Toribash — Toribash 5.66 - 05/04/24 Update

Toribash 5.66 - 05/04/24 Update

Added 1
  • Add UIElement3D.syncPlayer(), UIElement3D.syncPlayerPosition() and UIElement3D.syncPlayerRotation() methods for use with UIElement3D objects attached to player bodyparts
Changed 3
  • Item deactivation no longer triggers full inventory reload, making the process less tedious
  • open_replay() function now supports a fourth check_integrity_vel_threshold argument for better control over replay integrity checker
  • Improve game UI performance
Fixed 1
  • Fix bug with event UI not displaying all replays made in classic game mod in replay selector

Hi, this version features an update to Inventory and some bug fixes with minor improvements:

  • Quicker item deactivation Deactivating inventory items will no longer trigger full inventory reload and should make the process a bit less tedious

  • Lua updates

  • Built-in open_replay() function now supports a fourth check_integrity_vel_threshold argument for better control over replay integrity checker

  • Added new UIElement3D.syncPlayer(), UIElement3D.syncPlayerPosition() and UIElement3D.syncPlayerRotation() methods to use with UIElement3D objects attached to player bodyparts

  • Fixed bug with event UI not displaying all replays made in classic game mod in replay selector

  • Minor improvements to game UI performance

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