What’s New

THE FINALS — Season 10 Fantasy League is live!

Season 10 Fantasy League is live!

SEASON 10 | FANTASY LEAGUE

FORGE YOUR PATH

Step into a world of steel, fire, and legend. Dart around the Arena with the new Aerialist Playstyle, duel to the death in the all-new Arena Starlight Hollow, and dress like the champion of your dreams with a fully loaded new Battle Pass!

We’re introducing improvements to Ranked Tournaments, quality of life changes across the board, and balance changes to fine tune your fight to the throne in this long-awaited medieval fantasy season. A magical new force is stirring in the depths of THE FINALS, enter the Fantasy League!

To experience the full visual patch notes please click this link.

Let’s take a closer look at everything new kicking off in Season 10!

**NEW PLAYSTYLE | **THE AERIALIST

Meet the Aerialist, the newest Playstyle for the Medium Body Type! Specialized in movement manipulation and traversal play, this is the ideal pick for Contestants who like to move with tactical unpredictability and disrupt their opponents. It comes with a quiver of bolts and a bold new take on teamplay!

Learn more about the New Specialization, Weapon, and Gadget below!

**NEW SPECIALIZATION | **SHOCKWAVE

Conjure and throw orbs which detonate on impact, pushing players and objects away from the blast with force! Detach mines and turrets, disrupt and displace opponents, and creatively traverse the Arena with the Shockwave.

**NEW WEAPON | **CHIMERA-XB

Bolt down the competition with this semi-automatic crossbow, a fast and precise Weapon for the Medium Build. Designed for quick follow-up shots and reliable hip-fire accuracy, the high fire rate makes the Chimera-XB a responsive and easy-to-handle option to complement agile Playstyles. Enjoy, Aerialists!

**

NEW GADGET **| HOVER PAD

Use this deployable platform hovering in mid-air to create temporary high ground anywhere in the Arena. Gain vertical advantages, support teammates, and create inventive traversal paths! The perfect stepping stone for creative minds.

**NEW ARENA | **STARLIGHT HOLLOW

Crafted by ALFA ACTA’s best engineers, enjoy sightseeing in this cozy village surrounded by fields of flowers, nestled in a forest straight out of a fairy tale. Despite the idyllic setting, this town wasn’t built for peace. Contestants will trample its flower beds, spill coins across the cobblestones, and rip it down to the foundation in both Point Break and Team Deathmatch! This quiet hamlet is ready for destruction!

Starlight Hollow was designed with the unique aspects of Point Break and TDM specifically in mind, with a narrow layout perfect for Attack and Defense phases. The Daytime and Nighttime variants each provide a different layer of charm and fantasy, providing a storied backdrop to the drama of combat.

To make it easier to experience this new location reliably, we’ve added a special button to World Tour that will guarantee you’ll play Point Break on Starlight Hollow every time! This Arena Debut will be the only place where you can experience this game mode on the new Map, otherwise, it will be in the normal rotation for TDM.

Starlight Hollow isn’t carrying the Fantasy League theme alone though!

Many Arenas have been given a magical twist. Fantasy themed decorations have been added throughout gameplay spaces and beyond. Enter the Arena through a newly enchanted intro tunnel, and keep an eye out for whimsical moments spread throughout the Maps!

**NEW FEATURE | **THE REWARD SHOP

Contestants returning from Season 9 may have some shiny new coins to spend at the Reward Shop!** **If you spent time grinding World Tour to Emerald or you placed Gold or above in Ranked Tournaments, you might have Emerald, Gold, Platinum, Diamond, or Ruby coins to spend.

Introduced in Season 9, rewards Coins will let you pick a skin for any Gadget or Weapon of your choice allowing you to show off just how many hard won battles you got through! In Season 10, you’ll be able to earn them all over again, and the road starts now!

Which Weapon or Gadget will you choose? Are you going to devastate your opponents with an Emerald AKM, or surprise them with your Ruby Proximity Sensor? How you flex is up to you now!

**S10 SPONSORSHIP | **ALFA ACTA

It’s time to sign! You have your pick of any Sponsor throughout the season, but you can only sign your allegiance to one at a time! The CEOs are watching your progress, so prove your loyalty or test out the competition for the better deal! The Fans you earn during a match will only go to the active Sponsor you are currently signed to, so don’t forget who you are representing in the Arena!

As the official Sponsor of Season 10, ALFA ACTA also offers a new loyalty track with fresh items. Go make a killing!

NEW TUTORIALS | THE FINALS ACADEMY

Namatama is here to help, and so is THE FINALS Academy!

Whether you're brand new, a little rusty, or looking to improve, THE FINALS Academy will provide tips and tricks to up your game! Discover new concepts to further your understanding of the Contestants and the Arena.

If these videos help you learn the ropes and make you a better contender, you might find more like them from content creators online! Over time, we’ll be expanding on this series. Join the Official Discord to share ideas on courses that the Academy should offer next!

