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Total War: WARHAMMER III

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The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here.

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Changelog

Hotfix 8.1.1

Fixed
  • Fixed potential crash on boot that was affecting some players
  • Reverted unintended change where Shadow Walkers' weapons could stack multiple contact effects
  • Fixed issue with screen scrolling when using the mouse cursor to scroll

Hey folks,

Hotfix 8.1.1 has just rolled out for Total War: WARHAMMER III, focused on implementing the following quick fixes in the wake of Patch 8.1:_ _

  • Fixed potential crash on boot that was affecting some players.

  • Reverted unintended change where Shadow Walkers’ weapons could stack multiple contact effects.

  • Fixed issue with screen scrolling when using the mouse cursor to scroll. Note: we are aware of some specific instances where this may still occur and are investigating further.

As always, if you run into any news issues after updating to 8.1.1, please report them in our dedicated bug reporting sub-forum.

See you on the battlefield!

— Steve // Senior Community Manager



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Patch 8.1 Now Live

Added
  • Four new landmarks in Cathay: Village of the Tigermen, Monument of the White Tiger, House of Secrets, and Terracotta Road, providing various buffs and recruitment benefits
  • Two new technologies for Tiger Warriors faction: Tiger's Call reducing upkeep and recruitment cost while increasing missile damage, and Honed Senses reducing upkeep and increasing recruitment rank and speed
  • Goblin Big Boss, Goblin Great Shaman and Orc Warboss now have access to Chariot mounts in Campaign
  • Dragon-blooded Shugengan Lords now have personalised skill lines
Changed
  • Campaign AI prioritization now controls which tasks are prioritized based on turns passed since campaign start, reducing army clustering and idling around settlements
  • Defensive tasks for end game factions have reduced priority, making late game more dynamic as AI factions seek to expand and compete instead of defending
  • Priority of tasks targeting enemy forces for end game factions increased slightly
Fixed
  • Fixed an issue with Zhao Ming's goals triggering for Bhashiva around the Chaos Invasions
  • Fixed bug where removing one location at maximum capacity in the Garden of Morr panel does not cause available locations to repopulate

Hi everyone,

Patch 8.1 has now arrived in Total War: WARHAMMER III, with a primary focus on Campaign AI improvements, as well as introducing some new Landmarks, Technologies, and a swathe of bug fixes and adjustments across the board.

As always, should you run into any new issues after updating to 8.1, don’t hesitate to report it over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— Steve Coleman // Senior Community Manager


1. Campaign AI Improvements

With Patch 8.1 a number of Campaign AI changes and improvements have been added to the game:

**Campaign AI Prioritisation **

What did we change?

There are certain Campaign AI tasks that lead to its armies clustering and idling e.g. focusing on defending key regions therefore, we’ve added a new mechanism that allows us to control exactly what the Campaign AI prioritises, depending on how many turns have passed since campaign start. Using this new mechanism we’ve de-prioritised tasks e.g. defending key regions in the late game, as contextually they are not that useful at this stage of a campaign anyway.

How will this change affect you in-game?

We expect this to solve a number of cases where Campaign AI armies are clustered and idle around settlements, and the mechanism we’ve developed make this tweak also allows us to more easily solve similar Campaign AI behaviour issues in the future.

Campaign AI End Game Scenario Balance Update

What did we change?

Utilising the mechanism above defensive tasks for end game factions have had their priority decreased, making the late game more dynamic and much more interesting to play as the Campaign AI will seek to expand and compete instead of turtling up and behaving reactively. The priority of tasks that target enemy forces is increased slightly.

How will this change affect you in-game?

End game factions should be less prone to idling and clumping around a settlement, and situations where multiple end game factions end up in a stalemate (not attacking each other, only defending) should decrease.

Campaign AI Known Issues

There are a series of AI related issues that we are working on solving, including:

  • End game factions spawning before turn 40 are more likely to both exhibit and cause clumping behavior.

  • Multiple end game scenarios triggering at the same time can cause, regular factions bordering end game factions to clump up around their settlements.

  • End game factions bordering other end game factions clumping around settlements or near region borders (this can occur regardless of whether the factions are at war).

  • End game factions at war with other end game factions that share a border or fight over a contested province can form pockets of armies locked in a standoff (usually this manifests as one side encamping around a settlement, and the other - raiding in the same region). The chance this occurs is proportional to the autoresolve result - the more evenly matched the armies are in auto resolve, the higher the chance this will happen.

  • End game factions bordering a human of similar or superior strength ranking may fall back to owned regions and clump up.

2. New Landmarks

Patch 8.1 adds 4 new landmarks focused in Cathay to add additional buffs and benefits when conquering in the east:

[table equalcells="1" colwidth=",,,"]

Settlement

Tier

Building Effects

Name / Brief

Village of the Tigermen

III

Recruitment cost: -15% for all Tiger Warrior units (factionwide)

  • Ability cooldown: -20% for innate abilities Guiding Strike, Master Strike and Predatory Instincts of Sawai lords (factionwide)

  • Spell intensity +10% for all Clawspeakers (factionwide)

  • Wound recovery time: -2 turns for Sawai and Clawspeaker

Monument of the White Tiger

[table equalcells="1" colwidth=",,,"]

Shang-Yang

III

Income: +500 per turn

  • Unlocks hero recruitment: Alchemist

  • Hero capacity: +2 for Alchemists

  • Hero recruit rank: +2 for Alchemists (factionwide)

  • Ability cooldown: -20% for abilities “Alchemist’s Elixir of Puissance”, “Alchemist’s Elixir of Iron Skin” and “Potion of Healing” for Alchemists (factionwide)

House of Secrets

[table equalcells="1" colwidth=",,,"]

Nan-Gau

IV

Unlock recruitment of Terracotta Sentinels

  • Upkeep: -10% for Terracotta Sentinels (factionwide)

  • Recruitment rank: +2 for Terracotta Sentinels (factionwide)

  • Defensive supplies: +200 for all settlements factionwide

  • Defensive supplies: +50 per turn when under siege (factionwide)

Terracotta Road

[table equalcells="1" colwidth=",,,"]

Shi-Wu

V

All armies ignore movement cost when embarking or disembarking from ships

  • Sea Lane movement: -1 turn

Grand Maritime Lift

3. New Technologies

8.1 also introduces two new technologies for the Tiger Warriors faction, focused on reducing upkeep while increasing recruitment rank, speed and damage output across the roster:

Tiger's Call:

  • Upkeep: -10% for Tiger Warrior Stalker units

  • Recruitment cost: -10% for all Tiger Warrior Units

  • Base missile damage: +2 for Tiger Warrior Stalker units

Honed Senses:

  • Upkeep: -10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units

  • Recruitment rank: +2 for all Tiger Warrior units

  • Speed: +10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units

4. Additional Campaign-side Updates
  • Goblin Big Boss, Goblin Great Shaman and Orc Warboss now have access to Chariot mounts in Campaign

  • Dragon-blooded Shugengan Lords (Yin and Yang) now have personalised skill lines.

Onwards to the full patch notes!


PATCH 8.1.0

Campaign
General
  • Fixed an issue with Zhao Ming’s goals triggering for Bhashiva around the Chaos Invasions.

  • Fixed bug where, upon meeting the maximum capacity in the Garden of Morr panel, removing one location does not cause available locations to repopulate.

  • Fixed an issue with Dragonship armies, causing them to not grant Settled Grudges or Iron Favour. Note that this fix will not affect saved games, only newly started campaigns.

  • When playing as Lizardmen, the main buildings of Itza and Hexoatl should now provide the same Control effect as the regular settlement main buildings.

  • Hotkeys have now been disabled during Realms of Chaos narrative event messages, to prevent other UI panels opening that can cause issues with other on-screen panels.

  • The building "Sanctum of Quintex" should now provide its Growth effect factionwide, instead of only for the local province.

  • Changed the effects of Rampaging Oak Landmark, which now provides:

  • Immediately causes wall breaches when besieging (Be'lakor's army)

  • Attribute: Siege Attacker (all characters factionwide)

  • The minor faction Ss'ildra Tor should no longer get Tzeentch corruption from an unknown source.

  • Astromancy stance will no longer take 25 campaign moment range on each turn, and will now only take that cost when entering the stance, as intended.

