# Total War: WARHAMMER III changelog > The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. - Vendor: CREATIVE ASSEMBLY - Category: Games - Official site: https://warhammer3.totalwar.com/ - Tracked by: What's New (https://whatsnew.fyi/product/total-war-warhammer-iii) - Harvested from: Steam (app 1142710) - Entries below: 14 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Hotfix 8.1.1 - Date: 2026-07-16 - Original notes: https://store.steampowered.com/news/app/1142710/view/674000651716395101 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-674000651716395101 - **fixed** — Fixed potential crash on boot that was affecting some players - **fixed** — Reverted unintended change where Shadow Walkers' weapons could stack multiple contact effects - **fixed** — Fixed issue with screen scrolling when using the mouse cursor to scroll Hey folks, Hotfix 8.1.1 has just rolled out for Total War: WARHAMMER III, focused on implementing the following quick fixes in the wake of Patch 8.1:_ _ - Fixed potential crash on boot that was affecting some players. - Reverted unintended change where Shadow Walkers’ weapons could stack multiple contact effects. - Fixed issue with screen scrolling when using the mouse cursor to scroll. _Note: we are aware of some specific instances where this may still occur and are investigating further._ As always, if you run into any news issues after updating to 8.1.1, please report them in our dedicated [bug reporting sub-forum](https://community.totalwar.com/wh3-support). See you on the battlefield! — Steve // Senior Community Manager --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. --- --- ##### 🧱 MOD WARNING --- --- Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels.` SteamXFacebookInstagramDiscordBluesky ### Patch 8.1 Now Live - Date: 2026-07-09 - Original notes: https://store.steampowered.com/news/app/1142710/view/714531147199025593 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-714531147199025593 - **changed** — Campaign AI prioritization now controls which tasks are prioritized based on turns passed since campaign start, reducing army clustering and idling around settlements - **changed** — Defensive tasks for end game factions have reduced priority, making late game more dynamic as AI factions seek to expand and compete instead of defending - **changed** — Priority of tasks targeting enemy forces for end game factions increased slightly - **added** — Four new landmarks in Cathay: Village of the Tigermen, Monument of the White Tiger, House of Secrets, and Terracotta Road, providing various buffs and recruitment benefits - **added** — Two new technologies for Tiger Warriors faction: Tiger's Call reducing upkeep and recruitment cost while increasing missile damage, and Honed Senses reducing upkeep and increasing recruitment rank and speed - **added** — Goblin Big Boss, Goblin Great Shaman and Orc Warboss now have access to Chariot mounts in Campaign - **added** — Dragon-blooded Shugengan Lords now have personalised skill lines - **fixed** — Fixed an issue with Zhao Ming's goals triggering for Bhashiva around the Chaos Invasions - **fixed** — Fixed bug where removing one location at maximum capacity in the Garden of Morr panel does not cause available locations to repopulate Hi everyone, Patch 8.1 has now arrived in Total War: WARHAMMER III, with a primary focus on Campaign AI improvements, as well as introducing some new Landmarks, Technologies, and a swathe of bug fixes and adjustments across the board. As always, should you run into any new issues after updating to 8.1, don’t hesitate to report it over in our dedicated [bug reporting sub-forum](community.totalwar.com/wh3-support). See you on the battlefield! — Steve Coleman // Senior Community Manager --- ## **1. Campaign AI Improvements** With Patch 8.1 a number of Campaign AI changes and improvements have been added to the game: ##### **Campaign AI Prioritisation ** **What did we change?** There are certain Campaign AI tasks that lead to its armies clustering and idling e.g. focusing on defending key regions therefore, we’ve added a new mechanism that allows us to control exactly what the Campaign AI prioritises, depending on how many turns have passed since campaign start. Using this new mechanism we’ve de-prioritised tasks e.g. defending key regions in the late game, as contextually they are not that useful at this stage of a campaign anyway. **How will this change affect you in-game?