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The Binding of Isaac: Rebirth

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The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements.

Latest · by Nicalis, Inc.Website

Changelog

Repentance Online 1.9.7.16!

Happy Spring!

The Isaac team has been working hard and is happy to debut crossplay for Repentance+ Online PC. As we work to make the feature more seamless, we could use the community's help to give things a test.

For now, crossplay can be enabled outside of the game in the OPTIONS.INI file. By default it is located here: C:\Users\YOURUSERNAME\Documents\My Games\Binding of Isaac Repentance+

The last line of this file is "EosCrossplay=0" You can change the value to enable or disable functionality.

0-1: Crossplay is disabled. You won't see any change from the experience you are used to.

2: Crossplay is enabled. Public lobby results you see can either be from Steam or from Epic.

3: Crossplay enabled + EGS account linking. If you set this value you will be asked to link your Epic account on startup (unless you've previously linked it).This setting also gives you access to both Steam and Epic friend lobbies and anything provided by the Epic social overlay (achievement viewing, friends list, inviting Epic friends, jumping directly into Epic friends lobby, etc.)

We have also added a mute feature for online chat. In the text chat, you can type /mute (username) and /unmute (username) to stop and start seeing messages from them. You don't need to type the entire name, /mute zombo for instance, will mute me for good until you unmute me. Or maybe you want to mute Ken…

As always, please report any bugs you find to isaac@nicalis.com and we look forward to playing with you all online! Be sure to say hello on X or something,

Also, enjoy this super 4K HD image of Edmundo, weird that the last part looks like a 2.

[AB+|Rep(+)] Internal Item Descriptions

Hell it is me, with some big news! Patch 1.9.7.13 launches TODAY, and let me tell you: this is one tasty update packed with new features, balance changes, and quality of life improvements - including some that folks have been asking about for a LONG time.

Ever been hesitant to grab an item or activate that card because you can’t quite remember what it does, exactly? Well no longer – because we’ve added ITEM DESCRIPTIONS for every collectible, consumable, and trinket in the game! You might just find this handy if you happen to be one of the few people who, for some reason, has trouble keeping track of every single effect from all 1000+ of them. You’ll need to beat Mom to unlock this feature, and then collect each item at least once to unlock its description text. And then you can finally read stuff while playing a video game, like some kinda nerd or something!

Trinkets also got a big ol' load of love in this update! Alongside a few item buffs, a number of weaker trinkets have been improved to make em more useful. Plus if you’ve unlocked golden trinkets, or have played some runs with Mom’s Box, then you probably quickly realized that a lot of the so-called ‘upgraded’ trinkets kinda sorta had no upgraded effects to them at all, actually. That has been fixed with the addition of upgrade effects for EVERY trinket, including some that are pretty unique and powerful. And for many of them, if you’re lucky enough to collect a golden trinket AND Mom’s Box at the same time, you’ll unleash that trinket’s final form, a super powerful tripled effect!

We even have something extra special for all you masochists out there – there’s a new kind of deal to be found in Devil Rooms that won’t cost you permanent loss of your hard-earned heart containers. Instead, simply hurt yourself on some gnarly sacrifice spikes once or twice to get the goods! And “the goods” in this case are from a selection of Devil Room items that are perfect for hurting yourself EVEN MORE!

Plus a whole bunch of other cool stuff! Now have some patch notes:

Items

  • Revelation: Removed the 2 soul hearts on pickup

  • Plan C: Increased the delay before killing Isaac, allowing Delirium and Mother death animations to complete in time

  • **Mega Blast: **Now receives 6 charges instead of 3 when picking up a battery, 9 Volt, Battery Pack, and 48 Hour Energy

  • Car Battery: Added interactions for Gello, Book of Belial, Red Candle, The Candle, Doctor’s Remote, Telekenisis, and Mega Blast

  • Thin Odd Mushroom: Can now break the soft tears cap

  • Seraphim: Now contributes to the Seraphim transformation

  • 2Spooky: In addition to its existing effects, now adds +0.5 tears and +0.2 shot speed

  • Black Powder: Now grants larger explosions and fireplaces will explode when extinguished

  • Blood Rights: In addition to its existing effects, each use now grants a tears upgrade for the current room

  • Pageant Boy: Now always drops a penny trinket as part of its rewards

Trinkets

  • Super Ball: Bouncing tear chance now scales with luck

  • Bob’s Bladder: Now contributes to the Bob transformation

  • Missing Poster: Now has a 33% chance to reveal the Super Secret Room when entering a new chapter

  • Used Diaper: Skatole chance raised to 33%. Spawn a blue fly when entering a new combat room

  • Rosary Bead: In addition to its increased chance of The Bible appearing, when a Devil Deal is earned, holding this trinket will force the deal to be an Angel Deal

  • **Modeling Clay/Error: **Now correctly display the mimicked item/trinket in Extra HUD when gulped

  • Louse: Now spawns a blue spider when completing a combat room

  • **Karma: **In addition to its existing effects, holding it will reduce the chance of the Donation Machine jamming. Donating to a Beggar now has a chance to refund the penny, heal Isaac for one heart or increase Isaac’s luck. Blood Donation Machines and Confessionals have a chance to heal Isaac for one heart, spawn a beggar, or increase Isaac’s luck. Restock Machines have a chance to increase Isaac’s luck

  • Equality: When keys bombs and coins are all equal in number, gives +2 tear rate

  • Lazy Worm: Now adds +0.5 damage in addition to its shot speed down

  • Mom’s Toenail: Dropping/swapping the trinket will now make Mom stomp on its dropped location

  • Child Leash: While held, familiars gain a small damage multiplier

  • Purple Heart: Increased the chance of champion enemies spawning. Chance for champion specific loot drops raised to 50%. Champion loot rewards are doubled.

  • Poker Chip: retains its original effect of 50/50 chance for chests to have double rewards or a hostile fly. If the reward was an item and quality 0-2, the item rolls into another of higher quality. Can pull items from outside of the golden chest pool occasionally. Slightly increased the odds of a payout from slot machines, fortune tellers, crane games, shell games, and restock machines.

  • Cursed Penny: Increased chance to teleport Isaac to different rooms based on the coin collected.

  • Added effects for all golden trinkets that did not previously have them

Features/Balance Changes

  • Added Item Descriptions to the game after defeating Mom one time per save file. Items will need to have been collected one time before their description will appear.

  • Several Devil Deal items now have a sacrifice spike cost instead of permanent HP loss. There is a 50% chance to award the item on the first play and 100% chance on the second.

  • Added a buffer to item chests with Glitched Crown, Tainted Isaac, and Soul of Isaac to prevent accidentally picking up the rotating item

  • Fixed an issue where double Angel Rooms could have two of the same angel. Key pieces that are not yet collected will be prioritized when determining which angel to spawn

  • Travelling to a new floor via Error Rooms or Genesis will now keep the player on the Alt Path if they were on that route. On Downpour/Mines 2, traveling this way will bring the player back to the standard path if they haven’t collected the knife pieces on those respective floors

  • Added time and score display to The Beast fight in Daily runs

  • The beam from Brimstone+Gello will continue for its entire duration even after an enemy is killed

  • Removed Broken Glass Cannon as a potential starting item for Eden

  • Removed Brother Bobby and Sister Maggy from the Devil pool and added Dry Baby in their place

  • Holy shields from different sources now stack consistently and have a unique icon showing what the source of the next shield is. The priority is Wooden Cross, Blanket, Holy Mantle, Holy Card

  • Percs! Horse Pill now full heals Isaac in addition to adding The Wafer effect for the room

  • Addicted! Horse Pill now gives Isaac a broken heart

  • I’m Excited!!! Horse Pill now applies the effect for the duration of the floor

  • I’m Drowsy Horse Pill now applies the effect for the duration of the floor

  • ??? Horse Pill now add additional curses with each use

  • Telepills Horse Pill now guarantees a teleport to a special room

  • Gulp! Horse Pill now gulps the golden version of the held trinket

  • Hagalaz rune now destroys Stone Fatties, stone turrets and many stone-based enemies. It also breaks the armor of many others including Hosts and Knights

  • Healing with coins as Keeper and Tainted Keeper now contributes to Immaculate Conception

  • Using Potato Peeler while having Ball of Bandages will now contribute to Bandage Girl instead of giving Cubes of Meat

  • The Parasite now interacts with Tech X

  • Golden Hearts now explode into coins as soon as they are touched by The Lost/Tainted Lost and Keeper/Tainted Keeper

  • Items touched in the Ultra Secret Room with Tainted Cain will now guarantee one Cracked Key pickup

  • Tainted Bethany can now collect and store Rotten Hearts for use with active items

  • Added a new transformation, “Necromancer”

  • Added a wave counter to Boss Rush

  • Added a slightly longer wind up before Camillo Jr. attacks

  • Online games will now dynamically adjust the cost of Devil Deals for the player nearest to the item

  • Replaced Wednesday Delirium Daily Run end goal with random end goal and character

  • Added Clicker back into Daily Run pools

  • Removed score counter for non-daily runs

  • Permanently charmed enemies from Friendly Ball and Pheromones Horse Pill now award score when converted

  • If a player disconnects in the middle of a Daily Run, they will receive score up to the last completed floor instead of a zero score

  • Adjusted the chances for Daily Run end goals on Tuesday, Wednesday and Friday to be:

  • 10% Lamb

  • 10% ???

  • 15% Isaac

  • 15% Satan

  • 10% Delirium

  • 20% Mom’s Heart

  • 20% Mom’s Foot

Bug Fixes

  • Fixed an issue where rerolling with Tainted Cain would result in all of his crafted items turning into Breakfast

  • Added Lazy Worm to the thematic payouts from worm bosses

  • Fixed an issue where Rotgut was unable to spawn his thematic drop

  • Fixed an issue where the flesh door would remain open during the alt path Mom’s Heart fight

  • Fixed an issue where Glowing Hourglass could duplicate Blood Puppy

  • Fixed an issue where Baptism by Fire and Bloody Mary challenges were starting with Book of Virtues

  • Fixed an issue where Fissure enemies could despawn on uncleared rooms

  • Fixed an issue where Filigrie Feather would prioritize Key Piece drops. A Key Piece will only drop if the player already has the other piece, collected without Filigrie Feather

  • Fixed an issue where using Book of Virtues between active item pickups would give infinite free wisps

  • Fixed a crash that could occur when using Genesis after using Death Certificate

  • Fixed an issue where using Glowing Hourglass in Downpour 1 would teleport the player Home

  • Fixed an issue where Glowing Hourglass could cause Tainted Lilith to be unable to shoot

  • Fixed an issue where items granted to Esau when using Soul of Jacob and Esau were removed from future item pools

  • Fixed an issue where Boss Rush could prematurely close on Home daily runs

  • Fixed an issue with charged items not firing with Epiphora

  • Fixed an issue where spectral tears would cause Bob’s Rotten Head to bounce off of walls

  • Fixed an issue where Star of Bethlehem would significantly speed up its pathing while the player is in an off-grid room

  • Fixed an issue where Belly Jelly and Cone Head could prevent the on-damage effects of items from triggering when using Dull Razor

  • Fixed an issue where Black Maw was not charging to the right correctly

  • Fixed an issue where a ??? pill could prevent the chest from appearing after defeating Satan in Ultra Hard

  • Fixed an issue where killing Greed could remove Coupon and Head of the Keeper from future pools

  • Fixed a bomb exploit that allowed the first phase of Dogma to be skipped

  • Added a time delay between the sound effects for Little Chubby, Big Chubby, and Lil Haunt

  • Fixed an issue where consumable pop-ups were miniaturized when holding Found Soul

  • Fixed an issue where game sounds would not correctly switch when the output device changed

  • Suplex no longer works on fireplaces or during Mega Mush, preventing softlocks and unintended damage

  • Fixed an issue where Camo Undies would not come out of stealth when using mouse controls

  • Fixed an issue where Eye of the Occult tears would not travel to the cursor when using mouse controls

  • Fixed an issue where flies from Beelzebub could be farmed for infinite daily run points

  • Fixed an issue where Keeper would lose his Birthright effect after the Mom Chase

  • Fixed an issue where Tainted Jacob could not be damaged by copies of Dark Esau from Birthright

  • Fixed an issue where Camillo Jr. could fire from offscreen in Greed Mode

  • Fixed an issue where Wavy Cap tears up could be kept and distortion effects could be removed by exiting and continuing the run

  • Fixed an issue where Bumbo’s evolution would be reset after the Mom Chase

  • Fixed an issue where ice shards from frozen enemies could freeze and damage friendly monsters

  • Fixed an issue where Abyss Locusts were not removed during the Mom Chase, causing potential softlocks

  • Fixed an issue where crawl spaces could spawn during the Mother Chase, causing potential softlocks

  • Fixed an issue where a dead zone in the center of Red Poops was not triggering damage

  • Fixed an issue where Consolation Prize would always drop a bomb when playing as Tainted ???

