# The Riftbreaker The Riftbreaker Maintenance Update, October 21st, 2025. - Product: The Riftbreaker (https://whatsnew.fyi/product/the-riftbreaker) - Vendor: EXOR Studios - Date: 2025-10-21 - Original notes: https://store.steampowered.com/news/app/780310/view/554630615206463551 - Permalink: https://whatsnew.fyi/product/the-riftbreaker/releases/2025-10-21-the-riftbreaker-maintenance-update-october-21st-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved the timing of objective display in the Stregaros Nest mission - **changed** — Improved the objective display during the ending sequence for the Heart of the Swamp campaign - **changed** — Acidic Plains Reconnaissance mission samples requirement now scales depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25) - **changed** — Gather Palladium Samples mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Rhodonite Concentration mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Gather Uranium Samples mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Gather Titanium Samples mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Ferdonite Concentration mission requirement now scales depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000) - **changed** — Volcanic Area Reconnaissance mission samples requirement now scales depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25) - **changed** — Increased the challenge for the Metallic Valley Investigation Outpost Stage 2 mission in Multiplayer mode with a higher number of Octabit nests depending on player count - **changed** — Reworked the Crystal Caverns outpost mission objectives to scale according to multiplayer player count - **changed** — The Fungal Plateau mission is now marked as completed immediately after the dialogue sequence instead of 300 seconds later - **changed** — The Metallic Valley Outpost is now marked as finished after finishing the Metal Terror storyline and can be removed - **changed** — Caverns Exploration mission - Crawlog attacks will not start within the first 90 seconds of the mission - **changed** — Into the Dark campaign start - the Anoryx Blast warning will interrupt most other dialogues - **changed** — The Crystal Caverns Outpost is now marked as finished after finishing the Into the Dark storyline and can be removed - **changed** — Fungal Swamp Outpost - adjusted initial Fungor and Canceroth attack strength per player count - **changed** — Inner Swamp - adjusted objective requirements per player count - **changed** — Reworked the Power Jump movement skill to work more reliably, feel snappier and easier to use, and the mech now jumps over obstacles more effectively and reaches the aimed spot - **changed** — Improved the reliability and usability of the Teleport Movement Skill with four item levels dealing increasing energy damage and ability to stun enemies ##### Hello Riftbreakers! We have just released a new update for The Riftbreaker. If features numerous improvements for the flow and balancing of the Campaign Mode, especially in the context of Co-Op Multiplayer. We have also introduced a wide range of other fixes and improvements based on your feedback. They are all listed in the changelog below. ##### The Riftbreaker Experimental Maintenance Update, October 21st, 2025. Changelog: ##### Changes: - We have introduced numerous changes to improve the Campaign in both single- and multiplayer: - Improved the timing of objective display in the Stregaros Nest mission. - Improved the objective display during the ending sequence for the Heart of the Swamp campaign. - Acidic Plains Reconnaissance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25). - Gather Palladium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Rhodonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Gather Uranium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Gather Titanium Samples mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Ferdonite Concentration mission requirement will now scale depending on the number of players (1 - 500, 2 - 650, 3 - 800, 4 - 1000). - Volcanic Area Reconnaisance mission samples requirement will now scale depending on the number of players (1 - 10, 2 - 15, 3 - 20, 4 - 25). - Increased the challenge for the Metallic Valley Investigation Outpost Stage 2 mission in the Multiplayer mode. It will include a higher number of Octabit nests depending on the number of players in that mission. - Reworked the Crystal Caverns outpost mission objectives to scale according to the multiplayer player count. - The Fungal Plateau mission will now be marked as completed exactly after the dialogue sequence, previously it was marked as finished 300s after the dialogue sequence. - The Metallic Valley Outpost will now be marked as finished after finishing the Metal Terror storyline and will be possible to be removed. - Caverns Exploration mission - Crawlog attacks will not start within the first 90 seconds of the mission. - Into the Dark campaign start - the Anoryx Blast warning will interrupt most other dialogues. - The Crystal Caverns Outpost will now be marked as finished after finishing the Into the Dark storyline and will be possible to be removed. - Fungal Swamp Outpost - adjusted initial Fungor attack strength per player count. - Fungal Swamp Outpost - adjusted initial Canceroth attack strength per player count. - Inner Swamp - adjusted objective requirements per player count. - Swamp Meadow - adjusted initial canceroth encounter strength per player count. - Swamp Forest - modified spline attacks to be species based. - Fixed a possible game logic lock in the Radioactive Desert Reconnaisance mission if a player started the Find Unusual Creature objective, jumped to a different mission containing the Stregaros species, and obtained its familiarity in that mission. - Added a 'Game Over' condition if Canceroth reached the resin intake point of the Great Mushroom Tree in the Fungal Swamp Outpost mission in the Heart of the Swamp campaign. - Heart of the Swamp - Fungal Forest - reduced the final Phirian attack strength on Easy difficulty. - Disabled the ambient crystal growth event in the Into the Dark Campaign Crystal Caverns Outpost (it shouldn't be there). - Fixed the Fungal Swamp Outpost Shield Generator zone marker position when it reappears. - Crystal Caverns Entrance mission - the boss music will no longer be interrupted by generic music if the player rushed to the boss fight before the first song played thro _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/780310/view/554630615206463551]_