# THE FINALS Update 11.6.0 - Product: THE FINALS (https://whatsnew.fyi/product/the-finals) - Vendor: Embark Studios - Date: 2026-08-20 - Original notes: https://store.steampowered.com/news/app/2073850/view/685262822701007214 - Permalink: https://whatsnew.fyi/product/the-finals/releases/2026-08-20-update-11.6.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Orbital Hitters LTM returns with Sledgehammers in an outer space arena setting - **added** — Deep Signal event wheel with over 20 rewards available for two weeks - **added** — Golden Ticket system that guarantees new items on next spin when landing on duplicates - **added** — Sugar Shocker and Sugar Crasher cosmetic sets with outfits, Legendary BFR Titan skins, emotes, and Multibucks - **added** — Hullwalker Set cosmetic - **added** — Beyond Boundaries Twitch Drops campaign with Connection Complete Sticker, Link Established Charm, and Meteor Tips Earrings rewards - **changed** — Lockbolt reload animation duration decreased from 2.2s to 1.75s - **changed** — Lockbolt ammo restock point moved from 1.3s to 1.1s during reload animation - **changed** — Dematerializer cooldown decreased from 20s to 15s per charge - **changed** — Dematerializer item raise time decreased from 0.1s to 0s - **changed** — Evasive Dash cooldown decreased from 6.5s to 6s per charge - **changed** — Guardian Turret activation time decreased from 3.5s to 3s - **changed** — Guardian Turret health increased from 280 to 300 - **changed** — Guardian Turret remote retrieval cooldown decreased from 17.5s to 10s - **changed** — AKM damage increased from 20 to 21 - **changed** — ARN-220 fire rate increased from 725 RPM to 750 RPM - **changed** — ARN-220 quick reload animation length decreased from 0.75s to 0.66s - **changed** — BFR Titan damage falloff multiplier increased from 0.65 to 0.7 - **changed** — Cerberus 12GA damage per pellet increased from 8 to 9 - **changed** — Dagger primary attack base damage increased from 42 to 49 and precise hit damage increased from 60 to 70 **SPACE MAYHEM** **ENGIMO is proud to present this week’s Update! ** With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details. --- ##### **LTM **| ORBITAL HITTERS **Take the brawl to outer space with Orbital Hitters! ** Based on the classic Heavy Hitters formula, re-engineered with the help of ENGIMO, **Orbital Hitters brings Sledgehammers back into the Arena! **Use all the tools available to you to send your opponents flying off into space, but watch your step, you could be the one slipping off the Arena if you’re not careful. Swing, slam and may the best team win. --- ##### **EVENT **| DEEP SIGNAL Rewards are flooding in the Arena thanks to ENGIMO sponsoring a brand new Wheel! **Earn up to three tickets a day** by completing contracts for the next two weeks, spin the Wheel and see what you’re bringing home among over 20 rewards. Landed on a duplicate? No worries, this spot will now turn into a **Golden Ticket**, ready for you to grab the next time you land on it. **Golden Tickets guarantees that your next spin will get you a new item!** --- ##### **DLC **| SUGAR SHOCKER/CRASHER SETS Are you here to **sweeten some hearts or crush them in your hands?** It’s all up to you with the Sugar Shocker and Sugar Crasher Sets. **Robotic felines are taking over the Arena** making the next Cashout Station their scratching post. Both sets come with an outfit, a Legendary BFR Titan skin with its charm, a Legendary emote and 2,400 Multibucks! So.. miau? --- ##### **STORE **| HULLWALKER SET Some prefer the safety of an artificially pressurized atmosphere but you, you’re not bound by security protocols. Grab your vacuum-sealed helmet, step beyond the airlocks, and get the job done with the **Hullwalker Set. **It’s going to be a long shift.. --- ##### **TWITCH **| BEYOND BOUNDARIES ENGIMO is once again expanding the boundaries of what’s possible. Watch anyone playing THE FINALS with Drops Enabled on Twitch and earn some sweet cosmetics to show that you too can reach the stars. - Watch **1 hour** to get the** Connection Complete Sticker** - Watch **2 hours** to get the **Link Established Charm** - Watch **4 hours** to get **Meteor Tips Earrings** _Available now until September 3rd, 2026. Terms and conditions on [twitch.tv](http://twitch.tv/)_ --- ##### **GAME UPDATE **| BALANCE CHANGES ##### Gadgets **Lockbolt ** - Decreased duration of the reload animation from 2.2s to 1.75s - Moved the point at which ammo restocks during the reload animation from 1.3s to 1.1s, to align with the new reload animation duration **_Dev Note: _**_This is a small quality of life change for the Lockbolt to make it smoother to use._ ##### Specializations **Dematerializer** - Decreased cooldown from 20s to 15s per charge - Decreased item raise time from 0.1s to 0s **_Dev Note: _**_The Dematerializer has drifted out of the meta to a larger extent than we wanted. These changes should make it feel more responsive and nudge it back to being a viable playstyle for Medium players._ **Evasive Dash** - Decreased cooldown from 6.5s to 6s per charge **_Dev Note: _**_We’ve felt that our previous changes to Evasive Dash restricted it too much, this is a nudge back towards the previous balance._ **Guardian Turret** - Decreased activation time from 3.5s to 3s - Increased health from 280 to 300 - Decreased cooldown when retrieving the turret remotely from 17.5s to 10s - Cooldown when picking up the turret by hand remains 3s - Cooldown when the turret is destroyed remains 35s **_Dev Note: _**_The Turret is always a difficult Specialization to balance, as it’s very easy to deal with for experienced players while it can be quite frustrating to face for newer players. We’ve had to tread carefully when trying to balance it. However, we feel at present it is slightly too weak and we’d like it to find more via _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/2073850/view/685262822701007214]_