# The Long Dark changelog > THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they… - Vendor: Hinterland Studio Inc. - Category: Games - Official site: http://www.thelongdark.com - Tracked by: What's New (https://whatsnew.fyi/product/the-long-dark) - Harvested from: Steam (app 305620) - Entries below: 23 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### The Long Dark WINTERMUTE Updated to version 2.24 -- Episode Five version 2.54 - Date: 2026-04-23 - Original notes: https://store.steampowered.com/news/app/305620/view/529877854094098952 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-529877854094098952 - **fixed** — Fixed an issue that could result in a crash when a timer was invoked by a Mission objective - **fixed** — Fixed an issue that could result in a crash during the Cable Car hand-over-hand section in Blackrock Foothills - **fixed** — Fixed an issue that could cause a crash if a manual save was created just prior to receiving the To Those Who Are Missing Mission in Perseverance Mills - **fixed** — Fixed an issue that could result in a crash when entering the Train with HUD settings turned Off in SAR Mission - **fixed** — Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances - **fixed** — Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five - **fixed** — Fixed an issue where bloody hands from Harvesting persisted between save games in Survival mode - **fixed** — Fixed an issue where Cable Car closed captions were running in conjunction with cinematics in Blackrock Foothills - **fixed** — Fixed an issue that allowed players to interact with and enter burning Vehicles - **fixed** — Fixed an issue where loading a save file made after conducting a takedown on a convict during Conflagration would result in that convict returning to a standing position - **fixed** — Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship - **changed** — Improved performance during the Cargo Ship sections - **fixed** — Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing - **fixed** — Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section - **fixed** — Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section - **changed** — Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently - **fixed** — Fixed an issue where Jace could fall into a pit if the player purposefully blocked her movement in certain sections of the Mine - **fixed** — Fixed an issue where the Bolt Cutters would not appear in the Collections Journal after picking them up in the Mine section - **changed** — Improved performance during Perseverance Wilds sections - **fixed** — Fixed multiple issues where map markers would not update appropriately at certain points during the story Hello players, We have just updated THE LONG DARK to: Survival: 2.55 181032 Episode Five: 2.54 181117 WINTERMUTE: 2.24 181038 This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release. ##### **Known Issues** **_Spoilers Ahead!_** The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. The team is currently aware of the following issues in the game and hard at work addressing them: - Players who Alt-Tab away from the “Previously On” cinematic shown when beginning Episode Five, will find that the video restarts upon returning to the application. ##### **Bug Fixes** This Update includes fixes for the following issues: _CRASHES_ - Fixed an issue that could result in a crash when a timer was invoked by a Mission objective. - [Blackrock Foothills] Fixed an issue that could result in a crash during the Cable Car hand-over-hand section. - [Perseverance Mills] Fixed an issue that could cause a crash if a manual save was created just prior to receiving the "To Those Who Are Missing" Mission. - [SAR Mission] Fixed an issue that could result in a crash when entering the Train with HUD settings turned "Off". - Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances. - Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five. _GAMEPLAY, UI, CONTROLS_ - Survival - Fixed an issue where bloody hands from Harvesting persisted between save games and could only be cleared by exiting the application entirely. The Survivor's hands will now be cleaned off after Harvesting is complete. - [Blackrock Foothills] Fixed an issue where Cable Car closed captions were running in conjunction with the cinematics during that section, when the cinematic dialogue should take priority. - \ Fixed an issue that allowed players to interact with and enter burning Vehicles. - \ Fixed an issue where loading a save file made after conducting a takedown on a convict during "Conflagration", would result in that convict returning to a standing position. - [Cargo Ship] Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship. - [Cargo Ship] Improved performance during the Cargo Ship sections - [Cargo Ship] Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing. - [Geothermal Mission] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section. - [Geothermal Mission] Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section. - [Geothermal Mission] Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently. - [Geothermal Mission] Updated the Shotgun muzzle flash and shell ejection smoke. - [High Energy] Fixed an issue that could result in the gate to Perseverance Mills being locked after loading an autosave made once "Atwood's Story" cinematic has completed. - [High Energy] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created after delivering the "Wintermute" message to Dr. Atwood. - [High Energy] Fixed an issue where a closed caption was missing from Mackenzie’s pained screaming during the Tuner section. - [High Energy] Fixed an issue that could prevent the player from progressing in the game if they loaded the checkpoint after their first conversation with Dr. Atwood. - [High Energy] Fixed an issue that could cause Dr. Atwood to close the Suzuki Radio Telescope Facility door on Mackenzie if he took too long to enter. The door could still be opened, but could be confusing. - [High Energy] Fixed an issue that caused the Suzuki Radio Telescope icon to have no name when not the current objective location. - [High E _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/529877854094098952]_ ### The Long Dark WINTERMUTE Updated to version 2.23 - Date: 2026-04-08 - Original notes: https://store.steampowered.com/news/app/305620/view/529876585129444171 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-529876585129444171 Hello players, We have just updated THE LONG DARK to: Survival: 2.54 180535 Episode Five: 2.23 180559 WINTERMUTE: 2.53 180603 This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release. ##### **Known Issues** _**Spoilers Ahead!**_ The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. - We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5. - Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard. - The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility. - Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2. - PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point. ##### **Bug Fixes** This Update includes fixes for the following issues: _CRASHES_ - Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission. - [Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office. - Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute". - Fixed an issue that could cause a crash when shooting a "near miss" on a charging Cougar. _GAMEPLAY, UI, CONTROLS_ - [Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended. - [Blackrock Foothills] Fixed an issue that could cause the player to die suddenly during the Cable Car section if they held "forward" during the cinematic where Mackenzie is shot. - [Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section. - [Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section. - [Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section. - [Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go. - [Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description. - [Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters. - [Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to. - [Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence. - [Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds. - [Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission. - [Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate. - [Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be. - [Mine Mi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/529876585129444171]_ ### The Long Dark Updated to version 2.52 - Date: 2026-03-31 - Original notes: https://store.steampowered.com/news/app/305620/view/525371898302825681 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-525371898302825681 Hello Community, We have just updated THE LONG DARK to: **Survival:** 2.52 179852 **Episode Five:** 2.52 180269 **WINTERMUTE:** 2.22 180167 This is a Major Update to THE LONG DARK: WINTERMUTE, introducing Episode Five and completing Story Mode. ## **Known Issues** **_Spoilers Ahead!