  • Fixed an issue where losing an Eternal Heart while the player has Rotten Hearts resulted in taking an extra half heart of damage

  • Fixed an issue where Dream Catcher could display incorrect Treasure Room items in the Alt Path when combined with some other items

  • Fixed an issue where copies of Dark Esau beyond the first were not doing damage to Tained Jacob

  • Fixed an issue where Tainted Bethany would not start with the correct number of stored red hearts in co-op if she was not player one

  • Fixed an issue that allowed Keeper and Tainted Keeper to gain infinite health with Mother’s Kiss trinkets

  • Fixed an issue where exiting and continuing would remove the I’m Excited effect

  • Fixed an issue where using Soul of Cain in the mirror room would break the mirror

  • Fixed an issue where Bethany’s starting Book of Virtues was not contributing to the Bookworm transformation

  • Fixed an issue where a crawl space would not spawn if placed under certain rocks

  • Fixed an issue where Glowing Hourglass would not refund a teleport card if used to undo that teleport

  • Fixed an issue where tech items would not break open secret rooms with Terra or Sulfuric Acid

  • Fixed an issue where Tained Lazarus could respawn as another character on death and lose story items if they were held by the other Lazarus half

  • Fixed an issue where collecting a Bone Heart could remove charges from Alabaster Box

  • Fixed an issue where Bloaty’s creep attack could hit flying characters

  • Fixed an issue where playing a Blood Donation Machine with the Swallowed M80 trinket would not cause the machine to be destroyed when Isaac explodes

  • Fixed an issue where using Glowing Hourglass immediately after taking Dad’s Note resulted in a softlock

The Binding of Mewsaac?

It’s me, Tyrone, here to tell you about some stuff. The good stuff

We've been hard at work on the next patch for Repentance+, and there’s a lot coming your way. There are loads of bug fixes, optimizations to online modes, balance tweaking and feature improvements that we hope veteran and beginner players will both appreciate.

Here’s one cool addition that you can look forward to. You know how the Key Master and Bomb Beggar often get overlooked, because you don’t want to use up too many of your resources to keep gambling for their big payouts? Well, pretty soon you’ll be able to pay them with a golden bomb or key to receive their item payout instantly – at the cost of that golden status, of course. There are some more changes in store that I can’t tell you about just yet, but please look forward to the next update.

Some of you may have seen us messing around with AI-controlled Isaac over on my Twitch stream. We’ve enabled chat commands, where viewers can make Isaac move to specific spots, attack, bomb and use his active item, all through Twitch chat.

It’s been fun watching the community try to complete runs together. We’re working on more ways for chat to interact and team up. If you have specific commands you’d like to suggest, please let us know. More to come on that, too!

Now here is Edmund to talk a little bit about a project that’s near and dear to his heart: his next game, Mewgenics.


Edmund here. Sorry for hijacking the Isaac blog. I promise to only do it one more time.

So, for those of you who don’t know, I’ve been working for a very long time on an endless cat-breeding RPG called (https://store.steampowered.com/app/686060/Mewgenics/). If you love Isaac, you’re going to feel right at home in this one.

Mewgenics is built with the replayability, randomization and strategic depth that made Isaac so addictive. It has branching paths, tons of items, spells and mutations to discover. The game genre is completely different, but it’s designed to keep you coming back again and again, just like Isaac.

Mewgenics actually takes place in the same town where Isaac and his mother lived. So if you’ve spent any time getting lost in the lore of Isaac, there are definitely some cool connections to watch for. And the soundtrack by Ridiculon is the best they’ve ever done.

If you’re someone who loves the challenge of Isaac’s endless replayability, and enjoys unlocking new items and exploring new combinations, I really think Mewgenics is going to scratch that same itch.

There’s an absurd amount of depth, and you can easily sink hundreds of hours into the game without seeing everything we crammed in there. It’s got the same charm, the same humor and the layers of complexity you’ve come to expect from my stuff. It really feels like the culmination of my experience making games.

If you haven't seen the Mewgenics trailer I just released, please check it out and share it with your friends and family. I think you’ll be pleasantly surprised by how familiar it feels, even though it’s something new. Go add it to your Steam wishlist and get ready because it's finally coming! Alright, that’s enough from me for now. Stay tuned for the next Repentance+ patch, and keep an eye out for more updates on (https://store.steampowered.com/app/686060/Mewgenics/)!

And here's the link ONE MORE TIME!

The Binding of Isaac: Repentance+ Online Beta v 1.9.7.10

Sorry for the delay in posting this update(got a little sick, I blame Alex). It was more important to get you the patch than to hold it up with patch notes.

Bug Fixes Fixed an issue where Berkano locusts could persist when used with Glowing Hourglass Fixed an issue causing The Stairway, Card Reading, and Isaac’s Tomb to not function properly Fixed an issue where the Karma trinket could show up in daily runs and challenges if the trinket pool was depleted Fixed an issue where force quitting a daily run would not reset the win streak counter Fixed an issue where the restock machine would still double reroll if destroyed via coins instead of bombs

For Modders Game():RerollEnemy(Entity) no longer crashes Added Lua enums for Deathmatch and Lil Portal backdrops, NUM_BACKDROPS now works as intended Level:AddCurse() will now apply the modded curse instead of always applying Curse of the Unknown EntityPlayer:QueueItem() no longer crashes ItemPool:RemoveTrinket now properly removes modded trinkets Setting the challenge mid-run can now properly set to the ID of a modded challenge log.txt no longer logs an error if all attributes are not provided Updated the Lua ButtonAction enum to match what's in code Fixed an issue where wrong kerning value could get applied to a character set

The Binding of Isaac: Repentance+ Beta v1.9.7.9

Hello again!, It's me, Tyrone.

As usual the team has been working on good update for version 1.9.7.9. It's live NOW, you can go play it. But be sure to check out the changelog below. Lots of good improvements for features, balancing and bug fixing--including an annoying one related to online unlocks when someone joins. Oh yes, and input delay adjustment!

As always, Isaac Producer Alex and I are available on X, if you have questions. For bug fixes, please do send details emails to isaac@nicalis.com.

Lastly, if you haven't checked out the Nicalis YouTube channel, we're uploading multiple Isaac-related videos every week, starting with Rebirth items. You may recognize the voice!

FEATURES/BALANCE CHANGES Increased the charge of Mega Bean from 4 to 6 Increased the damage multiplier for the Apollyon’s Best Friend trinket Added the shop to Card Reading’s potential destinations Restock machines no longer double roll items when destroyed Fixed an exploit with Abyss and Void where players could get the effect AND the item Reduced the maximum number of Eden’s Blessing items granted on subsequent runs to 2 Added a map indicator for Lil Portal’s location Locust trinkets and Purgatory now correctly spawn in challenge rooms, Boss Rush and Greed mode Rune of Berkano has been reworked to give 3 Abyss locusts for the duration of the room Removed the wind-up for Mars’ dash and added impact tremors when hitting an enemy or obstacle. The player will now bounce off of enemies when colliding with them during a dash Updated Abyss with many more synergies and art to differentiate locust types Added a win streak counter to daily runs Removed Karma trinket from challenges and daily runs Added tainted characters to Tuesday daily runs (unless there is a special seed) Tainted Maggy won’t have her score reduced when taking damage if she is in her bleeding state

BUG FIXES Fixed an issue where holding R could prevent pickup text from properly appearing on the next run Fixed an issue where Gabriel was not spawning angel babies Fixed an issue where the pill banning system for deathmatch was applied globally Fixed several graphical issues with boss “vs.” screens Fixed an issue where destroying Key Beggars and Bomb Beggars did not affect the chances of spawning a Devil Room Fixed an issue where Found Soul would disappear during the Mother fight Fixed an issue where Tainted Forgotten would get double the expected health from sleeping in a bed

ONLINE Fixed an issue where Tainted Isaac could be played in online matches without having him unlocked Fixed an issue where joining in progress could disable unlocks for all players Fixed an occasional crash during gameplay while firing tears Increased the maximum message length in online chat Added an in-game option to manually adjust input delay in online matches Completed online runs now take players back to the lobby screen Reveal and hide password for online matches is now a toggle Added public and friend lobby system to daily runs Fixed a desync that could occur in online matches when join-in-progress players entered the Mom's Shadow area Fixed an issue where players would incorrectly get double the gambling stat in co-op matches when using a Slot Machine or Fortune Machine Fixed a crash in co-op related to Guppy’s Eye previews Fixed a variety of bugs, desyncs and crashes caused by Glowing Hourglass Resolved various crashes and desyncs

xoxo

The Binding of Isaac: Repentance+ Beta Version 1.9.7.8 Update

And welcome back!

The team has been busy with updates. Hope you like all the improvements and fixes on this latest build. See below for exact patch notes.

As always, message me or Producer Alex on Twitter. See you online!

PSA: new #IsaacOnline build will prompt you to opt-in. we’re collecting crash reports + desync info to fix critical issues more rapidly. Data collection is optional and not required for offline play. Thanks for the help!

Version 1.9.7.8 has the following fixed!

Fixed an issue where players could join in-progress Daily Runs Fixed multiple issues that caused game crashes in solo and online play Made additions to "online_logs_” folder to more accurately diagnose desyncs, crashes, and save file issues Blocked Lil’ Portal from spawning portals in Angel Shop, Secret Shop, Crawlspaces, and Black Markets Made only one Lil’ Portal create a portal. If the player has more Lil’ Portals they will still grow but remain as offensive familiars Fixed overlapping HUD issues for Tainted Isaac and Tainted ??? Fixed a bug where Dice Bag wasn't displaying on the HUD After dying, players in deathmatch can shoot out mini-bombs to hurt other players Fixed an issue where enemies spawned from friendly sources couldn't be damaged by tears (Dark Bum, Flush, etc.) Turdlings now react to the Flush! item Void portal is now guaranteed after defeating Mother if the Mother ending has been seen once by any character Fixed an issue with More Options and Glowing Hourglass creating alternate treasure room layouts and items Added "Rumble" to options menu Password protected lobbies will now display in the Friend Match lobby list Full Friend Matches will be displayed in the Friend Match lobby list Popup will now display error when trying to join a Friend Match with mismatched versions Kicked players can no longer rejoin Friend Match lobbies Fixed an issue where characters with alternate player types (ex. Lazarus) would not get credit for completion events Fixed an issue where the HUD for Jacob and Esau could run off screen Fixed an exploit where Eden's Blessing could be stored when earned in a challenge and deployed on the next standard run Fixed an issue with Abyss locust damage modifiers resetting if a player quits and resumes Fixed an issue where Hush spawned from Delirious would kill any boss when it died Fixed an issue with the Void portal not being accessible after the Mother fight when resuming a run Fixed a soft-lock with Mega Mush when entering trap door to the Womb Data collection consent popup now shows up before online play Fixed issues related to Greed donation machine unlocks Fixed an issue where Lil Portal wouldn't shoot if you also had GB Bug Fixed issues where friendly enemies could sometimes hurt the player Fixed an issue preventing Esau from donating to the Greed donation machine Fixed issue where Revive machine could overlap the Member's shop in Greed mode Fixed an issue causing red doors in ultra secret room to remain hidden after being opened with Red Key Abyss locusts now appear larger or smaller based on their damage multiplier Fixed various issues causing crashes Fixed various desyncs related to player opacity Reworked several unfair or excessively tedious rooms Increased the minimum distance that Needle enemies can appear from the player Reduced the overall health of Wizoob and Red Ghost enemies Reduced the amount of random directional change for stone shockwave attacks Fixed an issue that could allow online challenges to be started with any character Fixed an issue with Lil Portal resetting its room contents when going to the Corpse Fixed an issue where return doors wouldn’t open in online matches with Door Stop or Mercurius Fixed an Issue where Bumbino attacks could knock coins out of dead or shielded players

Additional Fixes: Mods now have access to a REPENTANCE_PLUS constant to determine if the mod is running in Repentance+ Player:GetGreedDonationBreakChance no longer crashes if called without any parameters and returns the correct value again Fixed an issue with Entity:Kill() for subclasses Fixed an issue with GridEntity:Destroy() for subclasses Fixed an issue with HUD.ShowItemText staying onscreen forever Fixed an issue with Calling Isaac.FindInRadius causing the game to crash if no args are provided Added wrapper for Room:MamaMegaExplosion method to support optional params for mod compatibility Fixed an issue with Game::Fadein and Game::Fadeout causing a crash Fixed an issue with Familiars Alpha Value being ignored Added REPENTANCE global define back HUD.ShowItemText now has a new parameter (for both versions of the function). if this new value is missing or true then it clears the message stack (legacy functionality). if it's false then they stack up (Rep+ functionality) Fixed an error with number multiplied by Entity.SizeMulti Room:DamageGrid() and Room:DestroyGrid() no longer expect an EntityRef GridEntity:Hurt() no longer epects an EntityRef

xoxo

Repentance+ 1.9.7.6 #IsaacOnline Patch Notes

Hello! It is me, Tyrone.

