# Toribash Toribash 5.65 is now available! - Product: Toribash (https://whatsnew.fyi/product/toribash) - Vendor: Nabi Studios - Date: 2024-01-19 - Original notes: https://store.steampowered.com/news/app/248570/view/3967175440829675250 - Permalink: https://whatsnew.fyi/product/toribash/releases/2024-01-19-toribash-5.65-is-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Max number of unique mod turn frames increased to 128 - **added** — Added proper support for opening mod and replay files with ToribashSP on macOS - **added** — Added drag-and-drop support for mod and replay files - **changed** — UI dropdowns can now be quickly controlled with mouse scroll - **changed** — Updated offers display in Market - **changed** — Previous run's error log is now stored as _stderr-prev.txt - **changed** — Minor flame performance improvements - **removed** — Removed legacy flame browser - **fixed** — Custom shader loading errors in mods and replays are no longer displayed in chat - **fixed** — Fixed bug with classic.tbm gamerules resetting to default when they shouldn't in replays - **fixed** — Fixed bug with potential unwanted gamerules updates triggered by game server when changing turnframes or grip mode - **fixed** — Fixed bug with legacy replays (pre 3.6) potentially getting gravity set to 0 resulting in choppy playback - **fixed** — Fixed bug with replays getting no author when saved during playback - **fixed** — Fixed bug with chat tabs remaining visible after opening chat with /opt hud 0 - **fixed** — Fixed bug with WASD camera controls sometimes not working after replay saving - **fixed** — Fixed bug with UI popups getting overlayed by other UI elements in scrollable lists - **fixed** — Fixed crash in modmaker when attempting to open it while having classic loaded and no modmaker.tbm file existing - **fixed** — Fixed potential crash during Steam IAP finalization - **added** — set_flame_setting() now supports an additional argument to select target playerid and can specify -1 to set settings for Lua-managed flames (max 10 available) - **added** — Added update_lua_flames() to trigger Lua managed flames physics update loop ##### Hi, it's update time! ##### Here's what's new in 5.65: - Max number of unique mod turn frames increased to 128 - Added proper support for opening mod / replay files with ToribashSP on macOS - Added drag-and-drop support for mod and replay files - UI dropdowns can now be quickly controlled with mouse scroll - Updated offers display in Market - Previous run's error log is now stored as _stderr-prev.txt_ - Minor flame performance improvements - Removed legacy flame browser - Custom shader loading errors in mods and replays are no longer displayed in chat - Fixed bug with classic.tbm gamerules resetting to default when they shouldn't (e.g. in replays) - Fixed bug with potential unwanted gamerules updates triggered by game server (e.g. when changing turnframes or grip mode) - Fixed bug with legacy replays (pre 3.6) potentially getting gravity set to 0 resulting in choppy playback - Fixed bug with replays getting no author when saved during playback - Fixed bug with chat tabs remaining visible after opening chat with _/opt hud 0_ - Fixed bug with WASD camera controls sometimes not working after replay saving - Fixed bug with UI popups getting overlayed by other UI elements in scrollable lists - Fixed crash in modmaker when attempting to open it while having classic loaded and no modmaker.tbm file existing - Fixed potential crash during Steam IAP finalization - + various minor UI tweaks and fixes **New features available with Toribash Lua:** - set_flame_setting() now supports an additional argument to select target playerid. In addition to that, you can specify -1 to set settings for Lua-managed flames (max 10 available). - Added update_lua_flames() to trigger Lua managed flames physics update loop. - Added load_flame_texture(string path, int flameid) to load a custom texture for one of Lua-managed flames. - Added set_gameover(int gameover_type, int winnerid) to instantly end current game with the specified type. - Added GAMEOVER_TYPE global table that contains available gameover types for the function above. - Added Files.Exists(string path) method to **Files** class to quickly check if file exists on user's device and is available for reading.