_** The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. - During the SAR Mission, if a player enters a Trailer, they will be unable to leave. Reloading a previous save will be the only way to proceed. - Story save files from before 2023 (prior to the Survival/Story application split) will not appear in the Episode Five executable. These files will only be visible from the Episode 1-4 executable. This can be accessed by starting a new Episode 1-4 game and then quitting at your earliest convenience. - PlayStation players that load the autosave after the Atwood story cinematic and then open their Journal will encounter a consistent crash. - PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point. ##### **Bug Fixes** This Update includes fixes for the following issues: _CRASHES_ - PS5/PS4 - Fixed an issue that could cause a crash when accessing the Survivor inventory. - PS5/PS4 - Fixed an issue that could cause a crash when transitioning Regions with a Travois. - PS4 - Fixed an issue that could cause a crash when dropping a gear item to the ground near open water. - PC/Xbox App - Fixed an issue that could result in an indefinite loading screen when launching the application. Please visit our [Support Portal](steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fhinterlandgames.zendesk.com%2Fhc%2Fen-us) if you encounter any issues while playing the game. ###### END OF RELEASE NOTES ### ### EPISODE FIVE: THE LIGHT AT THE END OF ALL THINGS, NOW LIVE! - Date: 2026-03-31 - Original notes: https://store.steampowered.com/news/app/305620/view/526497504443760877 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-526497504443760877 The moment you’ve been waiting for, for years, is finally here! Play as Mackenzie and Astrid as they battle the elements and other threats to finally uncover the mystery of the Aurora. The culmination of the epic Canadian survival saga is finally here, and as our friends at Shacknews put it, “Episode Five is the perfect end to The Long Dark’s story”. Episode Five: The Light at the End of All Things is a free update for anyone who owns THE LONG DARK, and is now live on Steam. To all our players, thank you for your years of patience as we finally arrive at this moment. Thank you for taking this journey with us, we hope you feel it was worth the wait, and we can't wait to see you on the other side. - The Hinterland Team ### The Long Dark Updated to version 2.51 - Date: 2025-12-11 - Original notes: https://store.steampowered.com/news/app/305620/view/490459397404754027 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-490459397404754027 Hello Community, We have just updated THE LONG DARK to version 2.51, build 170901. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE and contains multiple bug fixes. **Known Issues** The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. - MacOS **and Linux** - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This impacts both MacOS and Linux versions of the game. - In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being. **Bug Fixes** This Hotfix includes fixes for the following issues: _GAMEPLAY, UI, CONTROLS_ - Critical - Fixed an issue that could cause a loss of profile progress (Badges and Feats), or result in intermittent notifications stating a player's profile failed to load when starting the game. - Fixed an issue that allowed players to bypass the material requirements to repair structures via Safehouse Customization. - Fixed an issue that prevented the Cougar from spawning on save files where it was enabled at a point after first generating the save. Unfortunately, this will not resolve the issue for saves currently experiencing this issue. - Fixed an issue that prevented the Improvised Knife, Improvised Hatchet, Survival Knife and Cougar Claw Knife from being used for in-game actions such as Harvesting, opening Canned Food, or Breaking Ice where they could previously be. Please visit our [Support Portal](https://hinterlandgames.zendesk.com/hc/en-us) (or consult our [Known Issues](https://hinterlandgames.zendesk.com/hc/en-us/articles/32648342221460-Known-Issues) page) if you encounter any issues while playing the game. ###### END OF RELEASE NOTES ### ### The Long Dark Updated to version 2.50 - Date: 2025-12-03 - Original notes: https://store.steampowered.com/news/app/305620/view/526487474953781659 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-526487474953781659 Hello Community, We have just updated THE LONG DARK to version 2.50, build 169730. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE containing bug fixes, as well as an upgrade to a major new version of Unity, in anticipation of the Episode Five launch on March 31st, 2026. Episode Five depends on Unity 6, so this pre-launch release will provide time to prove and stabilize the game on the new engine version before the launch. **Known Issues** The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. - MacOS - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This only impacts the MacOS version of the game. - PlayStation 5 - Sometimes during Episode One and Three, a player may encounter a persistent crash in specific locations. Some players find that restarting their console can allow them to proceed past the crash. We are actively attempting to diagnose the cause of this issue. - In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being. **Bug Fixes** This Hotfix includes fixes for the following issues: _CRASHES_ - Mac - Fixed an issue that could cause a crash when exiting to the desktop from WINTERMUTE. _GAMEPLAY, UI, CONTROLS_ - Fixed an issue that incorrectly allowed items to cure while in containers, resulting in them sometimes going missing once they became cured. - Fixed an issue that rarely caused saved game files to become corrupted when exiting a Prepper Cache. - Fixed an issue that resulted in stronger than intended player stagger while in the Near Death state. This fix should reduce the amount of camera animation swaying during the low-condition phase. - Fixed an issue that could cause the game to soft-lock when loading a file that was saved while traversing with a Travois. Players should find they recover from this broken state gracefully upon loading the affected save file. - Fixed an issue that could cause the game to soft-lock when attempting to sleep at a point that the Trader Radio was queued to interrupt sleep, resulting in a black screen. - Fixed an issue that could cause the game to soft-lock when a player attempted a Rope Climb with no Stamina, resulting in the player becoming stuck on the rope. - Fixed an issue that could cause a soft-lock if a Lantern ran out of fuel while being lit, resulting in a state where the player could move, but not interact with anything. - Fixed a rare issue where retrieving a Manufactured Arrow from a Carcass could result in a Simple Arrow being added to the player's Backpack instead. - Fixed an issue where Transmitters were shown in the Journal->Collections tab even when the Tales From the Far Territory DLC was not installed. - Fixed an issue that allowed a player to carry the Travois into a Snow Shelter with them. - Fixed an issue that prevented the Cougar Claw Knife from being used as a Crafting Tool. _ART & ENVIRONMENTS_ - Fixed multiple instances of items being hidden beneath snow by the Terrain Blending setting. - Fixed an issue in Broken Railroad where smoke would not appear from the chimney of the Hunting Lodge when the fireplace was lit. - Fixed an issue that resulted in snow effects appearing within the Warden's Office in Blackrock Penitentiary. - Fixed an issue that caused visual artifacting where snow and terrain intersect when Terrain Blending and Additional Shadows options were enabled. - Fixed an issue where shadow pop-in was very noticeably at