# theHunter: Call of the Wild Patch Notes | Patch 9.0 - Product: theHunter: Call of the Wild (https://whatsnew.fyi/product/thehunter-call-of-the-wild) - Vendor: Expansive Worlds - Date: 2026-02-23 - Original notes: https://store.steampowered.com/news/app/518790/view/541131149009750125 - Permalink: https://whatsnew.fyi/product/thehunter-call-of-the-wild/releases/2026-02-23-patch-notes-patch-9.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Three new, very rare fur variations have been added to all Mule Deer populations: Erythristic Red, Erythristic Isabelline, and Mosaic - **changed** — Improved the visualization of trophies in the Trophy Lodge customization screen - **changed** — Made it clearer which trophy you're selecting when browsing through trophies in the Trophy Manager - **added** — Added a new panel to the Game Feeder menu which shows which animals they attract - **changed** — Replaced the icon displayed when spotting an animal at a Game Feeder to clarify it's not a Need Zone - **changed** — The feeder was destroyed notification now uses a pop-up that doesn't require manual dismissal - **fixed** — Populations for Stubble Quail and Magpie Goose on Emerald Coast have been reset to fix lingering scoring issues - **fixed** — Fixed several visual issues with animal skeletons on the Harvest Screen including Woodcock feet and wing bones, Black Grouse wings, and Beceite Ibex spine - **fixed** — Fixed an issue where the Woodcock's beak appeared stretched in certain trophy lodge poses - **fixed** — Fixed Badger eyeballs to be round as intended - **fixed** — Capercaillies now react faster when threatened - **fixed** — Fixed an issue where repair sounds didn't play when fixing a Game Feeder - **fixed** — Fixed an issue where the train on New England Mountains didn't sound like a train - **fixed** — If you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization - **fixed** — Fixed an issue where .410 slugs wouldn't travel more than 100m - **fixed** — Resolved a bug where animals could get stuck if a Game Feeder they were interested in was removed - **fixed** — Fixed an issue where items could sometimes not be equipped correctly with the Aim Toggle option on - **fixed** — Made it easier to Spot the American Mink and Eurasian Pine Marten at long ranges - **fixed** — Animals will no longer gather on ground above a Game Feeder placed in a cave ##### New Mule Deer Furs Three new, very rare fur variations have been added to all _Mule Deer_ populations: **Erythristic Red**, **Erythristic Isabelline**, and **Mosaic**. --- ##### Improvements ##### Trophy Lodge UI - Improved the visualization of trophies in the _Trophy Lodge_ customization screen. - It should be clearer which trophy you’re selecting when browsing through trophies in the _Trophy Manager_. ##### Game Feeder UI - Added a new panel to the _Game Feeder_ menu which shows which animals they attract. - Replaced the icon displayed when spotting an animal at a _Game Feeder_ to be clear that it's not actually a _Need Zone_. - The "Feeder was destroyed" notification now uses a pop-up that doesn't require you to dismiss it manually. ##### Animal Populations - Populations for Stubble Quail and Magpie Goose on Emerald Coast have been reset. This should fix any lingering issues with animals being scored too high and even bring a little bit of peace to the fan subreddit. --- ##### Bug Fixes ##### Animals - Several visual issues with animal skeletons on the Harvest Screen have been fixed: - The Woodcock’s feet and wing bones should now match up with its model. - The Black Grouse’s wings should now match up with its model. - The Beceite Ibex’s spine no longer appears severed. - Fixed an issue where the Woodcock’s beak appeared stretched in certain trophy lodge poses. - We did surgery on Badger eyeballs and now they are round (as intended). - Capercaillies should react with faster when threatened. ##### Audio - Fixed an issue where repair sounds didn't play when fixing a Game Feeder. - The train on New England Mountains now sounds like a train. ##### Customization - If you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization. ##### Equipment - An issue where .410 slugs wouldn’t travel more than 100m has been resolved. ##### Gameplay - Resolved a bug where animals could get stuck if a Game Feeder they were interested in was removed. - Fixed an issue where items could sometimes not be equipped correctly if you had the _Aim Toggle_ option on. - It should now be easier to _Spot_ the _American Mink_ and _Eurasian Pine Marten_ at long ranges. - Animals will no longer gather on ground above a _Game Feeder_ placed in a cave. - _Game Feeders_ disabled by _Hunting Pressure_ should now re-enable after _Hunter Pressure_ is removed without needing to reload the map. - Fixed an issue where animals could occasionally appear out of thin air when exiting a _Treestand_. - _Bears_ should now be less enthusiastic about destroying _Box Feeders_ when you’re resting**.** ##### Graphics - Fixed an issue that had caused trees to not render properly at very long range. ##### Missions - Resolved an issue on _Scotland_ where you could get stuck on the _Haggis Hunt_ mission if you spotted the "haggis" too quickly. - Fixed an issue on _Scotland_ where the name of the "haggis" wasn’t displaying correctly in the HUD after spotting it during the _Haggis Hunt_ mission. - Removed a test mission on _Sundarpatan_ that had mysteriously appeared. - Fixed a crash on _Scotland_ that could happen if you approached _Piper’s Pit_ while on the _Pipe Down_ mission and either playing in a language that had a long text strings in the subtitles or had the subtitle display size significantly increased. ##### Multiplayer - Fixed an issue where hosts placing structures on a map would reveal small areas for others in the session, even when playing singleplayer afterwards. - When a host removes a trophy in their lodge, other players will now be able to see the trophy update. - A bug that prevented hosts from placing a _Game Feeder_ after leaving and rejoining their session has been fixed. - Animal groups showing up at different players' _Game Feeders_ in a session should now be more consistent. ##### System - The game will save less frequently when a _Game Feeder_ is activ _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/518790/view/541131149009750125]_