  • The following new Landmarks, exclusive to Grand Cathay factions have been added:

  • Monument of the White Tiger in Village of the Tigermen (exclusive for owners of Character Pack: Bhashiva)

  • House of Secrets in Shang-Yang

  • Grand Maritime Lift in Shi-Wu

  • When an enemy occupies a settlement with a Purple Hand, the unusual location foreign slot no longer shows building slots (if any were originally present).

  • Fixed script error when starting Taurox quest battle Heart of the Dark.

  • The Orthodoxy and Ice Court building chains should no longer remain in Kislev settlements after they've been conquered by another faction.

  • Fixed an issue where the title "Slayer of Champions" for the Warriors of Chaos wasn't unlocked upon completing the requirement.

  • The effect bundle "Raise the Banners" should now decrease cost and increase recruitment rank of Warband Recruitment units.

  • Lords will no longer lose Action Points mid turn by changing mounts or ancillaries. Those bonuses will be properly changed on turn start only.

  • Fixed issue with re-allocation of AP when switching between stances.

  • Fixed instances where recruiting a saved character would initiate a dilemma allowing stacking Names of Power buffs.

  • The settlement Massif Orcal should now have 10 construction slots available instead of 8 when playing as Greenskins or Bretonnia.

  • Lords will no longer lose Health or other stats when changing mounts in the same turn.

Faction Mechanics
  • Added Vampires and Dark Elves to the Iron Favour targeted cultures for Bhashiva.

  • Added a price cap to all actions within the Armies of Shang Yang. Costs are now capped to 10x their original value.

  • Treasury and Iron Favour rewards are now fixed to the mission type:

  • Scaling for destroy faction missions tweaked to better reflect the faction size.

  • Slightly improved Iron Favour from culture targeting missions.

  • Fixed issue where Armies of Shang Yang would sometimes get more than 3 Zhao Ming’s Goals.

  • Increased Gold rewards from Zhao Ming’s Goals, and increased Gold and Favour rewards scaling based on the target difficulty.

  • Added building buff to Tiger Den when playing as Yuan Bo in Fortress settlements.

  • The Lord limit in Bhashiva’s Armies of Shang Yang no longer counts armies borrowed from allied factions.

  • Fixed an issue where Caravan rewards were not updating properly.

  • Caravan encounters with Chaos Dwarfs now resolve correctly, without unforeseen wars.

  • Fixed an issue where the "Capture Settlement" target in Zhao Ming’s Goals would repeat with the same settlement.

  • ‘Da Plan’ scripted tour no longer breaks when triggered.

  • Fixed an issue where the Oath activation requirements could be bypassed.

  • Fixed an issue where missions under Zhao Ming’s Goals are hidden if they have not been accepted but have had their requirements met, preventing new missions from repopulating.

  • Changed ‘Raise Dead’ recruitment panel to include pending recruitment costs in its calculations so that it is no longer possible to queue up more units than you can afford.

  • Changed the effects for the ritual "Mistwalker Reinforcements" in Tyrion's Champion of Ulthuan mechanic.

  • Removed the effects targeting only Mistwalker units.

  • Removed the Vigour loss reduction effect.

  • Added an effect providing the army ability "Envelop in Mist".

  • Added an effect granting all units in the army the passive ability "Grim Discipline", replacing "Martial Mastery" and "Martial Prowess".

  • The ritual "Blessed Cold One Spears" in Nakai's Temples of the Old Ones should now state the correct amount of Spawning Sequence it grants.

  • Cults for the Masque and Dechala have received the following updates:

  • The building "Charm Offensive" has been added for the Masque with adjusted effects for her.

  • The building "Ritual of Excess" has been updated for the Masque. It now has a cost in Favour and provides a large amount of Devotees to the Masque upon building construction.

  • The building "Ritual of Excess" has been added for Dechala's Magus Cults with effects and costs adjusted for Dechala.

  • When playing as Slaanesh, Daemon Prince of Slaanesh lords should now have the Devour Captives post-battle option.

  • Changed the logic of Sayl's Blind War; it will now cause the target to declare war on all factions it knows, except for Sayl, his human allies or any of their vassals.

  • Caravans can no longer be dispatched before starting the scripted tour for Cathay caravans.

  • Fixed issue where Elspeth was able to construct more than 5 Gardens of Morr.

  • Scripted tour for Pleasure Palace no longer triggers when the user selects and deselects a settlement.

  • The Boar Meat ingredient for Grom's Cauldron should now unlock when a Savage Orc Shaman unlocks his War Boar mount, Wurrzag unlocks Spleenrippa or Gorbad unlocks Gnarla.

  • The Spider Egg Yolk ingredient for Grom's Cauldron should now properly unlock after recruiting an Arachnarok Spider (Flinger).

  • The Deeps foreign slots should now be removed if the settlement is traded to another faction. (Note that this fix will not affect existing saves and will only be applied to new campaigns.)

  • Ritual of Pestilence and Ritual of Plague now correctly increase Epidemius' tally mechanic.

  • Dark Elves should now get the same Income from Ports benefit that High Elves receive from the main building in Ancient Elven Colony settlements.

  • Establishing a colony in the Shrine of Khaine's ruins, as Aislinn, no longer requires colony availability points and it doesn't cost colony availability points when ending the turn.

Characters
  • Fixed softlock when Aislinn is declaring war on The Awakened and Clan Spittel and both of them are vassals or allies to the player.

  • Adjusted the effect of "The Fruits of Torment" after completing all narrative missions as Dechala. It will now increase the unit capacity and replenishment rate in Daemonic Attraction recruitment.

  • Nakai should now keep his horde buildings after he gets confederated by another Lizardmen faction.

  • Repanse de Lyonesse will now start her campaign with a Peace Treaty and Military Access agreement with the faction Lyonesse.

Units
  • Fixed an issue where Saytang the Watcher was ignored by some skill benefits affecting Heroes.

  • Fixed the Gifts of Slaanesh not being applied to Generals when they are wounded or have a hero action applied to them.

  • Fixed and issue where the Daemonsmith Sorcerer with the Lore of Hashut didn't have the Hide (Forest) attribute.

  • In Rewards of Dread the cost to increase unit capacity of Chimera and Preyton should now correctly increase each time you purchase it.

  • Increased the recruit time of the Chimera to 2 turns, to be equal to all other T4 Monsters.

  • When playing with a Tomb Kings faction, the Salt Mine building should now increase the recruitment rank of Liche Priests as intended.

  • Dragon-blooded Shugengan Lord (Yin and Yang) now have personalised skill lines.

Balance
  • Miao Ying’s starting army buffed to help her early campaign experience.

  • Increased number of Stalkers given in Ivory Road dilemmas. Reduced the price of units in one of the choices when units are given through an Ivory Road event.

  • Some ancillary balancing:

  • Dragon’s Gaze: Armour +15, Enemy Hero action success chance -15%

  • Horns of Shang Yang - Armour +15, Spell Resistance +30

  • Storm Wind Coronal - Armour +15, physical resistance replaced with Ward Save +12

  • Vambraces of Yin - Melee Attack and Melee Defense +6

  • Burning Vambraces: Melee Attack and Melee Defense +6

  • Dragon’s Fang: Melee Attack +12

Events & Missions
  • Styrkaar the Sortsvinaer should now appear for Azazel after finishing his missions.

  • When playing as the Beastmen, completing the mission "Fall of Man" should now properly trigger the event "The Fall of Men" granting the ancillary "Banner of Fallen Kings".

  • When playing as Grom the Paunch, all versions of the mission "Cook for the Hag" should now properly complete when the correct recipe and ingredients are cooked.

  • Fixed a script error that occurred when completing a Shanty mission.

  • The Gotrek and Felix quest battle now triggers for Bhashiva.

  • Fixed a bug where daemon invasion forces in Bhashiva's quest line do nothing.

Items
  • Fixed new Cathayan ancillaries not properly being generated from ancillary drops.

  • Fixed an issue where fusing two green arcane items as Valkia was destroying the items but wasn't producing a blue one. Valkia should now receive a blue arcane item when fusing green ones.

Technologies
  • The technology ‘Service Great and Small' should now appropriately reduce the cost and build time of Bhashiva's military buildings. Note that the ‘Peasant Huts’ and 'Peasant Stables’ won't be affected by this technology as they're not considered military buildings.

  • Added bespoke Technologies for Tiger Warriors in the Cathay Technology tree.

