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The Long Dark

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THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they…

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Changelog

The Long Dark WINTERMUTE Updated to version 2.24 -- Episode Five version 2.54

Changed
  • Improved performance during the Cargo Ship sections
  • Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently
  • Improved performance during Perseverance Wilds sections
Fixed
  • Fixed an issue that could result in a crash when a timer was invoked by a Mission objective
  • Fixed an issue that could result in a crash during the Cable Car hand-over-hand section in Blackrock Foothills
  • Fixed an issue that could cause a crash if a manual save was created just prior to receiving the To Those Who Are Missing Mission in Perseverance Mills
  • Fixed an issue that could result in a crash when entering the Train with HUD settings turned Off in SAR Mission
  • Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances
  • Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five
  • Fixed an issue where bloody hands from Harvesting persisted between save games in Survival mode
  • Fixed an issue where Cable Car closed captions were running in conjunction with cinematics in Blackrock Foothills
  • Fixed an issue that allowed players to interact with and enter burning Vehicles
  • Fixed an issue where loading a save file made after conducting a takedown on a convict during Conflagration would result in that convict returning to a standing position
  • Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship
  • Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing
  • Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section
  • Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section
  • Fixed an issue where Jace could fall into a pit if the player purposefully blocked her movement in certain sections of the Mine
  • Fixed an issue where the Bolt Cutters would not appear in the Collections Journal after picking them up in the Mine section
  • Fixed multiple issues where map markers would not update appropriately at certain points during the story

Hello players,

We have just updated THE LONG DARK to:

Survival: 2.55 181032

Episode Five: 2.54 181117

WINTERMUTE: 2.24 181038

This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.

Known Issues

Spoilers Ahead!

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

The team is currently aware of the following issues in the game and hard at work addressing them:

  • Players who Alt-Tab away from the “Previously On” cinematic shown when beginning Episode Five, will find that the video restarts upon returning to the application.
Bug Fixes

This Update includes fixes for the following issues:

CRASHES

  • Fixed an issue that could result in a crash when a timer was invoked by a Mission objective.

  • [Blackrock Foothills] Fixed an issue that could result in a crash during the Cable Car hand-over-hand section.

  • [Perseverance Mills] Fixed an issue that could cause a crash if a manual save was created just prior to receiving the "To Those Who Are Missing" Mission.

  • [SAR Mission] Fixed an issue that could result in a crash when entering the Train with HUD settings turned "Off".

  • Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances.

  • Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five.

GAMEPLAY, UI, CONTROLS

  • Survival - Fixed an issue where bloody hands from Harvesting persisted between save games and could only be cleared by exiting the application entirely. The Survivor's hands will now be cleaned off after Harvesting is complete.

  • [Blackrock Foothills] Fixed an issue where Cable Car closed captions were running in conjunction with the cinematics during that section, when the cinematic dialogue should take priority.

  • \ Fixed an issue that allowed players to interact with and enter burning Vehicles.

  • \ Fixed an issue where loading a save file made after conducting a takedown on a convict during "Conflagration", would result in that convict returning to a standing position.

  • [Cargo Ship] Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship.

  • [Cargo Ship] Improved performance during the Cargo Ship sections

  • [Cargo Ship] Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing.

  • [Geothermal Mission] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section.

  • [Geothermal Mission] Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section.

  • [Geothermal Mission] Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently.

  • [Geothermal Mission] Updated the Shotgun muzzle flash and shell ejection smoke.

  • [High Energy] Fixed an issue that could result in the gate to Perseverance Mills being locked after loading an autosave made once "Atwood's Story" cinematic has completed.

  • [High Energy] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created after delivering the "Wintermute" message to Dr. Atwood.

  • [High Energy] Fixed an issue where a closed caption was missing from Mackenzie’s pained screaming during the Tuner section.

  • [High Energy] Fixed an issue that could prevent the player from progressing in the game if they loaded the checkpoint after their first conversation with Dr. Atwood.

  • [High Energy] Fixed an issue that could cause Dr. Atwood to close the Suzuki Radio Telescope Facility door on Mackenzie if he took too long to enter. The door could still be opened, but could be confusing.

  • [High Energy] Fixed an issue that caused the Suzuki Radio Telescope icon to have no name when not the current objective location.

  • [High Energy] Fixed an issue where the map marker for "Get Ready for the Geothermal Substations Mission" referenced the incorrect objective.

  • [High Energy] Fixed an issue where the "Get Ready for the Geothermal Substations Mission" objective would not progress after entering the Supply Room.

  • [Mine Mission] Fixed a very rare issue that could prevent Jace from acting if an autosave occurred during one of her voice lines.

  • [Mine Mission] Fixed an issue where Jace could fall into a pit if the player purposefully blocked her movement in certain sections of the Mine.

  • [Mine Mission] Fixed an issue where the Bolt Cutters would not appear in the Collections Journal after picking them up in the Mine section.

  • [Perseverance Mills] Updated the "second broken bridge" for visual clarity showing that it can be crossed in one direction.

  • [Perseverance Mills] Fixed an issue where players could interact and enter broken Vehicles in Perseverance Mills.

  • [Perseverance Mills] Fixed an issue that could result in players never receiving the "Those Who Are Missing" mission if they manually saved the game just after completing the "Perseverance" Mission.

  • [Perseverance Mills] Fixed an issue that caused two of Jane's closed captions to be swapped.

  • [Perseverance Mills] Updated map markers to accommodate for cases where players complete "Perseverance" Mission objectives in a specific order.

  • [Perseverance Mills] Fixed an issue that caused an incorrect map marker on the Constable's Office when reloading a save made after completing that section of "Perseverance".

  • [Perseverance Mills] Improved performance during Perseverance Wilds sections.

  • [SAR Mission] Increased the amount of Matches spawned in the "To SAR and Back" Mission.

  • Fixed an issue where the Side Mission menu tab could be opened, though no Side Missions exist.

  • Fixed multiple issues where map markers would not update appropriately at certain points during the story.

  • Added entries to the "People and Places" section of the player Journal specific to Episode Five.

  • Fixed an issue that caused notification badges "!" in the Collections tab of the Journal when swapping to a new character (Mackenzie to Astrid).

  • Fixed an issue that prevented notification badges "!" from being removed after viewing their associated item in the Collections Journal.

  • Fixed an issue where some closed captions would not trigger if volume settings were set to 0.

  • Fixed an issue where closed captions appeared too early during some cinematics.

  • Fixed an issue that prevented older WINTERMUTE save files from being resumed or loaded from the Episode Five application.

  • Fixed an issue that caused some Episode Five save files to display "unknown" in the “Location” save information section of the Load Menu.

  • Fixed multiple issues that caused save file key art to be missing or incorrect in the Load Menu.

  • Fixed an issue that caused lower than intended brightness if a player quickly skipped through the Radio Hut cinematic.

  • Fixed multiple cases where the player's location on the Map could be incorrect if they viewed it from an interior.

  • Fixed a rare issue where players could be placed at the incorrect location after loading a save.

  • Fixed an issue that caused the "Near Death" effect and filter to persist during cinematics and after changing to a new character (Astrid to Mackenzie.)

  • Fixed an issue where unfinished Crafted Clothing would be auto-equipped if no associated clothing was already equipped to that location.

  • Removed the erroneously placed Spray Paint Glyph Can from Blackrock Foothills and the Mine.

  • Fixed an issue where dying from falling through ice and then reloading the last available save file would result in the ability to walk across weak ice without limit.

ART & ENVIRONMENTS

  • Fixed multiple terrain traps in Perseverance Mills.

  • Fixed multiple issues in Perseverance Mills where snow would not blend against building bases.

  • Fixed an issue where players could become stuck under a broken bridge in the Perseverance Wilds region.

  • Fixed multiple issues in Desperation Bay where terrain seams could be seen.

  • Fixed multiple issues in Desperation Bay where certain terrain had low resolution textures.

  • Fixed multiple issues with terrain and foliage in Desperation Bay.

  • Fixed an issue in the Geothermal region where one instance of Ravaged Deer Remains was incorrectly buried under snow in the lead-up to the Cougar encounter.

  • Fixed an issue in the Geothermal region where Substation catwalks and stairs were not properly anchored to the building.

  • Fixed an issue where players could trap themselves on a rock in the river, just prior to the Cable Car section.

  • Fixed an issue in the Mine where a player could become stuck after surviving a fall from a bridge that should result in death.

  • Fixed multiple cases of floating items in the Mines section.

  • Adjusted the terrain near the return from the crane in the Mine section so it is smoother to traverse.

  • Fixed multiple visual, terrain and floating object issues in Suzuki Radio Telescope Facility.

  • Fixed an issue that caused a duplicated fence gate at the beginning of "To SAR and Back".

  • Fixed multiple issues in "To SAR and Back" where snow would not blend against some building bases.

  • Fixed an issue where lamp posts would present sparking effects during the day when no Aurora was present during the "To SAR and Back" Mission.

  • Fixed an issue where objects destroyed by the Train would disappear rather than remain in a broken state.

  • Fixed an issue where the player could walk over a fence in Perseverance Mills and become stuck in "Conflagration".

  • Fixed multiple instances of circling Crows flying through terrain such as cliffs.

ANIMATION

  • Fixed an issue where the Aurora was conspicuously missing from the first cinematic with Methuselah.

  • Fixed an issue that caused the screen to blink to black momentarily during Atwood's Wintermute exposition cinematic.

  • Fixed an issue that caused the back face of Mackenzie's arms to be visible when aiming the Flare Gun.

  • Fixed an issue that could cause Jace and Dr. Atwood to lock their gaze to Mackenzie if the player exited and re-entered the Suzuki Radio Telescope Facility when first welcomed in.

  • Fixed an issue that prevented some NPCs from moving their mouths when voice volume was set to zero.

  • Fixed an issue where the Wolves in the Geothermal section of "High Energy" could appear malformed.

AUDIO

  • Fixed multiple issues that caused the current character to comment about their physical status at inappropriate times.

  • Fixed an issue where sound effects would trigger without cause as a player transitioned from one location to another.

  • Fixed an issue that caused Astrid's voice line to be cut off at the end of the autopsy in the Those Who Are Missing Mission.

  • Fixed an issue where waterfall sound effects were missing from a location in the "To SAR and Back" Mission.

  • Fixed an issue where the music intended to be played for the Tuner room could trigger prematurely.

  • Fixed an issue where the sound effects of Jace knocking on the Suzuki Radio Telescope door was out of sync.

PLATFORM-SPECIFIC

  • Steam Deck - Fixed an issue that caused the Mission Panel Log to close, rather than return to the previous menu, when pressing the back button on a controller or handheld device such as the Steam Deck.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

END OF RELEASE NOTES

The Long Dark WINTERMUTE Updated to version 2.23

Hello players,

We have just updated THE LONG DARK to:

Survival: 2.54 180535

Episode Five: 2.23 180559

WINTERMUTE: 2.53 180603

This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.

Known Issues

Spoilers Ahead!

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5.

  • Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard.

  • The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility.

  • Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2.

  • PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point.

Bug Fixes

This Update includes fixes for the following issues:

CRASHES

  • Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission.

  • [Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office.

  • Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute".

  • Fixed an issue that could cause a crash when shooting a "near miss" on a charging Cougar.

GAMEPLAY, UI, CONTROLS

  • [Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended.

  • [Blackrock Foothills] Fixed an issue that could cause the player to die suddenly during the Cable Car section if they held "forward" during the cinematic where Mackenzie is shot.

  • [Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section.

  • [Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section.

  • [Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section.

  • [Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go.

  • [Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description.

  • [Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters.

  • [Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to.

  • [Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence.

  • [Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds.

  • [Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission.

  • [Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate.

  • [Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be.

  • [Mine Mission] Fixed an issue where the Crank Lamp could not be equipped via the Light Source hotkey.

  • [Mine Mission] Fixed an issue where loading a save after pushing planks over to create a makeshift bridge in the Abandoned Mine would revert the planks and allow players to push them over once again.

  • [Mine Mission] Fixed an issue where captions were missing from two lines spoken by Mackenzie during the Abandoned Mine section.

  • [Mine Mission] Fixed an issue where Jace could fall underground and be lost forever during a tremor event in the Abandoned Mine.

  • [Mine Mission] Fixed an issue that caused Mission objectives to fail to update after exiting the Abandoned Mine and approaching the Suzuki Radio Telescope.

  • [Mine Mission] Fixed an issue that allowed the player to interact with the Crane in the Abandoned Mine once again after Saving/Loading.

  • [Mine Mission] Fixed an issue that could cause the player to die suddenly in the Abandoned Mine when opening the blast door if they held "forward" while doing so.

  • [Perseverance Mills] Adjusted the "Morgue Key" and associated note to be picked up simultaneously in order to reduce confusion about the failure to progress mission objectives when only one of these items were collected.

  • [Perseverance Mills] Fixed an issue where bar patrons would repeat the same conversation about character disappearances each time the player entered Cooper's Blind during the "A Cry For Help" Mission.

  • [Perseverance Wilds] Fixed an issue where passing time or sleeping while trying to unlock the "Search Party" achievement could result in it not being granted correctly.

  • [Perseverance Wilds Mission] Fixed an issue in Perseverance Wilds where a player could stand under a running waterfall without becoming wet.

  • [SAR Mission] Fixed an issue where the player could exit the Train on a bridge, ending up in the river below and causing a soft-lock.

  • [SAR Mission] Fixed an issue where the camera could slip outside the cab of the Train when slowing and reversing, even if the player remained embarked.

  • [SAR Mission] Fixed an issue that allowed the player to access and utilize the Radial Menu while speaking to Heller.

  • [SAR Mission] Fixed an issue where the Train UI would appear when entering or exiting a Trailer in the SAR region.

  • [SAR Mission] Fixed an issue where the inventory image for the Train Lever and Trauma Kit were not accurate to their in-world look.

  • [Suzuki Station] Fixed an issue where the Checkpoint save created after Atwood's Wintermute cinematic incorrectly loaded the player into the locked Control Room, soft-locking their progress.

  • [Suzuki Station] Fixed an issue that resulted in an incorrect previous map objective leading players back into the Geothermal region after the Tuner section, rather than towards Perseverance Mills.

  • [Suzuki Station] Fixed an issue where some walls and floor went missing in the Suzuki Radio Telescope interior after completing the "High Energy" mission, allowing players to fall through the ground and potentially become soft-locked.

  • [Suzuki Station] Fixed an issue where Jace appears at the Suzuki Radio Telescope entry upon exiting the Abandoned Mine rather than walking there with the player.

  • [Suzuki Station] Fixed an issue where setting a Tuner Wheel, letting go, and then grabbing it again would result in the player becoming soft-locked, unable to let the wheel go again.

  • [Suzuki Station] Fixed an issue where the sleep sequence in the Suzuki Radio Telescope Facility would not restore Mackenzie to full Condition, resulting in some cases where a player could become soft-locked if they were badly injured after exiting the Abandoned Mine.

  • \ Fixed an issue during the Conflagration Mission that allowed the player to return to town and replay the previous Mission, resulting in a soft-lock.

  • \ Fixed an issue that incorrectly allowed players to enter the Clinic during the Conflagration Mission.

  • Fixed an issue that resulted in random, unintended items from spawning in some Containers.

