# The Witcher 3: Wild Hunt Patch 4.04 — list of changes - Product: The Witcher 3: Wild Hunt (https://whatsnew.fyi/product/the-witcher-3-wild-hunt) - Vendor: CD PROJEKT RED - Date: 2023-07-19 - Original notes: https://store.steampowered.com/news/app/292030/view/3667669572520928648 - Permalink: https://whatsnew.fyi/product/the-witcher-3-wild-hunt/releases/2023-07-19-patch-4.04-list-of-changes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Frames allowed by the Maximum Frames Per Second setting are now counted properly when DLSS Frame Generation is enabled - **fixed** — Fixed instances where characters' hair could look too bright when Ray Tracing was enabled - **fixed** — Fixed a crash that occurred in Bald Mountain when Ray Tracing was enabled and all other Ray Tracing options were off - **fixed** — Fixed an issue where loading a certain checkpoint save in The Beast of White Orchard could cause the game to freeze if Ray Tracing was enabled - **fixed** — Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to use Cyberpunk 2077 with your Epic Games Account - **fixed** — Fixed an issue where input from a gamepad could still work while the game was in a suspended state - **fixed** — Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when Hardware Cursor was set to Off - **fixed** — Fixed an issue where fog could look as if it were 2D in some places - **fixed** — Fixed an issue where the sky's reflection on water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen, and Toussaint - **fixed** — Grass collision now works properly - **added** — Added an HDR calibration option - **fixed** — Fixed an issue where mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is underwater - **removed** — Removed an unnecessary body of water from Oxenfurt sewers in the Get Junior quest - **fixed** — Fixed an issue where the loading screen would stutter while having Ray Tracing enabled - **added** — Added an option to switch potions and apply oils from the radial menu - **fixed** — Fixed an issue where Geralt's health rapidly depleted when diving - **fixed** — Fixed an issue in The Final Trial where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress - **fixed** — Addressed issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account Patch 4.04 or The Witcher 3: Wild Hunt is live and brings various fixes to the game! Check out what changed in the list below. ##### PC-SPECIFIC - Frames allowed by the "Maximum Frames Per Second" setting will now be counted properly when DLSS Frame Generation is enabled. - Fixed some instances where characters' hair could look too bright when Ray Tracing was enabled. - Bald Mountain - Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off. - The Beast of White Orchard - Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled. - Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to "Use Cyberpunk 2077 with your Epic Games Account". - Fixed an issue where input from a gamepad could still work while having the game in a suspended state. - Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when "Hardware Cursor" was set to "Off". ##### VISUAL - Fixed an issue where fog could look as if it were 2D in some places. - Fixed an issue where the sky's reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint. - Grass collision now works properly. - Added an HDR calibration option. - Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water. - Get Junior - Removed an unnecessary body of water from Oxenfurt sewers. - Fixed an issue where the loading screen would stutter while having Ray Tracing enabled. ##### QUESTS & GAMEPLAY - Added an option to switch potions and apply oils from the radial menu. - Fixed an issue where Geralt's health rapidly depleted when diving. - The Final Trial - Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress. ##### MISCELLANEOUS - Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account. Please note: these are only the most notable changes and additions to the game. The patch contains other fixes that didn't make it into this list.