The Lord of the Rings Online — Update 49.3 Release Notes

Update 49.3 Release Notes

Changed 4
  • Captain's Armour of Noble Hands now requires specialization in The Hands of Healing to receive the 4-set bonus
  • PvMP Settings of the Eagle now deal bonus damage only on devastating hits rather than any critical hit
  • Several major neutral bosses in the Ettenmoors are now immune to force taunts
  • The wood-troll Gath and the salamanders Hurlug and Nurlug now respawn more frequently
Fixed 6
  • Corrected erroneously increased stats on most mission monsters from Update 49, returning them to their pre-U49 values
  • Wintersebb Drakelings in the Isendeep Mine have grown to their intended size and hunt correctly
  • Elemental Mastery I traits no longer incorrectly suggest they allow Synergy skills to tier up synergy effects
  • Ignite synergy now interacts correctly with Synergy skills and the tier up bonus from the Fire Mastery I trait
  • Adjusted a Dwarf Miner during The Fall of Moria so he will animate properly
  • Adjusted invisible walls during The Moot so Treebeard won't rubberband at certain locations
Update 49.3 Release Notes

Here are the Release Notes for Update 49.3: In Good Company, Patch 3 released on Wednesday, August 12, 2026.

News and Notes:
Missions & Delvings
  • A change in Update 49 erroneously increased the stats on most mission monsters. This has been corrected, and mission monster stats should return to their pre-U49 values.
PvMP
  • Captain's Armour of Noble Hands now requires you to be specialized in The Hands of Healing to receive the 4-set bonus.

  • PvMP Settings of the Eagle now deal bonus damage only on devastating hits, rather than any critical hit.

  • Wintersebb Drakelings found in the Isendeep Mine have learned to hunt correctly, and have now grown to their intended size.

  • Several major, neutral bosses in the Ettenmoors are now immune to force taunts.

  • The wood-troll Gath and the two salamanders Hurlug and Nurlug now respawn more frequently.

  • Sorceress:

  • Elemental Mastery I traits no longer suggest that they will allow Synergy skills to tier up synergy effects.

  • Ignite synergy now interacts correctly with Synergy skills and the tier up bonus from the Fire Mastery I trait.

  • Adjusted a Dwarf Miner during “The Fall of Moria” so he will animate properly again.

  • Adjusted invisible walls during “The Moot” so Treebeard won't rubberband at certain locations.

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