  • Fixed multiple issues that resulted in Episode key art being visually incorrect in the Load Game menu.

  • Fixed an issue where the description of Episode Five was partially hidden in the Episode Select menu.

  • Fixed an issue during the Tuner section that resulted in the time counter UI disappearing before the full time expired.

  • Fixed an issue where the door to the Tuner remained open after completing that section, allowing unintended access to that part of the facility.

  • Fixed an issue where the last played Episode was not taken into account when launching WINTERMUTE, resulting in the incorrect WINTERMUTE application launching instead.

  • Fixed an issue where the image for the "Rusty Key" was missing from the Journal - Collections tab.

  • Fixed an issue where Map icons would incorrectly display the location name along with the Mission name when hovered.

  • Fixed an issue where the Episode Five key art was missing from the continuation screen shown after completing Episode Four.

  • Fixed an issue where pressing the Escape key on keyboard from the WINTERMUTE home menu would return players to Survival Mode.

  • Fixed an issue that resulted in the player becoming stuck if they entered a Fishing Hut in a specific fashion.

  • Fixed an issue where captions were missing during some Train related dialogue.

  • Fixed an issue where no feedback was provided when trying to access the map during "The Cold, Broken Road" mission. Now a prompt stating that "You have no Maps." correctly appears.

  • Fixed an issue that disallowed players from exiting Trailers after entering them, soft-locking their progress.

  • Fixed an issue where closed captioning was missing from some of Jane's dialogue.

  • Fixed an issue in the Journal - What I Know section where new information badging was inaccurate.

  • Added functionality so that pressing "Tab" while using the Train shows Objective, Time of Day, and Train contextual HUD information.

  • Fixed an issue where Crow Feathers could spawn near Corpses where no Crows were present.

  • Fixed an issue with gun cages where the locked UI indicator remained active after having already opened the cage.

  • Fixed an issue that caused the Train UI to appear overtop of other UI elements, such as the player inventory.

  • Fixed multiple issues in the Save and Load menu where debug text could be found.

  • Fixed an issue that could result in Mackenzie wearing Astrid's kit when reloading a save after dying.

  • Fixed multiple issues where breaking down furniture and objects could result in the items placed on top of them to remain suspended in mid-air.

  • Fixed an issue that allowed players to cycle through maps of previously visited Episode Five locations on the Map Tab.

  • Fixed an issue where Astrid would inherit Mackenzie's Afflictions when swapping to her as the playable character during story progression.

  • Fixed an issue where a pop-up would incorrectly notify players that their default controls had been updated, even though they had not.

  • Fixed an issue where some of Astrid's non-verbal lines were not captioned.

  • Fixed an issue in the Abandoned Mine where after picking up a Cup of Coffee, a Crank Lamp would suddenly appear in its place.

  • Fixed an issue that resulted in the "boost" interaction being notably displaced from Jace's position when helping up the ledge in Blackrock Foothills region.

  • Fixed an issue that allowed Mackenzie to enter Perseverance Wilds when not intended to, resulting in confusing interactable elements in this region.

  • Fixed an issue where Substation switches could be interacted with after their initial activation during the "High Energy" Mission.

  • Fixed an issue in the Geothermal Mission where two bridges were missing Map icons.

  • Fixed an issue where Heating Pads were incorrectly sorted into the Food and Drink category of the Backpack.

  • Fixed multiple items in the Clinic to allow them to be interactable where they previously were not.

  • Fixed an issue where the Ice Caves icon on the map was visible when it shouldn't be.

ART & ENVIRONMENTS

  • Fixed hundreds of general environment art issues including floating items; too numerous to list them all.

  • Fixed an issue that resulted in floating train tracks at the SAR Station.

  • Fixed an issue where some fallen trees were incorrectly swaying with the wind.

  • Fixed an issue that caused wooden beams in the Abandoned Mine to pop in and out of view at certain distances.

  • Fixed an issue where an interactable lock was duplicated on the boat storage door in Perseverance Wilds.

  • Adjusted the broken bridge in the Perseveverance Wilds region to be easier to cross.

  • Fixed multiple performance issues in the Cargo Ship that resulted in reduced FPS and hitching.

  • Optimized texture layers in Perseverance Wilds, Suzuki Radio Telescope, and Desperation Bay to provide better performance.

  • Optimized the terrain in the Geothermal region for better performance.

  • Fixed an issue that caused the Cargo Ship crane in Desperation bay to disappear when viewed from long distances.

  • Fixed multiple objects within the Fishing Hut located in Perseverance Wilds which possessed no collision.

  • Fixed an issue in Perseverance Wilds where players could get stuck in a rock outcropping just off the main road.

  • Fixed multiple locations in Perseverance Mills to smooth traversal and prevent the player from becoming momentarily snagged.

  • Fixed an issue where collision was missing from the two angled pillars at the entrance to the Suzuki Radio Telescope facility.

  • Fixed multiple locations in Perseverance Wilds to smooth traversal and prevent the player from becoming momentarily snagged.

  • Fixed an issue in Perseverance Wilds where the player could get stuck in a terrain trap among fallen logs.

  • Fixed an issue that could result in the player's hands being unlit while in an appropriately bright environment.

  • Fixed multiple issues in Perseverance Wilds that caused object textures to flicker.

  • Fixed an issue where some Fishing Cabins would not generate smoke from the chimney if there was an active fire inside.

  • Fixed an issue in Perseverance Wilds where fallen logs would fade from view at too close a distance.

  • Fixed an issue in the SAR Station where the player could become stuck in the terrain just outside the wooden stairs leading down the cliff side.

  • Fixed an issue where invisible collision existed between two log barriers in the SAR Trainyard.

  • Fixed multiple locations in the Suzuki Radio Telescope Facility where objects and furniture could pop in and out of visibility when approached.

  • Fixed an issue with multiple locations during the Train section where rocks on cliff faces appeared low resolution and possessed no collision.

  • Fixed an issue in Desperation Bay where the player could get stuck in a terrain trap on the ice.

  • Fixed an issue where the backside of Fishing Huts could be seen through at certain distances.

  • Fixed an issue where Mackenzie calls out the writing on a mailbox that is far too dimly lit to be read. The mailbox is now properly lit.

  • Fixed an issue on multiple small objects in Perseverance Mills that caused them to appear and disappear at certain distances.

  • Fixed an issue in Perseverance Wilds where water splash effects were missing from a waterfall.

  • Fixed multiple locations in Desperation Bay to smooth traversal and prevent the player from becoming momentarily snagged.

  • Fixed an issue in Blackrock Foothills that allowed players to walk out of bounds.

  • Fixed multiple performance issues in the Abandoned Mines that resulted in reduced FPS and hitching.

  • Fixed an issue in the Tuner Room where the player could get stuck on top of a small crate.

  • Fixed an issue in the Suzuki Radio Telescope Facility kitchen where the countertops had incorrect collision.

  • Fixed multiple issues in the Suzuki Radio Telescope interior where objects and furniture did not possess collision.

  • Fixed an issue with the navmesh in Suzuki Radio Telescope Facility that caused reduced performance.

  • Fixed an issue in Perseverance Wilds where tree stumps and Branches would appear unlit despite the environmental lighting.

  • Fixed an issue in Perseverance Wilds where some mountains would drop to low quality LOD settings at closer than intended distances.

  • Fixed an issue within Desperation Bay where an iceberg possessed no collision.

  • Added performance optimizations for when Perseverance Mills buildings are aflame.

  • Fixed an issue with burning buildings during the Endgame Mission that resulted in notably blocky shadows.

  • Fixed an issue in the Suzuki Radio Telescope facility where geometry near the kitchen could disappear when viewed from down the nearby hall.

  • Fixed an issue in the Abandoned Mine where players could get stuck in on the rope bridge while crossing.

  • Fixed multiple locations in the Lighthouse to smooth traversal and prevent the player from becoming momentarily snagged.

  • Fixed an issue in Perseverance Wilds where players could get stuck beneath the broken bridge.

ANIMATION

  • Fixed 100+ issues in cinematics and cutscenes with character and object intersection, textures,UI, audio, lighting, and scene transitions (too many to list individually).

  • Fixed an issue where hand coverings (such as mittens or gloves) would suddenly disappear during certain environment interactions.

  • Adjusted the animation on an effort tap moment in Perseverance Mills with a falling beam.

  • Fixed an issue where Mackenzie's hand intersects with a fallen beam as he pushes it off himself during an effort tap moment.

  • Fixed an issue where the disembodied eyes and teeth of a convict are the last thing Mackenzie sees after failing a stealth takedown. (Yikes.)

  • Fixed an issue with the Cable Car crank handle that caused the base to look as if it weren't moving.

  • Improved the plank pull animation that occurs prior to entering the Abandoned Mine.

  • Fixed an issue where Mackenzie's hands clip noticeably through the wooden boards when removing them from the Abandoned Mine entrance.

  • Adjusted some NPC poses and animations to improve polish.

  • Fixed an issue during the Conflagration Mission that resulted in sentry convicts snapping to multiple poses.

  • Fixed an issue where As

The Long Dark Updated to version 2.52

Hello Community,

We have just updated THE LONG DARK to:

Survival: 2.52 179852

Episode Five: 2.52 180269

WINTERMUTE: 2.22 180167

This is a Major Update to THE LONG DARK: WINTERMUTE, introducing Episode Five and completing Story Mode.

Known Issues

Spoilers Ahead!

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • During the SAR Mission, if a player enters a Trailer, they will be unable to leave. Reloading a previous save will be the only way to proceed.

  • Story save files from before 2023 (prior to the Survival/Story application split) will not appear in the Episode Five executable. These files will only be visible from the Episode 1-4 executable. This can be accessed by starting a new Episode 1-4 game and then quitting at your earliest convenience.

  • PlayStation players that load the autosave after the Atwood story cinematic and then open their Journal will encounter a consistent crash.

  • PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point.

Bug Fixes

This Update includes fixes for the following issues:

CRASHES

  • PS5/PS4 - Fixed an issue that could cause a crash when accessing the Survivor inventory.

  • PS5/PS4 - Fixed an issue that could cause a crash when transitioning Regions with a Travois.

  • PS4 - Fixed an issue that could cause a crash when dropping a gear item to the ground near open water.

  • PC/Xbox App - Fixed an issue that could result in an indefinite loading screen when launching the application.

Please visit our Support Portal if you encounter any issues while playing the game.

END OF RELEASE NOTES

EPISODE FIVE: THE LIGHT AT THE END OF ALL THINGS, NOW LIVE!

The moment you’ve been waiting for, for years, is finally here!

Play as Mackenzie and Astrid as they battle the elements and other threats to finally uncover the mystery of the Aurora. The culmination of the epic Canadian survival saga is finally here, and as our friends at Shacknews put it, “Episode Five is the perfect end to The Long Dark’s story”.

Episode Five: The Light at the End of All Things is a free update for anyone who owns THE LONG DARK, and is now live on Steam.

To all our players, thank you for your years of patience as we finally arrive at this moment. Thank you for taking this journey with us, we hope you feel it was worth the wait, and we can't wait to see you on the other side.

  • The Hinterland Team

The Long Dark Updated to version 2.51

Hello Community,

We have just updated THE LONG DARK to version 2.51, build 170901.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE and contains multiple bug fixes.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • MacOS and Linux - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This impacts both MacOS and Linux versions of the game.

  • In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being.

Bug Fixes

This Hotfix includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS

  • Critical - Fixed an issue that could cause a loss of profile progress (Badges and Feats), or result in intermittent notifications stating a player's profile failed to load when starting the game.

  • Fixed an issue that allowed players to bypass the material requirements to repair structures via Safehouse Customization.

  • Fixed an issue that prevented the Cougar from spawning on save files where it was enabled at a point after first generating the save. Unfortunately, this will not resolve the issue for saves currently experiencing this issue.

  • Fixed an issue that prevented the Improvised Knife, Improvised Hatchet, Survival Knife and Cougar Claw Knife from being used for in-game actions such as Harvesting, opening Canned Food, or Breaking Ice where they could previously be.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

END OF RELEASE NOTES

The Long Dark Updated to version 2.50

Hello Community,

We have just updated THE LONG DARK to version 2.50, build 169730.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE containing bug fixes, as well as an upgrade to a major new version of Unity, in anticipation of the Episode Five launch on March 31st, 2026. Episode Five depends on Unity 6, so this pre-launch release will provide time to prove and stabilize the game on the new engine version before the launch.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • MacOS - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This only impacts the MacOS version of the game.

  • PlayStation 5 - Sometimes during Episode One and Three, a player may encounter a persistent crash in specific locations. Some players find that restarting their console can allow them to proceed past the crash. We are actively attempting to diagnose the cause of this issue.

  • In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being.

Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

  • Mac - Fixed an issue that could cause a crash when exiting to the desktop from WINTERMUTE.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue that incorrectly allowed items to cure while in containers, resulting in them sometimes going missing once they became cured.

  • Fixed an issue that rarely caused saved game files to become corrupted when exiting a Prepper Cache.

  • Fixed an issue that resulted in stronger than intended player stagger while in the Near Death state. This fix should reduce the amount of camera animation swaying during the low-condition phase.

  • Fixed an issue that could cause the game to soft-lock when loading a file that was saved while traversing with a Travois. Players should find they recover from this broken state gracefully upon loading the affected save file.

  • Fixed an issue that could cause the game to soft-lock when attempting to sleep at a point that the Trader Radio was queued to interrupt sleep, resulting in a black screen.

  • Fixed an issue that could cause the game to soft-lock when a player attempted a Rope Climb with no Stamina, resulting in the player becoming stuck on the rope.

  • Fixed an issue that could cause a soft-lock if a Lantern ran out of fuel while being lit, resulting in a state where the player could move, but not interact with anything.

  • Fixed a rare issue where retrieving a Manufactured Arrow from a Carcass could result in a Simple Arrow being added to the player's Backpack instead.

  • Fixed an issue where Transmitters were shown in the Journal->Collections tab even when the Tales From the Far Territory DLC was not installed.

  • Fixed an issue that allowed a player to carry the Travois into a Snow Shelter with them.

  • Fixed an issue that prevented the Cougar Claw Knife from being used as a Crafting Tool.

ART & ENVIRONMENTS

  • Fixed multiple instances of items being hidden beneath snow by the Terrain Blending setting.

  • Fixed an issue in Broken Railroad where smoke would not appear from the chimney of the Hunting Lodge when the fireplace was lit.

  • Fixed an issue that resulted in snow effects appearing within the Warden's Office in Blackrock Penitentiary.

  • Fixed an issue that caused visual artifacting where snow and terrain intersect when Terrain Blending and Additional Shadows options were enabled.

  • Fixed an issue where shadow pop-in was very noticeably at long distances.

  • Adjusted the shadow settings in Ash Canyon to prevent certain locations from looking too dark at night.

  • Adjusted the shadow settings inside Blackrock Penitentiary to prevent some locations from looking too dark at night.

  • Fixed an issue with aggressive Terrain Blending in Ash Canyon.

  • Fixed an issue with Terrain Blending on the Blackrock Penitentiary gate which resulted in it popping in and out at certain distances.

  • Fixed an issue with the Cougar Hide Wrap that resulted in a noticeable visual anomaly on the Clothing tab when equipped.

