# The Outlast Trials Hotfix Patch Notes | Invasion - October 28th - Product: The Outlast Trials (https://whatsnew.fyi/product/the-outlast-trials) - Vendor: Red Barrels - Date: 2025-10-28 - Original notes: https://store.steampowered.com/news/app/1304930/view/542246264930044747 - Permalink: https://whatsnew.fyi/product/the-outlast-trials/releases/2025-10-28-hotfix-patch-notes-invasion-october-28th What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue where players would occasionally stay immobile after a stab counter - **fixed** — Fixed the friend Invasion system so it properly joins the target player every time - **changed** — Group Finder will now match players together that have the same Global Invasion Privacy Setting value - **fixed** — Fixed the player Imposters always having the Blind Rig visible and now correctly shows the mimics rig - **fixed** — Fixed an issue where kicking an Imposter performing a fatality on teammate with low health would not result in the imposter getting knocked down and killed - **fixed** — Fixed an issue where Invasion tasks could be part of the Daily Tasks - **fixed** — Fixed various issues related to Imposter player names appearing - **fixed** — Fixed an issue with group invites being sent through Steam to non-friends - **removed** — Removed Triggered sound disturbance from Imposter scoring - **changed** — Increased radius of effect to player imposters to 2m from 1.5m for stun - **changed** — Reworked stun reaction animation on imposters to 5.5s total from 3.5s - **changed** — Imposter now have a longer reaction animation when countered with bottle or brick, giving a bigger window of opportunity for reagent to escape - **fixed** — Fixed an issue where Stab was causing more damage than intended when countered, reducing it to 50 damage from 62.5 - **changed** — Slightly decreased range of Stab to 2m from 2.5m to match Slash range - **fixed** — As victim of a Stab, the interface now correctly displays your health instead of the execution icon - **changed** — Reagents can now counter Stab with bottle or brick multiple times, unless they have 25hp or less - **changed** — Stab counter with 100hp will put the reagent to 50hp - **changed** — Stab counter with 50hp to 26hp will put reagent to 1hp - **changed** — Stab counter is not possible if stabbed with 25hp or less ##### Greetings Reagents, We have worked on various fixes, here is what is included in this most recent hotfix patch: - Fixed an issue where players would occasionally stay immobile after a stab counter. - Fixed the friend Invasion system so it properly joins the target player every time. - Group Finder will now match players together that have the same "Global Invasion" Privacy Setting value. - Fixed the player Imposters always having the Blind Rig visible (now correctly shows the mimics rig). - Fixed an issue where kicking an Imposter performing a fatality on teammate with low health would not result in the imposter getting knocked down and killed. - Fixed an issue where Invasion tasks could be part of the Daily Tasks. - Fixed various issues related to Imposter player names appearing. - Fixed an issue with group invites being sent through Steam to non-friends. - Removed “Triggered sound disturbance” from Imposter scoring. - **Stun changes:** - Increased radius of effect to player imposters to 2m (was 1.5m) (Range of effect on ExPops is unchanged) - Reworked stun reaction animation on imposters. It is now 2s longer for a total of 5.5s (was 3.5s.) - **Stab changes:** - Imposter now have a longer reaction animation when countered (bottle/brick), giving a bigger window of opportunity for reagent to escape after countering the stab. They can’t instantly chain with a finisher Slash immediately after being countered anymore. - Fixed an issue where Stab was causing more damage than intended when countered (62.5 instead of 50). - Slightly decreased range of Stab to 2m (was 2.5m) to match Slash range. - As victim of a Stab, the interface now correctly displays your health instead of the execution icon. - Reagents can now counter Stab (with bottle/brick) multiple times, unless they have 25hp or less. - If stabbed with 100hp, the bottle/brick counter will put the reagent to 50hp. - If stabbed with 50hp to 26hp, the bottle/brick counter will put reagent to 1hp. - If stabbed with 25hp or less, the bottle/brick counter is not possible. Thank you to all our passionate and dedicated players for all the feedback and for reaching out to us about your issues in-game. Our team appreciates your patience as we continue to work on and evaluate the game! Remember that you can join our [official 18+ Outlast Discord Server](https://discord.com/invite/outlastofficial) and open a '/ticket' to speak directly with our support team about any issues you encounter in-game. You can also fill out our [General Feedback Survey](https://forms.office.com/r/e1jC3vD84e), or send us your feedback on the new [Invasion Experimental Therapy](https://forms.office.com/r/fwLHW0pPi6) in this dedicated survey. For any information on our [Twitch Drops and Account Linking please visit this page](https://redbarrelsgames.com/support/tot_twitchdrops/). See you in the Sleep Room, Reagents. - Team RB