By know you've hopefully played Repentance+. If not, go get some friends and play!

If you have, you know that we've been updating the game since beta launch.

For version 1.9.7.6, here's the changes you can find:

  • Fixed an issue where correctly entered passwords were not being accepted
  • Fixed an issue where kicked players could rejoin password protected lobbies
  • Fixed an issue where ineligible players could enter password protected challenge lobbies
  • Completing an online match against The Beast will now properly trigger the deathmatch event
  • Fixed exit/Restart prompts persisting into the next run in some cases
  • Moved "mods" directory back to its prior location and added first time disclaimer text about mod stability
  • Fixed several issues in the modding API
  • Fixed an issue where the Greed donation machine was not accepting coins
  • Made adjustments to various proc chances for Abyss locusts
  • Made Hive Mind increase damage of Abyss locusts
  • Fixed an issue that caused colors to be much more muted in Repentance+ vs. Repentance
  • Fixed an issue where debug console wasn't working in practice dailies
  • Fixed an issue preventing mouse input from working in online matches
  • Made Repentance+ daily seeds different than Repentance ones
  • Fixed an issue preventing glitched active items from applying their effects
  • Glitched active items will now always start fully charged
  • Added guaranteed Void portal after the Mother fight (as long as the character has beaten Mother previously)
  • Fixed issues with Mother boss intro animation
  • Fixed an issue with Schoolbag not displaying second active item in HUD
  • Fixed an issue where password lobbies could fail to be found
  • Fixed an issue where kicking a player from a lobby would prevent other players from joining
  • Fixed an issue with the game not correctly filtering lobbies when using Tag filters
  • Improved search results when looking for public lobbies with custom filters
  • Improved search results when looking for an Online Daily Run lobby
  • Fixed an issue with special seeds not working for online matches
  • Fixed an issue with achievement unlocks in special seeds that don't allow unlock progress
  • In online runs, Wavy Cap only applies shader effect to the player that used it
  • Fixed an issue where Wavy Cap shader effect could bleed over into the start of deathmatch
  • Adjusted weight of deathmatch variants
  • Fixed an issue where the restart button combo could be activated on any controller that was connected
  • Fixed an issue where typing 'R' in online text chat would show the restart emote
  • Mother's hole no longer takes 5 seconds to open in online co-op
  • Fixed sizing and duration on Lil' Spewer pee creep
  • Lowered Poke Go proc chance back to 20%
  • Made Lil' Portal's follow priority higher so it will stay closer to the front of the familiar line
  • Made Dead Bird stay active for players who have no red heart containers after they take damage
  • Made Dead Bird reset between floors. If the player's health meets the parameters, Dead Bird will remain active for the floor
  • Decreased the timer in deathmatch to 90 seconds
  • Reduced overall health in deathmatch by 20%

[As always, we appreciate the time you're putting into the game and any bug/bug reports you can send our way. Also, check out these cute tiny little Isaac/Guppy plushes.

See you online, xoxo.](https://store.nicalis.com/products/miniplushy)

REPENTANCE+ Is Here

Herro, it is I Tyrone. As promised, the new Repentance+ free DLC update is here, today, now! You’ll need all the previous DLC to run it.

This is a full-featured release, but we’re calling it a Beta still, because we’re still looking to refine things and squash any remaining bugs. You can do your part to help us by reporting any bugs, desyncs or crashes to isaac@nicalis.com with the subject line #Repentance+Beta v1.9.7.4

Please Include the version number in the subject line and be as detailed as possible when describing the issue. An example of a bad bug report would be “I crashed when fighting Monstro.” A much more useful explanation for the devs would be “In an online match with 3 players, I crashed when I used Crack the Sky during the Monstro fight.” Include the seed if possible and your crash log that can be found here: Documents\My Games\Binding of Isaac Repentance+\crash_dumps. This helps us greatly in focusing on the issue at hand and getting it resolved quickly.

If you played the Isaac Online Alpha back in January, you already know how some of the online stuff works. But a lot more features have been added since then, including support for all game modes, lots of filtering options (when creating or searching for an online match) and a new emote wheel (press the left Alt key or click the Right Stick on a controller to access it). We even added separate “group” leaderboards for online Daily Runs.

And that ain’t all. Look for lots of balancing adjustments and item upgrades—all buffs!—that’ll turn some of your least favorite items into some of your new favorites. Details in the changelog below. Also, some Commonly Asked Questions below (Edmund calls them CAQ, rhymes Ipecac!)

We’re going to have lots of fun playing Isaac online together. See you in the basement!

Q: What can I do online? A: What you do online is between you and your webcam. But as it related to Isaac, you can play Normal, Hard, Greed, Greedier or Challenges as well as Daily Runs and seeded runs with up to three friends or with strangers.

Q: Can I earn achievements in online play? A: Yes! All unlocks that can be earned in solo play can also be earned online. Be aware that you’ll have to be in a match from the beginning in order to be eligible for unlocks; joining a run in progress does not allow achievements to be unlocked.

**Q: Are there things in online play that don’t appear in solo play? ** A: Online play has a few differences from solo play. Defeated bosses will drop an item for each player in the match. If a match is joined in progress, the new player will be granted several items to catch them up based on how far along the run is. Players can spend coins at the revive machine in the starting room of each floor to bring back dead players. Be warned, however, that the cost goes up each time the machine is used. Defeating a boss at the end of the stage will also revive any dead players. There might be some other special things to discover online as well!

Q: Do I need the online achievements to unlock Dead God? A: If you have not yet completed your Dead God file, you will need the online achievements in order to get it. If you already have Dead God, you will not need the online achievements in order to keep it.

Q: Can I play with mods online? A: No, all mods must be disabled and the game restarted in order to play online.

**Q: Where are my mods? ** A: Repentance+ has its own mods folder located here: C:\Users\YOURUSERNAME\Documents\My Games\Binding of Isaac Repentance+\mods however, it is empty. Mod creators will need to update their mods for compatibility. If you copy Repentance or AB+ mods into this folder, you DO SO AT YOUR OWN RISK as things are likely to break.

Q: Did anything change in solo play? A: Yes! There are many item improvements and reworks to experiment with, and many fixes and quality-of-life adjustments made to both solo and online play.

Q: What if I desync or find a bug? A: If you encounter any issues, please submit a report! Send an email to isaac@nicalis.com with the subject line: #Repentance+Beta v1.9.7.4 (or newer if you are on a more current version) Be as detailed as possible in your report, including what occurred and when, a seed, what items players had and any relevant files. Zip the desync log found here: Documents\My Games\Binding of Isaac Repentance+\online_logs

Crashes should generate two files, a .txt file and and .dmp file. They are located here: Documents\My Games\Binding of Isaac Repentance+\crash_dumps

**CHANGELOG ** Item Changes: Tammy’s Head - Reduced the duration of the animation when using Tammy’s Head, allowing Isaac to fire more quickly after use. Lemon Mishap - Slightly increased the size of the puddle. Also, the puddle will now persist until Isaac exits the room. Mega Bean - Creates a catastrophic fart that sweeps the entire room. Milk! - The familiar now follows closely behind Isaac and blocks shots. After 10 hits, the glass will break and give Isaac a Tears upgrade for the remainder of the floor. Delirious - Summoned bosses will now persist through rooms. Only one boss can be active at a time. The charge is now variable, based on the quality of the previously summoned boss. Jar of Wisps - Reduced to a 6-room charge, allowing the wisps to stack up to the maximum number more quickly. Abyss - Item quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss. Flip - Charge has been reduced to 4 rooms for Tainted Lazarus only. Portable Slot - Removed from the Shop pool. Added as a possible reward from slot machines. Void - Charge has been reduced from 6 rooms to 4. Epiphora - The Tears upgrade from firing in a single direction is now a smooth increase, instead of being staggered every few seconds. God’s Flesh - Doubled the chance of shrink tears firing. Shrunken enemies now briefly flash white before growing back to full size. Enemies that explode, fire shots or summon minions on death can no longer hurt Isaac if they’re killed while shrunken. Hushy - While held in place, Hushy now fires radial bursts of shots. It Hurts - After taking damage, Isaac’s tears will now leave behind small pools of blood creep for the room. Mars - In addition to being invulnerable when charging, Isaac will gain a 1-second bubble of invulnerability after the charge. Hitting obstacles also causes a knockback effect to clear any threats from the surrounding area. Evil Charm - Isaac now gains immunity to spider-web slowdown, flame attacks, fireplaces and poison mushrooms. Isaac can also stand in enemy creep for 1 second before taking damage. Vasculitis - Friendly radial shots fired after killing an enemy will now appear as blood clots to more easily distinguish them. Lil’ Portal - Has been completely reworked. Double-tapping a fire button is now required to launch Lil’ Portal. After it has consumed enough items and the room is clear, a single portal will spawn and the familiar will now disappear for the remainder of the floor. Entering this portal now takes Isaac to a room where he can pick up or drop off items. This room persists throughout the rest of the current run. Linger Bean - The fart cloud is now deployed after 4 seconds of continuous fire (instead of 7 seconds). The cloud starts small and potent, and will grow and deal reduced damage over the course of 10 seconds. Jupiter - Now heals 2 red hearts instead of just ½. Butter Bean - Recharge time has been reduced from 3 seconds to 2. The Bean - Can now be re-used after a 4-second cooldown (instead of a room charge). Kidney Bean - Can now be re-used after a 4-second cooldown (instead of a room charge). Dead Bird - Will remain active between rooms as long as the player is at ½ heart. (Note: Eve requires 1 full heart.) Data Miner - Using Data Miner in a room with an item pedestal will now reroll it into a glitched item.

Fixes: Bomb rocks can now create bridges across chasms. Fixed a bug where Technology 2 and Mom’s Eye could cause backward-firing shots to do excessive damage. Fixed an issue with the D4 unintentionally being able to force all items in a particular pool to reroll. Parasitoid egg sacs can now be created from Technology shots and Brimstone beams. When picking up cards/pills/runes with tainted characters who carry eternal items, the consumable is now placed behind the item and can be manually selected, avoiding unintentional uses. The Tick trinket can now be removed by picking up the Lighter trinket. The 404 Error trinket now shows which trinket it is emulating. The Short Fuse trinket now makes Bombs deal 15% more damage. The number of hits required to make the Tonsil trinket create a familiar has been reduced from 12-20 to 6-12. Increased the chances of the Wish Bone and Bag Lunch trinkets spawning an item. Lil Delirium now contributes to the Conjoined transformation. Once it’s been unlocked, the Void portal is now guaranteed after defeating The Lamb, ??? and Mega Satan. Added several new Eden hairstyles. Fixed Hush attacking more aggressively than intended when below 50% HP. Fixed Pay to Play challenge incorrectly requiring Mr. Mega to be unlocked. Removed E. Coli from Scat Man challenge, as it made the player virtually invincible. Fixed enemy tear projectiles not having the same collision size as blood projectiles. Fixed being able to reroll some enemies that shouldn't be rerollable (i.e. Eternal Flies, evolved Blood Puppies and Rag Mega's purple light beam attack) Reverted Flesh Death Head's base HP from 30 back to its original value of 50. Increased the shadow size of Ultra Greed's coins to make them easier to see when falling. Ultra Greed's coins can now be devolved into coin pickups using the D10. Stone Eyes now do a full turn before they start firing their laser. (This prevents some unfair damage scenarios when entering a room from the bottom door.) Fixed Shell Games showing an outdated sprite when the prize is Skatole. Added Skeleton Key, Best Bud, Angry Fly and Sharp Key to the Key Beggar's prize pool. Fixed several items that were missing from Greed Mode's item pools. Added several baby familiars to the Baby Shop pool which were previously missing, and removed Sacrificial Dagger from the Baby Shop pool. Fixed Guppy transformation not granting flight when obtained from Kid's Drawing. Fixed Candy Heart and Soul Locket not updating stats when dropped and picked back up. Adjusted the price of several items in the Stairway shop. Lowered the devil price of Ocular Rift. Lowered the shop price of D12 and Pause in Greed Mode. Fixed D Infinity displaying the wrong number of charges when first picked up. Fixed Death's List, Sanguine Bond and Member Card not working with Tainted Lazarus when held by his inactive form. Made Goat Head, D7, Poke Go, Child's Heart, Mom's Pearl, Black Lipstick and Bible Tract unobtainable in Greed Mode. Made the Amnesia and ??? pills unobtainable in Greed Mode. Fixed Bird's Eye, Cube Baby, Poke Go and Blood Puppy not being summonable by Lemegeton. Fixed several familiars not being summonable by Monster Manual. Lowered the mimic charge of Soul of Judas from 3 to 2. Lowered the mimic charge of Hematemesis from 6 to 4. Increased the mimic charge of The Tower? from 3 to 4. Increased the health and damage of wisps spawned when using Mega Blast and Delirious with the Book of Virtues. Made adjustments to several unfair rooms, oddly configured rooms that would very rarely spawn, and added several new rooms. Added a SMALL amount of boss armor to ???, The Lamb and Mother.