  • Fixed an issue in Broken Railroad Region where a player could get stuck in a terrain trap near the Maintenance Shed.

  • Fixed an issue in Blackrock Region where a player could get stuck in a terrain trap near a Rope Climb.

  • Fixed an issue in the Pleasant Valley Region Barn interior where a player could get stuck in a terrain trap.

PLATFORM-SPECIFIC

  • Windows Store / Xbox for Windows - Fixed an issue that prevented WINTERMUTE save file names from being entered.

  • Xbox (All versions.) / PlayStation (All versions.) - Fixed an issue with draw distance where some items or terrain would disappear at too low a distance.

  • PlayStation 5 - Fixed an issue that caused some terrain to appear darker or lighter than intended.

  • PlayStation (All versions.) - Fixed an issue that caused the Clothing tab to temporarily flash white when opening the Backpack.

  • PlayStation (All versions.) - Fixed an issue with the Travois that resulted in it disappearing forever. This only occurred if it was deployed and never carried prior to moving through a transition.

  • Windows Store / Steam / EGS - Fixed a rare issue that could result in DLC failing to apply to the main game if the DLC was installed on a separate hard drive.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

END OF RELEASE NOTES

The Long Dark Updated to version 2.44

Hello Community,

We have just released our Survival v2.44 (157357) and WINTERMUTE v2.14 (157355) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY.

DISAPPEARING TRAVOIS

We've been able to identify some cases that would cause the Travois to disappear after transitioning to and from a scene, and addressed the cause. This means that we expect this problem to become drastically less common; however, we cannot be sure that we’ve completely resolved this. As such, we encourage players to reach out to our Support Portal if this issue persists for you. We greatly appreciate videos and descriptions of consistent, repeatable steps that would reproduce any issue you’ve encountered. The team is continuing to work to resolve the root cause of the disappearing Travois issue, and we will include further fixes in future hotfixes as they become available.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.

  • Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option.

Bug Fixes

This Minor Update includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS

  • Fixed a subset of cases that could result in the Travois despawning and being placed in a nearby Lost and Found Box.

  • Fixed an issue at Trapper's Cabin where items could become lost under the snow due to the recently adjusted terrain.

  • Fixed an issue where the "Framerate Cap" slider would not remain at the desired setting, nor obey the value set.

  • Fixed an issue that resulted in quartered animal bags disappearing after Harvesting a portion of meat from them.

  • Fixed an issue in WINTERMUTE Episodes Three and Four that resulted in mistimed subtitles during the recap videos.

  • Fixed an issue that prevented WINTERMUTE saves from being renamed.

ART & ENVIRONMENTS

  • Fixed an issue in Sundered Pass that resulted in some areas displaying noticeably darkened sections with "Additional Shadows - Structures" enabled.

  • Fixed an issue in Sundered Pass cave transition that resulted in noticeably darkened sections and incorrect terrain blending with "Additional Shadows - Structures" and "Terrain Blending" enabled.

  • Fixed an issue in Sundered Pass that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.

  • Fixed an issue in Zone of Contamination that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.

  • Fixed an issue where powerline cables and lights would not cast shadows.

  • Fixed an issue that caused some snow patches to shift when viewed from particular distances or angles.

  • Fixed an issue on Mac where "Motion Blur" caused extremely blurred visuals during harvesting.

  • Fixed an issue where some "Ambient Effects" such as blowing snow would remain active when this option was disabled.

  • Fixed an issue in Blackrock Prison that resulted in some buildings failing to cast shadows with "Additional Shadows" enabled.

  • Fixed an issue in Bleak Inlet that resulted in the ocean water popping in and out based on the angle it was viewed at.

  • Fixed an issue where some rail cars would exhibit "Terrain Blending" when there was no snow beneath.

  • Fixed an issue that resulted in the Survivor having invisible arms when wearing the Festive Sweater.

  • Fixed an issue with the Lost and Found Box near the tunnel to Forlorn Muskeg in Broken Railroad that resulted in it remaining invisible unless very close to its location.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

END OF RELEASE NOTES

The Long Dark Updated to version 2.43

Hello Community,

We have just released our v2.43 (156485) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY. This addresses one major issue.

GENERAL

*Fixed an issue that caused items and structures to appear invisible, or partially visible.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

END OF RELEASE NOTES

THE LONG DARK - VISUAL ENHANCEMENTS UPDATE - Now Live!

Hello players,

We have just updated THE LONG DARK to version 2.42, build 156298 and WINTERMUTE to version 2.13, build 156040.

This is a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and includes visual enhancement options targeted at high-end systems, various bug fixes, and tuning changes.

For a description of the Visual Enhancements, please watch the latest Update Video:

VISUAL ENHANCEMENTS

We have added a collection of visual enhancements targeting high-end systems, including Coloured Shadows, Terrain Blending, Improved Anti-Aliasing, and other features mentioned above. Keep in mind these are all optional features, to be enabled in the Display and Advanced Settings, and can be turned on or off depending on your preferences.

RECOMMENDED SYSTEM SPEC

If you would like to enable all visual enhancements and run at a target of 60FPS at 2560 x 1440 resolution, we recommend a PC using an Nvidia RTX 3060 GPU or equivalent, 3GHz or faster CPU, and 32GB of system RAM.

Unfortunately, with so many different PC hardware combinations available, it’s impossible for us to guarantee your specific hardware combination will work. However, we believe these general hardware recommendations will result in a very consistent, graphically maximized experience.

Please remember that these features are targeted at higher-end hardware, and we can offer no guarantees regarding performance on your specific combination of PC hardware.

ALLOWING RUINED ITEMS IN CRAFTING/RECIPES

Earlier this year, we updated the game to address a longstanding exploit around the use of Ruined food items in Cooking recipes. Our implementation was not very robust and introduced other issues.

Fixing this issue correctly will involve overhauling various game systems related to food, Condition decay, how wildlife respond to raw meat, and risks involved with consuming low-Condition food items. These changes are likely to change various aspects of the game, including long-running strategies players have employed for years. As the team is focused on finishing Episode Five, we are postponing making these broader changes until the Episode is shipped.

Until then, we have reverted back to the previous behaviour -- which allowed Ruined food items to be used in Recipes -- and we will revisit these systems post-Episode Five and provide longer-term fixes for them.

RARE TRADE ITEMS & CANNED GOODS

We also heard the feedback that many players with very long-running games ran into the issue of being locked out of some of the higher-end Recipes (in the Frontier Cooking system) due to key items like Canned Peaches having decayed in the world by the time you unlocked this system.

To help address that, until we can make the bigger aforementioned changes, we have temporarily returned the Condition loss for several Canned items, making them last longer. We have also modified some of the Trader’s costs to balance against the availability of some of these key items (including Canned Peaches, Carrots, and Potatoes). These changes should make it more viable for you to benefit from some of these advanced Recipes in your long-running saves.

TRAVOIS

We are addressing multiple issues with the Travois, where it can rarely fall under specific locations in the game world. In the short-term, if you lose your Travois, you should be able to find it -- along with any items in it -- stored in the Lost & Found box in the Region you are in. We continue to monitor this issue and will make additional fixes as we get more information from players who have encountered this problem.

There was a related issue where rarely, a Lost & Found box was itself hidden under the terrain or unreachable. We have fixed this issue as well.

FINAL TRADER MISSION

Many players had encountered an issue where they were blocked from completing Sutherland’s final quest, and were unable to complete the questline. While this didn’t block progression with the Trading system in general, it is still frustrating. We have fixed this issue, and it should now be possible to complete Sutherland’s quest (specifically, Special Request #5).

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.

  • Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option.

  • Mac players with Motion Blur set to “High” will find Carcasses become extremely blurred during Harvesting. Setting Motion Blur to Low will reduce this effect until a fix is applied.

  • Rarely, the Survival home menu will load with missing items and assets. Changing any visual setting will resolve this issue.

Bug Fixes

This Major Update includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS

  • Re-enabled (temporarily) the use of Ruined ingredients in Crafting and Cooking Recipes.

  • Tuned several Canned food items to last much longer in the world.

  • Tuned raw and cooked Meat types to last much longer in the world.

  • Adjusted Tales From the Far Territory cooked fish to bring their decay rates in line with non-DLC cooked fish.

  • Tuned Canned Dog Food, Condensed Milk, and Tomato Soup to bring outdoor decay rates into line with other canned items.

  • Added Canned Peaches, Carrots, and Potatoes to Trader Requests. It is now possible to obtain these food types via the Trading system.

  • Fixed an issue that resulted in the Trader's fifth Special Request becoming impossible to complete.

  • Fixed an issue in Bleak Inlet where the Lost and Found box in that Region was too close to a cave transition volume, resulting in it being impossible to interact and open.

  • Fixed an issue that resulted in the Lost and Found box in Keeper's Pass being inaccessible beneath terrain. The Lost and Found box is now located in front of the abandoned trailer on the road to Blackrock.

  • Fixed an issue in Carter Hydroelectric Dam resulting in placed items being able to intersect chain-link fencing.

ART & ENVIRONMENTS

  • Fixed an issue in Blackrock Prison which caused large sections of the prison buildings to disappear when viewed from specific locations and angles.

  • Fixed an issue in Blackrock where Rosehip bushes could be found floating above ground.

The Long Dark Updated to version 2.40

Hello players,

We have just updated THE LONG DARK to version 2.40, build 152417.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Six release.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. We are aware and working to address them.

  • There are edge-cases where the Travois may fall beneath terrain. The Travois and items stored inside should now appear in Lost and Found boxes if it becomes unreachable.

  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.

Bug Fixes

This Hotfix includes fixes for the following issues:

PERFORMANCE & OPTIMIZATION

  • Adjusted asset groupings to improve memory performance in-game.

  • Adjusted collider settings on hundreds of objects, resulting in performance improvement and more accurate object detection.

GAMEPLAY, UI, CONTROLS

[Safehouse Customization]

  • Fixed an issue that resulted in Crafted Work Benches disappearing when exiting and re-entering an interior.

  • Fixed an issue where some folding chairs could not be broken down for materials.

  • Fixed an issue that allowed players to place Decorations and Furniture on or intersecting interactable doors.

  • Fixed an issue that resulted in the "Clear Junk" prompt not appearing as expected when Safehouse Customization mode was invoked.

  • Fixed an issue that resulted in the "Clear Junk" prompt not appearing at all when using a controller and invoking Safehouse Customization mode.

  • Fixed multiple issues with Decorations and objects in the Airfield Hangar that could not be Broken Down, Placed, or Destroyed.

  • Fixed an issue with sign Decorations that prohibited them from being placed on walls.

  • Fixed multiple issues with Safehouse Customization that resulted in objects and Decorations floating if an item they were placed upon was moved.

  • Fixed an issue in Blackrock's Last Prospect Mine that caused the signs within to be interactable via Safehouse Customization

  • Fixed an issue with multiple light emitting Decorations that resulted in them failing to light up during Aurora events when moved from their original interior to any other.

  • Adjusted the placement behaviour of some items to deny some more preposterous item placements.

  • Fixed an issue where Rüdiger's remains could be picked up and moved using Safehouse Customization. The remains can now only be removed.

  • Fixed an issue in Bleak Inlet Cannery that resulted in the inability to move a Fire Barrel via Safehouse Customization.

  • Fixed an issue with handheld light sources in Safehouse Customization mode, that could result in the light source being thrown while interacting with Decorations or Furniture.

  • Fixed an issue where Shower Curtains and Shower Curtain Bars had no time cost to Destroy.

  • Fixed multiple issues in Blackrock Penitentiary with Safehouse Customization item placement not working as expected.

  • Fixed an issue that could result in Decorations and Furniture disappearing from interiors and the player's inventory.

  • Fixed an issue in Desolation Point Lonely Lighthouse with wall-hung Decorations that resulted in incorrect placement rules on the spiral staircase.

  • Fixed an issue that prevented a player from ascending or descending Rope Climbs if they activated Safehouse Customization while climbing. Safehouse Customization can no longer be invoked on Rope Climbs.

  • Fixed an issue in Forsaken Airfield Control Tower where the Folding Table could not be moved, only destroyed.

  • Fixed multiple issues in Zone of Contamination Pumphouse that resulted in some objects being difficult to place.

  • Fixed an issue in Zone of Contamination Pumphouse that prevented players from moving or destroying a specific wooden Crate.

  • Fixed an issue with Dial Knob Decorations to make them easier to place on wall surfaces.

  • Fixed an issue with Decorations and Furniture with interactable doors that made them difficult to select in Safehouse Customization while their associated door was open.

  • Fixed an issue with a small Mount Decoration that prevented it from being placed on walls.

  • Fixed an issue in Coastal Highway Quonset that resulted in the double Locker Furniture item being difficult to place.

  • Fixed multiple issues in Zone of Contamination Miner Lodging that resulted in some objects not being interactable in Safehouse Customization.

  • Fixed an issue that resulted in Decorations transferred from Zone of Contamination to any other Region being invisible when placed.

  • Fixed an issue in Zone of Contamination Concentrator where a metal sheet could not interactable via Safehouse Customization.

  • Fixed an issue that resulted in Plank Piles displaying debug text when selecting them in Safehouse Customization.

  • Adjusted the Cooking Menu UI for consistency, to allow for keyboard input when choosing an item to place on a cooking surface.

  • Fixed an issue that resulted in Ravaged Wolf Carcasses disappearing from view when interacted with.

  • Fixed a rare issue where player input would become unresponsive after harvesting a Carcass.

  • Fixed an issue that caused frame rates to drop when near Timberwolves.

  • Fixed an issue in Sundered Pass Lotte's Rest where placing a Storm Lantern anywhere inside the cabin would result in it slowly drifting towards the front door.

  • Fixed an issue that resulted in a temporary black screen when attacked by a wolf while Breaking Ice to create an Ice Fishing Hole.

  • Fixed an issue that allowed players to exploit Ice Fishing Holes to obstruct Wildlife pathing.

  • Adjusted the Photo Album Journal tab for clarity to state that the player has no photos rather than leave it blank in that case.

  • Fixed an issue where spawned Beachcombing items would appear 'ruined' even if the item Condition indicated otherwise.

  • Fixed an issue that resulted in both 'Infection Risk Healed' and 'Infection' notifications appearing when an Infection Risk progressed to a full-blown Infection.

  • Adjusted Campfire and Rock Cache placement logic on sloped surfaces to be a bit more lenient and sensible.

  • Fixed an issue that could result in a held item visually duplicated and attached to the Survivor's feet when attempting to place it from the Radial Menu while inside a Snow Shelter.

  • Fixed an issue that could result in the Travois becoming stuck in the entryway to Blackrock Prison.

  • Added an additional UI marker to make it clear which Heat Pack is actively providing a Warmth bonus to the Survivor.

  • Added additional iconography to the HUD to make it clear which type of Arrow is currently selected for use with the Bow.

  • Fixed an issue with Cheat Death Recovery Campsites that resulted in item duplication each time the player transitioned to and from the Region in which the Campsite was located.

  • Fixed an issue that sometimes resulted in colour Photographs when using Sepia Film.

  • Fixed an issue in Bleak Inlet Cannery that resulted in a corpse couple missing the option to 'Remove Respectfully'.