QUALITY OF LIFE IMPROVEMENTS

Season 10 is bringing many improvements to core features of THE FINALS.

**QUALITY OF LIFE | **MVP SCREEN & MATCH RECAP IMPROVEMENTS

The Match Recap screen has been updated with a more detailed and streamlined flow, displaying even more information to players, including an MVP screen to honor the best Contestants in the Match! Keep track of your performance and focus on your strengths!

We are also introducing a Best Score screen that will show between rounds in Cashout. This will highlight the best player for combat, support, and objective categories.

To top it off, before the regular scoreboard screen at the end of a match, the new Personal Stats & Player Performance screen will let you know where you stand. We hear that graduates of THE FINALS Academy see a big improvement…

**QUALITY OF LIFE | ** PING WHEEL

A big area of focus for Season 10 is to improve teamplay in the game, especially for solo players who prefer not to use voice comms. To help achieve this goal we’ve made a range of significant additions and improvements to our Ping Wheel systems, in order to enable more teamplay.

The updated ping system is more responsive and reliable, making it easier to communicate information quickly during a Match. It also includes lots of additional voice lines for specific items and objectives in the world.

But wait, there’s two additional ping wheels at your disposal!

The new Comms Wheel is available to eliminated players, allowing them to message teammates while incapacitated. This includes calling for revives, informing teammates you’ll be using a Respawn Coin, or telling them to hold off on bringing you back so you can change your Loadout!

The new Equipment Status Wheel allows players to make callouts to teammates about the status of each item in their inventory by, for example, letting them know whether their RPG is available or on cooldown. Communication is key!

On top of that, we’ve added controls that make pinging more reliable, allowing players to adjust how accurate ping clicks need to be. Got a ping spammer on your team? You can mute their pings easily now!

**QUALITY OF LIFE | **CONTROLLER REWORK AND INPUT IMPROVEMENTS

This update gives controller players a better, more customizable, experience. By addressing long-standing input issues and adding new customization options, it makes key actions more reliable, improves input flexibility and provides greater control over aim assist and gameplay settings.

The Toggle Interactions setting allows players to act without holding down the button, keeping them free to aim, look around, and react. Similarly, the autosprint option can be triggered on customizable input thresholds.

Input buffering has been added to more key actions, making it more reliable to grab objects and interact with things like Ziplines and doors. More input hints will also be given to ensure key actions are clearly highlighted as available.

Finally, the new aim assist settings give controller players finer control over Sensitivity Reduction and Target Tracking, allowing you to tune aiming to your preferred playstyle.

**RANKED TOURNAMENTS | **SEASON 10 CHANGES

With World Tour progress becoming earnable via any game mode in Season 9, we’ve seen the number of players participating in Ranked Cashout increase by around 25%, which is amazing!

We want the Ranked experience to get even better, and with Season 10 we’re starting a strong push to improve Ranked Cashout over the next few seasons.

This begins with a number of big changes. In Season 10, we are adjusting the matchmaking algorithm for Ranked so that full parties of three and teams made up of solo players are separated more often when possible. While we can’t always fully separate them, especially during quieter times of day, this should significantly reduce how often these teams meet.

Additionally, we’re introducing a restriction where parties of two cannot queue for Ranked together if they are more than 10,000 RS apart. This change is to protect solo players, who often suffer when matched with a duo of high skill disparity, leaving their team under-strength for their matchmaking tier. This restriction does not apply during placement matches or for parties of three, and should only negatively impact around 5% of duo Ranked rounds.

Other Ranked changes include: the replacement of Tournament Difficulty with the more accurate attributes of Tournament Skill Range and Tournament Goal, penalty forgiveness if a disconnected player reconnects late but still wins the round, and greater transparency around opposing teams’ skill ratings when exiting tournaments. We’re also updating Ranked Score (RS) calculations to make first round losses as a 1st seeded team in Bronze, Silver and Gold tiers slightly less punishing.

To improve placement matches, starting with Season 10, the initial rank compression that happens during placement matches will be less aggressive than during previous seasons. As a result, placement will now cover a wider range of possible ranks, extending up to Platinum, reducing situations where very high ranked players are matched against much lower ranked teams.

Work on Ranked will continue into S11, where among other things, we’re hoping to add a small RS bonus per match based on players’ personal performance.

**SOCIAL UPDATE | **VOICE CHAT & EMOTES

Substantial work has been done to improve the VOIP system. Players can now expect a more reliable experience when communicating with other players over voice chat.

We adjusted voice chat to support a new team flow, and improved the messages displayed in the chat. You should now switch fluidly between party chat in the lobby and team chat in game. Display Names should also be more consistent and show the correctly.

We’ve also improved several Social features, giving more reliable status updates for Friends and Club members, and making the recently played list much more efficient by displaying how long it’s been since the last time you played with each person.

And for an additional bit of fun, you can now emote in the main menu, solo or with friends! They will be able to see you emoting for some synchronized goodness. Enjoy!