  • Fixed Celestial Dragon Guard and Celestial Dragon Crossbow benefits to provide their benefits to the appropriate units and their RoR versions.

Skills, Abilities & Traits
  • Changed Traditions of Fortitude to now affect all Tiger Warrior units. Also changed how the Tiger Warrior Sawaii benefits are displayed to be consistent with other skills in the tree.

  • Caravans now possess a new skill, allowing them to reduce or become immune to attrition.

  • Fixed issue where Norscan Provincial actions effects were applying to player armies instead of enemy armies.

  • Drycha's skill "The Natural Order" should now increase the recruitment rank of Branchwraiths as intended.

  • Fixed an issue that caused the Mentor skill to occasionally not be visible for Celestial General Lords.

  • ‘Dr

Hotfix 8.0.2

Changed
  • Reduced Tiger Warrior Iron Claws recruitment cost from 1700 to 1600 per unit
  • Reduced Tiger Warrior Stalkers recruitment cost from 1550 to 1400 per unit
  • Reduced Tiger Warrior Stalkers upkeep from 300 to 275 per unit
  • Reduced Tiger Warrior Dual Axes recruitment cost from 1200 to 1000 per unit
  • Reduced Tiger Warrior Dual Axes upkeep from 250 to 225 per unit
  • Changed Desert Tigress Insignia for Jade Crossbows benefit to Armour-piercing missile weapon damage and increased effect from 3 to 4
  • Increased Desert Tigress Insignia for Jade Infantry Armour-piercing effect from 3 to 4
  • Increased drop chance for higher tier units when Zhao Ming accomplishes his goals
  • Campaign movement range bonus has replaced Strider from the Fleet of Foot traits
  • Resolved AI constantly prioritizing single entity targets for AOE spells
Fixed
  • Fixed a crash on end of turn while playing as Bhashiva
  • Fixed a crash when opening the Armies of Shang-Yang panel
  • Fixed Clawspeaker Hero provided to Caravan Lords by the Deeply Devout trait to correctly start with spells and abilities unlocked
  • Fixed an issue when capturing settlements from rebels with Bhashiva
  • Fixed Tiger Warriors now receive proper recruitment cost reduction from Prophecy of the White Tiger buildings
  • Fixed benefits targeting Melee infantry from Zhao Ming's skills and faction effects to include Tiger Warriors
  • Fixed Bhashiva's direct allies no longer being targets of Zhao Ming's Goals
  • Fixed caravans being counted towards the army count in the faction summary screen
  • Fixed banner upgrades menu closing instantly after opening if agent is selected
  • Fixed error in mission execution for Bhashiva around the Chaos Invasions
  • Fixed softlock when opening the Unit & Spell browser after a Mirror of Madness battle

Hey folks,

We have another Hotfix for you today, including some cost balancing to Tiger Warriors and some crash fixes, as well as some additional bug squashing and adjustments.

As always, if you run into any new issues after updating please report them over in our bug reporting forum.

See you on the battlefield!

— Steve // Senior Community Manager


Campaign
Cathay/Tiger Warriors:
  • Reduced campaign costs for some Tiger Warrior units:

  • Tiger Warrior Iron Claws:

  • Recruitment = 1700 > 1600 per unit

  • Tiger Warrior Stalkers:

  • Recruitment = 1550 > 1400 per unit

  • Upkeep = 300 > 275 per unit

  • Tiger Warrior Dual Axes:

  • Recruitment = 1200 > 1000 per unit

  • Upkeep = 250 > 225 per unit

  • Changed the Desert Tigress Insignia for Jade Crossbows benefit to Armour-piercing missile weapon damage; Increased effect benefit from 3 to 4

  • Increased Desert Tigress Insignia for Jade Infantry Armour-piercing effect from 3 to 4

  • Made completing Zhao Ming’s goals more rewarding by increasing the drop chance for higher tier units when accomplishing them

  • Fixed a crash on end of turn while playing as Bhashiva

  • Fixed a crash that would occur when opening the Armies of Shang-Yang panel

  • Fixed an issue so that the Clawspeaker Hero provided to Caravan Lords by the Deeply Devout trait now correctly start with spells and abilities unlocked

  • Fixed an issue that would occur when capturing settlements from rebels with Bhashiva

  • Campaign movement range bonus has now replaced "Strider" from the "Fleet of Foot" traits since "Wayfarer" under the same trait already provides "Strider"

  • Tiger Warriors now receive proper recruitment cost reduction from Prophecy of the White Tiger buildings

  • Fixed a bug so that benefits targeting Melee infantry provided by Zhao Ming's skills and faction effects now include Tiger Warriors

  • Fixed an issue so that Bhashiva's direct allies are no longer targets of Zhao Ming's Goals

  • Fixed caravans being counted towards the army count in the faction summary screen

  • Fixed the banner upgrades menu closing instantly after opening if you have an agent selected before opening it

  • Improved consistency when generating Zhao's Goals

  • Fixed error in mission execution for Bhashiva around the Chaos Invasions

  • Interacting with Zhao Ming's end turn goals now opens the missions tab instead of the default units tab in AoSY

  • Fixed an issue where the text pointer would not fire as intended on the Armies of Shang-Yang panel

  • Fixed a rare post-battle crash after Miao Ying’s Realm of Chaos Battle

  • Fixed an issue with an animation where Auto resolving battles with Lord Magistrate while he is on a Sky Lantern mount

  • Fixed an issue where Armies of Shang-Yang missions were not displaying unit cards for the relevant unit requirements

  • Fixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving

Other:
  • Fixed an issue where some Norscan homeland settlements were incorrectly set up, causing Warriors of Chaos factions to be unable to vassalize their respective Norscan factions when conquering the settlements

  • Fixed an issue so that When playing as Skarbrand in the Realms of Chaos campaign, the mission "Chaos Invasion: Despoilers" should now spawn a fully functional Cultist of Khorne. Note that this will not affect save games where the mission has been already started or completed

  • Fixed an issue so that Epidemius' Tally of Pestilence should now properly count plagues that spread to settlements


Battle
  • Resolved a problem where the AI was constantly prioritizing single entity targets for AOE spells

  • Fix a softlock that would occur when opening the Unit & Spell browser after a Mirror of Madness battle

  • Fixed an issue so that the Sky Lantern Gunner crew's effective range is now aligned with the sky lantern's

  • Fixed an issues with Bhashiva's teleport attacks not playing their sound effects in quest battles



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

SteamXFacebookInstagramDiscordBluesky

Hotfix 8.0.1

Added
  • Added a range of 35 to Astromantic Warding & Heavenly Bonds abilities for the Astromancer hero
Changed
  • Reduced spell intensity by the Celestial Conduit skill from 20 to 10
  • Adjusted Sentry of Mettle upkeep reduction from 10% to 5%
  • Adjusted Sentry of Mettle Missile Strength from 15% to 10%
  • Adjusted Sentry of Mettle Reload Time from 12% to 10%
  • Reduced Tiger Warriors (Dual Axes) cost by 100g (from 900g to 800g) for multiplayer
  • Increased Tiger Warriors (Dual Axes) Melee Defence by 4
  • Reduced Tiger Warrior Stalkers cost by 150g (from 1100g to 950g) for multiplayer
  • Increased Tiger Warrior Stalkers AP weapon damage by 5 (bringing Weapon Strength up from 35 to 40)
  • Reduced Taoyan cost by 200g (from 800g to 600g in multiplayer)
Fixed
  • Optimized performance on regions that have Slaanesh corruption applied
  • Fixed an issue where most hotkeys would stop functioning after dismissing The White Tiger's Calling event with ESC
  • Fixed an issue with the Armies of Shang-Yang campaign mechanic where upon merging units, losing them in battle or disbanding them meant their upgrades were lost; now they are refunded and can be re-bought
  • Fixed an issue where a notification from the Armies of Shang-Yang campaign mechanic would wrongly trigger after completing one of the missions in Zhao Ming's Goals
  • Fixed an issue where having hotkeys enabled would cause an error in the Armies of Shang-Yang panel
  • Fixed a recurring issue where having hotkeys enabled would disrupt some of Bhashiva's narrative dilemmas
  • Fixed an issue where a hardlock would occur when opening the Tiger Court or Armies of Shang-Yang panel and going through the scripted tour after they have been opened once before with another scripted tour ongoing
  • Fixed the Reveal Relics camera triggering too early if there is a caravan or other event at the same time
  • Fixed an issue so that when playing as Grand Cathay, buildings from the Conscription chain should now be able to properly upgrade and convert from Yin to Yang and vice versa
  • Fixed incorrect icon and ability shown over the Cooldown to all spells effect
  • Fixed Optimised Logistics and Preparedness Drills skills stats to correct values
  • Fixed a missing percentage sign for the bonus value of the Alchemist skill Metallurgic Refining as well as improved presentation within the character screen
  • Corrected the Melee Defence stat for The Jade Standard skill reduced from 10 to 4
  • Fixed Cooldown to all spells effect to work on the Transformation of Kadon for factions not summoning a Manticore
  • Fixed an issue preventing insignias from being assignable to RoR units
  • Fixed an issue so that one of the Gate Master's buffs showed properly as a percentage in their UI
  • Fixed an issue where Taoyan did not have Harmony despite not being a Tiger Warrior character
  • Fixed an issue where the Alchemist was missing casting animations while mounted in the Sky Lantern
  • Fixed an issue in the Ogre Folly quest battle where enemy units wouldn't respond appropriately to incoming missile fire
  • Fixed an issue where Ogre Folly's second phase objective to kill Lord Dechunga wouldn't complete when he was routed
  • Fixed a missing chain link on chest pieces armour for the Clawspeaker
  • Fixed an issue by increasing the HP of the Alchemist when mounted on a Sky Lantern to be consistent with the standard Sky Lantern unit