  • Fixed an issue where Milk Crates were incorrectly labelled as 'sign'.

  • Fixed an issue where a space was missing in the label "Furniture Work Bench".

  • Fixed an issue that resulted in the Large Shelf Furniture item being incorrectly labelled 'Lamp'.

  • Fixed an issue where the 'Down Below' achievement could not be unlocked in certain older save files.

  • Fixed an issue that resulted in the 'Tasting Menu' achievement unlocking before the requirements were met.

  • Fixed an issue that resulted in a debug Inspect view after discarding a Photo and immediately examining another in the Journal.

  • Fixed an issue where no icon was visible when notifying the player that Animal Fat in their inventory became ruined.

  • Fixed an issue with certain Tool trades that could result in an incompletable trade.

  • Fixed an issue with Forlorn Muskeg Poacher's Camp which made it impossible to Survey, preventing the Faithful Cartographer achievement from being completable.

  • Fixed an issue with the Meat Curing Box that prevented players from removing its contents if the Box was full.

  • Fixed an issue in Forsaken Airfield Main Hangar that resulted in Lockers becoming inaccessible if a Suitcase was stored within.

  • Fixed an issue in Forsaken Airfield Main Hangar that resulted in a floating rope after moving Traffic Cone Decorations.

  • Fixed an issue where the Wooden Spatula had no icon in the player's inventory.

  • Fixed an issue where the Radio had no icon in the player's inventory.

  • Fixed an issue where multiple Craftable Furniture items had no weight.

  • Fixed an issue in Keeper's Pass North that prevented Rabbits and Wolves from spawning in certain locations.

  • Fixed an issue in Desolation Point Hibernia Processing that resulted in a floating dish after removing the table beneath it. The dish can neither be moved nor destroyed.

  • Fixed an issue that resulted in overlapping UI elements when repairing the Mountaineer's Cabin roof.

  • Fixed an issue that resulted in the Camera's Viewfinder overlay remaining on screen if the player took damage from Wildlife while looking through it.

  • Fixed an issue where a Weapon was incorrectly referenced in the error message displayed when trying to hold a Camera with two sprained wrist Afflictions.

  • Fixed an issue with the Radio that made it difficult to find a location to place it.

  • Fixed multiple issues in Forsaken Airfield Terminal where objects would remain floating when the item they were placed upon was destroyed or moved.

  • Adjusted Pemmican Bars so they deteriorate at a much slower rate.

  • Adjusted Recipes in the Recipe Book to better communicate the number of items produced when Cooking.

  • Fixed an issue in Zone of Contamination Pumphouse where items would remain floating in place when moving or destroying one of the Metal Shelves they were placed on.

  • Fixed an issue that allowed players to destroy a cooking surface while it was lit, or actively Cooking items.

  • Fixed an issue that resulted in the Survivor's hands shaking while they had the 'Severe Lacerations' Affliction.

  • Fixed an issue in the Carter Hydro Dam Lower Level that resulted in incorrect shadows being cast on a damaged door.

  • Fixed an issue that resulted in incorrect camera behaviour if a Survivor entered into a Struggle with Wildlife while Harvesting a Carcass.

  • Fixed an issue in the Empty Prepper Cache that caused the metal shelf within, to fall through the ground layer if an object on the bottom shelf was moved.

  • Fixed an issue in Blackrock Steam Tunnels that impeded player passage with invisible collision.

  • Adjusted Carcass Harvesting to disallow players from attempting to Harvest Carcasses on Weak Ice.

ART & ENVIRONMENTS

  • Fixed an issue where Rifles were left floating in mid-air if the Gun Rack they were placed on was disassembled.

  • Fixed an issue in a Coastal Highway Cabin Crate where a Candy Bar would spawn, but remain invisible to the player.

  • Fixed an issue that resulted in the Camera's viewfinder overlay to appear misaligned or disjointed when using certain display resolutions.

  • Fixed an issue in Bleak Inlet Caves that resulted in Tools and Weapons dropped within to appear notably too bright.

  • Fixed multiple issues which could result in Junk decals still appearing on objects when placing them in specific interiors.

  • Fixed an issue in Bleak Inlet that resulted in a large visible gap between boulders in an outcropping near Frozen Delta.

  • Fixed an issue in Blackrock Steam Tunnels that caused a set of frayed wires to become invisible when viewed at certain angles.

  • Fixed an issue in Blackrock Penitentiary that resulted in a gate sign remaining mid-air while the door it should be attached to opened and closed.

  • Fixed an issue in the Ash Canyon Cave system North of Long Falls that resulted in god rays missing from the Cave ceiling.

  • Updated the underside of Train Cars to remove unsightly details.

  • Updated Stag Skulls to visually reflect whether they are mounted or unmounted in the player inventory.

  • Improved the look of Pemmican Bars with a new icon and model.

  • Fixed multiple issues in Sundered Pass where the back side of snow piles could be incorrectly seen through.

  • Adjusted the lighting in multiple caves for consistency and quality.

  • Fixed an issue in Sundered Pass where a player could get stuck among a shallow rock outcropping.

  • Fixed an issue that caused projectiles to collide with invisible geometry between the gaps in rope bridges. Projectiles now pass through correctly, and items cannot be placed on bridge surfaces.

  • Fixed an issue in the Broken Railroad Cave where the snow layer was shifted beneath the terrain.

  • Fixed an issue in Zone of Contamination Idle Camp that resulted in an invisible Table within one of the buildings.

AUDIO

  • Fixed an issue where no error sound effect could be heard when attempting to harvest a Salt Deposit without a Hatchet in the player's inventory.

  • Fixed an issue that resulted in Cougar music being triggered in games where the Cougar is turned off.

PLATFORM-SPECIFIC

  • Fixed an issue where Xbox button prompts were displayed when using a PS5 controller on PC.

  • Fixed an issue for Xbox and PlayStation players that resulted in Safehouse Customization Decoration capacity incorrectly tabulating the number of items in a scene, severely limiting the number of items a player could place.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

END OF RELEASE NOTES

The Long Dark Updated to version 2.39

Hello Community,

We have just released our v2.39 (149246) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue.

GENERAL

*Fixed an issue that caused an "Attempt to Save game FAILED..." error and returned players to the main menu when they attempted to leave an interior during an Aurora.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

END OF RELEASE NOTES

The Long Dark Updated to version 2.38

Hello Community,

We have just released our v2.38 (149187) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue.

GENERAL

*Fixed an issue that caused an "Attempt to Save game FAILED..." error (as shown below) and returned players to the main menu.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.

END OF RELEASE NOTES

The Long Dark Updated to version 2.36

Hello Community,

We have just released our v2.36 (149072) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES
  • Fixed an issue on Mac that could result in the application freezing when transitioning between load zones (interior to exterior, or between regions).
GAMEPLAY, UI, CONTROLS

Additions and Changes

*[Holiday Cheer] Added a Festive Sweater. *[Holiday Cheer] Added two new Festive Light Decorations that can be found in various locations across Great Bear Island and can be used in Safehouse Customization. *[Holiday Cheer] Added festive touches to multiple locations around Great Bear Island. *Added stacks of additional Batteries to the following locations, to account for long-running games that had harvested Batteries before the Trader was added to the game: Prison Interior (Blackrock Region), Main Hangar (Forsaken Airfield Region), and Hibernia Processing (Desolation Point). *Added an additional description to the interface of the Furniture Workbench to indicate that in progress and finished Furniture can be found in the "container" portion of the Workbench. *Temporarily removed Cougars from Coastal Highway until we can ensure the spawn regions do not conflict with common player routes required for Trading. *Tuned values for Vagabond Soup, Porter Soup, Last Resort Soup, and Pemmican Bars. *Tuned the Camera so that it no longer inherits the weight of Film loaded into it. *Tuned multiple Trade exchange requirements with an emphasis on reducing the cost of trades involving Batteries. *Tuned Timberwolf spawn values to reduce the chances of their appearance in Regions where they are able to spawn. *Tuned multiple Decorations, Tools, and objects which had excessive Destroy time and weight. *Tuned multiple items to allow for their use as Decoration items in Safehouse Customization. *Adjusted Broken Soda Machines to allow them to be destroyed. *Adjusted Stanchions to allow them to be destroyed. *Adjusted the "Big Cat Killer" Feat description to clarify it can no longer be unlocked and is a legacy Feat.

Cougar

*Fixed an issue where the Cougar would sometimes incorrectly engage the Survivor in a Struggle after being shot. *Fixed an issue where dead Cougars could replay their death animation and sound effect after a player transitioned to and from an interior. *Fixed an issue when choosing a "Close Risky Respawn" that could result in the Survivor spawning into active Cougar Territory. *Fixed an issue where Aurora Cougars incorrectly continue to glow after being harvested. *Fixed an issue where the Cougar could be toggled on in Challenge saves created prior to first installing Tales From the Far Territory. *Fixed an issue where the Cougar could be toggled on in Pilgrim and Misery Experience saves created prior to first installing Tales *From the Far Territory. *Fixed an issue that could result in the Cougar being present even when toggled off.

Safehouse Customization

*Fixed an issue that prevented multiple wall-mounted Decorations from being placeable on walls. *Fixed an issue with overlapping interface elements when attempting to Repair certain Safehouse objects. *Fixed an issue where Junk could be seen overlapping objects during placement. *Fixed an issue with Campfires which allowed Decorations to be placed intersecting and within them. *Fixed an issue where destroying certain objects or Decorations could result in parts of the object remaining floating in that space. *Fixed an issue where Ruined Fish could incorrectly be used to craft Mounted Fish Decorations. *Fixed multiple issues that allowed some objects and Decorations to be placed through walls. *Fixed an issue that caused some shelving to be oriented incorrectly against walls in placement mode. *Fixed multiple issues with objects and Decorations which intersected improperly with the surface upon which they were placed. *Fixed an issue that resulted in wall-hung Decorations shifting slightly after exiting and re-entering an interior. *Fixed an issue where certain wall-hung lamps could be incorrectly collected and moved. *Fixed an issue where certain Workbenches would yield two Vices when broken down, instead of the intended one. *Fixed an issue where some fallen Ceiling Panels could not be destroyed. *Fixed an issue with flag Decorations which made them difficult to place and prevented rotation in placement mode. *Fixed multiple placement issues with Plates that allowed them to be attached to walls, and positioned under floors. *Fixed an issue with the orientation of Horseshoe Decorations when mounted to walls. *Fixed an issue that resulted in objects and Decorations becoming invisible when stacked or placed too closely together. *Fixed an issue with Stage Curtains that resulted in them being difficult to orient and place. *Fixed an issue with Stage Curtains that incorrectly allowed players to put them in their Backpack. *Fixed an issue with Steamer Trunks that prevented them from being placed. *Fixed an issue where some Soda Display Refrigerators could not be placed. *Fixed an issue where Safehouse Customization could become unavailable to a player if they attempted to carry an item outside of the customization zone. *Fixed an issue where Safehouse Customization could be toggled while using the Trader Radio. *Fixed an issue where an incorrect axe icon was present in the "Break Down" and "Destroy" options for Workbenches in Safehouse Customization. *Fixed an issue in one of Mystery Lake's Cabins where a shelf was incorrectly oriented and could not be interacted with via Safehouse Customization. *Fixed an issue where choosing to "Break Down" specific Drawers had no effect. *Fixed an issue where plastic Milk Crates could unintentionally only be placed on walls instead of surfaces. *Fixed an issue with multiple Signs and Picture Frames where debug text could be seen when looking at the Decoration. *Fixed an issue where certain shelves would drop to the floor after exiting and re-entering an interior. *Fixed an issue that resulted in bloody bandages remaining after choosing to Clear Junk. *Fixed an issue that resulted in multiple objects highlighted in Safehouse Customization mode not being interactable. *Fixed an issue that resulted in certain doors incorrectly allowing players to place, move and destroy them. *Fixed multiple issues in Blackrock Prison's Barracks with objects and Decorations that could not be placed after being picked up. *Fixed an issue in Blackrock Prison Interior where objects and Decorations could not be placed on the floor of the workshop. *Fixed an issue with the Moosehead Trophy in Pleasant Valley Community Hall which prevented it from being moved along with its mount. *Fixed multiple issues in Forsaken Airfield's Hangar with containers which could not be searched or used as storage. *Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could not be placed after being picked up. *Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could be incorrectly mounted on walls. *Fixed an issue in Forsaken Airfield's Terminal building where wall-hung objects would be difficult to place, and oriented incorrectly when placed. *Fixed multiple issues in Zone of Contamination's Idle Camp where items could not be moved or placed in Safehouse Customization mode. *Fixed an issue in Zone of Contamination's Concentrator which prevented many objects and Decorations from being placed on the walls and floor. *Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could be incorrectly mounted on walls. *Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could not be placed after being picked up. *Fixed an issue in Mountain Town's Park Hut where objects and Decorations could not be placed on a certain section of the floor.

Trader

*Fixed an issue where the Survivor could fall through the ground immediately after exiting the Bunker during the Trader's fifth Special Request. *Fixed an issue where the Hatch Wheel could disappear from the Survivor's backpack during the Trader's fifth Special Request, making it incompleteable. *Fixed an issue where the Trader's first line of dialogue can be heard twice when first contacting them. *Fixed an issue that resulted in the Trader's fourth Special Request being incompletable. The request can now be completed on new and pre-existing save files.

General

*Fixed an issue in Coastal Highway near the Southwestern bridge where players could get stuck. *Fixed an issue in Pleasant Valley's Farmhouse Barn where a player could get stuck trying to drop down past the ladder. *Fixed an issue where Notes found in the Blackrock Prison Interior were missing icons in the Survivor's Journal. *Fixed an issue where “Fluffy” could incorrectly spawn in the Bleak Inlet Workshop when the player revisits this location. *Fixed an issue where the number of Ptarmigan killed was not displayed in Journal Statistics. *Fixed an issue where the Heatpad warmth bonus could be lost when swapping between multiple activated Heatpads. *Fixed an issue where Heatpads were too large when displayed in the Inspect interface. *Fixed an issue where Inspecting a Film Pack resulted in the item being scaled and positioned in a poor initial state. *Fixed an issue where a "Deploy" option was present when viewing the contents of containers. *Fixed an issue where interacting with a repairable object while holding a Lantern resulted in being unable to extinguish or stow it. *Fixed an issue that resulted in a missing "Required Material" icon when attempting to repair an item that required more than one Material. *Fixed an issue that resulted in unlocking the "Something Warm to Drink" achievement after finding only one Insulated Flask. *Fixed an issue that resulted in unlocking the "To the Teeth" achievement after finding only one firearm variant. *Fixed an issue with the Nomad Challenge where time spent in the Stone Church was not registering, rendering the Challenge incompletable. *Fixed an issue that resulted in an "Attempt to SAVE game failed." error message when moving Decorations stored in the Travois. *Fixed an issue that resulted in items stored in the Travois disappearing after transitioning. *Fixed an issue that resulted in Vagabond and Last Resort Soup sharing the same icon and model in the Recipe Book interface. *Fixed an issue that resulted in Cooking Oil and Broth sharing the same icon in the Recipe Book interface. *Fixed an issue where the Vitamin-C benefit of Recipes viewed in the Recipe Book was overlapped by the Recipe name. *Fixed an issue that resulted in Cured Meat and Fish causing Food Poisoning at much too high a rate. *Fixed an issue that allowed players to pass through walls using object placement and collision. *Fixed an issue that resulted in stuttering when exiting to Pleasant Valley from any interior. *Fixed an issue that prevented Fish from being caught in Custom Survival games. *Fixed an issue with a rug in the Pleasant Valley Community Hall which caused it to flicker during and after being placed.