long distances. - Adjusted the shadow settings in Ash Canyon to prevent certai _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/526487474953781659]_ ### The Long Dark Updated to version 2.44 - Date: 2025-06-10 - Original notes: https://store.steampowered.com/news/app/305620/view/512960174905888405 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-512960174905888405 Hello Community, We have just released our Survival v2.44 (157357) and WINTERMUTE v2.14 (157355) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY. **DISAPPEARING TRAVOIS** We've been able to identify some cases that would cause the Travois to disappear after transitioning to and from a scene, and addressed the cause. This means that we expect this problem to become drastically less common; however, we cannot be sure that we’ve completely resolved this. As such, we encourage players to reach out to our Support Portal if this issue persists for you. We greatly appreciate videos and descriptions of consistent, repeatable steps that would reproduce any issue you’ve encountered. The team is continuing to work to resolve the root cause of the disappearing Travois issue, and we will include further fixes in future hotfixes as they become available. **Known Issues** The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. - There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes. - Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option. **Bug Fixes** This Minor Update includes fixes for the following issues: _GAMEPLAY, UI, CONTROLS_ - Fixed a subset of cases that could result in the Travois despawning and being placed in a nearby Lost and Found Box. - Fixed an issue at Trapper's Cabin where items could become lost under the snow due to the recently adjusted terrain. - Fixed an issue where the "Framerate Cap" slider would not remain at the desired setting, nor obey the value set. - Fixed an issue that resulted in quartered animal bags disappearing after Harvesting a portion of meat from them. - Fixed an issue in WINTERMUTE Episodes Three and Four that resulted in mistimed subtitles during the recap videos. - Fixed an issue that prevented WINTERMUTE saves from being renamed. _ART & ENVIRONMENTS_ - Fixed an issue in Sundered Pass that resulted in some areas displaying noticeably darkened sections with "Additional Shadows - Structures" enabled. - Fixed an issue in Sundered Pass cave transition that resulted in noticeably darkened sections and incorrect terrain blending with "Additional Shadows - Structures" and "Terrain Blending" enabled. - Fixed an issue in Sundered Pass that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled. - Fixed an issue in Zone of Contamination that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled. - Fixed an issue where powerline cables and lights would not cast shadows. - Fixed an issue that caused some snow patches to shift when viewed from particular distances or angles. - Fixed an issue on Mac where "Motion Blur" caused extremely blurred visuals during harvesting. - Fixed an issue where some "Ambient Effects" such as blowing snow would remain active when this option was disabled. - Fixed an issue in Blackrock Prison that resulted in some buildings failing to cast shadows with "Additional Shadows" enabled. - Fixed an issue in Bleak Inlet that resulted in the ocean water popping in and out based on the angle it was viewed at. - Fixed an issue where some rail cars would exhibit "Terrain Blending" when there was no snow beneath. - Fixed an issue that resulted in the Survivor having invisible arms when wearing the Festive Sweater. - Fixed an issue with the Lost and Found Box near the tunnel to Forlorn Muskeg in Broken Railroad that resulted in it remaining invisible unless v _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/512960174905888405]_ ### The Long Dark Updated to version 2.43 - Date: 2025-05-28 - Original notes: https://store.steampowered.com/news/app/305620/view/512959549469097991 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-512959549469097991 Hello Community, We have just released our v2.43 (156485) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY. This addresses one major issue. GENERAL *Fixed an issue that caused items and structures to appear invisible, or partially visible. Please visit our [Support Portal](https://hinterlandgames.zendesk.com/hc/en-us) (or consult our [Known Issues](https://hinterlandgames.zendesk.com/hc/en-us/articles/32648342221460-Known-Issues) page) if you encounter any issues while playing the game. ###### END OF RELEASE NOTES ### ### THE LONG DARK - VISUAL ENHANCEMENTS UPDATE - Now Live! - Date: 2025-05-27 - Original notes: https://store.steampowered.com/news/app/305620/view/512958914879292797 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-512958914879292797 Hello players, We have just updated THE LONG DARK to version 2.42, build 156298 and WINTERMUTE to version 2.13, build 156040. This is a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and includes visual enhancement options targeted at high-end systems, various bug fixes, and tuning changes. For a description of the Visual Enhancements, please watch the latest Update Video: ##### **VISUAL ENHANCEMENTS** We have added a collection of visual enhancements targeting high-end systems, including Coloured Shadows, Terrain Blending, Improved Anti-Aliasing, and other features mentioned above. Keep in mind these are all optional features, to be enabled in the Display and Advanced Settings, and can be turned on or off depending on your preferences. **RECOMMENDED SYSTEM SPEC** If you would like to enable all visual enhancements and run at a target of 60FPS at 2560 x 1440 resolution, we recommend a PC using an Nvidia RTX 3060 GPU or equivalent, 3GHz or faster CPU, and 32GB of system RAM. Unfortunately, with so many different PC hardware combinations available, it’s impossible for us to guarantee your specific hardware combination will work. However, we believe these general hardware recommendations will result in a very consistent, graphically maximized experience. Please remember that these features are targeted at higher-end hardware, and we can offer no guarantees regarding performance on your specific combination of PC hardware. ##### **ALLOWING RUINED ITEMS IN CRAFTING/RECIPES** Earlier this year, we updated the game to address a longstanding exploit around the use of Ruined food items in Cooking recipes. Our implementation was not very robust and introduced other issues. Fixing this issue correctly will involve overhauling various game systems related to food, Condition decay, how wildlife respond to raw meat, and risks involved with consuming low-Condition food items. These changes are likely to change various aspects of the game, including long-running strategies players have employed for years. As the team is focused on finishing Episode Five, we are postponing making these broader changes until the Episode is shipped. Until then, we have reverted back to the previous behaviour -- which allowed Ruined food items to be used in Recipes -- and we will revisit these systems post-Episode Five and provide longer-term fixes for them. ##### **RARE TRADE ITEMS & CANNED GOODS** We also heard the feedback that many players with very long-running games ran into the issue of being locked out of some of the higher-end Recipes (in the Frontier Cooking system) due to key items like Canned Peaches having decayed in the world by the time you unlocked this system. To help address that, until we can make the bigger aforementioned changes, we have temporarily returned the Condition loss for several Canned items, making them last longer. We have also modified some of the Trader’s costs to balance against the availability of some of these key items (including Canned Peaches, Carrots, and Potatoes). These changes should make it more viable for you to benefit from some of these advanced Recipes in your long-running saves. ##### **TRAVOIS** We are addressing multiple issues with the Travois, where it can rarely fall under specific locations in the game world. In the short-term, if you lose your Travois, you should be able to find it -- along with any items in it -- stored in the Lost & Found box in the Region you are in. We continue to monitor this issue and will make additional fixes as we get more information from players who have encountered this problem. There was a related issue where rarely, a Lost & Found box was itself hidden under the terrain or unreachable. We have fixed this issue as well. ##### **FINAL TRADER MISSION** Many players had encountered an issue where they were blocked from completing Sutherland’s final quest, and were unable to complete the questline. While this didn’t block progress _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/512958914879292797]_ ### The Long Dark Updated to version 2.40 - Date: 2025-03-19 - Original notes: https://store.steampowered.com/news/app/305620/view/586136154494994301 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-586136154494994301 Hello players, We have just updated THE LONG DARK to version 2.40, build 152417. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Six release. ##### Known Issues The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. We are aware and working to address them. - There are edge-cases where the Travois may fall beneath terrain. The Travois and items stored inside should now appear in Lost and Found boxes if it becomes unreachable. - There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes. ##### Bug Fixes This Hotfix includes fixes for the following issues: _PERFORMANCE & OPTIMIZATION_ - Adjusted asset groupings to improve memory performance in-game. - Adjusted collider settings on hundreds of objects, resulting in performance improvement and more accurate object detection. _GAMEPLAY, UI, CONTROLS_ [Safehouse Customization] - Fixed an issue that resulted in Crafted Work Benches disappearing when exiting and re-entering an interior. - Fixed an issue where some folding chairs could not be broken down for materials. - Fixed an issue that allowed players to place Decorations and Furniture on or intersecting interactable doors. - Fixed an issue that resulted in the "Clear Junk" prompt not appearing as expected when Safehouse Customization mode was invoked. - Fixed an issue that resulted in the "Clear Junk" prompt not appearing at all when using a controller and invoking Safehouse Customization mode. - Fixed multiple issues with Decorations and objects in the Airfield Hangar that could not be Broken Down, Placed, or Destroyed. - Fixed an issue with sign Decorations that prohibited them from being placed on walls. - Fixed multiple issues with Safehouse Customization that resulted in objects and Decorations floating if an item they were placed upon was moved. - Fixed an issue in Blackrock's Last Prospect Mine that caused the signs within to be interactable via Safehouse Customization - Fixed an issue with multiple light emitting Decorations that resulted in them failing to light up during Aurora events when moved from their original interior to any other. - Adjusted the placement behaviour of some items to deny some more preposterous item placements. - Fixed an issue where Rüdiger's remains could be picked up and moved using Safehouse Customization. The remains can now only be removed. - Fixed an issue in Bleak Inlet Cannery that resulted in the inability to move a Fire Barrel via Safehouse Customization. - Fixed an issue with handheld light sources in Safehouse Customization mode, that could result in the light source being thrown while interacting with Decorations or Furniture. - Fixed an issue where Shower Curtains and Shower Curtain Bars had no time cost to Destroy. - Fixed multiple issues in Blackrock Penitentiary with Safehouse Customization item placement not working as expected. - Fixed an issue that could result in Decorations and Furniture disappearing from interiors and the player's inventory. - Fixed an issue in Desolation Point Lonely Lighthouse with wall-hung Decorations that resulted in incorrect placement rules on the spiral staircase. - Fixed an issue that prevented a player from ascending or descending Rope Climbs if they activated Safehouse Customization while climbing. Safehouse Customization can no longer be invoked on Rope Climbs. - Fixed an issue in Forsaken Airfield Control Tower where the Folding Table could not be moved, only destroyed. - Fixed multiple issues in Zone of Contamination Pumphouse that resulted in some objects being difficult to place. - Fixed an issue in Zone of Contamination Pumphouse that prevented players from moving or destroying a specifi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/586136154494994301]_ ### The Long Dark Updated to version 2.39 - Date: 2024-12-19 - Original notes: https://store.steampowered.com/news/app/305620/view/512944972697174165 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-512944972697174165 Hello Community, We have just released our v2.39 (149246) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue. ##### GENERAL *Fixed an issue that caused an "Attempt to Save game FAILED..." error and returned players to the main menu when they attempted to leave an interior during an Aurora. Please visit our [Support Portal](https://hinterlandgames.zendesk.com/hc/en-us) (or consult our [Known Issues](https://hinterlandgames.zendesk.com/hc/en-us/articles/32648342221460-Known-Issues) page) if you encounter any issues while playing the game. ###### END OF RELEASE NOTES ### ### The Long Dark Updated to version 2.38 - Date: 2024-12-17 - Original notes: https://store.steampowered.com/news/app/305620/view/512944967178518530 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-512944967178518530 Hello Community, We have just released our v2.38 (149187) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue. GENERAL *Fixed an issue that caused an "Attempt to Save game FAILED..." error (as shown below) and returned players to the main menu. Please visit our [Support Portal](https://hinterlandgames.zendesk.com/hc/en-us) (or consult our [Known Issues](https://hinterlandgames.zendesk.com/hc/en-us/articles/32648342221460-Known-Issues) page) if you encounter any issues while playing the game. ###### END OF RELEASE NOTES ### ### The Long Dark Updated to version 2.36 - Date: 2024-12-16 - Original notes: https://store.steampowered.com/news/app/305620/view/633415721648391355 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-633415721648391355 Hello Community, We have just released our v2.36 (149072) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383). This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY. ##### Bug Fixes This Hotfix includes fixes for the following issues: ##### CRASHES * Fixed an issue on Mac that could result in the application freezing when transitioning between load zones (interior to exterior, or between regions). ##### GAMEPLAY, UI, CONTROLS **Additions and Changes** *[Holiday Cheer] Added a Festive Sweater. *[Holiday Cheer] Added two new Festive Light Decorations that can be found in various locations across Great Bear Island and can be used in Safehouse Customization. *[Holiday Cheer] Added festive touches to multiple locations around Great Bear Island. *Added stacks of additional Batteries to the following locations, to account for long-running games that had harvested Batteries before the Trader was added to the game: Prison Interior (Blackrock Region), Main Hangar (Forsaken Airfield Region), and Hibernia Processing (Desolation Point). *Added an additional description to the interface of the Furniture Workbench to indicate that in progress and finished Furniture can be found in the "container" portion of the Workbench. *Temporarily removed Cougars from Coastal Highway until we can ensure the spawn regions do not conflict with common player routes required for Trading. *Tuned values for Vagabond Soup, Porter Soup, Last Resort Soup, and Pemmican Bars. *Tuned the Camera so that it no longer inherits the weight of Film loaded into it. *Tuned multiple Trade exchange requirements with an emphasis on reducing the cost of trades involving Batteries. *Tuned Timberwolf spawn values to reduce the chances of their appearance in Regions where they are able to spawn. *Tuned multiple Decorations, Tools, and objects which had excessive Destroy time and weight. *Tuned multiple items to allow for their use as Decoration items in Safehouse Customization. *Adjusted Broken Soda Machines to allow them to be destroyed. *Adjusted Stanchions to allow them to be destroyed. *Adjusted the "Big Cat Killer" Feat description to clarify it can no longer be unlocked and is a legacy Feat. **Cougar** *Fixed an issue where the Cougar would sometimes incorrectly engage the