** We expect this to solve a number of cases where Campaign AI armies are clustered and idle around settlements, and the mechanism we’ve developed make this tweak also allows us to more easily solve similar Campaign AI behaviour issues in the future. ##### **Campaign AI End Game Scenario Balance Update** **What did we change?** Utilising the mechanism above defensive tasks for end game factions have had their priority decreased, making the late game more dynamic and much more interesting to play as the Campaign AI will seek to expand and compete instead of turtling up and behaving reactively. The priority of tasks that target enemy forces is increased slightly. **How will this change affect you in-game?** End game factions should be less prone to idling and clumping around a settlement, and situations where multiple end game factions end up in a stalemate (not attacking each other, only defending) should decrease. ##### **Campaign AI Known Issues** There are a series of AI related issues that we are working on solving, including: - End game factions spawning before turn 40 are more likely to both exhibit and cause clumping behavior. - Multiple end game scenarios triggering at the same time can cause, regular factions bordering end game factions to clump up around their settlements. - End game factions bordering other end game factions clumping around settlements or near region borders (this can occur regardless of whether the factions are at war). - End game factions at war with other end game factions that share a border or fight over a contested province can form pockets of armies locked in a standoff (usually this manifests as one side encamping around a settlement, and the other - raiding in the same region). The chance this occurs is proportional to the autoresolve result - the more evenly matched the armies are in auto resolve, the higher the chance this will happen. - End game factions bordering a human of similar or superior strength ranking may fall back to owned regions and clump up. ##### **2. New Landmarks** Patch 8.1 adds 4 new landmarks focused in Cathay to add additional buffs and benefits when conquering in the east: ## [table equalcells="1" colwidth=",,,"] Settlement Tier Building Effects Name / Brief Village of the Tigermen III Recruitment cost: -15% for all Tiger Warrior units (factionwide) - Ability cooldown: -20% for innate abilities Guiding Strike, Master Strike and Predatory Instincts of Sawai lords (factionwide) - Spell intensity +10% for all Clawspeakers (factionwide) - Wound recovery time: -2 turns for Sawai and Clawspeaker Monument of the White Tiger [table equalcells="1" colwidth=",,,"] Shang-Yang III Income: +500 per turn - Unlocks hero recruitment: Alchemist - Hero capacity: +2 for Alch _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1142710/view/714531147199025593]_ ### Hotfix 8.0.2 - Date: 2026-06-02 - Original notes: https://store.steampowered.com/news/app/1142710/view/686381111896443659 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-686381111896443659 - **changed** — Reduced Tiger Warrior Iron Claws recruitment cost from 1700 to 1600 per unit - **changed** — Reduced Tiger Warrior Stalkers recruitment cost from 1550 to 1400 per unit - **changed** — Reduced Tiger Warrior Stalkers upkeep from 300 to 275 per unit - **changed** — Reduced Tiger Warrior Dual Axes recruitment cost from 1200 to 1000 per unit - **changed** — Reduced Tiger Warrior Dual Axes upkeep from 250 to 225 per unit - **changed** — Changed Desert Tigress Insignia for Jade Crossbows benefit to Armour-piercing missile weapon damage and increased effect from 3 to 4 - **changed** — Increased Desert Tigress Insignia for Jade Infantry Armour-piercing effect from 3 to 4 - **changed** — Increased drop chance for higher tier units when Zhao Ming accomplishes his goals - **changed** — Campaign movement range bonus has replaced Strider from the Fleet of Foot traits - **changed** — Resolved AI constantly prioritizing single entity targets for AOE spells - **fixed** — Fixed a crash on end of turn while playing as Bhashiva - **fixed** — Fixed a crash when opening the Armies of Shang-Yang panel - **fixed** — Fixed Clawspeaker Hero provided to Caravan Lords by the Deeply Devout trait to correctly start with spells and abilities unlocked - **fixed** — Fixed an issue when capturing settlements from rebels with Bhashiva - **fixed** — Fixed Tiger Warriors now receive proper recruitment cost reduction from Prophecy of the White Tiger buildings - **fixed** — Fixed benefits targeting Melee infantry from Zhao Ming's skills and faction effects to include Tiger Warriors - **fixed** — Fixed Bhashiva's direct allies no longer being targets of Zhao Ming's Goals - **fixed** — Fixed caravans