Development Branch update - v2.101
- Added a new animal for Skeo found by placing bones in the genetic extractor
- Added a new spacesuit available in the world of Skeo
- Added osmium, bacteria, and cocoa to harvestable veins on Skeo
- Added Slots Number info in the details popup for generating machines and containers
- New butterfly can be crafted in incubator
- Magnetar can now be crafted in quartz crafting station
- Rendering backend updated to Direct X 12
- Magnetar quartz recipe changed to remove genetic trait requirement
- T2 animals rocket now requires 2 amber and 4 genetic traits
- Changed generation values and inventory size of Amphibians farm, aquariums, fish farms, butterfly farms, dome, animal shelter, and tree spreader
- Changed inventory size of farms and aquariums to better correlate machine level with number of slots
- Quasar quartz recipe changed to require only one algae instead of three
- Animal Food T2 recipe changed to require bee larvae instead of rare larvae
- Blazar quartz unlocks sooner
- Megadome unlocks later
- Drone T3 and Rocket Insects T2 unlock sooner
- Increased chance of variant genetic traits to be looted
- Autocrafter not displaying Toxicity objects in creative if Toxicity is not unlocked, and not displaying quartz craft station before unlocking the station
- Genetic extractor and synthetizer unlock a bit later
- Fixed rocket oxygen T2 producing pressure instead of oxygen
- Completely removed phytoplankton B and C from the game and replaced with A in recipes and logistics
Hello Terraformers!
We've just updated a new version (v2.101) on the development branch. To try it, see the "How to switch branches?" question in the FAQ.
This version improves Skeo.
Let us know what you think about it, and if you find bugs or performances changes.
We do not have a release date yet, this update should be fully available around September.
If you are a content creator with a large audience, we recommend testing this update only once it has been fully rolled out.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
**Temporary Changelog : **
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Rendering backend updated to Direct X 12
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Added a new animal for Skeo. (find bones in somes places in the world and put them into the genetic extractor to create it)
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Added a new spacesuit (find it in the world of Skeo)
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Added osmium, bacteria & cocoa to harvestable veins on Skeo (check the map)
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Fixed rocket oxygen T2 producing pressure instead of oxygen
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Magnetar quartz recipe changed, removed genetic trait
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T2 animals rocket now require 2 amber and 4 genetic traits
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**Reworked values of insect / fish / amphibians farms : **
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Changed generation values & inventory size of Amphibians farm, aquariums & fish farms, butterfly farms & dome, animal shelter, tree spreader.
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We decided to increase the generation values of butterfly/fishes/amphibians farms because most of the time, it was easier/quicker to just build tree spreader, and there was not enough incentives to create living beings (except for mammals).
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This will speed up a little bit the end game. But coupled with the fact that the pace of the game was slowing down too much by the end of a planet, and that there's now 3 moons to explore, make sense to us in term of pacing.
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Let us know what you think about it.
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Add "Slots Number" infos in the details popup, so it will be easier to know how many input you can put on generating machines (like animals farms). Activate it for machines generating animals, and containers.
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Changed the inventory size of farms and aquariums to better correlate the level of the machine and the number of slots they have
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Completely removed phytoplankton B & C from the game, replace with A (recipes & logistics)
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Quasar quartz recipe changed, only require one algae now (3 previously)
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Animal Food T2 recipe changed, requires bee larvae instead of rare larvae
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Blazar quartz unlocks sooner
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Megadome unlocks later
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Drone T3 & Rocket Insects T2 unlocks sooner
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Increased chance of variant genetic traits to be looted
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Autocrafter not displaying Toxicity objects anymore in creative if Toxicity is not unlocked, and not displaying quartz craft station before unlocking the station
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Genetic extractor & synthetizer unlocks a bit later.
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New butterfly can be crafted in incubator
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Magnetar can now be crafted in quartz crafting station
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Skeo planet viewer fixed with the correct planet
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Fixed environment flickers when moving between pods
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Fixed delivery depot UI cropping new objects
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Can't deconstruct underground pod anymore if linked to other base modules
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Living compartment with dome can now be built underground. Improved underground building.
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Environment fixes and other minor improvements
Consoles
We uploaded a small patch on consoles to show the invert X / Y axis on gamepads.
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
**See you soon, and good terraforming! **
Brice for Miju Games