UPDATE 22/05 @ 14:30 BST:

Hey folks, we're happy to confirm that the Bhashiva Character Pack is now available on Mac & Linux! Once again, apologies to anyone who managed to purchase before today and was unable to access the content until now - thanks for your patience while we looked into this.

Hey folks,

Today’s Hotfix tackles some issues identified in the wake of Bhashiva’s arrival and Update 8.0’s release, including some extra balancing and a fix for the Sky Lantern’s HP, along with a variety of additional fixes and tweaks.

We can also confirm that Update 8.0 and Hotfix 8.0.1 will be arriving on Mac & Linux later today, and Bhashiva will be purchasable once more. Apologies to anyone who managed to purchase before today and have been unable to access the content - thanks for your patience while we looked into this.

As mentioned yesterday, our next planned release will be Patch 8.1 but our teams will be continuing to keep a close eye on things should any further Hotfixing be required. As always, if you run into any new issues after updating please do report them over in our dedicated bug reporting sub-forum.

Hope you're all enjoying your time with Bhashiva and the Tiger Warriors!

All the best,

— Steve // Senior Community Manager


Campaign
General Fixes
  • Optimized performance on regions that have Slaanesh corruption applied

  • Fixed an issue where most hotkeys would stop functioning after dismissing The White Tiger's Calling event with ESC

  • Fixed an issue with the Armies of Shang-Yang campaign mechanic where upon merging units, losing them in battle or disbanding them meant their upgrades were lost. Now they are refunded and can be re-bought

  • Fixed an issue where a notification from the Armies of Shang-Yang campaign mechanic would wrongly trigger after completing one of the missions in Zhao Ming's Goals

  • Fixed an issue where having hotkeys enabled would cause an error in the Armies of Shang-Yang panel

  • Fixed a recurring issue where having hotkeys enabled would disrupt some of Bhashiva’s narrative dilemmas

  • Fixed an issue where a hardlock would occur when opening the Tiger Court or Armies of Shang-Yang panel and going through the scripted tour after they have been opened once before with another scripted tour ongoing

  • Fixed the "Reveal Relics" camera triggering too early if there is a caravan or other event at the same time

  • Fixed an issue so that when playing as Grand Cathay, buildings from the Conscription chain should now be able to properly upgrade and convert from Yin to Yang and vice versa

  • Fixed incorrect icon and ability shown over the "Cooldown to all spells" effect

  • Additional text translations added

Skills & Balancing

For the Astromancer hero:

  • Added a range of 35 to Astromantic Warding & Heavenly Bonds abilities

  • Reduced spell intensity by the "Celestial Conduit" skill from 20 to 10

Gate Masters:

  • "Sentry of Mettle" adjustments:

  • Upkeep reduction from 10% to 5%

  • Missile Strength from 15% to 10%

  • Reload Time from 12% to 10%

  • “Optimised Logistics” and “Preparedness Drills” skills stats corrected to:

  • Optimised Logistics - Ammo = 5% / 10% / 15% Fixed an an additional misleading visualization for "Optimized Logistics" that would show incorrect gains when improving the skill

  • Preparedness Drills - Defence = 2 / 4 / 6

  • Fixed a missing percentage sign for the bonus value of the Alchemist skill "Metallurgic Refining" as well as improved presentation within the character screen

  • Corrected the Melee Defence stat for The Jade Standard skill reduced from 10 to 4

Technologies
  • Fixed "Cooldown to all spells" effect to work on the Transformation of Kadon for factions not summoning a Manticore
Units
  • Fixed an issue preventing insignias from being assignable to RoR units

  • Fixed an issue so that one of the Gate Master’s buffs showed properly as a percentage in their UI

  • Fixed an issue where Taoyan did not have Harmony despite not being a Tiger Warrior character

  • Fixed an issue where the Alchemist was missing casting animations while mounted in the Sky Lantern

  • Fixed an issue where the Sky Lantern was wrongly categorised as both Yin & Yang when it is only Yin. Update: We are aware that the Sky Lantern is currently categorised as Yin under both Attribute and Ability - this is a topic we're continuing to look at in more detail for a future update. Sorry for any confusion.


Battle
Balance Changes
  • Tiger Warriors (Dual Axes):

  • -100g (Dropped from 900g to 800g) for multiplayer

  • Melee Defence +4

  • Tiger Warrior Stalkers:

  • -150g (Dropped from 1100g to 950g) for multiplayer

  • +5 AP weapon damage (bringing WS up from 35 to 40)

  • Taoyan:

  • -200g (Dropped from 800g to 600g in multiplayer, this is her base amount without anything equipped)

Quest Battles
  • Fixed an issue in the Ogre Folly quest battle where enemy units wouldn’t respond appropriately to incoming missile fire

  • Fixed an issue where Ogre Folly's second phase objective to kill Lord Dechunga wouldn’t complete when he was routed

Units
  • Fixed a missing chain link on chest pieces armour for the Clawspeaker

  • Fixed an issue by increasing the HP of the Alchemist when mounted on a Sky Lantern to be consistent with the standard Sky Lantern unit



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Bhashiva Character Pack & Update 8.0 Out Now!

Added
  • Bhashiva Character Pack with Tiger Warriors unit
  • Add Implacable Spirit skill to Gate Master that activates after 25 seconds of remaining stationary with range and armor-piercing missile damage buffs
  • Add new Self-Specialization Line to Gate Master at level 12 with Volleymaster, Celestial Hunter, and Protective Oversight skills
  • Add Army Buff Skills line to Gate Master with Optimized Logistics and Preparedness Drills Assist Army actions
  • Add Sky Lantern as new mount option for Alchemist
  • Add Alchemical Enhancements skill to Alchemist that grants magical attacks to units in the lord's army
  • Add new Self Buff line for Alchemist with Student of the House of Secrets, Steel-Sheathing, Alchemical Wrath, Living Forge, and Harmonic Anchoring skills
  • Add Army Buff Skills line to Alchemist with Metallurgic Refining Assist Army action to increase Weapon Strength for units in the lord's army
Changed
  • Overhaul Cathayan Technologies by separating into Military and Provinces trees with improved organization and new effects
  • Move Longma Paddocks building from tier V down to tier IV to unlock Great Longma Riders earlier
  • Update Jade Dragon's Edict to provide Growth in addition to existing effects
  • Update Iron Dragon's Edict to lower Construction cost of buildings in addition to increased Research rate
  • Lower the Corruption reduction effect of Storm Dragon's Edict
  • Change Sea Dragon's Edict effect to increase building income in the province
  • Add more variety to travelling caravan encounters on Ivory Road
  • Improve growth gain from Cathay settlements
  • Overhaul Gate Master skill tree with split combat lines, unit buff specializations, and new Assist Army actions
  • Update Alchemist skill tree for better customization with melee, casting, and ranged specialization options
  • Buff Enchanted Metallurgy Line and Ability for better value

Hey folks,

The Bhashiva Character Pack is OUT NOW alongside Update 8.0!