Survivor in a Struggle after being shot. *Fixed an issue where dead Cougars could replay their death animation and sound effect after a player transitioned to and from an interior. *Fixed an issue when choosing a "Close Risky Respawn" that could result in the Survivor spawning into active Cougar Territory. *Fixed an issue where Aurora Cougars incorrectly continue to glow after being harvested. *Fixed an issue where the Cougar could be toggled on in Challenge saves created prior to first installing Tales From the Far Territory. *Fixed an issue where the Cougar could be toggled on in Pilgrim and Misery Experience saves created prior to first installing Tales *From the Far Territory. *Fixed an issue that could result in the Cougar being present even when toggled off. **Safehouse Customization** *Fixed an issue that prevented multiple wall-mounted Decorations from being placeable on walls. *Fixed an issue with overlapping interface elements when attempting to Repair certain Safehouse objects. *Fixed an issue where Junk could be seen overlapping objects during placement. *Fixed an issue with Campfires which allowed Decorations to be placed intersecting and within them. *Fixed an issue where destroying certain objects or Decorations could result in parts of the object remaining floating in that space. *Fixed an issue where Ruined Fish could incorrectly be used to craft Mounted Fish Decorations. *Fixed multiple issues that allowed some objects and Decorations to be placed through walls. *Fixed an issue that caused some shelving to be oriented incorrectly against walls in placemen _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/633415721648391355]_ ### The Long Dark Updated to version 2.35 - Date: 2024-12-06 - Original notes: https://store.steampowered.com/news/app/305620/view/518573379039526918 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-518573379039526918 Hello Community, We have just released our v2.35 (148480) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383). This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY. ##### Bug Fixes This Hotfix includes fixes for the following issues: ##### CRASHES * Fixed multiple issues that returned players to the main menu with a 'Failed to restore the game from a previous save' message after transitioning to a new location. ##### GAMEPLAY, UI, CONTROLS * Fixed an issue where First Aid Kits could not be placed on the walls of Trapper's Cabin. * Fixed an issue where players were incorrectly able to Pick Up or Destroy Buffer Memory Laptops. Players will now only be able to move Laptops. * Fixed multiple issues that resulted in warning messages being hidden behind existing menus and interfaces. * Fixed an issue in Mystery Lake, Sundered Pass and Forsaken Airfield where Ravaged Deer Carcasses would not appear as intended in Cougar Territory. * Fixed an issue where after killing a Cougar, a new Cougar would appear in the same Region much sooner than intended. * Fixed an issue that prevented Furniture Workbenches from being Destroyed. * Fixed an issue that caused Decoration placement to become greatly offset after Destroying or Breaking Down an object on which the Decoration was placed. * Fixed an issue that prevented Cougars from spawning in Custom Survival games if the 'Cougar Spawn Chance' setting was 'low'. * Fixed an issue where debug text could be seen when viewing the details of a WINTERMUTE save file. * Fixed an issue that prevented players from Quartering Aurora Cougar Carcasses. * Fixed an issue where Breaking Down a player built Workbench did not generate a Workbench Vice. * Fixed an issue that resulted in multiple objects returning less resources than intended. * Fixed an issue that prevented multiple objects from being used in Safehouse Customization. * Fixed an issue that prevented players from enabling the Cougar in a save created prior to purchasing and installing Tales from the Far Territory. * Fixed an issue that prevented players from enabling the Cougar when loading pre-existing Custom Survival saves. * Fixed an issue that caused the Rüdiger's Dream achievement to delay triggering until after reloading the save in which it was unlocked. * Fixed an issue that prevented players from selecting a Photograph to place in a player-crafted Framed Photo when using any controller as their main input. * Fixed an issue that limited players to 3 exchanges with the Trader instead of the intended 10. * Fixed an issue where conversation prompts were too close to the screen when contacting the Trader from the Radio in Pleasant Valley Community Hall. * Fixed an issue in the cave leading to Zone of Contamination, Forsaken Airfield, and Sundered Pass that incorrectly allowed Safehouse Customization within it. * Fixed an issue that removed the option to Break Down some objects, preventing players from reaching certain locations. * Fixed an issue inside Hibernia Processing in Desolation Point that prevented players from searching a metal locker. * Fixed an issue inside the Lonely Lighthouse in Desolation Point that prevented players from searching the main floor dresser. * Fixed an issue in Desolation Point that caused some containers to spawn multiple times in the same location. * Fixed an issue where moveable containers could reset their contents after being placed. * Fixed an issue that caused Scurvy to become disabled in pre-existing saves where it should be enabled. * Fixed an issue that caused Woodworking Tools in some locations to fail to spawn. * Tuned Misery Experience Mode Trader values to be more in line with the expected Misery experience. ##### ART & ENVIRONMENTS * Fixed an issue where no icons were present in the Trader Radio interface for raw fish, animal meat, dried hides or harvestable plants. * Fixe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/518573379039526918]_ ### TALES FROM THE FAR TERRITORY, PART SIX: "BROKEN SILENCE" -- NOW LIVE! - Date: 2024-12-02 - Original notes: https://store.steampowered.com/news/app/305620/view/4462599937284113440 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-4462599937284113440 ##### TALES FROM THE FAR TERRITORY, PART SIX: “BROKEN SILENCE” now available! _ ##### With this release, the TALES DLC expansion pass is now complete! _ Hello Survivors, Today we’re pleased to announce the release of TALES Part Six, “Broken Silence”. This is the last part of the TALES DLC for Survival Mode, and concludes the 2-year expansion pass. The TALES DLC will continue to be available for purchase in its entirety moving forward. “Broken Silence” is the biggest update for TALES and the base Survival game since the launch of the DLC expansion pass campaign in December 2022. The following 18-minute update video goes into great detail about all the new features and content in “Broken Silence”, for both the Paid and Free streams. _NOTE: Paid content is only available to people who own the TALES DLC. Free updates are available to anyone who owns THE LONG DARK or THE LONG DARK: SURVIVAL MODE products._ For a full roadmap outlining all the features and content included in the TALES DLC, please visit the full [Expansion Pass site](https://www.thelongdark.com/expansion/). The following major features are included in “Broken Silence”: ##### Safehouse Customization (Free for all players) We’ve added a deep Safehouse Customization system for all players to use. Over 100 locations in the game can now be modified by moving or removing furniture and decorative items, crafting new items using the Furniture Bench and Woodworking Tools, and gathering materials and decorative items from all over Great Bear island and the Far Territory. This is one of the biggest changes to the game the team has ever accomplished, and we are excited to see how players express their creativity and survival ethos through their personalized Safehouse locations. (Includes many new items never before available in the game!) ##### Cougar Redux (TALES DLC owners only) The Cougar hunts and patrols its territory, mainly located in the rocky or deeply forested areas on the fringes of various regions. Enjoy it from afar, or risk your life traversing its territory. The more you encounter it, the more its territory expands, ratcheting up your risk factors for travel and survival. The Cougar is a crafty hunter and is best avoided, but if you dare encroach on its territory you will face a struggle for survival beyond anything