# The Long Dark The Long Dark WINTERMUTE Updated to version 2.23 - Product: The Long Dark (https://whatsnew.fyi/product/the-long-dark) - Vendor: Hinterland Studio Inc. - Date: 2026-04-08 - Original notes: https://store.steampowered.com/news/app/305620/view/529876585129444171 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/2026-04-08-the-long-dark-wintermute-updated-to-version-2.23 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a crash that could occur when saving the game just after finding the missing bodies in the 'To Those Who Are Missing' Mission - **fixed** — Fixed a potential hang when exiting the Constable's Office in Perseverance Mills - **fixed** — Fixed a crash that could occur if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of 'Wintermute' - **fixed** — Fixed a crash that could occur when shooting a 'near miss' on a charging Cougar - **fixed** — Fixed an issue that allowed players to skip to the Cable Car section earlier than intended in Blackrock Foothills - **fixed** — Fixed an issue that could cause the player to die suddenly during the Cable Car section in Blackrock Foothills if they held 'forward' during the cinematic where Mackenzie is shot - **fixed** — Added missing captions from convicts during the Cable Car section in Blackrock Foothills - **fixed** — Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after completing that section in Blackrock Foothills - **fixed** — Added missing captions from convicts in encounters leading up to the Cable Car section in Blackrock Foothills - **changed** — Improved the ice maze in the Cargo Ship Mission by adding visual breadcrumbs to better indicate where the player is intended to go - **fixed** — Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description - **fixed** — Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters - **fixed** — Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to - **fixed** — Fixed an issue that allowed players to pass time during the Cargo Ship sequence - **fixed** — Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot located slightly out of bounds - **fixed** — Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission in Geothermal - **fixed** — Fixed an issue that caused the Shotgun to be inaccurate in the Geothermal Mission - **fixed** — Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended - **fixed** — Fixed an issue where the Crank Lamp could not be equipped via the Light Source hotkey in the Abandoned Mine Hello players, We have just updated THE LONG DARK to: Survival: 2.54 180535 Episode Five: 2.23 180559 WINTERMUTE: 2.53 180603 This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release. ##### **Known Issues** _**Spoilers Ahead!**_ The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. - We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5. - Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard. - The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility. - Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2. - PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point. ##### **Bug Fixes** This Update includes fixes for the following issues: _CRASHES_ - Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission. - [Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office. - Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute". - Fixed an issue that could cause a crash when shooting a "near miss" on a charging Cougar. _GAMEPLAY, UI, CONTROLS_ - [Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended. - [Blackrock Foothills] Fixed an issue that could cause the player to die suddenly during the Cable Car section if they held "forward" during the cinematic where Mackenzie is shot. - [Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section. - [Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section. - [Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section. - [Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go. - [Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description. - [Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters. - [Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to. - [Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence. - [Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds. - [Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission. - [Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate. - [Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be. - [Mine Mi _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/529876585129444171]_