Find the full list of changes coming to Cathay alongside Bhashiva and her Tiger Warriors — as well as any additional fixes and adjustments — in the Update 8.0 Release Notes below.

Our next planned update will be Patch 8.1, but our teams are watching closely for any Hotfix requirements in the wake of today's release. If you run into any new bugs or issues after updating to 8.0, be sure to report them over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— Steve Coleman // Senior Community Manager


Cathay Tweaks
Campaign

Complete overhaul of Cathayan Technologies:

  • Technologies have been separated into two trees:

  • Military – contains unit and combat enhancements

  • Provinces – contains enhancements for provincial management, economy and actions on the campaign map and contains 2 starting nodes

  • Tech trees have been organised to provide more meaningful player choice and areas of focus

  • The amount of technologies and time to completely research all of them remain unchanged

  • Added many new effects to the technologies - there are no more techs that take several turns to complete, yet provide only a single benefit.

  • Many techs now benefit additional units, where previously they affected a single unit.

  • Improved growth gain from Cathay settlements.

BEFORE:

AFTER:

Changes to Legacy Buildings:

  • Longma Paddocks – this building has been moved from tier V down to tier IV, so Great Longma Riders will be unlocked earlier.
Changes to Provincial Commandments:
  • The Jade Dragon’s Edict – now provides Growth in addition to the existing effects

  • The Iron Dragon’s Edict – now lowers the Construction cost of buildings in the province in addition to the increased Research rate

  • The Storm Dragon’s Edict – slightly lowered the Corruption reduction effect

  • The Sea Dragon’s Edict – changed the effect of this commandment to increase the building income in the province

Ivory Road Additions:
  • More variety added to travelling caravan encounters
Characters, Units and Skills
  • Gate Master

  • Updated the skill tree to make him able to specialise in buffing Cathay melee infantry (excluding Tiger Warriors), Archer and Crossbow ranged units or buff self to become a better warrior.

  • The combat line has been split in 2

  • 1st line focuses on the melee self buffs

  • Total skills reworked/reduced from 11 to 9

  • Second line focuses on ranged self-buffs (5 skills):

  • Implacable Spirit (new) – Activates after 25 seconds of remaining stationary, granting increased range, armour‑piercing missile damage, and missile resistance.

  • Bandolier – Increases ammunition capacity.

  • Masterful Shot – Increases missile strength.

  • Drill Disciple – Improves reload speed.

  • Wall Veteran – While Implacable Spirit is active, also applies buffs to nearby units.

  • Unit buff line has been updated. The player can select only one of the this skills - The Jade Standard, Sentry Mettle and Guerrilla Guard

  • Bulwark of the Gate - unchanged

  • The Jade Standard – updated

    • Upkeep for all melee infantry
    • Melee defense for all melee infantry
  • Sentry Mettle – updated

    • Upkeep for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
    • Missile strength for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
    • Reload for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers
  • Guerrilla Guard – unchanged

  • Bastion’s Defenders – unchanged

  • Self-Specialization Line – allows further combat self-specialization for the Gate Master. The line is unlocked at level 12 and only one skill can be selected

  • Volleymaster – new skill

  • Adds Restock ability

    • AP missile damage
  • Celestial Hunter – new skill

    • Bonus vs Large
    • Melee attack
  • Protective Oversight – new skills

  • Adds the Guardian ability to the Gate Master

    • Hit Points
  • Adds Immune to Psychology for the Gate Master

  • Army Buff Skills – new line that allows the Gate Master to use new Assist Army actions similar to the Rune Priest

  • Optimized Logistics – new skill and Assist Army action - adds ammo for missile units in the lord’s army

  • Preparedness Drills – new skill and Assist Army action - improves the melee defense to the units in the lord’s army

  • Alchemist

  • Updated the skill tree to bring the Alchemist more in line with the customization level of recent heroes. She can focus on buffing self to be better in melee, casting or ranged (yes, ranged combat).

  • Added a new mount option – Sky Lantern

  • The Enchanted Metallurgy Line and Ability has been buffed to have better value.

  • Alchemical Enhancements – new skill

  • Adds magical attacks to the units in the Lord’s Army

  • Adds the Alchemist’s Elixir of Puissance as a bound ability to the Alchemist

  • Added a new Self Buff line for the Alchemist

  • Student of the House of Secrets – new skill

    • Speed for the Alchemist
  • Reduced Cooldown for Lore of Metal spells

  • Steel-Sheathing – new skill

    • Armour Speed for the Alchemist
  • Adds the Alchemist’s Elixir of Iron Skin as a bound ability to the Alchemist

  • Alchemical Wrath – new skill

    • Melee attack
    • Missile Range
  • Living Forge – new skill

    • Ammunition
    • Winds of Magic power reserves capacity
  • Harmonic Anchoring – new skill

  • Unit counts as both Yin and Yang for activating Battle Harmony

  • Adds the Health Potion as a bound ability to the Alchemist

  • Army Buff Skills – new line that allows the Alchemist to use new Assist Army actions similar to the Rune Priest

  • Metallurgic Refining – new skill and Assist Army action – increases Weapon Strength for units in the lord’s army

  • Alchemical Hardening – new skill and Assist Army action - increases Armour for units in the lord’s army

  • Astromancer

  • Updated the skill tree to include a Caster Buff Line like most other new wizards. Added a specialization choice allowing him to buff constructs and magical creatures in the army.

  • Caster Buff line – a new line allowing the Astromancer to become a better caster. Unlocked at level 12

  • Attuned to the Heavens – new skill

    • Winds of Magic power reserves per turn
  • The Flow of Azyr – new skill

  • Reduced Cooldown for the Lore of Heavens spells

  • Martial Interests – new skill

    • melee attack
    • melee defence
  • Trusted Counsel – new skill

    • Research rate
  • Decreases construction cost for all buildings in the local province

  • Celestial Conduit

  • Increases spell intensity

  • The Specialization skill line:

  • Allows the Astromancer to buff a specific group of magical creatures available to Cathay. Unlocked at level 14 and the skills are mutually exclusive. The buffs of a particular skill don’t stack with more Astromancers in the army, but each Astromancer can bring one of the other exclusive buffs

  • Astromantic Warding – new skill

  • Passive ability Astromantic Warding for Jade Lion, Jet Lion and Terracotta Sentinels in the lord’s army increasing their physical resistance

  • Heavenly Bonds – new skill

  • Passive ability Heavenly Bonds for Great Moon Birds and Celestial Lions in the lord’s army increasing their speed and armour

  • Peerless Astromancy – new skill

  • Spells range for the Astromancer

    • armour for the Astromancer
  • Sky Lantern unit:

  • Updated the Sky Lantern to change its role in combat. The focus is to make it a buffer for the ranged units:

  • Reduced the missile range to be closer to the Crossbow units

  • Added an explosion effect to its projectiles to be more effective against infantry

  • Reduced its overall damage to deviate from the sniper role

  • The unit can now activate both Yin and Yang Harmony similar to the War Drum

  • Updated the Eye of the Dragon passive skill to improve the range and reload speed for nearby allied units in addition to its leadership buff

  • Removed the Eye of the Dragon from the Sky Junk. Sky Lanterns are now the only way to get the buff.


