# The Outlast Trials Hotfix Patch Notes | Project Boneyard - July 22nd - Product: The Outlast Trials (https://whatsnew.fyi/product/the-outlast-trials) - Vendor: Red Barrels - Date: 2026-07-22 - Original notes: https://store.steampowered.com/news/app/1304930/view/677378351435876137 - Permalink: https://whatsnew.fyi/product/the-outlast-trials/releases/2026-07-22-hotfix-patch-notes-project-boneyard-july-22nd What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Improved disconnection issues in Escalation runs - **fixed** — Fixed an issue where Imposters would not receive a rank when leaving an Invasion early using Exit Invasion from the Pause Menu - **fixed** — Fixed an issue where the Struggle minigame would not appear if a Reagent was grabbed by an NPC while entering a Steel Trap - **fixed** — Fixed an issue where a television screen was missing a code location hint in the MK-Challenge Cancel the Broadcast - **changed** — Increased Stab/Backstab charge time to 2.5s from 2.0s - **changed** — Reduced the Backstab angle, requiring Imposters to be more directly behind their target - **changed** — Changed Backstab to incapacitate the Reagent instead of killing them instantly - **changed** — Increased Slash cooldown to 2.0s from 1.5s - **changed** — Reduced mash time required to escape Steel Trap - **changed** — Reduced Steel Trap trigger radius - **changed** — Reduced Steel Trap damage to 12.5 from 25, allowing Reagents to regenerate health after escaping - **changed** — Reworked Imposter Night Vision visual effect while preserving its reduced effectiveness in darkness - **changed** — Increased Imposter Night Vision battery duration - **changed** — Increased the minimum camera time of Imposters to 45s when against a solo Reagent from 30s - **changed** — Reduced active Invasion time to 3 minutes from 5 minutes in Solo Invasion - **changed** — Slightly increased Stim injection time to reduce reactive use during encounters - **changed** — Syringes now spawn throughout the Trial instead of being limited in quantity - **changed** — Reagents can now use the Regroup button even while Imposters are present in the room ##### Greetings Reagents, Our team has deployed a new hotfix patch to address the following issues: - Improved disconnection issues in Escalation runs. - Fixed an issue where Imposters would not receive a rank when leaving an Invasion early using “Exit Invasion” from the Pause Menu. - Fixed an issue where the Struggle minigame would not appear if a Reagent was grabbed by an NPC while entering a Steel Trap. - Fixed an issue where a television screen was missing a code location hint in the MK-Challenge “Cancel the Broadcast”. ##### **INVASION CHANGES** - Stab/Backstab: Increased charge time to 2.5s (was 2.0s). - Backstab: Reduced the Backstab angle, requiring Imposters to be more directly behind their target. - Backstab: Now incapacitates the Reagent instead of killing them instantly. - Slash: Increased cooldown to 2.0s (was 1.5s). - Steel Trap: Reduced mash time required to escape. - Steel Trap: Reduced trigger radius. - Steel Trap: Reduced damage to 12.5 (was 25), allowing Reagents to regenerate health after escaping. - Imposter Night Vision: Reworked the visual effect while preserving its reduced effectiveness in darkness. - Imposter Night Vision: Increased battery duration. - Imposter Respawn: Increased the minimum camera time of Imposters to 45s when against a solo Reagent (was 30s). - Solo Invasion: Reduced active Invasion time to 3 minutes (was 5 minutes). - Stim: Slightly increased injection time to reduce reactive use during encounters. - Syringes now spawn throughout the Trial instead of being limited in quantity. - Reagents can now use the Regroup button even while Imposters are present in the room. Remember that if you encounter any issues in-game, please join our [18+ Official Outlast Discord Server](https://discord.com/invite/outlastofficial) and create a ticket to speak with our support team directly. Thank you to everyone who has been filling out our [Invasion 2.0 Feedback Survey](https://forms.cloud.microsoft/r/BbEzq8aZm9). Your feedback will help us keep refining this game mode. We're also still gathering feedback for [the Season 6: Project Judas update](https://forms.cloud.microsoft/r/kWHcAxdZ83), so let us know what you thought about last Season's Therapy. Catch you in the Sleep Room Reagents! ##### Team RB