being counted towards the army count in the faction summary screen - **fixed** — Fixed banner upgrades menu closing instantly after opening if agent is selected - **fixed** — Fixed error in mission execution for Bhashiva around the Chaos Invasions - **fixed** — Fixed softlock when opening the Unit & Spell browser after a Mirror of Madness battle Hey folks, We have another Hotfix for you today, including some cost balancing to Tiger Warriors and some crash fixes, as well as some additional bug squashing and adjustments. As always, if you run into any new issues after updating please report them over in our [bug reporting forum](https://community.totalwar.com/wh3-support). See you on the battlefield! — Steve // Senior Community Manager --- ##### Campaign ##### Cathay/Tiger Warriors: - Reduced campaign costs for some Tiger Warrior units: - Tiger Warrior Iron Claws: - Recruitment = 1700 > 1600 per unit - Tiger Warrior Stalkers: - Recruitment = 1550 > 1400 per unit - Upkeep = 300 > 275 per unit - Tiger Warrior Dual Axes: - Recruitment = 1200 > 1000 per unit - Upkeep = 250 > 225 per unit - Changed the Desert Tigress Insignia for Jade Crossbows benefit to Armour-piercing missile weapon damage; Increased effect benefit from 3 to 4 - Increased Desert Tigress Insignia for Jade Infantry Armour-piercing effect from 3 to 4 - Made completing Zhao Ming’s goals more rewarding by increasing the drop chance for higher tier units when accomplishing them - Fixed a crash on end of turn while playing as Bhashiva - Fixed a crash that would occur when opening the Armies of Shang-Yang panel - Fixed an issue so that the Clawspeaker Hero provided to Caravan Lords by the Deeply Devout trait now correctly start with spells and abilities unlocked - Fixed an issue that would occur when capturing settlements from rebels with Bhashiva - Campaign movement range bonus has now replaced "Strider" from the "Fleet of Foot" traits since "Wayfarer" under the same trait already provides "Strider" - Tiger Warriors now receive proper recruitment cost reduction from Prophecy of the White Tiger buildings - Fixed a bug so that benefits targeting Melee infantry provided by Zhao Ming's skills and faction effects now include Tiger Warriors - Fixed an issue so that Bhashiva's direct allies are no longer targets of Zhao Ming's Goals - Fixed caravans being counted towards the army count in the faction summary screen - Fixed the banner upgrades menu closing instantly after opening if you have an agent selected before opening it - Improved consistency when generating Zhao's Goals - Fixed error in mission execution for Bhashiva around the Chaos Invasions - Interacting with Zhao Ming's end turn goals now opens the missions tab instead of the default units tab in AoSY - Fixed an issue where the text pointer would not fire as intended on the Armies of Shang-Yang panel - Fixed a rare post-battle crash after Miao Ying’s Realm of Chaos Battle - Fixed an issue with an animation where Auto resolving battles with Lord Magistrate while he is on a Sky Lantern mount - Fixed an issue where Armies of Shang-Yang missions were not displaying unit cards for the relevant unit requirements - Fixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving ##### Other: - Fixed an issue where some Norscan homeland settlements were incorrectly set up, causing Warriors of Chaos factions to be unable to vassalize their respective Norscan factions when conquering the settlements - Fixed an issue so that When playing as Skarbrand in the Realms of Chaos campaign, the mission "Chaos Invasion: Despoilers" should now spawn a fully functional Cultist of Khorne. Note that this will not affect save games where the mission has been already started or completed - Fixed an issue so that Epidemius' Tally of Pestilence should now properly count plagues that spread to settlements --- ##### Battle - Resolved a problem where the AI was constantly prioritizing single entity targets for AOE spells - Fix a softlock that would occur when opening the Unit & Spell browser after a Mirror of Madness battle - Fixed an issue so that the Sky Lantern Gunner crew's effective range is now aligned with the sky lantern's - Fixed an issues with Bhashiva's teleport attacks not playing their so _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1142710/view/686381111896443659]_ ### Hotfix 8.0.1 - Date: 2026-05-22 - Original notes: https://store.steampowered.com/news/app/1142710/view/684128677863096799 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-684128677863096799 - **fixed** — Optimized performance on regions that have Slaanesh