# Toribash Toribash 5.67 is now available! - Product: Toribash (https://whatsnew.fyi/product/toribash) - Vendor: Nabi Studios - Date: 2024-04-16 - Original notes: https://store.steampowered.com/news/app/248570/view/8153279077023146677 - Permalink: https://whatsnew.fyi/product/toribash/releases/2024-04-16-toribash-5.67-is-now-available What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reworked first-person camera view for Tori and Uke to accurately follow character head position, featuring wider FOV and optional smoothing via /opt povcamsmoothness setting - **fixed** — Bug with mods loaded on startup via save gamerules setting potentially spawning players at wrong positions - **added** — Vector2 and Vector3 classes with base functionality in Lua - **changed** — Legacy Vector2 and Vector3 references that aren't class instances are now referred to as Vector2Base and Vector3Base - **fixed** — Bug with UIElements that use ignoreDepth parameter getting rendered incorrectly while joint state change flash is active - **changed** — Minor internal updates to improve performance **The new version brings a reworked first-person camera view for Tori and Uke and various bug fixes.** ##### **New first-person camera view for Tori and Uke (press 3 or 4)** The reworked first person camera now accurately follows the position your character is currently looking at, features wider FOV and includes optional smoothing via _/opt povcamsmoothness_ setting. ##### Other changes: - Fixed bug with mods loaded on startup via "save gamerules" setting potentially spawning players at wrong positions - Lua: Added Vector2 and Vector3 classes with base functionality, legacy references that aren't class instances are now referred to as Vector2Base and Vector3Base respectively - Lua: Fixed bug with UIElements that use ignoreDepth parameter getting rendered incorrectly while joint state change flash is active - Minor internal updates to improve performance