Development Branch update - v1.605
Hello Terraformers!
We've just updated a new version (v1.605) on the development branch. To try it, see the "How to switch branches?" question in the FAQ.
This update adds a bit more content, change balancing of some levels and polish biomes.
Let us know what you like or do not like on those new biomes, how you like the new items and if you have major performances issues.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
**Temporary changelog : **
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Increase the level for the last buildings requirements linked to purification, and reduce loot chance for specific toxicity items. We did that to increase the appeal of the purification machines & the usage of goo.
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Added a big mushroom wall near the rift that will disappear once a purification stage is reached.
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Added 5 new music tracks on toxicity
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Fixed issue with mining animation not finishing
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Fixed issues with containers logistic priority taking too much time to be updated
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Fixed teleporters teleporting players under the ground
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Fixed issue preventing to build multiple drones in the drone station
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Localization improvements
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Environment fixes & improvements
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
**See you soon, and good terraforming! **
Brice for Miju Games