Patch Notes
Campaign
General
  • Fixed an issue where an occasional random crash would occur when manually starting a battle as Astragoth Ironhand

  • Fixed an issue where the Dwarf's Foundry building wouldn’t increase the ranks of lords recruited by Malakai’s airship

  • Fixed an issue where non-recruitable units were visible in the Chaos Dwarfs' Hell-Forge manufactory

  • Fixed an issue for the Wood Elves so that the effect bundle "Tree Spirits Spared" from the dilemma "Forest Encounter: Tree Spirits" should now increase the Charge of Tree Spirit units instead of decreasing it

  • Fixed an issue so that the Cult of Pleasure unusual location spreads 10 slaanesh corruption as stated in the tooltip

  • Gave Tamurkhan back his tongue in his unit card and his porthole

  • Fixed an issue where multiple unit types in Elspeth’s roster wouldn’t receive Schematics from damage dealt in battle

  • Fixed an issue so that the main buildings in Chaos Dwarf settlements should now display in their tooltips how many construction slots they unlock

  • Fixed an issue so that the Khorngors, Skullreapers, Wrathmongers and Bloodbeasts of Khorne should now properly receive the benefits of the Chaos Gift "Violent Hunger"

  • Fixed an issue so that the effect bundle "Use the wisdom of the Old Ones" from the dilemma Ancient Skills should now decrease the construction cost of Nakai's horde buildings

  • Fixed an issue where Markus's lords red skill line didn't affect Huntsmen recruited from Imperial Supplies

  • Butcher and Firebelly heroes should now receive the Big Name "Magic Feaster" when they complete the requirement to win a battle against a spellcaster character

AI
  • Fixed an issue where Vassals would constantly recruit until they went bankrupt

  • Fixed an issue where when attacking a walled settlement, the AI would not move some units for the duration of the battle

UI
  • Improved the unit card art for both versions of the Devotees of Slaanesh

  • Fix a crash that would occur when opening the Lords & Heroes side panel when there is a Waaagh army whose general's initial unit has died

  • Fixed lord/hero recruitment UI showing an incorrect upkeep amount for wounded lords and heroes

  • Fixed an issue so that the tooltip explaining that Vassals cannot be 'Dominated' by Slaanesh now appears when hovering over the greyed-out button

Audio
  • Added generic diplomacy lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations

  • Fixed an issue so that the Norsca Great Shaman’s VO now plays when razing a settlement


Battle
General
  • Resolved some weapon ghosting artifacts that appeared when Temporal Anti‑Aliasing was enabled

  • Fixed an issue with the Chaos Dwarves' Skullcracker animation

  • Fixed an issue in multiplayer where the supporting player was capable of issuing commands to gifted units while the game is paused and the Battle Realism mode was turned on

  • Fixed an issue so that Direct damage, Healing spells and Barrier replenishment correctly scale down with small unit size

  • Fixed an issue where Ancient Protector’s circle made out of sight units visible

  • Fixed an issue where a softlock would occur after closing the scripted tour for Battle deployment

  • Fixed terrain gaps, decal and no-go zone issues on the Vaul’s Anvil battle map

AI
  • Fixed an issue so that AI Changebringers of Tzeentch no longer attack the player units in melee when they still have ammo

  • Fixed an issue where enemy AI army clumped together in one place as the same order was being given to all units

  • Fixed the AI controlled Ushabti (Great Bows) that were refusing to fight in melee when engaged

  • Resolved a problem where the AI controlled lord stays idle in front of gates

  • Resolved a problem where the AI Gyrobombers were not using the bombs

  • Resolved a problem where the AI Changeling were constantly using the Transformation and De-transformation abilities one after another in melee

  • Resolved a problem where the AI wasn't prioritizing using the single target damage spell Spirit Leech (Upgraded) on units with less entities

  • Solved a problem where the AI in land battles sometimes stays idle with the whole army waiting for the player to attack while the player is outflanking him

  • Resolved a problem where units were forming in narrow columns after destroying a gate and sometimes after receiving an order to attack a gate

  • Resolved a problem when ranged units had orders to shoot target in range but with blocked fire arc, they were moving forward dangerously close to melee

  • Fixed a problem where infantry were bracing even when the cavalry were not moving straight towards them, meaning they stayed in position facing enemy cavalry units without moving, allowing them to be skirted/bypassed

UI
  • Fixed flickering UI overlay in battle when TAA is enabled and the camera is moving backwards
Units
  • Fixed an issue by increasing the mass of Elspeth Von Draken when on a Barded Warhorse to be the same as other Empire characters while on a similar mount

  • Fixed an issue so that Jade and Jet Lion units have their own specific unit caps

  • Fixed an issue where Nuln Ironsides weren’t using all of the rifle model variants available to them

  • Fixed an issue where the Celestial General would detach from the Celestial Lion during some flying attacks

  • Fixed an issue by updating the attack active hitbox of the terracota sentinel so he has a better chance to connect hits



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Hotfix 7.2.2

Fixed
  • Prevent the game from crashing on boot when online services are unavailable, allowing offline mode to boot successfully

Hey folks,

We've just rolled out Hotfix 7.2.2 for Total War: WARHAMMER III. The aim of today's hotfix is to prevent the possibility of the game crashing on boot when online services are unavailable for whatever reason, allowing you to boot the game in offline mode successfully.

As always, if you run into any new issues after updating to 7.2.2, please report them over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— The Total War Team



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Crossplay Patch 7.2.1

Hey folks,

Today's small update adjusts the version number to maintain crossplay compatibility with other platforms, and brings no changes to the game itself.

Please note that as a result of this version number change your mods may be tagged as outdated, but should continue to function as normal.

See you on the battlefield!

— The Total War Team



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Patch 7.2 Live Now

Hey folks,

Patch 7.2 for Total War: WARHAMMER III is now live. Barring any Hotfix requirements this will be our last game update before Bhashiva and her Tiger Warriors arrive in Update 8.0 — we’ll be sharing more on that around mid-April, so keep an eye out for more news then.

As always, if you run into new issues after updating to 7.2, please be sure to report them over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— Steve Coleman // Senior Community Manager


Patch 7.2.0 Release Notes


Devotees of Slaanesh Redesign

The unit models for the Devotees of Slaanesh have been redesigned to be higher quality, with more detail and unit variation.

Before:

After:


Campaign
General
  • Diplomacy double click shortcut is disabled when the scripted tour for Witch's Hut is active to prevent opening the Diplomacy panel.

  • When the scripted tour is active for Hexes the double click on settlement to open the Diplomacy is disabled to prevent script break.

  • The Scholarly Purity edict for Tomb Kings now properly states that it clears all corruption in the province in addition to blocking corruption from increasing.

  • The Carnival of the Damned Unholy Manifestation should now properly apply the Growth and Corruption penalties to the target province.

  • On the Prologue Campaign disbanding Generals no longer will causes a crash.

  • Fixed a crash when closing Throt's Flesh Laboratory.

  • Fixed an issue with Eternal Dance scripted tour when the user selects and deselects Army Lord with access to Eternal dance.

  • Fixed a bug with incorrect diplomatic relationship type icon displayed in some event messages.

  • Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing.

  • During the onboarding for Corrupting enemy unit. The second enemy unit selection is disabled to prevent the user from locking themselves during the scripted tour.

  • Fixed Sayl downgrading his own fortress gates to level 1 whenever he confederates another Norsca faction.

  • Fu Chow should now have only one Port building chain when colonized by Norsca.

  • When an Exalted Hero is devoted to Slaanesh through Path to Glory, they should now receive 4 boons instead of 3.

  • When winning against Allegiance to the Gods factions, the user will no longer receive a subjugation dilemma.

  • Fixed the character's HP values not updating correctly when obtaining HP increasing skills.

  • Activating a ritual as Sayl no longer closes the Manipulations UI panel.

  • Added generic diplomacy voice lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations.

  • Aislinn’s Highborn Champions technology should now increase the recruitment rank of Lords and Heroes when recruited from colonies and outposts.

  • Fixed an issue where effects from Black Ark buildings, stating that they apply to "this army and all armies within circle of influence" weren't applying to the Black Ark itself.

  • Lords who do not have a recruitment cost will no longer display a cost in the recruitment tab.

  • The High Elf Woodlands building chain should now provide all its effects to Silverin Guard, Rangers and Ship's Company units in addition to the rest.

  • Fixed how HP is updated when changing a mount.

  • The Exalted Hero of Slaanesh should now have the Siege Attacker attribute when mounted on all their mounts.

  • Fixed an issue where after the Quest Battle Tower of Ashshair as Sayl, you were at war with the Western Provinces and The Jaded Court.

  • The ammunition bonus effect from Tzeentch corruption should now apply the correct amount of extra ammunition in provinces with multiple owning factions.

  • Fixed an issue where Mages (Life) were unable to move if they have auto skill upgrade on and hit level 50.

  • Azazel's faction The Ecstatic Legions should now receive the missions for unlocking Styrkaar the Sortsvinaer when a lord reaches rank 11.

  • Improved some interactions with quest battles (e.g. Aislinn final quest battle) by speeding them up.

  • Manipulation between certain factions in the High Elves' Intrigue at the court mechanic wasn't working. High Elves should now be able to manipulate the diplomatic relations between any two factions.

  • The Dark Elf Long Victory rewards should once again grant Slave Income, instead of Global Recruitment Capacity.

