# The Riftbreaker The Riftbreaker Experimental Maintenance Update, October 20th, 2025. - Product: The Riftbreaker (https://whatsnew.fyi/product/the-riftbreaker) - Vendor: EXOR Studios - Date: 2025-10-20 - Original notes: https://store.steampowered.com/news/app/780310/view/554630615206463417 - Permalink: https://whatsnew.fyi/product/the-riftbreaker/releases/2025-10-20-the-riftbreaker-experimental-maintenance-update-o What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved the timing of objective display in the Stregaros Nest mission - **changed** — Improved the objective display during the ending sequence for the Heart of the Swamp campaign - **changed** — Acidic Plains Reconnaissance mission samples requirement now scales depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25) - **changed** — Gather Palladium Samples mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Rhodonite Concentration mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Gather Uranium Samples mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Gather Titanium Samples mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Ferdonite Concentration mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Volcanic Area Reconnaissance mission samples requirement now scales depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25) - **changed** — Increased the challenge for the Metallic Valley Investigation Outpost Stage 2 mission in Multiplayer mode with a higher number of Octabit nests depending on player count - **changed** — Reworked the Crystal Caverns outpost mission objectives to scale according to multiplayer player count - **changed** — The Fungal Plateau mission will now be marked as completed immediately after the dialogue sequence instead of 300 seconds later - **changed** — The Metallic Valley Outpost will now be marked as finished after finishing the Metal Terror storyline and can be removed - **changed** — Caverns Exploration mission - Crawlog attacks will not start within the first 90 seconds of the mission - **changed** — Into the Dark campaign start - the Anoryx Blast warning will interrupt most other dialogues - **changed** — The Crystal Caverns Outpost will now be marked as finished after finishing the Into the Dark storyline and can be removed - **fixed** — Fixed a possible game logic lock in the Radioactive Desert Reconnaissance mission if a player started the Find Unusual Creature objective, jumped to a different mission containing the Stregaros species, and obtained its familiarity - **added** — Added a Game Over condition if Canceroth reached the resin intake point of the Great Mushroom Tree in the Fungal Swamp Outpost mission - **changed** — Meteors spawned during the Meteor Shower weather event will now spawn a small amount of resources on impact - **changed** — Players joining a Multiplayer session in progress will be able to view the previous chat history from the entire session ##### Hello Riftbreakers! We have just released a new update fot the experimental branch of The Riftbreaker. If features numerous improvements for the flow and balancing of the Campaign Mode, especially in the context of Co-Op Multiplayer. We have also introduced a wide range of other fixes and improvements based on your feedback. They are all listed in the changelog below. This Experimental Release is available to everyone on an opt-in basis. Please be aware that things might not work as intended, and you may encounter problems. If you don’t want to take any risks, please wait for the public release of this update. **MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES!** Make a copy of 'The Riftbreaker' folder from your documents and keep it safe. ##### With all these warnings out of the way, here’s how to access the experimental branch: - create a backup copy of your save folder (Documents/The Riftbreaker) - disable Steam Cloud save backup for The Riftbreaker - go to your Steam Library - right-click on The Riftbreaker - select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. If everything goes right, we expect this update to hit the main build of the game later this week. ##### The Riftbreaker Experimental Maintenance Update, October 20th, 2025. Changelog: ##### Changes: - We have introduced numerous changes to improve the Campaign in both single- and multiplayer: - Improved the timing of objective display in the Stregaros Nest mission. - Improved the objective display during the ending sequence for the Heart of the Swamp campaign. - Acidic Plains Reconnaissance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25). - Gather Palladium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Rhodonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Gather Uranium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Gather Titanium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Ferdonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Volcanic Area Reconnaisance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25). - Increased the challenge for the Metallic Valley Investigation Outpost Stage 2 mission in the Multiplayer mode. It will include a higher number of Octabit nests depending on the number of players in that mission. - Reworked the Crystal Caverns outpost mission objectives to scale according to the multiplayer player count. - The Fungal Plateau mission will now be marked as completed exactly after the dialogue sequence, previously it was marked as finished 300s after the dialogue sequence. - The Metallic Valley Outpost will now be marked as finished after finishing the Metal Terror storyline and will be possible to be removed. - Caverns Exploration mission - Crawlog attacks will not start within the first 90 seconds of the mission. - Into the Dark campaign start - the Anoryx Blast warning will interrupt most other dialogues. - The Crystal Caverns Outpost will now be marked as finished after finishing the Into the Dark storyline and will be possible to be removed. - Fungal Swamp Outpost - adjusted initial Fungor attack strength per player count. - Fungal Swamp Outpost - adjusted initial Canceroth _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/780310/view/554630615206463417]_