# The Long Dark The Long Dark WINTERMUTE Updated to version 2.24 -- Episode Five version 2.54 - Product: The Long Dark (https://whatsnew.fyi/product/the-long-dark) - Vendor: Hinterland Studio Inc. - Date: 2026-04-23 - Original notes: https://store.steampowered.com/news/app/305620/view/529877854094098952 - Permalink: https://whatsnew.fyi/product/the-long-dark/releases/2026-04-23-the-long-dark-wintermute-updated-to-version-2.24 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue that could result in a crash when a timer was invoked by a Mission objective - **fixed** — Fixed an issue that could result in a crash during the Cable Car hand-over-hand section in Blackrock Foothills - **fixed** — Fixed an issue that could cause a crash if a manual save was created just prior to receiving the To Those Who Are Missing Mission in Perseverance Mills - **fixed** — Fixed an issue that could result in a crash when entering the Train with HUD settings turned Off in SAR Mission - **fixed** — Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances - **fixed** — Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five - **fixed** — Fixed an issue where bloody hands from Harvesting persisted between save games in Survival mode - **fixed** — Fixed an issue where Cable Car closed captions were running in conjunction with cinematics in Blackrock Foothills - **fixed** — Fixed an issue that allowed players to interact with and enter burning Vehicles - **fixed** — Fixed an issue where loading a save file made after conducting a takedown on a convict during Conflagration would result in that convict returning to a standing position - **fixed** — Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship - **changed** — Improved performance during the Cargo Ship sections - **fixed** — Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing - **fixed** — Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section - **fixed** — Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section - **changed** — Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently - **fixed** — Fixed an issue where Jace could fall into a pit if the player purposefully blocked her movement in certain sections of the Mine - **fixed** — Fixed an issue where the Bolt Cutters would not appear in the Collections Journal after picking them up in the Mine section - **changed** — Improved performance during Perseverance Wilds sections - **fixed** — Fixed multiple issues where map markers would not update appropriately at certain points during the story Hello players, We have just updated THE LONG DARK to: Survival: 2.55 181032 Episode Five: 2.54 181117 WINTERMUTE: 2.24 181038 This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release. ##### **Known Issues** **_Spoilers Ahead!_** The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. The team is currently aware of the following issues in the game and hard at work addressing them: - Players who Alt-Tab away from the “Previously On” cinematic shown when beginning Episode Five, will find that the video restarts upon returning to the application. ##### **Bug Fixes** This Update includes fixes for the following issues: _CRASHES_ - Fixed an issue that could result in a crash when a timer was invoked by a Mission objective. - [Blackrock Foothills] Fixed an issue that could result in a crash during the Cable Car hand-over-hand section. - [Perseverance Mills] Fixed an issue that could cause a crash if a manual save was created just prior to receiving the "To Those Who Are Missing" Mission. - [SAR Mission] Fixed an issue that could result in a crash when entering the Train with HUD settings turned "Off". - Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances. - Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five. _GAMEPLAY, UI, CONTROLS_ - Survival - Fixed an issue where bloody hands from Harvesting persisted between save games and could only be cleared by exiting the application entirely. The Survivor's hands will now be cleaned off after Harvesting is complete. - [Blackrock Foothills] Fixed an issue where Cable Car closed captions were running in conjunction with the cinematics during that section, when the cinematic dialogue should take priority. - \ Fixed an issue that allowed players to interact with and enter burning Vehicles. - \ Fixed an issue where loading a save file made after conducting a takedown on a convict during "Conflagration", would result in that convict returning to a standing position. - [Cargo Ship] Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship. - [Cargo Ship] Improved performance during the Cargo Ship sections - [Cargo Ship] Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing. - [Geothermal Mission] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section. - [Geothermal Mission] Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section. - [Geothermal Mission] Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently. - [Geothermal Mission] Updated the Shotgun muzzle flash and shell ejection smoke. - [High Energy] Fixed an issue that could result in the gate to Perseverance Mills being locked after loading an autosave made once "Atwood's Story" cinematic has completed. - [High Energy] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created after delivering the "Wintermute" message to Dr. Atwood. - [High Energy] Fixed an issue where a closed caption was missing from Mackenzie’s pained screaming during the Tuner section. - [High Energy] Fixed an issue that could prevent the player from progressing in the game if they loaded the checkpoint after their first conversation with Dr. Atwood. - [High Energy] Fixed an issue that could cause Dr. Atwood to close the Suzuki Radio Telescope Facility door on Mackenzie if he took too long to enter. The door could still be opened, but could be confusing. - [High Energy] Fixed an issue that caused the Suzuki Radio Telescope icon to have no name when not the current objective location. - [High E _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/305620/view/529877854094098952]_