# The Long Dark The Long Dark Updated to version 2.50 - Product: The Long Dark (https://whatsnew.fyi/product/the-long-dark) - Vendor: Hinterland Studio Inc. - Date: 2025-12-03 - Original notes: https://store.steampowered.com/news/app/305620/view/526487474953781659 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/2025-12-03-the-long-dark-updated-to-version-2.50 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Upgraded to Unity 6 in preparation for Episode Five launch - **fixed** — Fixed a crash on Mac when exiting to the desktop from WINTERMUTE - **fixed** — Fixed an issue that incorrectly allowed items to cure while in containers, resulting in them sometimes going missing once they became cured - **fixed** — Fixed an issue that rarely caused saved game files to become corrupted when exiting a Prepper Cache - **fixed** — Fixed an issue that resulted in stronger than intended player stagger while in the Near Death state - **fixed** — Fixed an issue that could cause the game to soft-lock when loading a file that was saved while traversing with a Travois - **fixed** — Fixed an issue that could cause the game to soft-lock when attempting to sleep at a point that the Trader Radio was queued to interrupt sleep - **fixed** — Fixed an issue that could cause the game to soft-lock when a player attempted a Rope Climb with no Stamina - **fixed** — Fixed an issue that could cause a soft-lock if a Lantern ran out of fuel while being lit - **fixed** — Fixed a rare issue where retrieving a Manufactured Arrow from a Carcass could result in a Simple Arrow being added to the player's Backpack instead - **fixed** — Fixed an issue where Transmitters were shown in the Journal->Collections tab even when the Tales From the Far Territory DLC was not installed - **fixed** — Fixed an issue that allowed a player to carry the Travois into a Snow Shelter with them - **fixed** — Fixed an issue that prevented the Cougar Claw Knife from being used as a Crafting Tool - **fixed** — Fixed multiple instances of items being hidden beneath snow by the Terrain Blending setting - **fixed** — Fixed an issue in Broken Railroad where smoke would not appear from the chimney of the Hunting Lodge when the fireplace was lit - **fixed** — Fixed an issue that resulted in snow effects appearing within the Warden's Office in Blackrock Penitentiary - **fixed** — Fixed an issue that caused visual artifacting where snow and terrain intersect when Terrain Blending and Additional Shadows options were enabled - **fixed** — Fixed an issue where shadow pop-in was very noticeably at long distances - **fixed** — Fixed an issue in Broken Railroad Region where a player could get stuck in a terrain trap near the Maintenance Shed - **fixed** — Fixed an issue with the Travois on PlayStation versions that resulted in it disappearing forever if it was deployed and never carried prior to moving through a transition Hello Community, We have just updated THE LONG DARK to version 2.50, build 169730. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE containing bug fixes, as well as an upgrade to a major new version of Unity, in anticipation of the Episode Five launch on March 31st, 2026. Episode Five depends on Unity 6, so this pre-launch release will provide time to prove and stabilize the game on the new engine version before the launch. **Known Issues** The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. - MacOS - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This only impacts the MacOS version of the game. - PlayStation 5 - Sometimes during Episode One and Three, a player may encounter a persistent crash in specific locations. Some players find that restarting their console can allow them to proceed past the crash. We are actively attempting to diagnose the cause of this issue. - In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being. **Bug Fixes** This Hotfix includes fixes for the following issues: _CRASHES_ - Mac - Fixed an issue that could cause a crash when exiting to the desktop from WINTERMUTE. _GAMEPLAY, UI, CONTROLS_ - Fixed an issue that incorrectly allowed items to cure while in containers, resulting in them sometimes going missing once they became cured. - Fixed an issue that rarely caused saved game files to become corrupted when exiting a Prepper Cache. - Fixed an issue that resulted in stronger than intended player stagger while in the Near Death state. This fix should reduce the amount of camera animation swaying during the low-condition phase. - Fixed an issue that could cause the game to soft-lock when loading a file that was saved while traversing with a Travois. Players should find they recover from this broken state gracefully upon loading the affected save file. - Fixed an issue that could cause the game to soft-lock when attempting to sleep at a point that the Trader Radio was queued to interrupt sleep, resulting in a black screen. - Fixed an issue that could cause the game to soft-lock when a player attempted a Rope Climb with no Stamina, resulting in the player becoming stuck on the rope. - Fixed an issue that could cause a soft-lock if a Lantern ran out of fuel while being lit, resulting in a state where the player could move, but not interact with anything. - Fixed a rare issue where retrieving a Manufactured Arrow from a Carcass could result in a Simple Arrow being added to the player's Backpack instead. - Fixed an issue where Transmitters were shown in the Journal->Collections tab even when the Tales From the Far Territory DLC was not installed. - Fixed an issue that allowed a player to carry the Travois into a Snow Shelter with them. - Fixed an issue that prevented the Cougar Claw Knife from being used as a Crafting Tool. _ART & ENVIRONMENTS_ - Fixed multiple instances of items being hidden beneath snow by the Terrain Blending setting. - Fixed an issue in Broken Railroad where smoke would not appear from the chimney of the Hunting Lodge when the fireplace was lit. - Fixed an issue that resulted in snow effects appearing within the Warden's Office in Blackrock Penitentiary. - Fixed an issue that caused visual artifacting where snow and terrain intersect when Terrain Blending and Additional Shadows options were enabled. - Fixed an issue where shadow pop-in was very noticeably at long distances. - Adjusted the shadow settings in Ash Canyon to prevent certai _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/526487474953781659]_