Why are you still reading? Go play with yourself and/or your friends :)

Repentance 1.7.9b

Changes

  • The Cantripped! challenge now only spawns active item cards, item cards can be swapped out when picking up new cards when all card slots are already full
  • Tainted Cain now has the same starting stats as Cain (increased damage and reduced range)
  • Salvaging Tainted Cain's active item no longer spawns special drops in special rooms (such as secret rooms)
  • The fire aura granted by Breath of Life + Judas' Birthright no longer destroys projectiles
  • Adjusted the active to passive item ratio from TMTRAINER from 1/2 to 1/4
  • Glitch items can no longer destroy Cathedral light beams, ending chests and challenge trophies
  • Enemies respawned by the D7 no longer drop loot when killed if they were champions and no longer grant score in daily runs
  • Great Gideon's crawlspace no longer appears in the Ascent (as it crashed the game when entered)
  • Expansion Pack can no longer trigger the Glowing Hourglass
  • Items in the Death Certificate area now spawn as "option" items similarly to items in Boss Rush and Angel rooms - the player is automatically returned to the main floor whenever picking up an item would cause other items in the room to disappear
  • Added rubber banding to Star of Bethlehem - it now moves faster off screen when the player is ahead of it along the path to the boss room and slows down if the player is lagging behind
  • Star of Bethlehem now moves towards Mega Satan's room in the Chest and the Dark Room if its door was unlocked
  • Vanishing Twin is now shared by both of Tainted Lazarus' forms - this also fixes several bugs that occur when flipping while Vanishing Twin is copying a boss
  • Spindown Dice is now available in challenges and daily runs, items that are tagged to never appear in those modes are considered locked and will be skipped over
  • Bag of Crafting is now available in challenges and daily runs, as well as when playing as Tainted Lost
  • Bag of Crafting now obeys changes to item availability such as challenges, daily runs and Tainted Lost's adjusted item pools and will not craft items that cannot be normally obtained
  • Death Certificate now ignores changes to item availability caused by items or characters (i.e. Tainted Lost or Sacred Orb) and will only refrain from spawning items locked behind achievements or current game rules (challenges or daily runs)
  • Added new co-op babies
  • Updated some of Eden's hair styles
  • Updated a few item qualities
  • Updated localization files

Fixes

  • Fixed a crash that could occur when firing large amounts of Haemolacria shots with laser attacks
  • Fixed a crash caused by killing Siren while she has control of Lil Delirium
  • Fixed reward plates crashing the game when attempting to spawn enemies in Home
  • Fixed devil room doors and other temporary doors leaving an invisible door with an invalid state behind when removed (this could cause crashes with certain items such as Mr. Me)
  • Fixed dying from taking a devil deal sometimes displaying the wrong portrait on the game over screen
  • Fixed enemies attempting to pathfind through Bomb Grimaces and Quake Grimaces
  • Fixed We Need to go Deeper/Mom's Shovel being unable to create crawlspaces with Car Battery
  • Fixed item pedestals duplicated by Crooked Penny forgetting their option group, allowing all duplicated options to be picked up
  • Fixed instant death when turning into Keeper using Clicker while having 2 or more broken hearts
  • Fixed instant death when Esau Jr. grants Heartbreak when used as Keeper
  • Fixed Tainted Lazarus becoming intangible when using Flip with Car Battery and Birthright
  • Fixed The Empress? not applying its speed decrease as intended
  • Fixed The Empress? not tracking HP overflow correctly, removing more hearts than intended upon wearing off in certain situations
  • Fixed The High Priestess being able to target Dark Esau and Blood Puppy
  • Fixed Tooth and Nail not ticking while Isaac is holding an item above his head (this could be abused for near-infinite invincibility)
  • Fixed Tooth and Nail not removing its invincibility effect until the room is left if the item is dropped or destroyed
  • Fixed the Broken Modem sometimes causing enemies to remain frozen forever if the item is dropped or destroyed when enemies are present in the room
  • Fixed the Book of Shadows visually giving wings to Isaac when he also has Jupiter
  • Fixed items gained through full run reroll effects (such as D4) not contributing towards transformations
  • Fixed transformation progress not being properly decreased when holding several copies of the same passive item and losing one or more
  • Fixed active items losing their transformation progress when crafting a new one as Tainted Cain
  • Fixed active items losing their transformation progress when dropping them with Butter!
  • Fixed not being able to shoot or interact after using a pill while flying during the Mega Mush effect
  • Fixed a softlock that could occur when saving and resuming a run while picking up Dad's Note
  • Fixed being able to use Soul of Isaac on Dad's Note
  • Fixed Trisagion effects lingering when combined with Lachryphagy or Angelic Prism
  • Fixed Star of Bethlehem not entering special boss rooms in the Blue Womb and Corpse II
  • Fixed the D10 being able to devolve permanently charmed enemies
  • Fixed the Book of Revelations replacing Mother's boss room with Death in the Red Redemption challenge
  • Fixed Chub, C.H.A.D. and Carrion Queen missing their body segments when spawned by Delirious
  • Fixed Technology 2's laser persisting when changing form as the Forgotten or when it is removed/rerolled
  • Fixed Cursed Eye only allowing the Forgotten to charge up to 4 attacks rather than the intended 5
  • Fixed a softlock caused by using Clicker or reviving from Lazarus' Rags as Tainted Forgotten while his body is in a location that would be inaccessible without flight
  • Fixed Lilith being able to shoot tears normally when using the Glowing Hourglass after reviving as a different character
  • Fixed the Glowing Hourglass not losing its uses when used in the Beast fight and behaving like an infinitely reusable teleport
  • Fixed the Glowing Hourglass not losing its uses when rewinding to a state where it is inside Moving Box
  • Fixed the Glowing Hourglass triggering effects that normally trigger at the start of a new level when rewinding back to a previous level
  • Fixed Twisted Pair entering a bugged state when rewinding with the Glowing Hourglass or starting a victory lap
  • Fixed Guppy's Eye incorrectly predicting item drops from shopkeepers
  • Fixed enemies rarely spawning behind rocks in certain challenge room/Greed mode waves
  • Fixed a minor hitch in the loop of The Lamb's fight theme
  • Fixed The Sad Onion's costume not appearing on most characters

Modding changes

  • Added extra safety checks to prevent crashing on startup after disabling mods that contain custom characters or items
  • Fixed a crash when resuming a run that was stopped while in the temporary room created by the goto command
  • Fixed not being able to register more than one MC_PRE_PLAYER_COLLISION callback
  • Added a new debug flag (14) which displays Lua memory usage as a graph
  • Added a dedicated memory pool for use by Lua scripts (this should prevent issues with loading sounds and textures when many large mods are loaded at the same time)
  • Moved all callback related logic to Lua (this should improve performance when many callbacks are registered)
  • Added Isaac.RunCallback(callbackId, entityId, ...), runs all functions tied to the given callback and entityId (entityId can be nil for callbacks that do not depend on specific entity types)
  • Isaac.AddCallback, Isaac.RemoveCallback and Isaac.RunCallback now accept any value as a callback ID, even non-numeric values such as strings, this may be used by mods to define custom callbacks for other mods to use
  • The full list of changes can be found here: https://pastebin.com/raw/ujwS23xf

Repentance 1.7.9a

Changes

  • Reduced the chance of Baby Plum being struck by a ballistic missile on death to 0.0001% (was 100%)
  • Increased the maximum damage dealt by Cube Baby when pushed
  • Added special interactions with the Book of Virtues and Judas' Birthright when executing a perfect block with Breath of Life
  • Breath of Life no longer wastes a charge if released after being fully charged by clearing a room
  • Breath of Life now has a more intuitive interaction with the Battery
  • Flying enemies will now be teleported to accessible positions if rerolled into non-flying enemies by the D10
  • Sanguine Bond will now immediately spawn its spikes in the middle of the room when picked up in a Devil Room
  • Added unique drops to Corpse polyps
  • Added a proper death portrait for the Mausoleum door
  • Renamed the "Glowing Hour Glass" to "Glowing Hourglass"
  • Updated a few item qualities
  • Updated localization files

Fixes

  • Fixed the game failing to start on Windows 7
  • Fixed Cube Baby moving in the wrong direction when thrown using Mom's Bracelet (for real this time)
  • Fixed Cube Baby spinning while held with Mom's Bracelet
  • Fixed exchanging active items in the Death Certificate area not kicking the player back to the main floor
  • Fixed Mega Satan's door being able to spawn in the Death Certificate area if Death Certificate was used in the Chest or the Dark Room
  • Fixed The Fool crashing the game or not teleporting the player to the correct room when used in the Death Certificate area
  • Fixed a crash caused by using Breath of Life with Butter!
  • Fixed Breath of Life setting Bethany's soul heart counter to zero
  • Fixed Breath of Life sometimes providing infinite invincibility while remaining in contact with an enemy
  • Fixed the D10 being able to affect Delirium when transformed into certain bosses
  • Fixed several enemies not being correctly devolved by the D10
  • Fixed D10 wisps rerolling hit enemies into random enemies instead of devolving them
  • Fixed the D Infinity still causing the D10 full screen animation to play
  • Fixed Glowing Hourglass infinitely regaining uses when traveling between floors
  • Fixed Glowing Hourglass uses not decrementing when used with the 'M trinket
  • Fixed Glowing Hourglass uses not decrementing when reverting Tainted Lazarus to his other form
  • Fixed Glowing Hourglass uses resetting when swapped between Jacob & Esau
  • Fixed Void not always losing its charge when mimicking Glowing Hourglass with Schoolbag
  • Fixed Genesis allowing challenges and daily runs to continue beyond their intended goal
  • Fixed Tainted Forgotten's items not being rerolled by dice rooms if they were triggered by Tainted Soul
  • Fixed Tainted Forgotten not gaining damage increases from Sanguine Bond
  • Fixed not being able to buy items surrounded by spikes from A Pound of Flesh while invincible
  • Fixed backdrop graphics for L rooms not loading properly in the Womb
  • Fixed a couple of room layout issues in the Catacombs and Gehenna

Modding changes

  • Devolution entries can now be added to elements in entities2.xml to make modded enemies compatible with the D10, syntax is (ex: )
  • Devolution entries are randomly picked according to the room's seed if more than one entry is present (enemies of the same type in the same room will always devolve into the same entity)
  • Devolution ID follows room layout rules, i.e. 999 is used instead of 1000 for effect entities, 1000 and higher are used for grid entities, allowing certain enemies to be rerolled into rocks or other obstacles
  • Added MC_PRE_ENTITY_DEVOLVE(Entity) callback for more complex custom behavior, returning true overrides default behavior
  • Added HUD:Update(), HUD:PostUpdate() and HUD:Render()
  • Added missing enums to TearFlags, SeedEffect and SoundEffect

Repentance Update 1.7.9 Changelog and G-G-G-Fuel!!!

**G-G-G-G-G-FUEL! ** It's me, (twitter.com/tyronerodriguez); I've logged into the Steam backend to give you an update on, um, the 1.7.9 update.

Welcome to the long-time-coming Repentance update!

Below you'll find probably the single biggest update since its release! Highly recommend you scan through below to see what's been updated, changed and improved.

Some highlights include: C Section fetuses now only deal 75% damage every 10 frames Lil Dumpy now has a secondary, larger detection radius that can cause it to randomly trigger from nearby enemy projectiles.

Glowing Hourglass no cooldown, but can only be used three times per floor . Increased the cooldown of D10 to 2 (from 1). It now devolves enemies instead of replacing them randomly.

Cain's Other Eye now follows Isaac and copies all tear modifiers/stats, but shoots in random directions and has -25% reduced damage. Bum Friend can now give batteries/items from the Beggar pool. My favorite--The Black Bean now causes multiple farts in quick succession and leaves poisonous gas clouds

Added the following:

  • C Section to the Ultra Secret room pool
  • Mom's Ring to the Old Chest pool
  • Epic Fetus to the treasure pool (at very low weight)
  • Glowing Hourglass to the Greed mode treasure pool
  • Ouija Board to the Greed mode devil pool
  • Breath of Life to the Greed mode angel pool

Greed mode button won't deal damage in Lost form, some less useful items, trinkets and cards in Greed mode, such as The Moon, are fixed. Ultra Greed won't get stuck in his dash state forever when his movement is blocked by certain objects.

