# The Scroll of Taiwu : Beyond The Dome NPC Interaction Fix Patch: 26-6-23 P2 #260623-2 - Product: The Scroll of Taiwu : Beyond The Dome (https://whatsnew.fyi/product/the-scroll-of-taiwu-beyond-the-dome) - Vendor: ConchShip Games - Date: 2026-06-23 - Original notes: https://store.steampowered.com/news/app/838350/view/686383014562763621 - Permalink: https://whatsnew.fyi/product/the-scroll-of-taiwu-beyond-the-dome/releases/2026-06-23-npc-interaction-fix-patch-26-6-23-p2-260623-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed the target search range for hostile behaviors to search only on the current tile instead of within a 1-tile radius - **changed** — Adjusted behavior weights for hostile actions performed by Principled characters to 10 and Benevolent characters to 0 - **fixed** — Fixed the Favorability evaluation range for hostile behaviors so characters recognize their Favorability toward others and perform appropriate actions - **changed** — Positive interactions such as Guidance continue to search for valid targets within a 2–3 tile range - **removed** — Removed Favorability as a trigger condition for certain behaviors to prevent characters from performing additional Favorability-altering actions solely to enable those behaviors **Interaction Bug Fixes** - Fixed the target search range for all hostile behaviors. Instead of searching within a possible 1-tile radius, hostile behaviors now only target characters on the current tile. - Adjusted the behavior weights for hostile actions performed by Principled and Benevolent characters. Principled now has a weight of 10, while Benevolent has been reduced to 0 (for reference, the weight of a typical behavior is around 100). - Fixed the Favorability evaluation range for all hostile behaviors. Characters will now correctly recognize their Favorability toward others and perform more appropriate actions. For example, Praise now requires Favorability above Contemptuous, while Insult requires Favorability below Indifferent. - Positive interactions such as Guidance will continue to search for valid targets within a 2–3 tile range. - Removed Favorability as a trigger condition for certain behaviors to prevent characters from performing additional Favorability-altering actions solely to enable those behaviors.