deep inside the engine code to increase the the overall performance! This gives a quite significant boost when there is a lot of destruction going on. There are also specific optimizations for AMD graphics cards, where performance now matches similar Nvidia cards.

Editor Access to the Teardown editor! This has been available for a while on the experimental branch, but now it's here on the main branch in all its glory. Check Emil's Teardown Tutorial on how to work with built-in/local mods and how to access the editor (don't mind the part on how to access the experimental branch): https://www.youtube.com/watch?v=EUJuxCEkKKo Drive To Survive A new built-in mod where you must race your car through the roads by the Löckelle Golf Club before the time runs out or a bomb will blow your car to pieces (and most likely you too)! This mod was previously available on the experimental branch and has got a few updates:

  • Newer more beautiful intro screen
  • If one dies while playing, you get to the end screen with options to retry or select another car
  • Intro not shown if going back to select another car after playing the track
  • Minor fixes on the level

Asset pack The first release of our built-in official asset pack. This contains assets to get started with building in the editor. This first release is focused on industrial assets, think Lee Chemicals. In future releases, this pack will be expanded to include more goodies. It includes a scene showcasing all the assets, including a small demonstration area where the assets have been used. Read the included readme.txt file on how to utilize the assets in your own mods.

Examples Olle has put in quite some work in setting up a built-in mod showcasing a lot of different engine functionality, like ropes, buoyancy, door hinges, lighting, and a lot more. Take a walk around this scene and experiment with the different stations.

Updated documentation Deniz has done major work on updating the documentation, both the Lua API and the more general documentation around modding for Teardown.

Removed irrelevant mod levels A few mod levels previously in the Create section of the game have been removed as they are no longer relevant due to the editor's release.

Have fun! The Teardown team

Version 0.5.2 live on main branch

Happy holidays everyone! We've just uploaded a new build to Steam, version 0.5.2!

New in this build is Challenges. Yes! Challenges are back, albeit in a slightly different form from the pre-early access versions. There are two challenge types:

Mayhem Destroy as many voxels as you can within 60 seconds. To assist you in this task you have access to three sets of remotely detonated bombs, with two bombs and a detonator in each set. You are free to prepare your Mayhem, moving propane tanks and such, but as soon as you've destroyed 1000 voxels the timer starts.

Hunted Valuables are spawned one by one in random locations on the map. Pick up as many as you can. There is no time limit. Oh, I almost forgot, there is a very aggressive chopper chasing you.

Apart from challenges we've gone through the game and fixed a lot of smaller issues like floating furniture and stuff.

Both challenges are implemented in all the campaign environments. Just like in sandbox, you need to have reached the environment in the campaign. Mayhem is available once you've played "The Lee computers" in the campaign, while Hunted is unlocked once you've played "An assortment of dishes".

The modding API also got an overhaul and the API reference and modding instructions can be found at http://www.teardowngame.com/modding

Have fun! The Teardown team

Version 0.4.6 live on main branch

Today we pushed build 0.4.6 to the main branch. It has previously been available for testing on the experimental branch. This is a minor update to fix the most common issues caught after the release. More will come.

Changelog:

  • Support for Windows 7/8.1

  • Support for AZERTY keyboard layout

  • Audio improvements when using Voicemeeter and other SW which reroutes/reconfigures audio paths.

  • Quickload available after restarting a level

  • Notification on the main menu if the game can't write to the Documents folder.

  • A couple of crash bug fixes

  • Upgraded security for propane tanks, car alarms, and the power accumulator in the Powerplant.

Hope you enjoy the game!