ART & ENVIRONMENTS
  • Fixed an issue that caused incorrect and inconsistent exterior lighting when moving in and out of caves. *Fixed multiple locations where Cougar claw marks on trees were stretched or warped. *Fixed an issue in Sundered Pass where a Deer Carcass was incorrectly placed beneath terrain. *Fixed multiple locations in Zone of Contamination where Pallets, Metal Sheets, and debris would appear and disappear when approached. *Fixed multiple issues in Pleasant Valley, Forsaken Airfield, Broken Railroad, and Zone of Contamination where objects could be collided with, but were not visible. *Fixed an issue in Sundered Pass which resulted in Aurora Wildlife glowing too brightly. *Fixed an issue where Aurora effects took precedence over placement and Safehouse Customization effects. *Fixed an issue where equipping a Bow and Tactical Gloves resulted in the Survivor's right hand appearing much larger than normal. *Fixed an issue in Forsaken Airfield where an Oil Tank would become invisible when approached. *Fixed an issue where the Pemmican Bar Recipe Card incorrectly referenced "Orca Bar". *Fixed an issue in the Ash Canyon transitional Cave that caused a visible seam in terrain.
AUDIO
  • Fixed an audio issue with multiple Signs and Picture Frames where the wrong sound played when Destroyed.
END OF RELEASE NOTES

The Long Dark Updated to version 2.35

Hello Community,

We have just released our v2.35 (148480) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES
  • Fixed multiple issues that returned players to the main menu with a 'Failed to restore the game from a previous save' message after transitioning to a new location.
GAMEPLAY, UI, CONTROLS
  • Fixed an issue where First Aid Kits could not be placed on the walls of Trapper's Cabin.
  • Fixed an issue where players were incorrectly able to Pick Up or Destroy Buffer Memory Laptops. Players will now only be able to move Laptops.
  • Fixed multiple issues that resulted in warning messages being hidden behind existing menus and interfaces.
  • Fixed an issue in Mystery Lake, Sundered Pass and Forsaken Airfield where Ravaged Deer Carcasses would not appear as intended in Cougar Territory.
  • Fixed an issue where after killing a Cougar, a new Cougar would appear in the same Region much sooner than intended.
  • Fixed an issue that prevented Furniture Workbenches from being Destroyed.
  • Fixed an issue that caused Decoration placement to become greatly offset after Destroying or Breaking Down an object on which the Decoration was placed.
  • Fixed an issue that prevented Cougars from spawning in Custom Survival games if the 'Cougar Spawn Chance' setting was 'low'.
  • Fixed an issue where debug text could be seen when viewing the details of a WINTERMUTE save file.
  • Fixed an issue that prevented players from Quartering Aurora Cougar Carcasses.
  • Fixed an issue where Breaking Down a player built Workbench did not generate a Workbench Vice.
  • Fixed an issue that resulted in multiple objects returning less resources than intended.
  • Fixed an issue that prevented multiple objects from being used in Safehouse Customization.
  • Fixed an issue that prevented players from enabling the Cougar in a save created prior to purchasing and installing Tales from the Far Territory.
  • Fixed an issue that prevented players from enabling the Cougar when loading pre-existing Custom Survival saves.
  • Fixed an issue that caused the Rüdiger's Dream achievement to delay triggering until after reloading the save in which it was unlocked.
  • Fixed an issue that prevented players from selecting a Photograph to place in a player-crafted Framed Photo when using any controller as their main input.
  • Fixed an issue that limited players to 3 exchanges with the Trader instead of the intended 10.
  • Fixed an issue where conversation prompts were too close to the screen when contacting the Trader from the Radio in Pleasant Valley Community Hall.
  • Fixed an issue in the cave leading to Zone of Contamination, Forsaken Airfield, and Sundered Pass that incorrectly allowed Safehouse Customization within it.
  • Fixed an issue that removed the option to Break Down some objects, preventing players from reaching certain locations.
  • Fixed an issue inside Hibernia Processing in Desolation Point that prevented players from searching a metal locker.
  • Fixed an issue inside the Lonely Lighthouse in Desolation Point that prevented players from searching the main floor dresser.
  • Fixed an issue in Desolation Point that caused some containers to spawn multiple times in the same location.
  • Fixed an issue where moveable containers could reset their contents after being placed.
  • Fixed an issue that caused Scurvy to become disabled in pre-existing saves where it should be enabled.
  • Fixed an issue that caused Woodworking Tools in some locations to fail to spawn.
  • Tuned Misery Experience Mode Trader values to be more in line with the expected Misery experience.
ART & ENVIRONMENTS
  • Fixed an issue where no icons were present in the Trader Radio interface for raw fish, animal meat, dried hides or harvestable plants.
  • Fixed an issue where the Cougar entrance cinematic was too dark and players could not distinguish what was occurring in the scene.
  • Fixed an issue that caused orange Patterned Wool Mittens to become invisible when dropped or placed.
  • Fixed an issue where the Pemmican Bar icon in the Recipe Book was incorrectly shown as a Recipe Card.
ANIMATION
  • Fixed an issue that sometimes resulted in human arms appearing momentarily next to the Cougar during its Struggle animation.
AUDIO
  • Fixed an issue that caused Cougar vocalizations to play out of sync in certain entrance cinematics.
PLATFORM-SPECIFIC
  • Fixed an issue on Steam Deck that caused a black screen when attempting to take a Photograph with the Camera while reloading it with Film.
  • Fixed an issue on Xbox and the Xbox app for Windows that caused a crash when a new player launched the application for the first time.

To check current releases on each platform, please visit our Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter ((https://x.com/IntoTheLongDark) | (https://x.com/HinterlandGames)).

TALES FROM THE FAR TERRITORY, PART SIX: "BROKEN SILENCE" -- NOW LIVE!

TALES FROM THE FAR TERRITORY, PART SIX: “BROKEN SILENCE” now available!

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With this release, the TALES DLC expansion pass is now complete!

_

Hello Survivors,

Today we’re pleased to announce the release of TALES Part Six, “Broken Silence”. This is the last part of the TALES DLC for Survival Mode, and concludes the 2-year expansion pass. The TALES DLC will continue to be available for purchase in its entirety moving forward.

“Broken Silence” is the biggest update for TALES and the base Survival game since the launch of the DLC expansion pass campaign in December 2022. The following 18-minute update video goes into great detail about all the new features and content in “Broken Silence”, for both the Paid and Free streams.

NOTE: Paid content is only available to people who own the TALES DLC. Free updates are available to anyone who owns THE LONG DARK or THE LONG DARK: SURVIVAL MODE products.

For a full roadmap outlining all the features and content included in the TALES DLC, please visit the full Expansion Pass site. The following major features are included in “Broken Silence”:

Safehouse Customization (Free for all players)

We’ve added a deep Safehouse Customization system for all players to use. Over 100 locations in the game can now be modified by moving or removing furniture and decorative items, crafting new items using the Furniture Bench and Woodworking Tools, and gathering materials and decorative items from all over Great Bear island and the Far Territory. This is one of the biggest changes to the game the team has ever accomplished, and we are excited to see how players express their creativity and survival ethos through their personalized Safehouse locations. (Includes many new items never before available in the game!)

Cougar Redux (TALES DLC owners only)

The Cougar hunts and patrols its territory, mainly located in the rocky or deeply forested areas on the fringes of various regions. Enjoy it from afar, or risk your life traversing its territory. The more you encounter it, the more its territory expands, ratcheting up your risk factors for travel and survival. The Cougar is a crafty hunter and is best avoided, but if you dare encroach on its territory you will face a struggle for survival beyond anything you’ve encountered so far. Look for signs, listen, be wise, and be careful!

Global Wildlife Refresh (Free for all players)

Establish new patterns for hunting and travel through the world to avoid, or seek out, wildlife. Every wildlife spawn region in the game has been refreshed. Expect to encounter predators like Bears, Wolves, and now Cougars, in new and dangerous places. Find prey animals like Deer, Rabbits, and Ptarmigan have made homes in new locations. Wildlife populations have been rebalanced across the entire game world. Even Timberwolf spawns have been refreshed, so that they don’t always appear where they used to.

Instant Camera (TALES DLC owners only)

Find the Instant Camera, along with colour, black & white, or sepia film stock. Take photos and add them to your journal Album, where you can notate them. Frame them and hang them in your Safehouse. Become a wilderness photographer.

Trader (TALES DLC owners only)

Keep your ears open for the emergency radios across the Island to come to life during an aurora. You may hear an unexpected voice from a boat offshore. Sutherland’s been out there since the lights in the sky first appeared, and he has a story to tell. But first, you’ll have to earn his trust. He’ll trade rare items that he scavenges off the coastline in exchange for things he needs from Great Bear Island. (Includes many new items never before available in the game!)

Meat Curing Box & Salt (TALES DLC owners only)

Use Woodworking Tools to craft a new Meat Curing box. Gather salt from caves or the coastline, and preserve meat or fish for the long haul.

Achievements (TALES DLC & Free for all players)

We’ve added Achievements for TALES, including some unlocks for features that were added to the base Survival game for free, and some that are TALES specific.

And More...

Please watch the update video and visit the TALES expansion pass site for more information on what has been included in “Broken Silence”.

A Note on Release Platforms

Please note that today’s launch of “Broken Silence” is for Steam, Xbox, and Epic Game Store. The PlayStation version will be updated ASAP this week; we are waiting for Sony to approve it for release. As has already been communicated to players, the Nintendo Switch release of Parts Five and Six have been delayed until the new year.

Bugs and Support

Please report any issues you have to our Support Portal. We expect a high volume of reports and the Support Portal will take precedence over our other communication channels, so it is your best way to get help. It will not be possible to respond to every forum post or social media post reporting bugs or issues. We ask for your patience as we work to resolve all outstanding reports during this busy time of year.

Winter Holiday

The team will take a much-needed break between December 20th and January 6th. Support channels and general communication will be delayed during this period as a result. We appreciate your patience.

Thank you!

Thank you to all those who purchased the TALES FROM THE FAR TERRITORY DLC. Your support of our efforts helps enable us to continue updating THE LONG DARK. We appreciate all your patience as we worked to deliver the promised roadmap, which took much longer than expected. Please refer to the October Dev Diary for more information on our plans to continue supporting THE LONG DARK next year, including shipping WINTERMUTE Episode Five ASAP.

Enjoy “Broken Silence”, and we’ll see you in the new year.

  • The Hinterland Team

RELEASE NOTES

The Long Dark Updated to version 2.33 (CL 147890)

Applies to: THE LONG DARK, THE LONG DARK: SURVIVAL MODE, and TALES FROM THE FAR TERRITORY DLC.

Known Issues
  • After completing all three TALES, players will not immediately receive the Rüdiger's Dream achievement. Instead, it will unlock upon reloading their save.

  • Only the first loaded Custom Survival save will provide players the option to toggle the Cougar feature on/off. Loading subsequent Custom Survival saves will not provide this option, disabling Cougar by default.

  • Player-crafted Workbenches do not yield a Workbench Vice as expected when broken down.

  • Rarely, Decoration placement is greatly offset after destroying or breaking down an object beneath where it is placed. (Workaround: Save and reload.)

  • Players using a controller are unable to select a Photograph for player-crafted Framed Photo.

  • Players can place decoration objects in inappropriate locations where they can no longer be interacted with.

  • Placing or dropping the orange Patterned Wool Mittens causes them to become invisible.

  • Players will be unable to Quarter Aurora Cougar Carcasses.

  • Players will be unable to break down or destroy the Furniture Workbench.

  • Some objects that should have the option to be broken down are missing that functionality. EX: Shrubs which block player from reaching certain locations.

Bug Fixes

This Major Update includes fixes for the following issues:

CRASHES
  • Fixed an issue that caused a hang, after lighting too many Campfires at once.

  • Fixed an issue which caused some Xbox players to receive error code '-996' after the disclaimer screen, and subsequently returning them to the home screen.

  • Fixed a rare issue that caused a crash when entering or leaving interiors.

  • Fixed a rare issue where the player's game crashes and their save is deleted when choosing to Cheat Death.

GAMEPLAY, UI, CONTROLS
  • Fixed an issue that caused Ptarmigans to become stuck in an animation loop.

  • Fixed an environment issue in Sundered Pass that resulted in players being able to climb on top of certain structures.

  • Fixed an issue where the incorrect location text is displayed when waking up after Cheating Death.

  • Fixed an issue in WINTERMUTE Episode Four where the subtitles were incorrectly timed with the audio of the final scene.

  • Fixed an issue where items could not be retrieved after being placed on a building ledge in the yard of Blackrock Prison.

  • Fixed an issue in Lonely Lighthouse where items left on the stairs could only be retrieved from certain angles.

  • Fixed an issue in Desolation Point which caused players to fall through weak ice while standing safely on the damaged boat.

  • Fixed an issue in Coastal Highway which caused players to fall through weak ice while standing safely on the damaged boat.

  • Fixed an issue where high quality and TALES Mission items could be collected through a closed window in the Mine Headframe Building.

  • Fixed an issue that caused a 'Failed to restore the game from a previous save' error when transitioning from an outdoor location.

  • Fixed a rare issue with the weather system which could result in corrupt save data.

  • Fixed an issue where partially consuming a Venison Pie could result in it dropping into negative weight values.

  • Fixed an issue where dropping a partially consumed food item along with unconsumed food items of the same type resulted in it returning to an unconsumed state.

  • Fixed an issue with the Major Bruising Affliction which resulted in it having no effect on the Survivor's Condition.

  • Fixed an issue that sometimes prevented players from placing a symbol with Spray Paint.

  • Fixed an issue that allowed the Survivor to quarter a carcass with no resources left.

  • Fixed an issue that displayed the incorrect crafting time of items when the Survivor doesn't have the associated crafting tool in their Backpack.

  • Fixed an issue in Ash Canyon where some items could spawn in unreachable areas.

  • Fixed an issue in Sundered Pass where a backpack could not be searched.

  • Fixed an issue where Beachcombing containers and items could duplicate when exiting and re-entering the Region.

ART & ENVIRONMENTS
  • Fixed an issue where inspecting Polaroids resulted in a visible incorrect watermark on the object.

  • Improved the detail on all vehicle engines.

  • Fixed an issue with Glimmerfog that resulted in cave entrances appearing clearly through the fog at any distance.

  • Fixed an issue in Keeper's Pass that caused incorrect lighting on the mouth of a short rock tunnel.

  • Fixed multiple issues in Forsaken Airfield where Cattails were incorrectly located.

  • Fixed an issue in Forsaken Airfield where a fence was not correctly placed on the ground.

  • Fixed an issue in Sundered Pass where a deer carcass was not correctly placed on the ground.

  • Fixed an issue in Zone of Contamination with a missing square piece of geometry on the ground.