Buuuuuuuut! There's MORE!

By the time you read this, it'll be Friday November 4th 2022. Which means it's officially G-Fuel Day! The Repentance team has put together the sweetest piece of daily runs since, well, since that poop and fart themed one. YOU KNOW WHAT WE'RE TALKING ABOUT.

So tons of amazing stuff below, but PLEASE PLEASE PLEASE play today's daily seed, playable starting 3AM PST.

The guys really put in a lot of effort to make it A-mazing. Edmund is even considering naming his next child gfuel--we've also discussed renaming Vinh into Le Gfuel as well. Don't want to spoil, you need to play it. Have fun this weekend!

Repentance 1.7.9

Changes

  • C Section fetuses now only deal 75% damage every 10 frames (from 100% damage every 8 frames)
  • Lil Dumpy now has a secondary, larger detection radius that can cause it to randomly trigger from nearby enemy projectiles
  • Glowing Hourglass no longer has a cooldown, but can only be used three times per floor (at which point it temporarily functions as the regular Hourglass)
  • Increased the cooldown of D10 to 2 (from 1). It now ΓÇ£devolvesΓÇ¥ enemies instead of replacing them with a random enemy
  • Cain's Other Eye now follows Isaac and copies all tear modifiers/stats, but shoots in random cardinal directions and has -25% reduced damage
  • Bum Friend can now give batteries and items from the Beggar pool
  • The Black Bean now causes multiple farts in quick succession and leaves poisonous gas clouds
  • 20/20 now only decreases damage by -20% (from -25%)
  • Isaac's Tears now has an added +5 damage bonus applied to the tears
  • Sticky Bombs now cause white creep to splash on the ground, slowing enemies
  • Breath of Life now takes less time to activate and recharge. Upon blocking damage with perfect timing, it will release holy beams in four directions (similar to Salvation) and grant a brief shield effect
  • Athame no longer creates a black ring on damage taken, instead it adds a chance for the ring to spawn around killed enemies (scales with luck)
  • Betrayal no longer charms all enemies on damage taken, it now allows enemy projectiles to hit other enemies - when an enemy takes damage from an enemy projectile, it will attempt to target the enemy that fired it
  • My Shadow no longer creates dark chargers on damage taken, instead Isaac's shadow will closely follow him and create temporary dark chargers when enemies come into contact with it
  • Increased the damage of Lil Brimstone to 3 per tick (from 2.5)
  • Increased the damage of Shade to 5 per tick (from 2)
  • Razor Blade and Blood Rights now only cost a half heart after the first usage in a room
  • Ouija Board now grants a tears up (equal to that of Squeezy)
  • My Reflection now grants a damage up (equal to that of Death's Touch) and a luck down
  • Reduced the cooldown of Mom's Pad to 2 (from 3). It now also spawns 1 blue fly on use
  • Adjusted the cooldown of Blank Card with a few cards
  • A penny now appears in all curse rooms when in possession of Voodoo Head
  • Cube Baby can now be launched by melee attacks
  • The Bag of Crafting can no longer be crafted
  • Saturnus tears no longer damage grid entities (such as poop and TNT barrels)
  • Items spawned from chests can now be safely picked up in the Death Certificate area
  • Removed a redundant range increase from Crown of Light (it used to counteract the shot speed decrease)
  • Reduced the devil price of Sacrificial Altar to 1 heart- Increased the average amount of items available for purchase in devil rooms
  • Added Backstabber to the devil room pool
  • Added Book of Revelations, Stigmata, Jesus Juice and Purity to the angel room pool (they were previously only there in Greed mode)
  • Added C Section to the Ultra Secret room pool
  • Added Mom's Ring to the Old Chest pool
  • Added Epic Fetus to the treasure pool (at very low weight)
  • Added Glowing Hourglass to the Greed mode treasure pool
  • Added Ouija Board to the Greed mode devil pool
  • Added Breath of Life to the Greed mode angel pool
  • Moved Mom's Key from the Greed mode silver treasure pool to the Greed mode shop pool
  • Tainted Bethany can now use her blood charges to place bombs when in possession of Blood Bombs
  • Mom's Toenail now drops a foot every 20 seconds (previously every 2 minutes), with further reduced time for the doubled/golden variants
  • Duct Tape now affects delayed following familiars (such as Multidimensional Baby and Shade)
  • Cracked Dice now has a chance to trigger the D10 effect
  • Shot speed up/down is now considered a minor pill effect, meaning other stat modifying pill effects are slightly more likely to appear instead
  • The shop is now offering a discount on a variety of active items
  • Ultra secret rooms can no longer generate near curse rooms (this fixes a rare softlock caused by using The Moon? in certain floor layouts)
  • Portals, Purgatory cracks and buttons now always render above water to aid in visibility
  • Rooms containing Suction Pitfalls in the Scarred Womb can no longer be bloody
  • Reduced the damage enemy Brimstone lasers deal to other enemies to 11 per tick (from 22)
  • Increased the health of Blastocyst's largest form to 300 (from 190)
  • Increased the health of The Hollow's segments to 26 (from 22)
  • Hangers can now be champions
  • Needles and Pasties can no longer be champions
  • The Stars and Joker cards can now show up in Greed mode
  • Baby Plum, Bumbino, The Pile and Reap Creep are now locked behind the ΓÇ£Something wicked this way comes+!ΓÇ¥ achievement
  • Added game over portraits for spiked chests, spiked rocks, Hell Game, Confessional, buckets, mushrooms, polyps and the Mausoleum entrance
  • Added attack sound effects for Bob's Rotten Head, The Candle and Red Candle
  • Added feedback for actives with a timed recharge being ready to use
  • Added more golden/doubled trinket effects
  • Added a few more coop babies
  • Added even more new room layouts and updated various existing layouts (note that resuming a saved run from before this update may result in temporarily broken maps/rooms)
  • Updated a few boss champion sprites
  • Updated the sprite for Breath of Life
  • Updated the ΓÇ£giantbookΓÇ¥ animations
  • Updated various item qualities
  • Added French language support
  • Updated localization files

Fixes

  • Fixed the button in Greed mode dealing damage when in Lost form (from Soul of the Lost or when playing as Tainted Jacob)
  • Fixed a few useless items, trinkets and cards appearing in Greed mode (such as The Moon?)
  • Fixed Ultra Greed getting stuck in his dash state forever when his movement is blocked by certain objects (his dash now automatically ends after 3 seconds)
  • Fixed Dangle and Turdlings not being locked behind the ΓÇ£Something wicked this way comes!ΓÇ¥ achievement
  • Fixed Cube Baby sometimes flying in the wrong direction when thrown with Mom's Bracelet
  • Fixed an issue with Multidimensional Baby that could cause laser items to damage Isaac when changing rooms
  • Fixed Esau's items becoming dormant when using a revival item that changes character
  • Fixed the Forgotten's Brimstone balls not dealing increased damage against enemies affected by Brimstone curse
  • Fixed the Forgotten losing his deal chance when losing a bone heart to a curse room door or similar damage sources
  • Fixed rotten hearts and broken hearts getting removed from the Forgotten's inactive form when saving and resuming a run
  • Fixed Tainted Forgotten's soul and Tainted Lazarus' hologram being able to exceed the movement speed cap
  • Fixed Tainted Lazarus' hologram being vulnerable to damage from certain sources
  • Fixed a crash caused by using a pill after using The Fool? with Echo Chamber
  • Fixed a crash caused by using R Key with Broken Remote
  • Fixed a crash caused by too many knives passing through Multidimensional Baby at once
  • Fixed rewards from the Suicide King card not being seeded
  • Fixed enemy kills in the current room not giving score after using the D10
  • Fixed being able to go beyond the intended goal of a daily challenge using the crawlspace out of bounds teleport into the Error room
  • Fixed using Forget Me Now while picking up another active item with the Schoolbag causing the other active item to be consumed instead
  • Fixed items with variable charge time (such as D Infinity) not always having the expected amount of charge when dropped and picked back up
  • Fixed 120 Volt attacking perma-charmed enemies
  • Fixed Adrenaline's damage bonus not updating when losing a bone heart from damage
  • Fixed a rare case where Vasculitis would spawn a hostile fire when killing a burning enemy
  • Fixed Friend Finder allies being duplicated when saving/resuming as Jacob & Esau or Tainted Forgotten
  • Fixed win streaks being cleared and not being able to save/resume a run after being revived by Mysterious Paper
  • Fixed Bumbino rarely getting teleported to an invalid position after being suplexed
  • Fixed Siren attempting to take control of Star of Bethlehem and causing damage from an invisible source
  • Fixed Tuff Twins being able to pass through rocks when being pulled by certain item effects
  • Fixed Vis Versa's brimstone beam not always using the correct color in challenge rooms
  • Fixed an issue with pink champion Haunt's death animation
  • Fixed champion Flaming Hoppers not using their proper champion sprites
  • Fixed certain champion enemies (such as Globins) not using the correct body color
  • Fixed status effect icons not appearing on Meatball, Dark Ball, Rag Man's head and Mega Satan's second phase
  • Fixed some items with no passive effect being granted by Lemegeton and Cantripped challenge cards
  • Fixed various items not increasing/decreasing range as much as intended
  • Fixed Shard of Glass appearing with the Lost's Birthright
  • Fixed Guppy's Eye not being in the curse room pool
  • Fixed Chaos not including item pools introduced in Repentance (such as the Planetarium)
  • Fixed double pennies, nickels and dimes healing Keeper for only half of their intended amount
  • Fixed rocket bombs exploding on contact with certain types of projectiles
  • Fixed rocket bombs being slowed down when passing through regular bombs
  • Fixed Bone Knights receiving more knockback from tears than intended
  • Fixed minor issues with certain room layouts
  • Fixed not being able to open the Mausoleum door when playing on the ALM1 GHTY seed
  • Fixed taking damage when going to the next floor when playing on the D0NT ST0P seed

Modding changes

  • Debug overlays no longer attempt to localize item/entity names and will always display them in English
  • Added extra safety checks to prevent Bag of Crafting from crashing due to item pools containing invalid entries

Update 1.7.8a

Repentance 1.7.8a

Changes

  • Little Horn now takes reduced damage from his own bombs (this prevents him from killing himself too quickly)
  • Little Horn's orange champion variant now uses unique flaming troll bomb sprites and always spawns flaming troll bombs when teleporting around the room
  • Updated several room layouts
  • Updated localization files

Fixes

  • Fixed a bug which prevented scores from being submitted upon winning a daily run
  • Fixed missing champion sprites for Rag Man
  • Fixed champion Mask of Infamy not using its unique champion sprites
  • Fixed champion versions of Chub, Little Horn, Rag Man, Brownie, Peep and the Bloat not using the correct sprites for spawned enemies
  • Fixed champion War and Death not using the correct sprites when transitioning to their second phase
  • Fixed Lil Loki not counting towards the Conjoined transformation (for real this time!)
  • Fixed Clutch's Clickety Clacks not dealing contact damage after being revived
  • Fixed reviving as Lazarus resetting his devil deal chance even if red heart damage was taken during the current floor
  • Fixed Bethany's unlock condition not working as intended due to Lazarus' new revival mechanic
  • Fixed several special room doors not working correctly in the Pay to Play challenge
  • Fixed Pay to Play (the item) locking doors that would normally be unlocked (such as the silver treasure room in Greed mode)