  • Fixed an issue where recruiting lords at higher level with a mount spawns them with missing HP.

  • Fixed an issue so that The Gates of Ulthuan once again have Gate Guards in their garrisons.

  • Waaagh armies should not take terrain attrition while in garrison.

AI
  • AI factions will now consider positioning their forces close to a nearby settlement besieged by an ally, ready to reinforce an assault. They will be more inclined to do this when there is a war coordination request from the ally for the besieged settlement, and even more so if the ally is human and/or their vassal master. If all these conditions are met, the AI will consider reinforcing even assaults it would otherwise deem too risky. Nevertheless, the behaviour is not 100% guaranteed. The AI may still choose to help in a different way, like engaging other enemy forces nearby or just raiding the region.
Units
  • The Chimera should now receive benefits from some tech and skills of Warriors of Chaos factions.

  • Glade Lords on Great Stag mounts should now receive all benefits that they would normally receive while on any mount.

  • Fixed a misplaced armguard on the Bull Centaur Taur'ruk.

  • Fixed an issue where the spear and bow Mistwalker units where partly missing from the technology "Seasoned Militia".

  • Lokhir Fellheart's mount Maelstrom should now have his Mass, Turn Speed and Fly Speed properly adjusted to match the Black Dragon mounts of other Dark Elf lords.

Items, Skills, Abilities & Traits
  • The Fimir Noble should now be able to equip all the special follower ancillaries which all other Norsca heroes can equip.

  • Zhao Ming's skill Lord of Shang-Yang should now increase the weapon strength of any ogre unit in the army, not just mercenary units.

  • Fixed an issue with the skill Devious Flames of Azrik the Maze Keeper, where it was actually increasing the fire resistance of enemy armies instead of reducing it.

  • The character trait "Conscientious" should now properly increase the rank of Lords and Nobles recruited through Sea Patrol Outposts.

  • Eltharion's skill Grim Discipline should now properly apply the Grim Discipline passive ability to Ship's Company, Skycutters and Mist Mages.

  • The upkeep reduction effect in Tyrion's trait "Great Warrior" should now also reduce the upkeep of Ship's Company units.

  • Fixed an issue where different Norscan lords would get different versions of the innate skill Diablolic Splendour.

  • Fixed an issue where an ability or bound spell given by a character trait may not appear in battle.

  • Fixed an issue where the Fimir noble could get the trait Sneaky that has no effect for him.

  • All Mist Mages and Mages with the Resistant trait should now properly apply the effects of the trait to their armies.

  • Fixed Tamurkhan AI not being able to finish chieftain progression.

  • The skill "Hard to Hit" for Dragonship Admirals now only requires 2 skill points instead of 3.

  • The Spell intensity effect from the Shadows Shiver step choice in the dance The Symphony of Excess should now apply to all caster heroes in the army.

  • Fixed an issue where Azrik and Burplesmirk were missing for the spellcasters affected by the tech Collapse of Grand Cathay.

  • Fixed an issue with the order of spells in the Great Shaman Sorcerer's skill tree.

  • Removed the Unholy Manifestations source from Dechala's breakdown for her Thralls resource.

  • The Stand Your Ground skill for Dragonship Admirals should now require only 1 of the previous skills to unlock.

  • Fixed an issue where the overcast Flensing Haar would not spread nor show its over time ability visual.

  • Removed the anti infantry trait from Marauders of Slaanesh, as they are not particularly specialised against it.

  • Fixed the scope of the Crushing trait of Sea Helms.

  • Fixed an issue where Cut da Chainz tactic did not remove Feral Rage ability from Feral Wyverns correctly.

  • Fixed an issue so that the Ritual of Pestilence and Ritual of Plague now increase Epidemius' Tally mechanic.

Technologies
  • Fixed an issue where the Empire tech Teachings of Teclis wasn't properly linked to the following two technologies.

  • Fixed an issue where Riders of Hell tech wasn't applying properly the Beastbreaker ammo to both marauder Horsemen of Slaanesh.

UI
  • Reducing the UI component highlight to prevent the user to click outside of the faction list.

  • Fixed a visual issue, where effects applying fire weakness to enemy units were colored red like they're a negative for the player.

  • Fixed an issue by increasing the text box size on the 4th step of the scripted tour for Manipulations feature for Sayl to prevent overlap between the text box and scripted tour navigation controls.

  • Fixed an issue by reducing the enemy unit highlight to prevent the nearby unit pop-up tooltip to appear in Dechala’s campaign.

  • Removed the "cannot change stances" part of the tooltip when the force is an ogre camp, because that is incorrect.

  • Fixed a bug in which Sayl's Manipulation army icon appears as Waaagh! units inside the loading screen.

  • Fixed a bug in which Monstrous Horde icon appears as Waaagh! units inside the loading screen.

  • Fixed an issue where Aislinn and the Mist Mage used lower resolution unit cards in campaign.

  • When the Settlement panel is open it cannot be closed using ESC button to prevent a softlock.

  • Fixed an issue where Daemonic Attraction daemons didn't have any 2D portholes.

  • Fixed an issue where the Exalted Hero of Slaanesh was assigned to Sigvald thus appearing in the recruitment queue while being disabled.

  • The mission "The Promise of Perfection" for the Masque of Slaanesh should now require the technology Dance of the Mind. Note: this fix only affects new games, and will not affect saved games where the mission has already been issued.

  • Fixed an issue so that in Golgfag's War Contracts mechanic, the tooltip for Client Satisfaction now provides extra information about accumulating it beyond what is required for the contract.


Battle
General
  • Amended Aislinn VO to use the correct VO actor when mounted on the Star Dragon.

  • Added an additional check if there is not currently running a scripted tour before starting Battle Fundamentals tour, in order to handle a soft-lock occurring.

  • Fixing missing sounds on Arachnarok Spider movements.

  • Fixed an issue where the Blessed Tome masterwork item could still target a character below 50% HP when used by the AI. It can no longer target its own bearer. Additionally, added a quality‑of‑life improvement: the item is now inactive while its bearer is fleeing.

  • Fixed incorrect camera position for porthole of Exalted Hero of Khorne on Chaos Steed Mount.

  • Added Devastating Flanker attribute to the Exalted Hero of Slaanesh when on mount in Skirmish.

  • Fixed missing deployment zones on some battle maps.

  • Brought a floating house in Schwartzhafen back down to earth.

  • Fixed the position of the VFX of the Thunderbarge’s Thunderburner ability.

  • Fixed an issue so that the quest battle Vanquisher of the Undead for Repanse de Lyonesse should now display the appropriate image for the battlefield in the frontend.

AI
  • Resolved situations where the AI army is taking too much time to storm the settlement after routing the enemy units if front of city gates.

  • Resolved situations where the AI is creating spaghetti lines when entering a minor settlement.

  • Resolved situations where AI units can get stuck when entering a minor settlement.

  • Resolved a problem with AI deployment in Major settlement battles when there are breaches created before the battle starts.

  • In land battles the AI will no longer split its army to chase groups of only flying units.

  • Resolved chaotic AI movements linked to reinforcements in Chokepoint battles.

  • Resolved situations where AI commanders are aggressively flip-flopping behind its army.

  • Resolved situations where the AI Magistrate is refusing to go in melee.

  • AI-controlled Yuan Bo will now use his Dragon Form more often in melee.

UI
  • Fixed an issue where the name of Flensing Haar and its overcast version was missing from its ability overview on unit cards.

  • Fixed an issue where the UI could softlock the player after finishing a Quest Battle tutorial as Karl Franz.



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Patch 7.1 Live Now

Hey folks,

Patch 7.1 has just landed in Warhammer III, bringing with it a swathe of bug fixes across various areas of the game. If you missed my message last week where I shared more about our approach to Patches in 2026, you can check it out (https://community.creative-assembly.com/total-war/total-war-warhammer/forums/8-general-discussion/threads/13395).

You can find the full Release Notes for Patch 7.1, lovingly organised into categories and factions for your reading pleasure, at the link below. We’re already working on what’s next, the current aim being to put out a Patch 7.2 sometime in March, which I’ll share an update on nearer the time.

PATCH 7.1 RELEASE NOTES

For our Chinese players: / 至中文玩家:中文补丁说明会在稍后在B站发布

As always, thanks for your all your support and feedback! If you happen to experience any new bugs or issues after updating to 7.1, please raise them over in our dedicated bug reporting sub-forum so our QA team and can get them logged for investigation.