**BATTLE PASS | **FREE, PREMIUM, ULTIMATE

Do you consider yourself a Knight or perhaps more of a court Jester? No need to pick your favorite when you can have them all in the Season 10 Battle Pass. Show your class and your drip with brand new, fantastical looks that will add a magical flair to your wardrobe!

Get the Premium Battle Pass and unlock up to 106 Rewards, including bonus pages as well as the ability to earn 1575 Multibucks, more than enough to buy next Season’s pass!

For those in the mood for something even more epic, The Ultimate Battle Pass is also available, with 12 additional rewards including legendary outfits! Start your season with 20 Levels unlocked and a 25% Match XP boost, perfect to collect those 2575 Multibucks, of which you get 1000 right away!

The Season 7 Battle Pass is also joining the legacy roster!

**NEW SOUNDTRACK | SEASON 10 **

In the words of our Audio Director Carl Strandberg, “Contestants, prepare your spellbooks for the wizardry that is the Season 10 Soundtrack! The Music team has been hard at work summoning dark, arcane energy and combining it with the light that is the classic sound of THE FINALS. Featuring mountain-moving drums, war horns that can rally hordes, shimmering synths, and even some magical vocals, this season's soundtrack is sure to keep you spellbound.”

Check out the new Season 10 soundtrack!

https://lnk.to/thefinalss10ost

**END OF AN ERA | **PS4 SUPPORT

As announced earlier in the 8.9 Update, we will be retiring PS4 support for THE FINALS with the start of Season 10. Your progress and purchases will be stored on your Embark ID and will transfer to anywhere you choose to play.

Our focus is on delivering the best experience possible across modern platforms, taking full advantage of the innovation that drives THE FINALS forward and unfortunately supporting older hardware hinders that pursuit and ambition.

We’re incredibly grateful to everyone who’s been part of the PS4 community, and we hope to see you in the Arena again!

DISCORD QUEST | SKILL ISSUE 3.0 SET

Skill Issue? At least you won’t experience any Drip Issue with the newest Discord Quest.

Starting now, accept the Discord Quest, play THE FINALS for 15 minutes and earn the Skill Issue 3.0 set! Make sure to complete your quest before April 5th!

You can redeem your code on the Embark website: (https://id.embark.games/id/the-finals/giveaway))

REWARDS | TWITCH DROPS

Don’t tell Barbara from accounting we are using her items!

Collect the newest Twitch Drops from now until April 9 by watching your favorite creators (or just tune in to the 24 hours release stream!). Link your Twitch account with your Embark Id, watch a THE FINALS streamer with drops enabled, and let the rewards roll in.

  • Watch 1 hour to get the Accounting Services Charm

  • Watch 2 hours to get the Barbara’s Red Review Facewear

  • Watch 4 hours to get the Audit Authority Breach Drill

Calvin will attest, she's the perfect coworker in the Arena!

**LOOKING AHEAD | **NEW ROADMAP

We’re also sharing** a first look at what’s coming next. **For the first time, we’re opening up our Year 3 Roadmap, including Seasons 11 and 12.

It’s an early preview, not final, and there’s still more to come, but it provides a sneak peek into what we’re building this year.

Balance Changes
Gadgets

Data Reshaper

  • Data Reshaper can now reshape objects through Dome Shield and Mesh Shield Dev Note: We’ve wanted to nudge up the viability of the Data Reshaper and this change, which makes the Reshaper somewhat of a hard-counter to Dome Shields, should be able to help with that.

Hover Pad

  • Added the Hover Pad Gadget to the Medium archetype

Lockbolt

  • Decreased cooldown from 40s to 30s

  • Decreased lock duration from 8s to 7s Dev Note: The Lockbolt has seen pretty low pick rates in recent seasons and we’d like to boost its viability. This change to cooldown should make it more desirable.

Nullifier

  • Decreased cooldown from 25s to 18s Dev Note: This change is one of three changes to Gadget cooldown rates, including the Sonar Grenade and the Thermal Bore. These are small nudges to increase the viability of these otherwise underused items.

Sonar Grenade

  • Decreased cooldown from 40s to 34s

Thermal Bore

  • Decreased cooldown from 35s to 25s
Game Modes

Cashout

  • Introduced new spawn point selection logic in the Final Round for when a team respawns after a team wipe. This change also applies to Ranked Cashout _Dev Note: This change significantly reduces the impact players from rival teams can have on spawn point selection, preventing issues where defending teams would spread out to block various spawn points. With this change, lone defenders who are away from their teammates may find the respawning team spawning very close to them. _

  • Updated the logic used for spawn point selection when a player uses a coin to respawn, making the distance to teammates more consistent and reducing the frequency of longer spawn distances. This change also applies to Ranked Cashout

  • Increased the amount of XP and FANS earned for completing objectives in Cashout and Ranked Cashout modes _ _

Point Break

  • Added Nozomi/Citadel to the Point Break map pool

  • Updated spawn point selection in Point Break mode to better place the player near active objectives

  • Attackers now earn +5 respawn coins per Grand Vault destroyed rather than +

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