Modding changes

  • Added missing enums for null items introduced by previous updates

Update 1.7.8

Repentance 1.7.8

Gameplay changes

  • "Something spooky" has appeared in the Ashpit!
  • Lazarus now reverts to his normal form when going to the next floor, gaining his extra life back if he lost it
  • Lazarus now gains a permanent +.5 damage up each time he turns into his revived form
  • Lazarus now only loses up to 1 heart container when turning into his revived form, this cannot bring him below 1 heart container
  • Increased the damage multiplier of Lazarus' revived form to 1.4 (from 1.2)
  • Reduced the duration of the temporary damage bonus granted by Lazarus' Birthright from 3 minutes to 1, however this bonus is granted every time Lazarus turns into his revived form
  • ??? now gets devil deals at a reduced cost and starts with an innate Lil Larva effect (destroying poop spawns 1 blue fly)
  • Bleed effects from Mom’s Razor and Backstabber now deal damage based on how quickly an enemy is moving (faster enemies take more damage). While an enemy bleeds, they leave behind creep that damages other enemies. The effects can now also be applied to bosses.
  • Mom’s Razor now blocks projectiles and can damage bosses
  • Camo Undies now grants +.5 speed while cloaked. When uncloaking, all nearby enemies take damage, and Isaac gains a brief tears + damage up
  • Lost Fly now deals damage less frequently (7 damage every 7 frames) but forces nearby enemies to target it
  • The D12 can now reroll most obstacles, including poop, spikes and fireplaces, and can generate more varied obstacles
  • Pay to Play now works on double locked doors, key blocks and chests, and features new sprites for all types of locked doors
  • We Need to Go Deeper/Mom’s Shovel/Ehwaz now feature a secret method to guarantee a crawlspace once per floor and no longer create them based on random chance
  • Lil Dumpy is now a follower and automatically produces a Butter Bean fart when an enemy or projectile is about to hit Isaac
  • Voodoo Head now improves curse room layouts/rewards
  • Book of Sin no longer creates microbatteries (only normal and rarely golden/mega batteries)
  • Adjusted the formula used to calculate damage for Libra and the pause menu stat tallies (this results in overall higher damage during Libra runs)
  • Reduced the devil price of The Nail, Bloody Lust and Bloody Gust to 1 heart
  • Added Little Horn to the devil room pool (it was previously only there in Greed mode)
  • Added Guppy’s Eye to the curse room pool
  • Replaced Razor Blade with Blood Rights in the devil room pool
  • Replaced Mom’s Razor with Razor Blade in the curse room pool
  • Increased the weight of Blank Card in the shop pool (was previously more rare)
  • Bomber Boy now has normal weight/rarity in the bomb bum pool (was previously more rare)
  • Toned down the amount of enemies spawned on the first floor of Greed/Greedier mode
  • Beggars no longer give Treasure Map, Compass or Contract From Below in Greed mode
  • Added thick Odd Mushroom to the treasure room pools in Greed mode
  • Added Ball of Bandages to the silver treasure room pool in Greed mode
  • Removed Cube of Meat from most Greed mode pools except silver treasure/shop
  • Removed Dead Bird and Ouija Board from the devil room pool in Greed mode
  • Reduced the appearance rate of the devil room layout with only runes in Greed mode
  • Urn of Souls now deals 50% more damage when combined with the Book of Belial via Judas' Birthright
  • Significantly increased the durability of Book of Virtues wisps created from Ventricle Razor
  • Significantly increased the range and damage of the Brimstone beams from Sulfur wisps
  • Devil's Crown no longer affects the mirrored treasure room in Downpour II
  • Monster Manual can now grant Gemini and Psy Fly
  • Rooms containing pits in the Corpse can no longer be bloody
  • The D7 no longer teleports the player when used in certain special rooms (such as Devil rooms)
  • Red champion Monstro II now has faster attacks, but also slightly reduced health
  • Added unique champion sprites for bosses
  • Added visual and audio feedback for Backstabber’s effect
  • Updated Onan’s Streak to require Judas and It Lives be unlocked first
  • Added more new room layouts
  • Updated various item qualities
  • Updated localization files

Fixes

  • Fixed some characters in the item description font (such as b and d) not displaying correctly since last update
  • Fixed some missing shading in the Horny Boys' boss portrait
  • Fixed Bag of Crafting being able to craft locked items using fixed recipes
  • Fixed Bag Lunch and Wish Bone causing strange behavior with pickups for the rest of the run after triggering (such as infinitely duplicating items from Damocles)
  • Fixed Devil rooms not spawning in the Shop floor in Greed mode if the Womb wasn't unlocked first
  • Fixed co-op ghosts being able to take damage from certain sources
  • Fixed a rare crash caused by floor generation in the Red Redemption challenge
  • Fixed Astral Projection causing a crash when triggering in a room containing rain
  • Fixed Clickety Clacks becoming white champions, which could result in a softlock
  • Fixed a softlock when throwing Tainted Forgotten into the special minecart in Mines II right after entering the room
  • Fixed Tainted Forgotten getting extra plays on devil beggars during damage iframes
  • Fixed the sound of Tainted Forgotten hitting the ground playing when thrown into a trapdoor
  • Fixed the Book of Belial not increasing devil deal chance when held by Judas with Birthright
  • Fixed Satan sometimes becoming invulnerable during his second phase when under the effects of I'm Excited
  • Fixed not being able to shoot during the Kidney Stone barrage effect with Chocolate Milk
  • Fixed Neptunus and Chocolate Milk preventing the charge bar from completely filling up
  • Fixed Head of Krampus dealing 19 ticks of damage instead of 20
  • Fixed Brimstone+Anti Gravity+Soy Milk not working as intended
  • Fixed Pyromaniac being more rare than intended
  • Fixed various minor issues with certain room layouts
  • Fixed Mother's Shadow's chase track not looping correctly
  • Fixed the door to the minecart room in Mines II taking longer to open than intended after successfully escaping Mother's Shadow
  • Fixed Colostomia sometimes staying invulnerable for longer than intended during the transition to her second phase
  • Fixed Reverse Justice card removing an item from the current pool for every chest spawned
  • Fixed rocket bombs exploding on contact with perma-charmed enemies
  • Fixed a softlock caused by falling into a pitfall while Mega Mush is active
  • Fixed Sumptorium sometimes not being able to recall all clots when playing as Tainted Eve
  • Fixed Black Hole not destroying Fool’s Gold rocks
  • Fixed various issues caused by the D7 in Home

Modding changes

Update 1.7.7a

Repentance v1.7.7a

Localization

  • Fixed some achievements being rendered incorrectly when the language is set to Russian

Modding changes

  • Added a placeholder collection sprite for modded items that do not provide one
  • Fixed Lemegeton wisps not being rendered properly for modded items
  • Fixed costumeSuffix attribute not working as intended when assigned to Isaac
  • "goto" command now accepts "default" as a room type when trying to warp to a special room

Update 1.7.7

Repentance 1.7.7

Gameplay changes

  • Added more new room layouts
  • Tainted Cain can now pick up items normally in the Genesis room
  • Strawman, Found Soul, Soul of the Forgotten and Soul of Jacob and Esau now always match their speed to their owner's
  • Reduced the cooldown of Yuck Heart to 4 (from 6)
  • Technology 2 now works with any familiar that replicates the player's attack (i.e. Incubus)
  • Isaac's Heart now grants its effects to Tainted Forgotten's soul instead of Tainted Forgotten himself
  • Ipecac + Hemoptysis no longer deals damage to players
  • Wiggle Worm's tears up now scales with trinket multipliers
  • Hook Worm, Ring Worm and Ouroboros Worm now grant a tears up similarly to Wiggle Worm
  • The D1 no longer creates exact copies of pickups (i.e. duplicating a card may spawn a different card)
  • Echo Chamber now only copies the last 3 cards/pills used
  • C Section + Technology shots now only have a luck based chance to replicate themselves when combined with Explosivo, Sinus Infection or Mucormycosis to prevent infinite loops
  • Tainted Moles can no longer be champions
  • Increased the armor strength of Tainted Round Worm to 30 (from 12)
  • Reduced the health of Tainted Mulligan to 100 (from 120)
  • Reduced the health of Flesh Death Head to 30 (from 50)
  • Added Dead Tooth and Monstro's Tooth to Bumbino's special drop pool
  • The creep pool spawned by Free Lemonade now deals more damage and lasts twice as long
  • Updated the sprite of Magic Fingers
  • Updated a few item qualities
  • Updated localization files

Fixes

  • Fixed Tainted Lazarus' hologram taking damage from the lava in the Beast fight
  • Fixed Tainted Lazarus' hologram being affected by poison clouds and Dogma's Godhead shots
  • Fixed Tainted Lazarus not being able to shoot after flipping while Dark Arts is active
  • Fixed Tainted Keeper still getting less coins than intended in from killing enemies in Greed mode if he left the starting room at any point during the current floor
  • Fixed Tainted Forgotten not being able to throw his body if blindfolded with a charged attack (such as Chocolate Milk or Cursed Eye)
  • Fixed a crash caused by recalling clots as Tainted Eve while moving between rooms
  • Fixed a crash caused by using Hemoptysis right as the effects of Berserk end
  • Fixed a crash caused by Lil Portal picking up a heart that spawned as part of a devil room
  • Fixed secret shops and angel shops not generating in the Red Redemption challenge, crashing the game if entered
  • Fixed Eden's Blessing applying to newly created players during the current run (such as Strawman or Tainted Lazarus' hologram)
  • Fixed Temporary Tattoo, Old Capacitor, Nuh Uh!, Crystal Key and Karma appearing in Greed mode
  • Fixed C Section, Mom's Knife, Brimstone and Monstro's Lung not working at 30 tear rate or above
  • Fixed Cursed Eye not working at 60 tear rate or above
  • Fixed Neptunus + Chocolate Milk not firing any tears at 30 tear rate or above
  • Fixed red chests in the Genesis room still teleporting the player to the Devil room
  • Fixed the aura of Censer and Succubus not rendering correctly when held by Tainted Lazarus' hologram
  • Fixed Lost Soul taking damage from lasers fired by friendly enemies
  • Fixed the Visage getting stuck in its first phase if the chain is broken by Uranus or Freezer Baby
  • Fixed the Boomerang being able to push stalactites around in the Beast fight
  • Fixed bouncy lasers from the pink champion version of the Haunt having a flickering effect
  • Fixed the Duke of Flies setting off explosive gas when summoning flies
  • Fixed BFFs not affecting Finger
  • Fixed Tainted Lazarus' inactive form spawning its familiars if the key pieces or knife pieces are consumed while shared between the two
  • Fixed Tainted Lazarus sometimes causing a crash when flipping with the Mom transformation
  • Fixed flipped items sometimes not granting health or consumables
  • Fixed bosses taking less damage when non co-op players are present (such as Strawman, Found Soul, Soul of the Forgotten and Soul of Jacob and Esau) or when playing as Tainted Forgotten
  • Fixed Lemegeton causing a crash if any non orbiting wisps are present (such as How To Jump)
  • Fixed Tainted Forgotten getting two copies of the Dogma item when entering the Beast fight
  • Fixed freezing the Bony spawned by the Forsaken preventing it from reappearing and doing its Brimstone attack
  • Fixed the Stairway spawning in an inaccessible position in some Greed mode starting room layouts
  • Fixed familiars not storing their RNG seed properly when saved and restored (this could cause bag familiars to keep dropping the same reward as Tainted Lazarus)
  • Fixed active items sometimes getting lost as Tainted Lazarus when both forms holds two copies of the same active item
  • Fixed Trisagion shots always facing right when combined with Anti-Gravity
  • Fixed Genesis, Joker and Reverse Emperor not teleporting the player to the correct room when used in the mirror dimension or the Death Certificate area
  • Fixed rocket bombs colliding with tears and other bombs
  • Fixed Blood Clot, Chemical Peel and Stye not working correctly on Incubus and similar familiars
  • Fixed troll bombs spawned as part of certain room layouts being turned into poop pickups when playing as Tainted ???
  • Fixed Guppy's Eye causing content previews to briefly appear in room layouts containing buttons set to spawn chests or sacks when pressed
  • Fixed Guppy's Eye not working in crawlspaces
  • Fixed Soul of Lazarus not being removed upon revival when held by Esau
  • Fixed some lights not rendering properly since 1.7.5 (this was particularly notable with Night Light)
  • Fixed glitch items not being removable by victory laps
  • Fixed another issue which caused Lachryphagy tears to accumulate more damage than intended
  • Fixed C Section + Pop! or Lachryphagy causing fetuses to never hit the ground
  • Fixed a rare crash caused by using Rotten Tomato against Mask of Infamy
  • Fixed hearts staying visible in the HUD after turning into the Lost in the middle of a run
  • Fixed damage inflicted by the Greed Mode button not counting as self inflicted damage
  • Fixed extra items spawning when saving and resuming a run while in the Genesis room

Modding changes

Update 1.7.6

Repentance 1.7.6

Gameplay changes

  • Reduced the cooldown of Placebo with stat upgrades, Pretty Fly and Experimental Pill
  • The Lost's hearts are now hidden again (Holy Mantle indicator is still visible)
  • Enemies are no longer guaranteed to drop coins when encountered in a previously visited room as Tainted Keeper
  • Glyph of Balance no longer drops soul hearts when playing as the Lost
  • Glyph of Balance can now drop soul hearts, red hearts as Bethany, Tainted Bethany if they need any
  • Glyph of Balance can now drop poop pickups as Tainted ??? if he needs any
  • Esau Jr. now preserves quest items (such as the Polaroid and the Negative)
  • Added Red Stew to the Ultra Secret Room pool
  • Added even more new room layouts
  • Updated a few item qualities
  • Updated localization files

