# The Forest v1.09 - Product: The Forest (https://whatsnew.fyi/product/the-forest) - Vendor: Endnight Games Ltd - Date: 2018-08-16 - Original notes: https://store.steampowered.com/news/app/242760/view/2883948831521849717 - Permalink: https://whatsnew.fyi/product/the-forest/releases/2018-08-16-v1.09 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Save game loading has been drastically improved, reducing load times from over 1 minute 40 seconds to 25 seconds on larger saves - **changed** — Ambient occlusion updated to a new version that looks better and runs approximately twice as fast - **added** — New very high shadow option added to improve visual quality for faster graphics cards - **changed** — Increased the number of stealth and lizard armor pieces that can be carried to 10 each - **changed** — Todo list text in book changed back to handwritten using a font that works in most languages - **fixed** — Fixed lizard and stealth armor limited to 9 pieces each instead of 10 - **fixed** — Fixed issue where loading text animation could sometimes reverse briefly before filling - **fixed** — Fixed standing fires in caves being lit when approached and turning off when actually lit - **fixed** — Fixed chopped body parts flying away from body when first cut - **fixed** — Fixed not being able to place stealth armor type on upper left thigh of armor rack - **fixed** — Fixed specific tree type not dealing damage when falling - **fixed** — Fixed spelling mistake in Polluted Water text in inventory - **fixed** — Fixed sheen for recently picked up items frozen in single player in inventory - **fixed** — Fixed some small gaps between cliffs and terrain - **fixed** — Fixed player sometimes being dragged underground in drag away cutscene - **fixed** — Fixed arrows sometimes not registering hits on enemies - **fixed** — Fixed small glitch where pond edging was visible outside of terrain - **fixed** — Fixed small tree billboard popping off too soon compared to other plants - **changed** — Updated buttons for PS4 controller icons - **fixed** — VR - Added option to hold melee weapons in left hand Hey Everyone, This patch focuses on performance and bug fixing. We’ve also been working on a much larger content focused update and should have news we can reveal about that soon. Save game loading has been drastically improved this patch. This will be most noticeable on bigger saves. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds. Ambient occlusion has been updated to a version that both looks better and runs almost twice as fast. We’ve also added a new very high shadow option to improve the look if you have a faster graphics card. We bumped the number of stealth and lizard armor you can carry to 10 each. Put the todo list text in book back to handwritten using a font that should work in most languages, and fixed a bunch of bugs and issues that have come up since the last release. (check full list below) For the VR version of the game you can now switch hands for the melee weapons, in addition to the bows. Fixed and improved some ui elements. Made fishing with a spear possible. Made player names visible in multiplayer, along with stick marker flags. Fixed missing plane crash audio. Added in the 2d crafting cog with information about what to combine. Improved some animations and more. For the full list check below. As always, please continue to post your bug reports and feedback in the [Discussions area of the Community Hub ](https://steamcommunity.com/app/242760/discussions/) ##### Version 1.09 Changelog: - Fixed lizard and stealth armor limited to 9 pieces each (instead of 10) - Fixed issue where loading text animation could sometimes reverse briefly before filling - Fixed standing fires in caves being lit when approached, and turning off when actually lit - Fixed chopped body parts flying away from body when first cut - Fixed not being able to place stealth armor type on upper left thigh of armor rack - Fixed specific tree type not dealing damage when falling - Fixed spelling mistake in ‘Polluted’ Water text in inventory - Fixed sheen for recently picked up items frozen in single player in inventory - Fixed some small gaps between cliffs and terrain - Fixed player sometimes being dragged underground in drag away cutscene - Performance - Optimized skinning on player_net - Performance - Optimized animator and cpu usage on placed artifact - Updated buttons for PS4 controller icons - Improved Small tree billboard lod distance - Fixed arrows sometimes not registering hits on enemies - Performance - Optimized trees around players in multiplayer - Audio - Improved wind panning - Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time - Audio - Fix yacht door missing sound fx - Audio - Fixed missing dying audio when dying fast or instantly - Fixed small glitch where pond edging was visible outside of terrain - Fixed small tree billboard popping off too soon compared to other plants - Disabled dark backing of mp loading screen to make it more seamless - Improved readability of needed items in book - Fixed some amounts needed in book being incorrect - Caves - Fixed some wrong props in some caves depending on order player loaded caves in - Caves- fixed area you can get stuck in Cave 1 - Fixed small sapling normals looking incorrect with some ambient occlusion settings - Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster - Performance - Lowered z padding of volumetric lighting - Improved some rock lods to be less noticable - Fixed ghost leaf renderers tanking framerate when lots were placed - (multiplayer) Optimized shadows for multiple players - (multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients - Handwritten text added back to To Do list in Survival Book - Improved skull lamp texture resolution - Fixed opening survival book while being revived sometimes breaking player movement - Can no longer open options _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/242760/view/2883948831521849717]_