  • Fixed an issue in Zone of Contamination where a sheet of ice was not correctly placed on the ground.

  • Fixed an issue in Bleak Inlet where a post incorrectly intersected a shelter roof.

  • Fixed multiple issues in Bleak Inlet with unintentional pieces of jagged terrain.

  • Fixed multiple issues in the transition cave from Bleak Inlet to Forlorn Muskeg with rocks not correctly placed on the ground.

  • Fixed an issue where the Wool Toque would incorrectly intersect with the Aviator Cap when worn together.

  • Fixed an issue in Sundered Pass where snowdrifts were not correctly connected to wooden structures.

  • Fixed an issue with T-Shirt models that caused the interior to intersect with the exterior.

  • Fixed an issue in the Pleasant Valley Farmhouse that caused a Sewing Kit to disappear from view at different angles.

  • Fixed an issue in the Steam Tunnels where a portion of pipe was disconnected and floating.

  • Fixed an issue in Mountain Town where snow covered rocks were not correctly displaying snow.

  • Fixed an issue where global lighting was not correctly applying to the Survivor's hands.

  • Fixed an issue in Bleak Inlet where players could incorrectly see the exposed back face of a cliff.

  • Fixed an issue in Forsaken Airfield where players could incorrectly see the exposed back face of a snowdrift.

  • Fixed an issue in Mystery Lake where players could incorrectly see the exposed back face of a cliff.

  • Fixed an issue where players could get stuck in a corner of the Community Hall in WINTERMUTE Episode Three.

  • Fixed an issue where players could get stuck on top of the truck in Keeper's Pass.

  • Fixed an issue where players could get stuck in Ash Canyon within a ruined building at Miner's Folly.

  • Fixed an issue where players could get stuck inside a helicopter in Forsaken Airfield.

  • Fixed an issue where players could become stuck between rocks in Coastal Highway.

  • Fixed an issue in Sundered Pass where players could get stuck in terrain near the bridge to the Weather Station.

  • Fixed an issue in Mountain Town where players could get stuck in terrain in the Paradise Meadows Farmhouse.

  • Fixed an issue in Bleak Inlet where players could get stuck in terrain on the Cannery Workshop staircase.

  • Fixed an issue in Forsaken Airfield where players could get stuck on a rocky outcropping.

  • Fixed an issue where players could get stuck when crouching near the truck in the Maintenance Yard.

  • Fixed an issue where players could get stuck behind stalagmites in the transition cave between Hushed River Valley and Mountain Town.

  • Fixed an issue in Mountain Town where players could get stuck near the waterfall outside of town.

ANIMATION
  • Fixed an issue that resulted in the wrong animation playing when harvesting a wolf carcass with the Improvised Knife.
PLATFORM-SPECIFIC
  • Fixed an issue that caused a black screen on launch for players on the Epic Games Store.

  • [PS4/Switch] Fixed memory leak when loading into a new level

  • [PS4/Switch] Reduced memory usage for falling snow effect

  • [PS4/Switch] Reduced memory usage for post fx by reusing render textures between passes

### END OF UPDATE ANNOUNCEMENT ###

THE LONG DARK Updated to version 2.32

Hello Community,

We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586.

This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS

*Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown. *Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation. *Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously. *Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death. *Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile. *Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass. *Adjusted the Broken Road Vista location to be larger and more forgiving. *Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements. *Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely. *Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered. *Fixed an issue where Skill Books could be lost permanently when Cheating Death. *Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player. *Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected. *Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal. *Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items. *Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley. *Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition. *Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined. *Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery. *Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates. *Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene. *Fixed an issue where buff timers would not properly count down during harvesting actions. *Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering. *Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall. *Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine. *Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations. *Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death. *Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch. *Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly. *Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death. *Fixed an issue that could result in a save error in Sundered Pass.

ART & ENVIRONMENTS

*Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass. *Fixed multiple issues where the player could become stuck in terrain in Sundered Pass. *Fixed multiple environment issues which caused terrain to jut out in unnatural formations. *Fixed an issue that resulted in players being able to see out of bounds at a rock climb in Sundered Pass. *Fixed an issue that resulted in a visible, flickering seam in a road section of Sundered Pass. *Fixed an issue that resulted in players being able to see out of bounds in the Transfer Pass cave system. *Fixed multiple issues where terrain and objects intersected in Sundered Pass. *Adjusted multiple terrain features to better guide players on the route to Sundered Pass. *Fixed an issue where a section of road in Sundered Pass was not properly grounded. *Fixed multiple issues where, depending on the player's position, snow would appear and disappear on top of rocks. *Adjusted the wooden bridge in Sundered Pass to better visually communicate inaccessible areas of the structure. *Fixed multiple issues in Sundered Pass which allowed players to incorrectly see through the back side of terrain. *Fixed multiple issues that resulted in terrain seemingly morphing as the player approached or left. *Fixed an issue where multiple barrels were not properly grounded in Sundered Pass. *Fixed an issue in the Station Bunkhouse that resulted in a strange visual effect when moving nearer or farther from the interior windows. *Fixed an issue where objects were not properly grounded after breaking down a table in the Station Bunkhouse. *Fixed an issue where objects were not properly grounded after breaking down a shelf in the Sundered Pass. *Fixed an issue where snow intersected the interior of a Fishing Hut in Sundered Pass. *Fixed an issue where snow could be found piled up in the interior of a truck near the Weather Station in Sundered Pass. *Fixed multiple issues where trees in Sundered Pass were not properly grounded. *Fixed an issue which allowed players to incorrectly see through portions of a frozen waterfall in Sundered Pass. *Fixed an issue where the Miserable Haunt cave shone bright blue from a distance. *Fixed multiple issues where the player could become stuck in terrain in Zone of Contamination. *Fixed an issue where the player could become stuck on the wing of the plane in Mystery Lake. *Fixed an issue where the player could become stuck in a waterfall in Mountain Town.

To check current releases on each platform, please visit our Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter ((https://x.com/IntoTheLongDark) | (https://x.com/HinterlandGames)).

THE LONG DARK Updated to version 2.31

Hello Community,

We have just released our v2.31 (137484) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

Bug Fixes

This Hotfix includes fixes for the following issues:

GAMEPLAY, UI, CONTROLS

*Fixed an issue that resulted in players becoming stuck in the Omega Bunker at the end of Tale 3. *Players should now simply be able to exit upon loading their affected save file. *Fixed an issue where the Settled Mind Feat would not provide the associated research bonus. *Fixed an issue where the Teardrop Vista location was not revealed on the player's map when the associated Polaroid was picked up. *Fixed an issue that caused the player to lose control of the Survivor when choosing to Cheat Death after dying during a Carcass Harvesting animation. *Fixed an issue that resulted in the final Affliction for Misery Mode not being applied. *Fixed an issue that could result in the Survivor spawning in the Cannery after Cheating Death, trapping them inside. *Fixed an issue that resulted in all imperial measurement units showing incorrect values for items with a liquid component. *Tuned Timberwolves to reduce their presence between Placid Notch and Final Refuge in Sundered Pass. *Fixed an issue in Sundered Pass that could result in a player becoming trapped in terrain near the Weather Station. *Fixed an issue in Sundered Pass that prevented the Survivor from returning up a Rope Climb. *Fixed an issue that caused reduced performance in the Carter Hydro Dam.

ART & ENVIRONMENTS

*Updated the "Last Horizon" text on the main menu to be more visible.

AUDIO

*Fixed an issue that resulted in intermittent audio stuttering during voice-overs triggered by collectibles in the Last Horizon Tale.

PLATFORM-SPECIFIC

*Fixed an issue that resulted in debug text appearing in the Cheat Death UI on Steam Deck, Xbox, and Playstation.

To check current releases on each platform, please visit our Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter ((https://x.com/IntoTheLongDark) | (https://x.com/HinterlandGames)).

THE LONG DARK Updated to version 2.29

Hello Community,

We have just released our v2.29 (136986) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.

The following are mostly fixes in response to issues opting in or out of the Cougar or Scurvy on current saves, so please read carefully.

GAMEPLAY, UI, CONTROLS
  • Fixed an issue where the time spent in a Region in a pre-existing save would count towards Cougar Threat, and prematurely trigger Cougar Encroaching.
  • Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing save via the Resume button
  • As part of this fix, the first time any save created prior to v2.29 is loaded, the prompt will appear, regardless of whether the player had received it on that save previously.
  • Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing Custom Toolbox save.
  • As part of this fix, upon loading any Custom Toolbox save, all players will be prompted to opt in/out of Cougar and Scurvy settings.
  • Players who opt in to Cougar settings where none existed previously, will have Low Cougar Spawn Chance settings applied.
  • Players who opt in to Scurvy settings will have their Vitamin-C Drain Rate determined by the Base Resource Availability setting of that save. (If Scurvy was set to “Off” during initial Custom Toolbox creation, opting in will not change that setting.)

To check current releases on each platform, please visit our Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter ((https://x.com/IntoTheLongDark) | (https://x.com/HinterlandGames)).

TALES FROM THE FAR TERRITORY, PART FIVE -- "LAST HORIZON". Now Live!

Greetings, players.

We have just updated THE LONG DARK to version 2.28, Build 136607.

This update includes Part Five of TALES FROM THE FAR TERRITORY, “Last Horizon”, as well as a free update to the base Survival Mode for THE LONG DARK. It also includes a series of bug fixes.

For a detailed breakdown of all the new features added to TALES in Part Five, or the new free additions added to Survival Mode, please watch the update video below:

Paid Expansion Pass Content
NEW REGION! SUNDERED PASS

Accessed from the Zone of Contamination, Sundered Pass is a dramatically vertical region that reaches deeply into the spine of the Far Territory, showcasing some of the mountainous terrain that separates this area from the rest of Great Bear Island. Seek out the abandoned Weather Station near the summit!

THE THIRD TALE: LAST HORIZON

Picking up from Buried Echoes, Last Horizon delivers the third and final Tale, a trilogy of stories started with Signal Void. Follow the clues leading from the Zone of Contamination, deep into the heart of Sundered Pass, hunting for answers to the story of Rüdiger and the weird experiments he spearheaded in the dark depths of the Far Territory.

NEW WILDLIFE! THE COUGAR

Keep an eye open for this dangerous new threat. Territorial, silent, and deadly. If you aren’t paying attention, the first time you see the Cougar might be your last.

NEW TOOLS! COUGAR CLAW KNIFE & COUGAR-HIDE WRAP

If you survive encounters with the Cougar you might end up with the raw materials you need to craft these two new Cougar-themed gear items.

NEW CLOTHING! TACTICAL JACKET & TACTICAL GLOVES

Rare and especially tough clothing items unlocked by completing the Last Horizon tale.

NEW FEATS! SETTLED MIND & CELESTIAL NAVIGATOR

Unlocked by completing Last Horizon, these feats provide unique gameplay benefits.

Free Updates to Survival Mode
MISERY MODE

The first new experience mode added to THE LONG DARK since 2016’s Interloper. Misery ratchets up the difficulty of Interloper even further, adds the Cougar and Scurvy to the mix, and over fixed intervals introduces a series of six entirely new and incredibly punishing afflictions. Experience the five stages of Misery in the most challenging experience mode yet!

CHEAT DEATH SYSTEM

The first change to THE LONG DARK’s save system since launching in 2014. Upon death, be tempted to continue playing but not without accepting intriguing penalties that stack with each subsequent death. Adds an optional gameplay twist and a player choice to the experience of death and failure. And if you want to play using permadeath as usual, just resist the temptation to Cheat Death!


**

Summary & Reporting Issues

**

If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support.

If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums.

If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to post a negative review.

Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.

Thank you for reading, and many thanks for your support!

RELEASE NOTES
Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. Fixes for these issues are slated to go out with the first Hotfix following the initial release.

  • The Travois can rarely fall beneath terrain after transitioning back to where a player left it.
  • The final affliction of the Misery Experience mode will not be applied when the player reaches their 46th day in Survival.
  • Rarely, players may lose control of their camera after choosing to Cheat Death. Reloading the save will resolve this issue.
  • Players can become stuck in the final location for Tale 3, if they choose to quit and reload in that location.
  • In some Regions, when attacked by the Cougar, no sound effects will be played.
  • Picking up the Teardrop Vista Polaroid, no associated Vista location is revealed on the map.
  • Player’s save file will be changed to a generic name after using the Cheat Death feature.
  • When in a Cougar occupied Zone of Contamination, the player will experience no Cougar attacks.
Bug Fixes

This Major Update includes fixes for the following issues:

CRASHES
  • Fixed an issue which could result in the player hanging on a black screen if they began a new Survival game too quickly after dying.
GAMEPLAY, UI, CONTROLS
  • Added a new assignable hotkey to open the Cooking tab. (Default 'G')
  • Adjusted the Ptarmigan meat interaction to be more accurate to the visible object.
  • Fixed an issue where Poisoned Wolves would not leave footprints in the snow.
  • Fixed an issue in Zone of Contamination where some areas which cause Chemical Poisoning visual effects would not increase the associated Affliction Risk.
  • Fixed an issue in Ravine where animals could spawn in incorrect locations.
  • Fixed an issue in Timberwolf Mountain where Bears could spawn beneath the terrain.
  • Fixed an issue where some kitchen cupboards were mislabelled as drawers.
  • Fixed an issue where harvesting a frozen quartered Wildlife with a lit light source would result in that light source being stowed while still lit.
  • Fixed an issue in Forlorn Muskeg near the High Blind which resulted in a corpse that could not be searched.
  • Fixed an issue which caused potatoes to stop cooking inside Foreman's Retreat when the player exited this location.
  • Fixed an issue which could prevent Ptarmigan from spawning in specific locations in Mystery Lake.
  • Fixed an issue where cups would not drop to the ground after breaking down a table in the Airfield Hangar.
ART & ENVIRONMENTS
  • Fixed an issue in WINTERMUTE Episode 4 which caused a cliff face to disappear when viewed from a specific distance in the Blackrock Region.
  • Added more detail to the interior of all helicopters.
  • Fixed multiple issues in the Langston Mine where objects and environment intersected each other incorrectly.
  • Fixed an issue in Desolation Point where a tree intersected a nearby cliff.
  • Fixed an issue which caused a visual strobing effect on exterior light sources from within the Forgotten Exploration tunnel.
  • Fixed multiple item placement issues in the Forsaken Airfield - Zone of Contamination transition cave.
  • Fixed multiple issues which could result in a player becoming stuck in the Forsaken Airfield - Zone of Contamination transition cave.
  • Fixed an issue which resulted in a visually flat rope in the Forsaken Airfield - Zone of Contamination transition cave.
  • Fixed an issue which caused a floating Fuse in the Maintenance Shed.
ANIMATION
  • Fixed an issue which caused the Survivor's arm to jolt during the Crank animation in an elevator.
PLATFORM-SPECIFIC
  • Fixed an issue where Steam controllers would continue to function if the "Enable Gamepad" Steam setting was disabled.

### END OF RELEASE NOTES ###

THE LONG DARK Updated to v 2.27

Hello players,

We have just updated THE LONG DARK to version 2.27, build 127976.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.