you’ve encountered so far. Look for signs, listen, be wise, and be careful! ##### Global Wildlife Refresh (Free for all players) Establish new patterns for hunting and travel through the world to avoid, or seek out, wildlife. Every wildlife spawn region in the game has been refreshed. Expect to encounter predators like Bears, Wolves, and now Cougars, in new and dangerous places. Find prey animals like Deer, Rabbits, and Ptarmigan have made homes in new locations. Wildlife populations have been rebalanced across the entire game world. Even Timberwolf spawns have been refreshed, so that they don’t always appear where they used to. ##### Instant Camera (TALES DLC owners only) Find the Instant Camera, along with colour, black & white, or sepia film stock. Take photos and add them to your journal Album, where you can notate them. Frame them and hang them in your Safehouse. Become a wilderness photographer. ##### Trader (TALES DLC owners only) Keep your ears open for the emergency radios across the Island to come to life during an aurora. You may hear an unexpected voice from a boat offshore. Sutherland’s been out there since the lights in the sky first appeared, and he has a story to tell. But first, you’ll have to earn his trust. He’ll trade rare items that he scavenges off the coastline in exchange for things he needs from Great Bear Island. (Includes many new items never before available in the game!) ##### Meat Curing Box & Salt (TALES DLC owners only) Use Woodworking Tools to craft a new Meat Curing box. Gather salt from caves or the coastline, and preserve meat or fish for the long haul. ##### Achievements (TALES DLC & Free for a _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/4462599937284113440]_ ### THE LONG DARK Updated to version 2.32 - Date: 2024-08-07 - Original notes: https://store.steampowered.com/news/app/305620/view/4324104099021497851 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-4324104099021497851 Hello Community, We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY. ##### Bug Fixes This Hotfix includes fixes for the following issues: ##### GAMEPLAY, UI, CONTROLS *Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown. *Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation. *Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously. *Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death. *Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile. *Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass. *Adjusted the Broken Road Vista location to be larger and more forgiving. *Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements. *Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely. *Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered. *Fixed an issue where Skill Books could be lost permanently when Cheating Death. *Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player. *Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected. *Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal. *Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items. *Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley. *Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition. *Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined. *Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery. *Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates. *Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene. *Fixed an issue where buff timers would not properly count down during harvesting actions. *Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering. *Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall. *Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine. *Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations. *Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death. *Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch. *Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly. *Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death. *Fixed an issue that could result in a save error in Sundered Pass. ##### ART & ENVIRONMENTS *Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass. *Fixed m _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/4324104099021497851]_ ### THE LONG DARK Updated to version 2.31 - Date: 2024-07-04 - Original notes: https://store.steampowered.com/news/app/305620/view/4228398800927754202 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-4228398800927754202 Hello Community, We have just released our v2.31 (137484) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY. ##### Bug Fixes This Hotfix includes fixes for the following issues: ##### GAMEPLAY, UI, CONTROLS *Fixed an issue that resulted in players becoming stuck in the Omega Bunker at the end of Tale 3. *Players should now simply be able to exit upon loading their affected save file. *Fixed an issue where the Settled Mind Feat would not provide the associated research bonus. *Fixed an issue where the Teardrop Vista location was not revealed on the player's map when the associated Polaroid was picked up. *Fixed an issue that caused the player to lose control of the Survivor when choosing to Cheat Death after dying during a Carcass Harvesting animation. *Fixed an issue that resulted in the final Affliction for Misery Mode not being applied. *Fixed an issue that could result in the Survivor spawning in the Cannery after Cheating Death, trapping them inside. *Fixed an issue that resulted in all imperial measurement units showing incorrect values for items with a liquid component. *Tuned Timberwolves to reduce their presence between Placid Notch and Final Refuge in Sundered Pass. *Fixed an issue in Sundered Pass that could result in a player becoming trapped in terrain near the Weather Station. *Fixed an issue in Sundered Pass that prevented the Survivor from returning up a Rope Climb. *Fixed an issue that caused reduced performance in the Carter Hydro Dam. ##### ART & ENVIRONMENTS *Updated the "Last Horizon" text on the main menu to be more visible. ##### AUDIO *Fixed an issue that resulted in intermittent audio stuttering during voice-overs triggered by collectibles in the Last Horizon Tale. ##### PLATFORM-SPECIFIC *Fixed an issue that resulted in debug text appearing in the Cheat Death UI on Steam Deck, Xbox, and Playstation. To check current releases on each platform, please visit our [Build Status](https://www.thelongdark.com/status/) Page. Please visit our Support Portal (or consult our[ Known Issues](https://hinterlandgames.zendesk.com/hc/en-us/sections/10522105337364-Known-Issues) page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter ((https://x.com/IntoTheLongDark) | (https://x.com/HinterlandGames)). ### THE LONG DARK Updated to version 2.29 - Date: 2024-06-25 - Original notes: https://store.steampowered.com/news/app/305620/view/4228398800895643978 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-4228398800895643978 Hello Community, We have just released our v2.29 (136986) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY. The following are mostly fixes in response to issues opting in or out of the Cougar or Scurvy on current saves, so please read carefully. ##### GAMEPLAY, UI, CONTROLS * Fixed an issue where the time spent in a Region in a pre-existing save would count towards Cougar Threat, and prematurely trigger Cougar Encroaching. * Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing save via the Resume button * As part of this fix, the first time any save created prior to v2.29 is loaded, the prompt will appear, regardless of whether the player had received it on that save previously. * Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing Custom Toolbox save. * As part of this fix, upon loading any Custom Toolbox save, all players will be prompted to opt in/out of Cougar and Scurvy settings. * Players who opt in to Cougar settings where none existed previously, will have Low Cougar Spawn Chance settings applied. * Players who opt in to Scurvy settings will have their Vitamin-C Drain Rate determined by the Base Resource Availability setting of that save. (If Scurvy was set to “Off” during initial Custom Toolbox creation, opting in will not change that setting.) To check current releases on each platform, please visit our [Build Status](https://www.thelongdark.com/status/) Page. Please visit our Support Portal (or consult our[ Known