Development Branch update - v1.612
Hello Terraformers!
We've just updated a new version (v1.612) on the development branch. To try it, see the "How to switch branches?" question in the FAQ.
This updates adds more meaningful terraforming impacts.
Let us know what you think about it and if you have major performances changes.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
**Temporary changelog : **
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Added a lot more of visual environment changes on Toxicity map
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Added a new "Toxic Goo Container" to help cleaning toxic areas
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A new access will open at the end of the terraformation between the prison and the starting area
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Anti toxins explosives have a bigger radius, and a 3 second cooldown (5 before)
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Bigger trigger colliders for explosives
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Fixed a crash with drones making them to stop working
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Fixed a potential crash with GOG dlc check call making the UI to not be displayed on Steam
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Logistic is now disabled on Interplanetary Pod, Farm 1&2 (seeds), FoodGrower 1&2 (seeds) and Interplanetary Rocket to avoid potential errors
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Goo can now be picked by drones when dropped on the floor
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Fixed issues with energy initial setup and optimizers
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Fixed an issue with clients having to wait before being able to select resources on harvesters when constructed
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Added to the save file : game version and if mods are detected
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Night is now properly applied to external biomes on Toxicity
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Various environment fixes
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
**See you soon, and good terraforming! **
Brice for Miju Games