Development Branch update - v2.003
- Added rounded fence constructible
- Added aquarium tube constructible
- Added arcade machine constructible
- Added vending machine constructible
- Added lava lamp constructible in creative mode
- Added new rooms to procedural wrecks
- Genetic Synthetizer now allows visualization of generated animal before creating it
- Newly constructed genetic extractors now have 15 inventory slots
- Improved launch platform placement
- Floor angle glass unlock setup
- Aquarium T1 can now be rotated freely
- Changed planet view of Humble to more red before terraforming complete
- Increased trading price of all sellable items
- Improved default gamepad bindings
- Restored rover previous speed
- Common blueprints can now be deconstructed to give circuit board
- Fixed an issue with crosshair not reappearing after leaving the vehicle
- Fixed an issue with vehicle wheel sound played too much
- Fixed an issue with the interplanetary exchange UI not selecting a default planet with a gamepad
- Fixed construction menu not scaling properly depending on the resolution
Hello Terraformers!
We've just updated a new version (v2.003) on the development branch. To try it, see the "How to switch branches?" question in the FAQ.
This version adds new content.
Let us know what you think about it, if you find bugs or performances changes.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
**Temporary changelog : **
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Added 5 new constructibles : rounded fence, aquarium tube, arcade machine, vending machine, lava lamp (only in creative mode or WIP for now)
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Genetic Synthetizer is now allowing to visualize the generated animal before creating it
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Newly constructed genetic extractors will now have 15 inventory slots
-
Improved launch platform placement
-
Floor angle glass unlock setup
-
Aquarium T1 can now be rotated freely
-
Added new rooms to procedural wrecks
-
Common blueprints can be deconstructed; gives circuit board
-
Changed planet view of Humble (more red before terraforming complete)
-
Increased trading price of all sellable items
-
Improved default gamepad bindings
-
Fixed an issue with crosshair not reappering after leaving the vehicle
-
Fixed an issue with vehicle wheel sound played too much
-
Fixed an issue with the interplanetary exchange UI not selecting a default planet with a gamepad
-
Restored rover previous speed
-
Fixed construction menu not scaling properly depending on the resolution
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Various environement fixes and improvement
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Other minor various fixes and improvements
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
**See you soon, and good terraforming! **
Brice for Miju Games