Issues](https://hinterlandgames.zendesk.com/hc/en-us/sections/10522105337364-Known-Issues) page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter ((https://x.com/IntoTheLongDark) | (https://x.com/HinterlandGames)). ### TALES FROM THE FAR TERRITORY, PART FIVE -- "LAST HORIZON". Now Live! - Date: 2024-06-24 - Original notes: https://store.steampowered.com/news/app/305620/view/4165347771908681417 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-4165347771908681417 Greetings, players. We have just updated THE LONG DARK to version 2.28, Build 136607. This update includes Part Five of TALES FROM THE FAR TERRITORY, “Last Horizon”, as well as a free update to the base Survival Mode for THE LONG DARK. It also includes a series of bug fixes. For a detailed breakdown of all the new features added to TALES in Part Five, or the new free additions added to Survival Mode, please watch the update video below: ##### **Paid Expansion Pass Content** ##### **NEW REGION! SUNDERED PASS** Accessed from the Zone of Contamination, Sundered Pass is a dramatically vertical region that reaches deeply into the spine of the Far Territory, showcasing some of the mountainous terrain that separates this area from the rest of Great Bear Island. Seek out the abandoned Weather Station near the summit! ##### **THE THIRD TALE: LAST HORIZON** Picking up from Buried Echoes, Last Horizon delivers the third and final Tale, a trilogy of stories started with Signal Void. Follow the clues leading from the Zone of Contamination, deep into the heart of Sundered Pass, hunting for answers to the story of Rüdiger and the weird experiments he spearheaded in the dark depths of the Far Territory. ##### **NEW WILDLIFE! THE COUGAR** Keep an eye open for this dangerous new threat. Territorial, silent, and deadly. If you aren’t paying attention, the first time you see the Cougar might be your last. ##### **NEW TOOLS! COUGAR CLAW KNIFE & COUGAR-HIDE WRAP** If you survive encounters with the Cougar you might end up with the raw materials you need to craft these two new Cougar-themed gear items. ##### **NEW CLOTHING! TACTICAL JACKET & TACTICAL GLOVES** Rare and especially tough clothing items unlocked by completing the Last Horizon tale. ##### **NEW FEATS! SETTLED MIND & CELESTIAL NAVIGATOR** Unlocked by completing Last Horizon, these feats provide unique gameplay benefits. ##### **Free Updates to Survival Mode** ##### **MISERY MODE** The first new experience mode added to THE LONG DARK since 2016’s Interloper. Misery ratchets up the difficulty of Interloper even further, adds the Cougar and Scurvy to the mix, and over fixed intervals introduces a series of six entirely new and incredibly punishing afflictions. Experience the five stages of Misery in the most challenging experience mode yet! ##### **CHEAT DEATH SYSTEM** The first change to THE LONG DARK’s save system since launching in 2014. Upon death, be tempted to continue playing but not without accepting intriguing penalties that stack with each subsequent death. Adds an optional gameplay twist and a player choice to the experience of death and failure. And if you want to play using permadeath as usual, just resist the temptation to Cheat Death! *** ** ##### Summary & Reporting Issues ** If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support. If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums. If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to post a negative review. Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all. Thank you for reading, and many thanks for your support! ### ##### **RELEASE NOTES** ##### Known Issues The team is currently aware of the following issues in the game. If you encounter one of these issues, ther _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/4165347771908681417]_ ### THE LONG DARK Updated to v 2.27 - Date: 2024-01-24 - Original notes: https://store.steampowered.com/news/app/305620/view/3954791175746627262 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-3954791175746627262 Hello players, We have just updated THE LONG DARK to version 2.27, build 127976. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release. **Spoilers Below** **Update Details** _**ADJUSTED REQUIREMENTS TO START ‘BURIED ECHOES’ TALE**_ Players no longer need to complete SIGNAL VOID in the same run as they intend to attempt BURIED ECHOES. Instead, so long as you’ve completed SIGNAL VOID in another Survival game – and obtained the Badge for completing it – you can begin BURIED ECHOES in any new or existing run. _**NEW CUSTOM EXPERIENCE SETTING FOR SCURVY**_ We’ve added an additional option in the Custom Experience. Players can now choose to play with or without Scurvy, or even set it to a high rate for a more punishing experience with the 'Scurvy - Vitamin-C Drain Rate' option. **Bug Fixes** This Hotfix includes fixes for the following issues: _CRASHES_ - Fixed an issue where players would encounter a -988 or -998 error code and fail to launch THE LONG DARK on Epic Games. - Fixed an issue where attempting to swap from the WINTERMUTE to Survival menu on Mac Epic Games would result in closing the application instead. _GAMEPLAY, UI, CONTROLS_ - Fixed an issue in the Mystery Lake Camp Office where the Survivor could become stuck beneath the stairs. - Fixed an issue which caused a notable frame rate drop near the Cannery in Bleak Inlet. - Adjusted Chemical Hazard territory to better match the visual representation of their boundaries. - Fixed an issue which could cause the player to rotate 90 degrees upon transitioning to a new location while hauling a Travois. - Fixed an issue where attempting to Harvest undressed Wildlife with Bare Hands and a lit Torch equipped caused the Survivor to stow the Torch while still lit. - Fixed an issue which made it difficult to find a valid location to place a Rock Cache. - Fixed an issue which caused Carcasses to cease defrosting when being Harvested near a Campfire. - Fixed an issue where the Survivor would teleport to the surface above them when crouching and Harvesting in specific locations. - Fixed an issue where players would be unable to equip the Respirator from their Backpack after picking up a fresh Canister. - Added a message to better indicate when a Carcass cannot be Harvested with Bare Hands prior to being dressed. - Fixed an issue where Coal could spawn in an unreachable location in the transition Cave from Mountain Town to Mystery Lake. - Fixed an issue where players were unable to transfer stacks of items to a Container if the stack weighed more than the remaining capacity of the Container. - Fixed an issue where the Travois could fall beneath the terrain if left on a steep slope when transitioning to and from an interior or Region. - Fixed an issue where the text explaining what a Skill Book will improve was misplaced in the Inspect user interface. - Fixed an issue which could cause a 'Failed to Load Save' error after using the Respirator. - Fixed an issue where items on Benches would be left floating after breaking them down. - Fixed an issue where the Langston Mine Keys were not included in Journal > Collections > Mementos. - Fixed an issue where debug text could be seen when hovering the transition icon to Zone of Contamination from the Transfer Pass Map. - Fixed an issue where the cave transition to Zone of Contamination from Forsaken Airfield was labeled 'To Transfer Pass'. - Fixed an issue where debug text could be seen on the Harvesting interface when interacting with a Poisoned Wolf Carcass that was 50% or more frozen. - Fixed an issue where Survivor-held light sources would not deteriorate when Harvesting a Carcass. - Fixed an issue where Survivor Condition would not deteriorate when Harvesting a Carcass. - Adjusted Harvesting of Rabbits and Ptarmigan to allow for Bare-handed Harvesting at the cost of a small percentage of meat. - F _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/3954791175746627262]_ ### TALES FROM THE FAR TERRITORY, PART FOUR IS HERE! - Date: 2023-12-05 - Original notes: https://store.steampowered.com/news/app/305620/view/3904120607133158745 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-3904120607133158745 Hello players, We have just updated THE LONG DARK to version 2.25, build 126227. This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements. For a description of the new features and content in Part Four, plus watch the latest Update Video: **PART FOUR: “BURIED ECHOES”** This Major Release includes the following new content, fixes and improvements: **Paid Expansion Pass Content** NEW REGION: THE ZONE OF CONTAMINATION Accessed by road from Transfer Pass, the ZONE OF CONTAMINATION is a polluted wasteland, the site of the abandoned Langston Mine. Watch out for Toxic Hazards and Poisoned Wolves. NEW TALE: BURIED ECHOES Continuing the story introduced in SIGNAL VOID, follow the clues deep into the Zone of Contamination and uncover the next layer of the mystery of Rüdiger, the Security Chief, and the strange events hinted at in the last Tale. NEW GAMEPLAY: THE TRAVOIS Crafted from Saplings, Deerskin, and other materials, the Travois is a simple, but robust Tool for carrying large amounts of items across vast distances. NEW GAMEPLAY: THE RESPIRATOR The Respirator will protect you from pockets of Toxic Gas you’ll encounter underground, as well as poisonous hazards on the surface. Just keep an eye open for the consumable Canisters, as without them the Respirator can’t protect you. NEW TOOLS: PROTECTIVE GEAR We’ve added Mine-specific protective clothing: a Miner’s Coat, Pants, Chemical Resistant Boots, and a Hard Hat. Each on their own provides a different amount of protection against physical damage, wind, and moisture. As always, you’ll trade these capabilities off against weight and other statistics. ADDITIONAL MUSIC New music composed by Sascha Dikiciyan, for the Zone of Contamination and Buried Echoes. **Free Content** _This content is available to anyone who owns THE LONG DARK or SURVIVAL EDITION._ NEW TOOLS: INSULATED FLASK Coming in a variety of colours and patterns, you can load multiple units of warm drinks like Soups, Coffee, Teas, and so on, into the Flask and take it with you on your next day of trekking through the snowy forests of Great Bear Island. NEW GAMEPLAY: SCURVY Nutrition has never been a big focus for the food and survival systems in THE LONG DARK, but Scurvy is such a big part of the romance of long-term survival in frozen conditions, so we wanted to bring it into our gameplay sandbox. (NOTE: Scurvy is only enabled on new saves, to avoid the risk that players have already harvested most of the Vitamin-C rich foods in their game world.) FIRST-PERSON HARVESTING ANIMATIONS New animations for harvesting Carcasses have been added. Note that Fresh or Frozen kills will now need to be initially dressed with an appropriate Tool. No more bare-handed Harvesting of newly killed animals. FIRST-PERSON HAND COVERINGS Equipped hand coverings are now reflected in-game, as well as hand animations to match. **Known Issues** The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. Fixes for these issues are slated to go out with the first Hotfix following the initial release. - Bears will not spawn in multiple locations where they normally should. - In new saves, Broth weighs about twice as much as it should. - When updating to the latest version of THE LONG DARK (v 2.25) from an earlier version, Broth can no longer be consumed and has 0 caloric value. - When starting a new Custom Survival game, Scurvy will be active if ‘Start Gear Load Out’ is set to anything but ‘Very High’. - After picking up the Zone of Contamination Region Polaroid, the associated map hint is not revealed on the Survivor’s map. - Sometimes when harvesting a Timberwolf with a Knife, the Knife will be missing from the Survivor’s hand. - When sw _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/3904120607133158745]_ ### THE LONG DARK Updated to v 2.23 - Date: 2023-09-26 - Original notes: https://store.steampowered.com/news/app/305620/view/3750991874120424293 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-3750991874120424293 Hello Community, We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms. **GENERAL** - Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge. - Fixed an issue where Bear walk-cycle animations could break during an Aurora event. - Addressed multiple visual issues in which objects could pop-in when approaching them. - Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region. - Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor. - Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior. - Fixed multiple issues where certain items within Vehicles were inaccessible to the player. - Fixed an animation issue with Stags where they would turn oddly in certain circumstances. - Fixed an issue in which a corpse was mislabelled as "Crow Feather". - Fixed multiple visual issues within the Control Tower in Forsaken Airfield. - Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions. - Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse. - Fixed a lighting issue in the Community Hall which caused three spotlight effects. - Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match. - Addressed a visual issue caused by viewing objects through Campfire smoke. - Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player's position. - Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently. - Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player. - Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title. - Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.) - Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground. - Updated the Emergency Stim to allow for easier placement of the object. - Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart. - Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region. - Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode. - Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal. **GAMEPLAY** - Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly. - Fixed an issue in the Hopeless Rescue Challenge where Distress Pistols could be found in unintended locations. - Fixed an issue where Ruined meat would appear fresh when returning to it after transitioning between Regions, or to and from an interior. - Fixed an issue where the Repair skill would improve for unintended player actions, making this improvement too easy. - Fixed an issue where ice floes in Coastal Highway and Desolation Point would instantly drop the Survivor into the ocean, and have been updated to show the Weak Ice notification symbol as intended. - Fixed a location in which a player could become trapped in Desolation Point near the Hibernia building. - Fixed an issue with the Bedroll which allowed it to be placed in locations it wouldn't feasibly fit. - Fixed an issue where the visuals for Weather effects would appear within structures _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/3750991874120424293]_ ### THE LONG DARK Updated to v 2.22 - Date: 2023-07-19 - Original notes: https://store.steampowered.com/news/app/305620/view/3654158773699367900 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/steam-3654158773699367900 Hello Community, We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21. **GENERAL** - Gameplay - Fixed an issue that caused Water placed in Containers to disappear if a player exited and then re-entered a Scene, such as moving between an Interior or Exterior. - Audio - Fixed and issue that could cause a Survivor’s voice to unintentionally change between voice options. - Gameplay - Fixed an issue that prevented the benefits from Cooking Skill bonuses to apply to cooked food items. - Gameplay - Fixed various issues with Cooking, including an issue that caused meat to mistakenly increase in weight while being cooked and an issue where Recipes mistakenly used too many ingredients from the player’s inventory. - Gameplay - Fixed an issue that caused certain cooked items, such Tea and Coffee, to become cold as soon as the player picked them up. Please note that we continue to work toward a resolution for an issue where Calorie Bonuses are not applying correctly to some food items. We will provide more information as soon as it is available. To check current releases on each platform, please visit our new [Build Status Page](https://www.thelongdark.com/status/). Please visit our [Support Portal](https://hinterlandgames.zendesk.com/hc/en-us) (or consult our [Known Issues](https://hinterlandgames.zendesk.com/hc/en-us/sections/10522105337364-Known-Issues) page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our (https://www.thelongdark.com/news/) and follow us on Twitter ((https://twitter.com/IntoTheLongDark) | (https://twitter.com/HinterlandGames)). _**### END OF RELEASE NOTES ###**_