Fixes

  • Fixed The Marathon achievement not usually unlocking (dailies completed before this update may not count)
  • Fixed the daily exit confirmation popup not rendering correctly in the Chinese translation
  • Fixed the Continue option becoming unavailable when switching languages while mods are enabled
  • Fixed Tainted Judas' birthright not working as intended
  • Fixed Tainted Cain being able to take fatal devil deals without dying (again)
  • Fixed Tainted Cain not being able to pick up items normally in the Death Certificate area
  • Fixed victory lap popup displaying the wrong message
  • Fixed the victory lap HUD icon clipping into the stat display
  • Fixed lava pits not refreshing properly if the game window was resized
  • 20/20 now decreases the damage given by Polyphemus similarly to other tear multipliers (this is still very strong since it cancels the firerate decrease from Polyphemus)
  • Fixed 20/20 not increasing Keeper and Tainted Keeper's firerate
  • Fixed Tainted Keeper getting less coins than intended from enemies in Greed mode
  • Fixed Telescope Lens and Door Stop appearing in Greed mode
  • Fixed Butter! having a 100% chance to drop passive items on damage taken
  • Fixed Butter! being able to drop active items on damage taken
  • Red chests can no longer teleport the player to the Devil/Angel room while in the Genesis room
  • Fixed Dark Esau not blocking enemy projectiles when not charging
  • Fixed Dark Esau preventing white champion enemies from losing their invulnerability
  • Fixed Esau Jr. removing Dark Esau when used as Tainted Jacob
  • Fixed Tainted Lazarus' charge bar being visible in water reflections
  • Fixed Tainted Lilith's birthright preventing her from opening the flesh door in Mausoleum II
  • Fixed Dogma (item) giving hearts every time it is dropped and picked back up
  • Fixed Mom's Ring spawning a rune every time it is dropped and picked back up
  • Fixed Magic Mushroom and Leo granting the Stompy! transformation when repeatedly dropped and picked back up
  • Fixed a Dross room that could have the right side entrance blocked by rocks
  • Fixed a Depths room that could have Brains behind rocks
  • Fixed a Cathedral room that could have Polties appear on top of entrances
  • Fixed a Flooded Caves boss wave in Greed mode sometimes causing a crash
  • Fixed a crash caused by an “I’m Excited!” pill activating in a room with rain effects
  • Fixed Expansion Pack rarely preventing the player from attacking
  • Fixed not being able to go to Sheol after having used Genesis
  • Fixed Genesis turning other characters into Isaac after having used Esau Jr
  • Fixed ultra secret rooms very rarely generating in impossible locations, causing a softlock when teleported to via the Moon? card
  • Fixed white fire rooms in Downpour and special button rooms in the Mines rarely generating connected to special rooms
  • Fixed Decap Attack causing the head to hover endlessly over the player's body if recalled before the head hits the ground
  • Fixed Trisagion lasers getting stuck when spawned by item interactions that create large amounts of tears
  • Fixed a rare freeze caused by Trisagion + Continuum
  • Fixed C Section synergies with melee weapons creating more fetuses (causing loops/crashes)
  • Fixed a crash caused by picking up Strawman after Money = Power
  • Fixed Shiny Rock not doing anything
  • Fixed Dice Bag causing the Whore of Babylon popup to appear whenever it gives a temporary dice item if the player has Whore of Babylon and is at low health
  • Fixed Panic Button triggering on white fires
  • Fixed quest items being disabled when the player carrying them dies in co-op
  • Fixed Best Friend + Brimstone Bombs damaging the player
  • Fixed C Section + Technology sometimes causing self damage when fired by familiars (such as Incubus and Twisted Pair)
  • Fixed Dr. Fetus/Epic Fetus + poison effects spawning harmful poison clouds when fired by familiars
  • Fixed the light emanating from Dogma's TV not rendering correctly

Modding changes

Update v1.7.5 (LOCALIZATIONS AND MORE)

Repentance v1.7.5

Localization:

  • The game has been updated with partial support for the following languages: Japanese, Korean, Spanish, German, Russian and Simplified Chinese.
  • Please note that these language patches are still incomplete and subject to change. If you see something that appears to be worded incorrectly, or if you encounter a bug related to the language patch, please email the details to isaac@nicalis.com. Your feedback is greatly appreciated!

Additions:

  • Added 3 new items to the boss and chest pools: Glass Eye, Stye and Mom's Ring
  • C Section is now functional and obtainable after being unlocked
  • Bag of Crafting, Flip, and Sumptorium can now be found by all characters after being unlocked
  • Added a Birthright effect to all the characters that were missing one
  • Added a description to every Tainted character that was missing one in the character selection menu
  • Added new level transition/VS screen graphics for Tainted Eden
  • Added minimap icons for Tainted ???'s poop pickups
  • Added unique starting room graphics for every character
  • Added 200+ new room layouts

Visual changes:

  • The Lost's health is now visible in the HUD
  • Holy Mantle is now visible next to the player's hearts in the HUD when active
  • Updated sprites for Tainted Lazarus
  • Updated sprites for The Thing, Null, Begotten, Evil Twin, Clot, Blue Boil and Dukie
  • Updated sprite for Converter
  • Fixed The Visage's attacks to use a consistent red color scheme
  • Added unique item costumes to Tainted Lilith's fetus
  • Slightly tweaked the color of the Womb to be easier on the eyes
  • Updated graphics for ???'s only friend and Big Fan to be more consistent with Boom Flies and other variants
  • Techstone (Tech+Brimstone) lasers now have a large and giant variant similar to Brimstone lasers

Gameplay changes:

  • Tainted Azazel's beam now has a reduced duration unless he holds Brimstone
  • Tainted Azazel now sneezes automatically when charging instead of when releasing a partial charge
  • Hitting enemies with Tainted Azazel's sneeze cuts the remaining charge time in half
  • Hitting enemies with Tainted Azazel's sneeze inflicts them with a Brimstone Curse which makes them more vulnerable to Brimstone attacks and causes them to explode when killed by Brimstone
  • Tainted Eve's clots are no longer lost when recalled by Sumptorium if she has full health, instead they will drop to the ground next to her
  • Tainted Eve's clots now start with 15 HP when spawned and slowly decay down to 1 HP (5 HP for non-red hearts)
  • When playing as Tainted Lazarus, all items that spawn as part of a room layout (such as a treasure room or a shop) now have an alternate form which can be accessed using Flip, even after they have been picked up
  • Tainted Eden no longer rerolls on self inflicted damage (such as blood donations and curse rooms)
  • Tainted Eden no longer rerolls on fatal damage
  • Updated Tainted Cain's recipe system to allow golden pennies, golden pills, golden batteries and poop pickups
  • Tainted Cain's crafting recipes are now slightly more consistent (high quality pickups are more likely to yield high quality items)
  • Most of Tainted Cain's crafting recipes are now generated based on the seed of the current run, aside from a few fixed recipes
  • Tainted Forgotten is now thrown by releasing the attack buttons if picked up while charging an attack
  • Bag of Crafting now yields a random item instead of Breakfast when its result would normally be an item that hasn't been unlocked yet
  • Bag of Crafting can now purchase pickups on sale in a shop
  • Tainted Lilith's fetus now automatically aims at nearby enemies
  • Tainted Jacob can now pick up health when in ghost form (this does not prevent him from dying in one hit)
  • Tainted Jacob now gets more invincibility frames after being hit by Dark Esau
  • Tainted Jacob no longer turns into his ghost form if hit by Dark Esau while invulnerable
  • Dark Esau is now invulnerable and no longer blocks tears and bombs, but blocks enemy projectiles instead
  • Dark Esau now always charges towards the player instead of being locked to 8 directions
  • Dark Esau now attempts to keep a minimum distance from the player when not charging
  • Dark Esau's charge now ignores boss armor
  • Using Anima Sola in a room with no enemies as Tainted Jacob now immediately summons Dark Esau
  • Updated the list of items Tainted Lost/Birthright Lost can find (fixes being able to find Yuck Heart, or not being able to find Holy Water)
  • Donation machines now explode upon being bombed. Most donation progress is retained, but the machines do not reappear for the remainder of the run.
  • Restock machines can now uncommonly appear in shops (for real this time)
  • Rocket in a Jar now aims purely based on the player's aim direction (normal bombs are placed if the player is not attacking)
  • Piercing Dr. Fetus bombs now inflict contact damage when passing through enemies
  • Dr. Fetus + Rocket in a Jar + Polyphemus now fires piercing rockets that can explode twice
  • Mom’s Knife now synergizes with Technology and Tech X (similar to the Forgotten’s thrown bone)
  • Trisagion shots now trigger on-hit effects only when touching enemies or obstacles
  • The Bean and most fart sources now push enemies, bombs and pickups
  • Reduced the volume of farts from Jupiter
  • Picking up items granted by Satanic Bible now counts as taking a devil deal (disabling future angel rooms)
  • Devil deals costing 1 heart and 2 soul hearts can now be taken if the player only has 1 heart container and no soul hearts
  • Devil deals can now be taken for free when under the Lost's curse (obtained by touching a white fire place or using Soul of the Lost), however this will cause other purchasable items in the room to disappear
  • Glass Cannon no longer breaks on self inflicted damage (such as blood donations and curse rooms)
  • Increased invincibility frames from Holy Mantle to 1 second (from 0.5)
  • IBS now behaves like a charged attack similar to Kidney Stone, but does not prevent the player from attacking when fully charged
  • Golden Troll Bombs now explode less often when coming in contact with the Beast
  • Notched Axe now consumes a soul charge per swing as Bethany after running out of durability (charges only get consumed if the swing hits an enemy or destroys something)
  • Notched Axe now creates bridges when breaking rocks next to pits
  • 'M now rerolls Notched Axe when it runs out of durability
  • Increased the price of higher tier items in Angel shops from 15 to 30
  • Reduced the price of Lil Brimstone and Lil Abaddon to 1 heart
  • Devil rooms are now more likely to have items for sale
  • Capped the proc rate of Ghost Pepper and Bird's Eye to 50% (holding both removes the cap)
  • Removed a redundant range increase granted by Sacred Heart and Godhead (this was originally needed to counteract the shot speed decrease)
  • Converter now has 3 room cooldown
  • The Hermit? now converts sacks into 7 pennies
  • Treasure rooms can now be encountered in the Seeing Double challenge
  • Mama Mega now has a more intuitive interaction with golden bombs: using it will now consume a golden bomb if the player has one, allowing it to be used again
  • Suplex now scales in damage and area of effect with the player's size
  • Blood Puppy will no longer try to attack the player when they are unable to move
  • Mirrors can no longer be broken by tear effects (such as Sulfuric Acid and Terra)
  • Anima Sola can now chain up to two targets if the player has Car Battery, if only one valid target is present it will be chained for twice the duration
  • Challenge trophies and giant chests now spawn with a pickup cooldown to prevent accidentally ending a run
  • Pop tears will now start falling to the ground after bouncing off each other 8 times
  • Lemegeton now spawns item wisps from randomized pools (Treasure, Boss and Shop pool), with a 25% chance to pick the same pool as the current room
  • Rebalanced the cooldown of Blank Card, Placebo and Clear Rune with certain effects
  • Bombs can now be suplexed
  • Little Baggy no longer affects pocket items that are neither pills nor cards (such as runes)
  • Heartbreak can no longer kill the player on pickup
  • Reviving after dying from having 100% broken hearts now removes 1 broken heart to prevent situations where the player would be still alive despite having no health
  • Dark Arts now only grants its temporary damage buff to Dark Judas and Tainted Judas
  • Damage buff granted by Dark Arts now decays faster the higher it is, but no longer decays while Dark Arts is active
  • Binge Eater now gives -0.03 speed per food item held
  • Binge Eater + Breakfast now increases range and shot speed (instead of range and speed)
  • Binge Eater + Dessert now increases damage and shot speed (instead of damage and speed)
  • Reduced the size of Lost Soul’s hitsphere
  • Sigil of Baphomet no longer triggers from stalagmites being destroyed in the Beast fight
  • Expansion Pack can no longer trigger Metronome or D Infinity
  • Metronome can no longer trigger Clicker or R Key
  • Metronome now has a reduced chance to trigger Genesis and Death Certificate
  • Fully charged Azazel's Rage now fires when clearing a challenge room or Greed Mode wave
  • Updated Boom Flies and other variants to use stage HP (this results in them having less HP before the Caves and more HP after)
  • Rebalanced the quality value of several items
  • Rebalanced various wisps from Book of Virtues
  • Updated Singe’s boss room layouts to have less rocks
  • Champion bosses that spawn with a copy of themselves now spawn with a fixed offset (this should prevent unavoidable damage upon entering a room)
  • Pink champion Cage is now smaller for consistency with other duplicating champion bosses
  • Hush's sky lasers are now affected by time scale modifiers (i.e. Hourglass)
  • Mama Mega can now cause the Broken Shovel to fall down in Basement 1
  • Twisted Pair now interacts correctly with Friendship Necklace
  • Monster Manual can now grant Twisted Pair
  • Sacrificial Altar can now grant Vengeful Spirit, Hungry Soul and Blood Puppy
  • Cube Baby can now be picked up and thrown using Mom's Bracelet
  • Psy Fly now enters a brief cooldown period after reflecting a certain number of projectiles (it's still really good don't worry)
  • Guppy's Eye now displays the contents of Shopkeepers
  • Pulsing red champions now only heal enemies that are on the same team as them (perma-charmed enemies will only heal other perma-charmed enemies)
  • Morningstars can now sometimes spawn with an alternate facial expression
  • The Mausoleum can now be entered for free when under the Lost's curse
  • Bad Trip and Health Down can no longer be obtained from pills when under the Lost's curse
  • Golden hearts now only break from taking damage, or when the player no longer has enough hearts to fit all of them
  • Heart container overflow is now tracked for the purpose of full rerolls, this prevents unfair loss of heart containers when rerolling HP up items away (especially with Keeper)
  • 20/20 no longer adds an extra shot when combined with the Inner Eye or Mutant Spider, instead cancels out the firerate decrease they grant (extra copies of 20/20 add 1 extra shot per copy)
  • Mega Mush now grants more invincibility frames after its effect expires
  • Spirit Shackles now grants more invincibility frames after revival
  • The random item effect granted by Modeling Clay is now seeded per room
  • Abaddon can no longer kill the player if they have Alabaster Box
  • Spelunker Hat and Host Hat now block projectiles falling from above
  • Spelunker Hat now reveals rooms up to 2 rooms away
  • Increased the aura damage of Godhead tears from 1.05 to 2
  • Haemolacria + Dr. Fetus tears now split in a more visually satisfying way
  • Vis no longer has a random chance to turn into Double Vis, except in Utero
  • Boom Flies no longer have a random chance to turn into Red Boom Flies until Caves 1
  • Doples no longer have a chance to turn into Evil Twins
  • Dr. Fetus + Monstro's Lung now fires a more random looking barrage of bombs with a shorter fuse time
  • Super Secret Rooms with hearts now more consistently force specific heart types when spawning hearts using cards/items
  • Ultra Secret Rooms now have an item pool unique to them instead of using the Angel room pool
  • Replaced the Mitre with Hallowed Ground in the Greed mode Angel room pool
  • Updated the Greed mode Secret Room and Curse Room pools to have actual items instead of only Cube of Meat
  • Tammy's Head can now be found in the treasure room pool
  • Pyromaniac now has normal weight/rarity
  • Glyph of Balance no longer causes soul hearts to drop when playing as the Lost
  • Rebalanced payout chances from Sanguine Bond, stepping on the spikes now counts as intentional self damage (no damage penalties)
  • The Stars? no longer attempts to remove starting items
  • Curse of the Tower no longer triggers on damage taken from blood donation machines and devil beggars (but still triggers on other forms of intentional self damage such as IV Bag)
  • Curse of the Lost can no longer be encountered in the Red Redemption challenge
  • Losing flight now temporarily grants the Bible effect for the current room if the lack of flight would cause the player to be stuck otherwise
  • Tainted Lazarus now respawns as himself when revived by Lazarus' Rags
  • Tainted ??? now respawns as himself when revived by the Ankh or Broken Ankh
  • Tainted Judas now respawns as himself when revived by Judas' Shadow
  • Ipecac, Haemolacria and Monstro's Lung tears now have a less extreme arc when fired in a crawlspace or in the Beast fight
  • Dad's Note can no longer be rerolled by 4-pip dice rooms and Spindown Dice