Spoilers Below

Update Details

ADJUSTED REQUIREMENTS TO START ‘BURIED ECHOES’ TALE

Players no longer need to complete SIGNAL VOID in the same run as they intend to attempt BURIED ECHOES. Instead, so long as you’ve completed SIGNAL VOID in another Survival game – and obtained the Badge for completing it – you can begin BURIED ECHOES in any new or existing run.

NEW CUSTOM EXPERIENCE SETTING FOR SCURVY

We’ve added an additional option in the Custom Experience. Players can now choose to play with or without Scurvy, or even set it to a high rate for a more punishing experience with the 'Scurvy - Vitamin-C Drain Rate' option.

Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

  • Fixed an issue where players would encounter a -988 or -998 error code and fail to launch THE LONG DARK on Epic Games.

  • Fixed an issue where attempting to swap from the WINTERMUTE to Survival menu on Mac Epic Games would result in closing the application instead.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue in the Mystery Lake Camp Office where the Survivor could become stuck beneath the stairs.

  • Fixed an issue which caused a notable frame rate drop near the Cannery in Bleak Inlet.

  • Adjusted Chemical Hazard territory to better match the visual representation of their boundaries.

  • Fixed an issue which could cause the player to rotate 90 degrees upon transitioning to a new location while hauling a Travois.

  • Fixed an issue where attempting to Harvest undressed Wildlife with Bare Hands and a lit Torch equipped caused the Survivor to stow the Torch while still lit.

  • Fixed an issue which made it difficult to find a valid location to place a Rock Cache.

  • Fixed an issue which caused Carcasses to cease defrosting when being Harvested near a Campfire.

  • Fixed an issue where the Survivor would teleport to the surface above them when crouching and Harvesting in specific locations.

  • Fixed an issue where players would be unable to equip the Respirator from their Backpack after picking up a fresh Canister.

  • Added a message to better indicate when a Carcass cannot be Harvested with Bare Hands prior to being dressed.

  • Fixed an issue where Coal could spawn in an unreachable location in the transition Cave from Mountain Town to Mystery Lake.

  • Fixed an issue where players were unable to transfer stacks of items to a Container if the stack weighed more than the remaining capacity of the Container.

  • Fixed an issue where the Travois could fall beneath the terrain if left on a steep slope when transitioning to and from an interior or Region.

  • Fixed an issue where the text explaining what a Skill Book will improve was misplaced in the Inspect user interface.

  • Fixed an issue which could cause a 'Failed to Load Save' error after using the Respirator.

  • Fixed an issue where items on Benches would be left floating after breaking them down.

  • Fixed an issue where the Langston Mine Keys were not included in Journal > Collections > Mementos.

  • Fixed an issue where debug text could be seen when hovering the transition icon to Zone of Contamination from the Transfer Pass Map.

  • Fixed an issue where the cave transition to Zone of Contamination from Forsaken Airfield was labeled 'To Transfer Pass'.

  • Fixed an issue where debug text could be seen on the Harvesting interface when interacting with a Poisoned Wolf Carcass that was 50% or more frozen.

  • Fixed an issue where Survivor-held light sources would not deteriorate when Harvesting a Carcass.

  • Fixed an issue where Survivor Condition would not deteriorate when Harvesting a Carcass.

  • Adjusted Harvesting of Rabbits and Ptarmigan to allow for Bare-handed Harvesting at the cost of a small percentage of meat.

  • Fixed an issue where no idle animation would play in the Harvesting user interface when interacting with certain Carcass types.

  • Fixed an issue where some canned beverages could not be reached on the floor of a vehicle interior.

  • Fixed an issue where the Survivor would be placed too far from the ladder when transitioning into the Prepper Cache in Bleak Inlet.

  • Fixed an issue where the Travois would become stuck in a 'Loaded' state if the player selected 'Drop All' while water was stored in the Travois.

  • Fixed an issue in Zone of Contamination where the Survivor was unable to pick up a Knife sticking out of a tree.

  • Fixed an issue which could result in multiple Vaughn's Rifles spawning in Carter Hydro Dam.

  • Fixed an issue where certain Books could not be interacted with in the Zone of Contamination.

  • Reduced the damage dealt to Insulated Flasks from Survivor falls.

  • Increased the Condition of Chemical Boots.

ART & ENVIRONMENTS

  • Adjusted the Simple Lure and Fishing Lure to remove some hard edges from the model.

  • Updated the Dress Shirt to address inconsistencies and visual issues between the inventory and in-world models.

  • Fixed multiple locations in the Zone of Contamination where snow piles could be seen fading in and out as the Survivor approached and retreated.

  • Fixed an issue where shadows could pop in and out on door handles in the Concentrator building depending on the Survivor's position.

  • Fixed an issue where lift cables were missing from the exterior of the Concentrator building.

  • Fixed multiple visual issues where items and terrain could be found floating or intersecting with each other within the Langston Mine.

  • Fixed an issue where a concrete barrier in the Zone of Contamination could shift to a new location as the Survivor approached it.

  • Fixed an issue with Rope spawn orientation that could result in the model oriented stiffly against walls.

  • Fixed a visual issue with the Security Chief's Remains, allowing players to see through the back of the model from the eye sockets.

  • Fixed an issue where the entrance to the Langston Mine could be seen clearly through inclement weather.

  • Fixed an issue which caused a visual mismatch between what the player would see prior to exiting from the main entrance of the Langston Mine, compared to what they saw once they had exited.

  • Fixed an issue which resulted in some items being offset from trees they should be resting on in Hushed River Valley.

  • Fixed an issue which made it difficult for the Survivor to move onto the platform above the waste pool in Langston Mine.

  • Fixed an issue which caused a jarring visual mismatch between trees seen within the transitional cave to Forsaken Airfield and those after exiting the cave.

  • Adjusted the pit in the cave transition from Airfield to Zone of Contamination to better communicate it shouldn't be entered.

  • Adjusted the pit beneath the rickety bridge in Langston Mine so Torches and Flares can no longer be seen when they hit the bottom.

  • Fixed an issue in Zone of Contamination where Burdock Bushes intersected with nearby rocks.

  • Fixed an issue which could result in the 'Security Chief's Log' being completely unlit when picked up and read.

  • Fixed an issue where a shadow was incorrectly projected from the door of a Medical Locker in the Concentrator building.

  • Adjusted the lighting effects of Survivor held light sources on both sides of the chute transition in Langston Mine for better consistency.

  • Adjusted the chute in Langston Mine to make movement through this area easier.

  • Fixed an issue where a cardboard box could be seen intersecting a minecart in the Concentrator building.

  • Fixed an issue where a pallet could be seen intersecting a handrail in the Concentrator building.

  • Fixed an issue with terrain in the Forsaken Airfield to Zone of Contamination cave transition which resulted in gaps through which the player could see out of bounds.

  • Fixed multiple locations in Desolation Point where Old Man's Beard was not correctly connected to trees.

  • Fixed an issue where a clipboard could be found intersecting a console in the Concentrator building.

  • Fixed an issue where Wildlife could spawn or climb into a tree.

  • Fixed an issue in Zone of Contamination where the Trainyard building would change its level of detail too abruptly, making it look like parts of the interior were appearing and disappearing.

  • Fixed an issue in Zone of Contamination where the preplaced beds in Scaffolder's Hideout intersected with the ground.

  • Fixed an issue in Zone of Contamination where weather effects would not render outside while within the Forgotten Exploration tunnel.

  • Fixed an issue which resulted in a slight light source emanating from the Survivor while inside the Forgotten Exploration tunnel.

ANIMATION

  • Fixed an issue where the Survivor's thumb could intersect with the Flashlight while held.

  • Fixed an issue where the Survivor's hand would clip through the Elevator Crank when removing it from an Elevator.

  • Fixed an issue where the Survivor's hands could intersect with an Interview Transcript clipboard when interacted with.

  • Adjusted the Travois pickup animation to be smoother and reduce player disorientation.

  • Adjusted Wolf Harvesting animations to look more polished.

  • Fixed an issue where a Wolf Carcass could shift slightly when the Survivor bent down to begin Harvesting.

  • Fixed an issue with Rabbit Carcasses that resulted in a lump on the model when held in the Survivor's hands for Harvesting.

  • Fixed an issue with Doe Carcasses which resulted in the Harvesting animation being offset.

  • Fixed an issue where Moose would not gracefully transition to their death pose after falling to the ground.

  • Fixed an issue where using a Hunting Knife on a Doe would cause a short animation jolt on initiation.

AUDIO

  • Adjusted which audio tracks could play while inside the Langston Mine, preventing calming music from playing in a decidedly unsafe location.

  • Fixed an issue which caused wind ambience in the Main Menu to sound slightly tinny.

  • Fixed an issue which caused too much reverb when near the pit of the Langston Mine in Zone of Contamination.

  • Adjusted sound effects when climbing the rope in the Elevator of Langston Mine to better match the environment.

  • Fixed an issue which caused snow footstep sound effects on the wooden bridge from the Concentrator to the locked Langston Mine gate.

  • Fixed an issue in which voice-overs could be preemptively cut off when interacting with multiple items which would cause a voice-over to begin.

  • Adjusted the Misophonia filter to include footsteps through Chemical Hazard Zones.

  • Fixed an issue which caused Misophonia triggering sounds to play through reverb effects.

  • Fixed an issue which caused snow footstep sound effects on the concrete floor of the Concentrator building entryway.

  • Adjusted the audio of items thrown into bottomless pits so they can no longer be heard.

Summary & Reporting Issues

Thank you for reading.

If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support.

If you would like to provide feedback or discuss your experiences with the game, with the development team, or other players; please post your feedback in the Official Forums: hinterlandforums.com/forums.

If you encounter a crash or issue with the game post-update, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.

Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.

Many thanks for your support.

END OF ANNOUNCEMENT

TALES FROM THE FAR TERRITORY, PART FOUR IS HERE!

Hello players,

We have just updated THE LONG DARK to version 2.25, build 126227.

This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.

For a description of the new features and content in Part Four, plus watch the latest Update Video:

PART FOUR: “BURIED ECHOES”

This Major Release includes the following new content, fixes and improvements:

Paid Expansion Pass Content

NEW REGION: THE ZONE OF CONTAMINATION

Accessed by road from Transfer Pass, the ZONE OF CONTAMINATION is a polluted wasteland, the site of the abandoned Langston Mine. Watch out for Toxic Hazards and Poisoned Wolves.

NEW TALE: BURIED ECHOES

Continuing the story introduced in SIGNAL VOID, follow the clues deep into the Zone of Contamination and uncover the next layer of the mystery of Rüdiger, the Security Chief, and the strange events hinted at in the last Tale.

NEW GAMEPLAY: THE TRAVOIS

Crafted from Saplings, Deerskin, and other materials, the Travois is a simple, but robust Tool for carrying large amounts of items across vast distances.

NEW GAMEPLAY: THE RESPIRATOR

The Respirator will protect you from pockets of Toxic Gas you’ll encounter underground, as well as poisonous hazards on the surface. Just keep an eye open for the consumable Canisters, as without them the Respirator can’t protect you.

NEW TOOLS: PROTECTIVE GEAR

We’ve added Mine-specific protective clothing: a Miner’s Coat, Pants, Chemical Resistant Boots, and a Hard Hat. Each on their own provides a different amount of protection against physical damage, wind, and moisture. As always, you’ll trade these capabilities off against weight and other statistics.

ADDITIONAL MUSIC

New music composed by Sascha Dikiciyan, for the Zone of Contamination and Buried Echoes.

Free Content This content is available to anyone who owns THE LONG DARK or SURVIVAL EDITION.

NEW TOOLS: INSULATED FLASK

Coming in a variety of colours and patterns, you can load multiple units of warm drinks like Soups, Coffee, Teas, and so on, into the Flask and take it with you on your next day of trekking through the snowy forests of Great Bear Island.

NEW GAMEPLAY: SCURVY

Nutrition has never been a big focus for the food and survival systems in THE LONG DARK, but Scurvy is such a big part of the romance of long-term survival in frozen conditions, so we wanted to bring it into our gameplay sandbox. (NOTE: Scurvy is only enabled on new saves, to avoid the risk that players have already harvested most of the Vitamin-C rich foods in their game world.)

FIRST-PERSON HARVESTING ANIMATIONS

New animations for harvesting Carcasses have been added. Note that Fresh or Frozen kills will now need to be initially dressed with an appropriate Tool. No more bare-handed Harvesting of newly killed animals.

FIRST-PERSON HAND COVERINGS

Equipped hand coverings are now reflected in-game, as well as hand animations to match.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. Fixes for these issues are slated to go out with the first Hotfix following the initial release.

  • Bears will not spawn in multiple locations where they normally should.

  • In new saves, Broth weighs about twice as much as it should.

  • When updating to the latest version of THE LONG DARK (v 2.25) from an earlier version, Broth can no longer be consumed and has 0 caloric value.

  • When starting a new Custom Survival game, Scurvy will be active if ‘Start Gear Load Out’ is set to anything but ‘Very High’.

  • After picking up the Zone of Contamination Region Polaroid, the associated map hint is not revealed on the Survivor’s map.

  • Sometimes when harvesting a Timberwolf with a Knife, the Knife will be missing from the Survivor’s hand.

  • When switching to a fresh Canister with the Respirator and a lit light source equipped, the light source will temporarily extinguish.

  • Exiting the First-Person Harvest UI for Rabbits or Ptarmigans will cause the Carcass and any unharvested parts of the animal to disappear. Harvesting these animals from the inventory will not cause this issue.

Bug Fixes

This Major Update includes fixes for the following issues:

CRASHES

  • Fixed a crash that could occur when attempting to view the Journal from the Survival Mode Main Menu.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue which prevented Distress Pistol Shells from being used as a light source for actions requiring light.

  • Fixed an issue where entering Placement mode while in a Near Death state prevented the Survivor from stumbling around.

  • Fixed an issue which resulted in thrown Flares falling too slowly after colliding with a surface.

  • Fixed an issue which allowed players to place Rock Caches on invalid surfaces.

  • Fixed an issue resulting in the camera shaking violently when exiting the Carcass Harvesting interface.

  • Fixed an issue where food would never cool if heated or cooked, and left on a cooking slot.

  • Fixed a UI misalignment issue when diagnosing the Survivors in Episode 3 of WINTERMUTE.

  • Fixed an issue which could result in items falling into other objects they were placed upon.

  • Fixed an issue where blood spatter location could be incorrect when harvesting a Carcass.

  • Fixed a missing button prompt in the WHAT I KNOW > ACTIONS >JOURNAL OBJECTIVES of the WINTERMUTE Journal entry.

  • Fixed a missing button prompt in the WHAT I KNOW > ACTIONS >CROUCH of the WINTERMUTE Journal entry.

  • Fixed an issue where Wolves consumed Carcasses from too far away.

  • Fixed an issue where the cupboard under the sink in the Community Hall could not be searched.

  • Fixed an issue wherein completing a Tale resulted in a popup reading “Mission Complete” rather than the correct “Tale Complete”.

  • Fixed an issue where Fuses and Wires were incorrectly spawning in the Coastal Highway Quonset Garage in the Whiteout Challenge.

  • Fixed an issue where interacting with the Transmitter from particular positions resulted in incorrect camera placement during the Repair animation.

  • Fixed an issue which allowed players to discover Signal Void Tale specific Caches and Bunkers without first initiating the Tale.