See you on the battlefield!

— Steve // Senior Community Manager



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Hotfix 7.0.3 Now Live for All Players

Hey folks,

Hotfix 7.0.3 is now out of Beta and has rolled out to all players. Thanks to everyone who checked out the Beta and shared their feedback and bug reports over the holidays and in these first weeks of January.

We’ve added a number of additional fixes to the full release which are listed below, as well as in their respective categories in the full release notes.

  • Fixed an issue introduced in the 7.0.3 Beta where the option to Subjugate a faction would sometimes not appear after defeating them.

  • Fixed issues with Elspeth’s Gunnery School missions and progression issues.

  • Fixed an issue where Norscan Marauding actions would incorrectly have a 5 turn cooldown.

  • Fixed an issue where Pleasurable Acts for N'kari and The Masque would incorrectly having a 10 turn cooldown.

  • Fixed broken Encampment stance for Dragonship horde armies (Aislinn unaffected).

  • Fixed an issue so that the Nemesis Crown dilemma should no longer display a placeholder image.

  • Fixed an issue where you could only select 1 spell after resetting skill points for Kairos Fateweaver.

  • Fixed an issue where Kairos couldn’t change spells in Fragments of Sorcery once confederated.

  • Fixed an issue where Multiplayer would crash if any player was playing as Kairos.

  • Fixed performance issues when using Chinese Text language on high UI Scale (160% to 200%) on 4K Resolution.

👉 Read the full Hotfix 7.0.3 Release Notes here 👈

As always, should you run into any new issues after updating to Hotfix 7.0.3, be sure to raise them over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— Steve, Pingu & Freeman // TW Community Team



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Total War: WARHAMMER III - Hotfix 7.0.3 BETA

Hey folks,

We’ve just rolled out Hotfix 7.0.3 as an opt-in Beta for Total War: WARHAMMER III, giving you the chance to get an early look at the myriad tweaks and fixes we’ve been working on in the wake of 7.0 and Hotfixes 7.0.1 and 7.0.2 before our teams sign off for a well-deserved festive break.

You can find full instructions on how to opt-in to a Beta on Steam (https://community.creative-assembly.com/total-war/total-war-warhammer/forums/76-proving-grounds/threads/10625-proving-grounds-faq?page=1#post-160194). The Beta you need to select from the dropdown menu is 'beta_hotfix_703 - BETA Hotfix 7.0.3'.

Once we’re back, fully stuffed and well-rested (hopefully), we’ll be taking a look at any feedback raised from the Beta and set to work on getting 7.0.3 ready for a full release. Unlike in the past when we’ve used the Beta branch to deliver Hotfixes, we are keen to ensure that we do take on board your feedback around the changes and fixes we’ve implemented. This does mean that 7.0.3 will only release once we’re happy with its content, so please expect this to remain on the Beta branch until we reach that point.

Whilst our teams will be monitoring for any unexpected behaviours, we expect that this is our final release of 2025. We want to give our sincere thanks to everyone who has helped by giving feedback, pointing out errors and raising bug reports. All of this has helped us to provide the changes and improvements you wanted to see this year, and we hugely appreciate your passion and enthusiasm!

With that said, let’s jump into the list of changes.

👉 [url="https://community.totalwar.com/wh3-hotfix-703-beta" style="pill" buttoncolor="#1a497f"]READ FULL HOTFIX 7.0.3 BETA NOTES HERE 👈

— Steve Coleman // Senior Community Manager



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Hotfix 7.0.2

Hey folks,

We've just rolled out Hotfix 7.0.2 for Total War: WARHAMMER III, implementing a number of additional fixes in the wake of Update 7.0 and Hotfix 7.0.1.

We've also listed some known issues at the bottom of this page which are currently on our radar. Our teams are deep in preparation for 7.0.3, which will include a number of additional fixes. With the holidays fast approaching our plan is to release this into a Beta branch later in December, with a view to releasing in full at the start of the new year if all is well.

As always, if you run into any new issues after updating, please report them over in our dedicated bug reporting area.

See you on the battlefield!

— Steve Coleman // Senior Community Manager


**PERFORMANCE **
  • Fixed a crash that could occur when opening the Patrons of Ulthuan panel during a High Elves multiplayer campaign.

  • Fixed a crash-to-desktop issue that occurred when users who only own the Champions of Chaos DLC attempted to play Vilitch the Curseling’s ‘The Altar of Battle’ quest battle.

**CAMPAIGN **
  • Fixed an issue where players were incorrectly able to interact a second time with Monstrous Arcanum markers after completing their associated missions.

  • Minor Cult Pleasure Palaces will no longer grant immortality to settlement garrison leaders.

**BATTLE **
  • Fixed Monstrous Arcanum quest battles occasionally having incorrect deployment zones when teleporting to them.
**LOCALISATION **
  • Fixed several untranslated strings and updated various existing translations in Brazilian Portuguese, Simplified Chinese, German, French, Italian, Spanish, Polish, Russian, Turkish, Traditional Chinese, Korean, and Czech.
ASSEMBLY KIT
  • Addressed and resolved an issue in Assembly Kit BOB where campaign processing was disrupted due to incompatibility with the latest Gaming Services update on the Microsoft Store platform.

​STILL COOKING

Note: This list is just a spotlight on some of the things that you are talking to us about most — there are lots of other things that we are investigating in the background!

  • Unlocking Heralds of Civilization on turn 1 allows Aislinn to gain up to 30k gold on turn 2 from joining wars against minor factions.

  • Enemies in second-stage Monster Arcanum hunt markers may retreat after the player interacts with the marker.

  • Two High Elf factions can complete the Caradryan hero quest, enabling one to confederate the other and acquire two Caradryans.

  • Sea Patrol Outpost chain fails to provide its Control effect.

  • Ashtari mount disappears when switching mounts with Caradryan.

  • Merwyrm, Dread Maw, Dechala, and other units are missing audio on the latest Steam release (Patch 7.0.1). This issue was reproduced on 7.0.2 (Steam) but has not been observed in local testing.



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Hotfix 7.0.1

Hey folks,

We’ve just rolled out hotfix 7.0.1 which addresses two issues affecting Dechala campaign:

  • Resolved an issue where the Pleasure Palace Stage 1 mission could fail to trigger in Dechala’s narrative chain, preventing campaign completion.

  • Fixed an issue that could cause a soft lock during the Dechala onboarding flow if the player skipped the Mark of Vindictiveness scripted tour and then reopened the panel.

The Hotfix has been released on Steam and Epic, with the Microsoft release expected on Tuesday, Dec 9th.

Playing on Mac/Linux and experiencing some crashing issues this weekend? Read this post on the button below, we have a solution for you!

[url="https://steamcommunity.com/app/1142710/discussions/6/682987821011609446/" style="pill"]MAC/LINUX USERS - CLICK HERE

As always, thanks for your bug reports and feedback! If you run into any new issues after updating to 7.0.1 please report them over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— FREEMAN // Head of Community



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

`For the latest news and announcements, drop by our official social channels.

`

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Patch 7.0 and Tides of Torment OUT NOW!

The day has come for Aislinn, Dechala, and Sayl to join the ranks of Total War: WARHAMMER III alongside patch 7.0 🌊🐍🔮

Don't forget to check out full patch notes 7.0!

[

👉 PATCH NOTES 7.0 👈

](https://news.totalwar.com/wh3-update-700 style=button)

Not only that, Immortal Empires is now unlocked for owners of Total War: WARHAMMER I and WARHAMMER II 🔥

[

👉 READ MORE HERE👈

](https://news.totalwar.com/wh-ie-unlock style=button)

Get your Tides of Torment copy here: https://store.steampowered.com/app/3450970/Total_War_WARHAMMER_III__Sayl__Tides_of_Torment/ https://store.steampowered.com/app/3450980/Total_War_WARHAMMER_III__Dechala__Tides_of_Torment/ https://store.steampowered.com/app/3450960/Total_War_WARHAMMER_III__Aislinn__Tides_of_Torment/ https://store.steampowered.com/bundle/59473/Total_War_WARHAMMER_III__Tides_of_Torment/

— The Total War Team



⚠ IMPORTANT


If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.



🧱 MOD WARNING


Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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