Fixes:

  • Fixed a bug causing crawlspaces to always lead to the Error room even when they should lead to a black market
  • Fixed TMTRAINER replacing important progression items
  • Fixed Soul Locket not granting stat ups when picking up soul hearts as the Lost
  • Fixed Dream Catcher showing incorrect items and bosses on certain levels (such as Greed Mode levels and the Void)
  • Fixed Decap Attack being usable while Isaac's head is in mid air
  • Fixed Recall causing the Forgotten's body to hover in the air with Car Battery
  • Fixed an exploit with the Forgotten which allowed taking infinite items from the Death Certificate area
  • Fixed Lil Abaddon not scaling with BFFs
  • Fixed Brimstone dealing one less damage tick than intended
  • Fixed several orbitals doing less contact damage than intended
  • Fixed invisible mirrors and devil room doors which could appear along walls where a door should not be present
  • Fixed Ludovico tears periodically getting destroyed in sidescrolling sections
  • Fixed red chests forcing the devil room to be initialized when opened, regardless of whether they contain a teleport to the devil room or not (this sometimes caused angel rooms not to generate properly)
  • Fixed treasure rooms in the mirror dimension counting as treasure rooms for the purpose of calculating Planetarium spawning chance
  • Fixed battery bums not giving charges to Tainted Forgotten when touched by his soul
  • Fixed battery bums not being able to recharge Book of Virtues
  • Fixed Luna light beams granting their stat bonus to the wrong character when playing as Tainted Forgotten
  • Fixed The Emperor? being able to create final boss fights when used in Caves II or Depths II (or equivalent floors)
  • Fixed The Emperor? creating a bugged Monstro fight when used in Gehenna and the Blue Womb
  • Fixed Genesis giving a lot more items than intended when multiple copies of the same items are owned
  • Fixed Genesis giving less items than intended when used by characters with multiple bodies (such as Jacob and Esau)
  • Fixed Genesis duplicating starting items from challenges and not removing Damocles and Missing No
  • Fixed Vanishing Twin not working correctly when fighting Great Gideon
  • Fixed the bottom right corner of closet rooms having no collision (this could rarely result in entities getting stuck there)
  • Fixed Star of Bethlehem crashing the game in challenge runs ending at Mega Satan
  • Fixed wisps spawned by Book of Virtues + Fortune Cookie not updating the player's luck stat
  • Fixed Urn of Souls spawning wisps when opened or closed with Book of Virtues
  • Fixed Guppy's Paw, Potato Peeler and Sharp Key generating wisps for free with Book of Virtues
  • Fixed Dull Razor killing the player when used under the Lost's curse (white fire/Soul of the Lost)
  • Fixed Dr. Fetus + Marked + Eye of the Occult not moving fired bombs towards the crosshair
  • Fixed Dr. Fetus + Rocket in a Jar always throwing rockets to the right when playing as the Forgotten
  • Fixed Dead Cat always setting the player's max HP to 1 even after being dropped and picked back up (this mainly affected Tainted Eden and Tainted Isaac)
  • Fixed several bugs related to rotten hearts with Tainted Magdalene
  • Fixed Haemolacria not working with the Forgotten's bone and similar melee attacks
  • Fixed rockets fired by Dr. Fetus + Rocket in a Jar not flying in the correct direction after passing through Angelic Prism
  • Fixed Dr. Fetus bombs being able to knock each other around after passing through Angelic Prism
  • Fixed a softlock caused by jumping down a trapdoor with Mega Mush while having flight
  • Fixed Dark Arts affecting friendly enemies and projectiles
  • Fixed speed upgrades being only half as effective on Tainted Forgotten
  • Fixed Tainted Forgotten immediately dying upon being revived as a different character
  • Fixed ???'s birthright doubling HP downs
  • Fixed an infinite loop caused by Haemolacria + Sad Bombs + Dr. Fetus
  • Fixed the full screen effect from Dogma's death animation not going away if the player teleports out of the room before the animation finishes
  • Fixed familiars not firing towards the crosshair when the player has Eye of the Occult and Technology/Brimstone
  • Fixed Clicker not spawning/removing Tainted Forgotten's Soul
  • Fixed a crash caused by becoming Tainted Isaac with Clicker
  • Fixed not being able to Flip when becoming Tainted Lazarus with Clicker
  • Fixed Butter spawning extra items with Damocles
  • Fixed items dropped by Butter being affected by auto-rerolling abilities such as Glitched Crown
  • Fixed Guppy's Eye sometimes leaving item previews behind when a chest or sack gets removed
  • Fixed Dead Eye not working correctly with the Forgotten's bone
  • Fixed daily runs featuring the Forgotten, Bethany or Jacob and Esau briefly displaying Apollyon as the starting character during the loading screen
  • Fixed not being able to consume an item with Void right after picking it up from a pedestal if certain active items were previously consumed (such as Smelter)
  • Fixed Tractor Beam getting visually cut off too early when hitting the top wall of the room
  • Fixed Esau Jr causing instant death when used as the Lost
  • Fixed a crash caused by certain items interacting with Mom's Knife + Tiny Planet
  • Fixed I Found Pills using the wrong graphics when obtained with any skin color other than Isaac's default color
  • Fixed Jacob and Esau’s stats clipping into the Hard/Greed mode icons
  • Fixed Tainted Azazel's Brimstone beam not becoming stronger when picking up Brimstone
  • Fixed being able to extend the duration of Berserk indefinitely by taking damage while having no health
  • Fixed The Fool? rarely removing all of the player's hearts
  • Fixed The Empress? removing all but half of a heart when the effect expires for certain characters
  • Fixed several indestructible enemies missing the "noreroll" tag
  • Fixed Rotten Gapers not having a looping idle head animation
  • Fixed a rare case where Delirium's death animation would never end, softlocking the game
  • Fixed Gnawed Leaf statue visual having a slightly oddly shaped head
  • Fixed Dr Fetus and Epic Fetus costumes using outdated graphics when given to Dark Judas
  • Fixed a crash caused by Purgatory when the owner of a Purgatory ghost stops existing before it explodes
  • Fixed Lil Conquest spawning locusts way more often than intended
  • Fixed the Forgotten's bone not being duplicated properly b

Update v1.7.1

Balance changes:

  • Chance to find max level Shops in Hard mode increased to 50%, and back to how they were previously in normal mode.
  • Added Restock Machines back to Shops, with a 25% chance to replace the Donation Machine
  • Tinted rocks are now more common in Hard mode and back to how they were previously in normal mode.

General fixes:

  • Fixed a crash caused by dying and reviving during the Rotgut fight
  • Fixed a crash caused by Mucormycosis tears
  • Reap Creep can no longer appear on the Scat Man challenge to reduce the likelihood of unfair softlocks
  • Fixed I Found Pills causing Keeper, Apollyon, Blue Baby and the Forgotten's head to disappear
  • Fixed Chub and other bomb eating bosses causing a crash when swallowing rockets
  • Fixed being able to unlock Golden Razor by saving and resuming a run or by entering a certain area
  • Fixed Doctor's Remote getting cancelled when taking damage before the rocket hits the ground
  • Fixed Delirium's death animation getting stuck in an endless loop when he dies while slowed or sped up
  • Added a tentative fix for corrupted graphics caused by burrowing enemies on AMD graphics drivers
  • Entering certain floors now attempts to place the player in a safe spot to prevent instant damage from any room hazards
  • Fixed pickup animation getting stuck when using certain active items while holding a red bomb
  • Fixed Bestiary entries for some Vis enemies that were missing graphics
  • Touching certain fires no longer triggers Shard of Glass' bleed effect
  • Touching certain fires no longer rerolls Eden
  • Fixed an unintended interaction with certain fires and Pyromaniac
  • Fixed a rare situation involving Eden tokens which could cause the character selection menu to be stuck on the wrong side
  • Fixed a crash caused by using Dark Arts while having Midas' Touch
  • Fixed Butter allowing single use items to be reused endlessly
  • Fixed Wormwood sometimes getting stuck underwater when slowed down
  • Lightning flashes in Downpour have had their brightness reduced to accommodate for users with sensitive vision

Book of Virtues fixes:

  • Added D12 wisps
  • Fixed Spin To Win wisps not dying as expected
  • Fixed a crash caused by Box of Friends wisps
  • Fixed a possible crash caused by Diplopia wisps
  • Fixed a possible crash caused by Compost wisps
  • Fixed a possible crash caused by Stitches wisps
  • Fixed a possible crash caused by Ventricle Razor wisps
  • Fixed interaction between wisps and BFFs

Co-op fixes:

  • Fixed infinite boss item respawn exploit
  • Dead co-op players are now revived only when the end-of-floor boss is defeated
  • Fixed challenge runs
  • Fixed dead co-op player being able to unlock certain doors
  • Fixed not being able to start co-op if Player 1 has one or less red hearts

Misc:

  • Added several missing bestiary entries
  • Updated various room layouts
  • Updated sprites for Sins and Super Sins

please report any new bugs in the forums (https://steamcommunity.com/app/250900/discussions/0/3068614788767232583/)