  • Fixed an issue where the Mission Journal would become stuck on 2/3 survivors saved, preventing players from progressing in the WINTERMUTE Episode 3 “Whiteout” Mission.

  • Fixed an issue where Helicopters and Planes could not be slept in without a Bedroll present in the player inventory.

  • Fixed an issue where new cooking ingredients were incorrectly spawning in the Coastal Highway Quonset Garage in the Whiteout Challenge.

  • Fixed an issue where descending the stairs on Drift Island’s upper stairway was made difficult by collision.

  • Fixed an issue where equipped clothing items would not dry when in proximity to a fire.

  • Fixed an issue where Ptarmigan would not detect the player when crouched until they were far too close.

  • Fixed an issue where some items could spawn below the surface of Hunter’s Blinds in Forlorn Muskeg, causing them to be unreachable.

  • Fixed an issue which resulted in the player’s Cooking Skill not being applied to certain cooking Recipes.

  • Fixed an issue where some ingredients could be partially consumed before being used in a Recipe. Some Recipes now require a certain ingredient weight as a result.

  • Adjusted Ice Fishing UI to be more readable against different backgrounds and lighting conditions.

  • Fixed an issue where time acceleration was not applied to the Moose, resulting in it remaining idle during time accelerated events.

  • Fixed an issue which could cause Beachcombing boats to disappear while the player was near or on them.

  • Fixed an issue which could prevent the lights outside the Maintenance Shed in the Broken Railroad Region from activating during an Aurora.

  • Fixed an issue where Map icons were not added after interacting with an unmapped object in a revealed area of the Map.

  • Fixed an issue which resulted in Prybars always breaking after use, rather than during use.

  • Fixed an issue where death animations could cause dying animals to fall under or into terrain, making the Carcass unreachable.

  • Fixed an issue where the Old Bear would stop stalking the player in The Hunted Pt.1 Challenge.

  • Fixed an issue where dead Bears continued to emit breathing effects.

  • Fixed an issue where the player could fall through the ground upon exiting Carcass harvesting.

  • Fixed an issue which caused pelts to stop curing in certain interior locations.

  • Fixed an issue which caused tooltips to remain visible beyond the load screen when starting a new Survival Mode game.

  • Fixed an issue which prevented Fishing Holes from being placed in Pleasant Valley.

  • Fixed an issue which allowed Rabbits to run in mid-air on Drift Island.

  • Fixed an issue where Buffer Memories would not randomize correctly upon subsequent visits to the same PC.

  • Fixed an issue where an inoperable “Cancel” button displayed when interacting with safes.

  • Fixed an issue where Prepper Caches were not properly randomized in Challenges.

  • Fixed an issue which could result in Wildlife floating above terrain, or sinking below the ground layer.

  • Adjusted the Shortwave Radio so it can no longer be stored in containers. This should help to keep it from being misplaced.

  • Fixed an issue where no damage was applied to the Survivor by the “Major Bruising” affliction.

ART & ENVIRONMENTS

  • Fixed an issue where giant pieces of Birch Bark could be found in Ash Canyon.

  • Updated Fishcakes so their bottom side is flaky and appealing, just like the top.

  • Fixed an issue where the lid and base of the storage Trunk in the Community Hall were lit inconsistently.

  • Fixed an issue where some food items could appear larger or smaller when heated on a Rim Grill.

  • Fixed an issue when reheating Stew or Broth in a Skillet which resulted in it looking like meat while heating.

  • Fixed an issue where Ptarmigan Nests appeared on the Map with debug text. Ptarmigan Nests now show on the map with correct text and new iconography.

  • Fixed an issue where newer cooked Fish were missing an image in their pop-up notification after picking them up.

  • Fixed an issue which made some Rifle Cartridges unreachable in certain Prepper Caches.

  • Fixed an issue where barrels intersected the wall inside of the empty Prepper Cache.

  • Fixed an issue which resulted in certain items being lit inconsistently.

  • Fixed an issue which sometimes caused Moose rubbings and harvested Burdock to appear black.

  • Fixed an issue with misplaced terrain in the Blackrock Mine which resulted in a seam through which the player could see out of bounds.

  • Fixed an issue where Wolves would play an eating animation while attempting to run away after being scared off of a Carcass.

  • Fixed an issue in Mystery Lake where the player could see through the back of a rock face.

  • Fixed an issue with all Challenges where Keeper’s Pass North and South were missing key art in the Rock Cache portion of the Journal.

  • Improved shadow quality on consoles. Players should no longer see shadows “flickering”.

  • Fixed an issue where lighting was incorrectly applied, resulting in blown out or dark interiors.

  • Fixed an issue where a Firestriker spawn was inaccessible in the Broken Railroad Region.

ANIMATION

  • Fixed an issue where the Survivor’s running animation would incorrectly play when falling.

  • Fixed a minor stutter in the Rifle idle animation.

  • Fixed an issue where an Arrow would remain in hand when interacting with the Transmitter, causing it to interfere with the animation.

PLATFORM-SPECIFIC

  • Fixed an issue where Xbox Series S models were not correctly set to run at 60 FPS. Now all the following Xbox models should have an option to target 60 or 30 FPS: Xbox One S, Xbox One X, Xbox Series S, Xbox Series X

  • Fixed an issue where players with both Steam and Epic Games versions of The Long Dark installed on a Macintosh would find the Steam version of the application launched when booting from the Epic Games Launcher.

  • Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.)

Summary & Reporting Issues

Thank you for reading.

If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support.

If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums.

If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.

Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.

Many thanks for your support.

THE LONG DARK Updated to v 2.23

Hello Community,

We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms.

GENERAL

  • Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge.

  • Fixed an issue where Bear walk-cycle animations could break during an Aurora event.

  • Addressed multiple visual issues in which objects could pop-in when approaching them.

  • Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region.

  • Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor.

  • Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior.

  • Fixed multiple issues where certain items within Vehicles were inaccessible to the player.

  • Fixed an animation issue with Stags where they would turn oddly in certain circumstances.

  • Fixed an issue in which a corpse was mislabelled as "Crow Feather".

  • Fixed multiple visual issues within the Control Tower in Forsaken Airfield.

  • Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions.

  • Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse.

  • Fixed a lighting issue in the Community Hall which caused three spotlight effects.

  • Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match.

  • Addressed a visual issue caused by viewing objects through Campfire smoke.

  • Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player's position.

  • Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently.

  • Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player.

  • Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title.

  • Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.)

  • Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground.

  • Updated the Emergency Stim to allow for easier placement of the object.

  • Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart.

  • Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region.

  • Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode.

  • Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal.

GAMEPLAY

  • Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly.

  • Fixed an issue in the Hopeless Rescue Challenge where Distress Pistols could be found in unintended locations.

  • Fixed an issue where Ruined meat would appear fresh when returning to it after transitioning between Regions, or to and from an interior.

  • Fixed an issue where the Repair skill would improve for unintended player actions, making this improvement too easy.

  • Fixed an issue where ice floes in Coastal Highway and Desolation Point would instantly drop the Survivor into the ocean, and have been updated to show the Weak Ice notification symbol as intended.

  • Fixed a location in which a player could become trapped in Desolation Point near the Hibernia building.

  • Fixed an issue with the Bedroll which allowed it to be placed in locations it wouldn't feasibly fit.

  • Fixed an issue where the visuals for Weather effects would appear within structures and Caves, as well as locations which might have a reasonable degree of shelter.

  • Fixed an issue which prevented the Survivor from revealing the Frozen Delta location trigger in Bleak Inlet when surveying from certain locations.

  • Fixed an issue which prevented Recipes requiring water as an ingredient from being crafted.

  • Fixed an issue where Custom Survival settings were being applied to the As the Dead Sleep Challenge.

  • Fixed an issue where Wolves and Bears would not spawn in the As the Dead Sleep Challenge.

  • Fixed an issue where Lockers unintentionally always contained items, regardless of Experience Mode.

  • Fixed an issue where damaging a Bear after it had already died would result in the carcass flying upward.

  • Fixed an issue in which Bedrolls could be repaired without the use of a Sewing Kit, or Fishing Tackle.

  • Fixed an issue where Bearskin Coats only required 1 hide to craft instead of the intended 2.

  • Fixed an issue where consecutive uses of the word “search” were used in the Frozen Corpses Journal entry.

  • Fixed a location in which items could fall beneath the ground layer in a Forlorn Muskeg Region cave.

  • Fixed an issue where non-potable water left on the ground would become potable when the player reloaded their save file.

  • Added an option to consume Water directly from the vessel used to boil it.

  • Fixed a bug where containers would fail to open on rare occasions.

  • Fixed an issue where Wildlife could get stuck when moving through a particular area of the Mountain Town Region.

  • Fixed an issue where Sticks, Branches, and Limbs would be removed from a location after the Survivor revisited it.

  • Fixed an issue where Pelts and Hides decayed more quickly in an interior compared to outdoors.

  • Fixed an issue where sometimes Peaches could not be placed within a certain proximity of a campfire.

  • Added functionality to allow players to light torches via the X button (for Playstation) and A button (for Xbox) from fire sources.

  • Fixed an issue where the Survivor wouldn’t stow held items when interacting with Transmitters.

  • Fixed an issue where cancelling while crafting Gunpowder incorrectly resulted in Gunsmithing Skill advancement.

  • Fixed an issue where dead Wildlife could be found in a standing position upon reloading the game.

  • Fixed an issue which prevented the Curator's Rifle from spawning.

  • Fixed an issue that resulted in consumed items remaining visible in the Survivor’s inventory.

  • Fixed an issue with loot tables which could result in certain containers being unintentionally empty, regardless of Experience Mode.

USER INTERFACE

  • Adjusted the Ice Fishing UI for easier readability and removed an asset overlap when using a controller.

  • Added further detail to Bleak Inlet's in-game map.

  • Fixed an issue where the stars in the night sky of the Brightness Settings Menu would not appear.

  • Fixed an issue in which Clothing items would appear dark or poorly lit when viewed in the Clothing Menu item carousel.

  • Fixed an issue where the Region selection screen would flicker when swapping between Region views in the new Survival Menu.

  • Fixed an issue where swapping game resolutions could result in UI elements becoming displaced.

  • Fixed an issue where Status and Clothing Menus would exhibit noticeable lag when opened.

  • Fixed an issue where the display resolution would not correctly update after changing it multiple times.

  • Fixed an issue where the in-game Map would lag and stutter while scrolling if an abundance of map markers had been revealed in the Region.

  • Fixed an issue which caused the News panel to open if the X button on Steam Deck was pressed during Feat selection of a new Survival game.

  • Fixed an issue that could result in a ruined food item incorrectly remaining at 1% condition.

  • Adjusted Spray Paint markers on the map to appear in front of pre-existing symbols for clearer visibility.

  • Fixed an issue where Old Man's Beard was incorrectly referred to as "Bandage" instead of "Dressing" in the Crafting Menu.

  • Fixed an issue where Security Logs were incorrectly oriented when examining them from the Journal.

  • Fixed an issue where collecting multiple items at a time caused an incorrect amount to display on the item Inspection screen.

  • Fixed an issue where on-hover text would not properly update an object’s status after interacting with it.

  • Fixed an issue which revealed Map markers in unsurveyed areas when a player picked up a Polaroid.

  • Fixed an issue where activating a Vista would incorrectly reveal nearby Memento Caches on the Map, regardless if the Survivor had collected the associated Memento.

  • Fixed a bug where raw meat could appear mid-air when inspecting a piece of cooked meat on a cooking surface.

ENVIRONMENT ART

  • Fixed multiple issues where map gaps and visible seams could be seen.

  • Fixed an issue which could cause shadows to appear incorrectly on snow surfaces at particular times of the day.

  • Fixed an issue with The Control Tower rendering incorrectly from certain distances.

  • Added additional lighting effects to snow based on the sun’s position.

AUDIO

  • Fixed an issue causing doubled footstep audio when traversing the staircase in the Long Rail Transition Zone.

  • Added audio for failed crafting attempts for items crafted at the Ammunition Workbench.

  • Fixed an issue where wolf howls would repeat unintentionally.

PLATFORM SPECIFIC

  • Fixed an issue which could cause a crash on launch for Linux players.

  • Fixed a missing button prompt for “more info” on Xbox when a New Mission is added or updated, or when hovering over an objective on the Map.

WINTERMUTE

  • Fixed an issue where the "Blood Soaked Note" could fall underground if the bush next to it is harvested before picking it up.

  • Fixed an issue which rarely occurred in the Hangar in Episode 1 resulting in players being unable to progress their Mission Journal. (Players previously affected by this issue can continue their games by loading a prior save file.)

  • Fixed an issue which resulted in players loading into the game after the ending cinematic of Episode 3, preventing them from progressing to Episode 4. (Players previously affected by this issue can continue their games by loading a prior save file.)

  • Adjusted lighting in the Old Bear Cave of Episode 2.

  • Fixed an issue where Jeremiah's Knife and the Scrap Metal Knife could appear as an optional tool for crafting in Survival Mode.

  • Fixed an issue which prevented Steam Community translations from being applied in Wintermute.

TALES FROM THE FAR TERRITORIES

  • Airfield Region: Fixed an issue with the Field 31 memo which allowed it to be moved with the placement feature.

  • Fixed an issue where holding a lit Match while interacting with a Transmitter of Bunker Hatch would ruin all Matches in a stack.

  • Fixed an issue which caused lighting in Bunkers to be far too bright during Aurora events.

  • Fixed an issue which prevented Players from dropping items when the on-hover text for a Transmitter was visible.

LOCALIZATION

  • Fixed an issue where Ukrainian and Spanish translations would show Closed-Captioning subtitles when set to Subtitles only.

  • Fixed an issue where mission objectives for the Nomad Challenge were incorrectly stated in the Finnish translation.

  • Fixed multiple translation errors in Finnish.

  • Fixed a translation error with the Turkish word for "smoke".

  • Fixed a translation error in the Crafting Menu that resulted in the word "Craft" remaining in English regardless of language settings.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our (https://www.thelongdark.com/news/) and follow us on Twitter ((https://twitter.com/IntoTheLongDark) | (https://twitter.com/HinterlandGames)).

END OF RELEASE NOTES

THE LONG DARK Updated to v 2.22

Hello Community,

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21.

GENERAL

  • Gameplay - Fixed an issue that caused Water placed in Containers to disappear if a player exited and then re-entered a Scene, such as moving between an Interior or Exterior.

  • Audio - Fixed and issue that could cause a Survivor’s voice to unintentionally change between voice options.

  • Gameplay - Fixed an issue that prevented the benefits from Cooking Skill bonuses to apply to cooked food items.

  • Gameplay - Fixed various issues with Cooking, including an issue that caused meat to mistakenly increase in weight while being cooked and an issue where Recipes mistakenly used too many ingredients from the player’s inventory.

  • Gameplay - Fixed an issue that caused certain cooked items, such Tea and Coffee, to become cold as soon as the player picked them up.

Please note that we continue to work toward a resolution for an issue where Calorie Bonuses are not applying correctly to some food items. We will provide more information as soon as it is available.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our (https://www.thelongdark.com/news/) and follow us on Twitter ((https://twitter.com/IntoTheLongDark) | (https://twitter.com/HinterlandGames)).

### END OF RELEASE NOTES ###