corruption applied - **fixed** — Fixed an issue where most hotkeys would stop functioning after dismissing The White Tiger's Calling event with ESC - **fixed** — Fixed an issue with the Armies of Shang-Yang campaign mechanic where upon merging units, losing them in battle or disbanding them meant their upgrades were lost; now they are refunded and can be re-bought - **fixed** — Fixed an issue where a notification from the Armies of Shang-Yang campaign mechanic would wrongly trigger after completing one of the missions in Zhao Ming's Goals - **fixed** — Fixed an issue where having hotkeys enabled would cause an error in the Armies of Shang-Yang panel - **fixed** — Fixed a recurring issue where having hotkeys enabled would disrupt some of Bhashiva's narrative dilemmas - **fixed** — Fixed an issue where a hardlock would occur when opening the Tiger Court or Armies of Shang-Yang panel and going through the scripted tour after they have been opened once before with another scripted tour ongoing - **fixed** — Fixed the Reveal Relics camera triggering too early if there is a caravan or other event at the same time - **fixed** — Fixed an issue so that when playing as Grand Cathay, buildings from the Conscription chain should now be able to properly upgrade and convert from Yin to Yang and vice versa - **fixed** — Fixed incorrect icon and ability shown over the Cooldown to all spells effect - **added** — Added a range of 35 to Astromantic Warding & Heavenly Bonds abilities for the Astromancer hero - **changed** — Reduced spell intensity by the Celestial Conduit skill from 20 to 10 - **changed** — Adjusted Sentry of Mettle upkeep reduction from 10% to 5% - **changed** — Adjusted Sentry of Mettle Missile Strength from 15% to 10% - **changed** — Adjusted Sentry of Mettle Reload Time from 12% to 10% - **fixed** — Fixed Optimised Logistics and Preparedness Drills skills stats to correct values - **fixed** — Fixed a missing percentage sign for the bonus value of the Alchemist skill Metallurgic Refining as well as improved presentation within the character screen - **fixed** — Corrected the Melee Defence stat for The Jade Standard skill reduced from 10 to 4 - **fixed** — Fixed Cooldown to all spells effect to work on the Transformation of Kadon for factions not summoning a Manticore - **fixed** — Fixed an issue preventing insignias from being assignable to RoR units - **fixed** — Fixed an issue so that one of the Gate Master's buffs showed properly as a percentage in their UI - **fixed** — Fixed an issue where Taoyan did not have Harmony despite not being a Tiger Warrior character - **fixed** — Fixed an issue where the Alchemist was missing casting animations while mounted in the Sky Lantern - **changed** — Reduced Tiger Warriors (Dual Axes) cost by 100g (from 900g to 800g) for multiplayer - **changed** — Increased Tiger Warriors (Dual Axes) Melee Defence by 4 - **changed** — Reduced Tiger Warrior Stalkers cost by 150g (from 1100g to 950g) for multiplayer - **changed** — Increased Tiger Warrior Stalkers AP weapon damage by 5 (bringing Weapon Strength up from 35 to 40) - **changed** — Reduced Taoyan cost by 200g (from 800g to 600g in multiplayer) - **fixed** — Fixed an issue in the Ogre Folly quest battle where enemy units wouldn't respond appropriately to incoming missile fire - **fixed** — Fixed an issue where Ogre Folly's second phase objective to kill Lord Dechunga wouldn't complete when he was routed - **fixed** — Fixed a missing chain link on chest pieces armour for the Clawspeaker - **fixed** — Fixed an issue by increasing the HP of the Alchemist when mounted on a Sky Lantern to be consistent with the standard Sky Lantern unit **_UPDATE 22/05 @ 14:30 BST:_** _Hey folks, we're happy to confirm that the Bhashiva Character Pack is now available on Mac & Linux! Once again, apologies to anyone who managed to purchase before today and was unable to access the content until now - thanks for your patience while we looked into this._ Hey folks, Today’s Hotfix tackles some issues identified in the wake of Bhashiva’s arrival and Update 8.0’s release, including some extra balancing and a fix for the Sky Lantern’s HP, along with a variety of additional fixes and tweaks. We can also confirm that Update 8.0 and Hotfix 8.0.1 will be arriving on Mac & Linux later today, and Bhashiva will be purchasable once more. Apologies to anyone who managed to purchase before today and have been unable to access the content - thanks for your patience while we looked into this. As mentioned yesterday, our next planned release will be Patch 8.1 but our teams will be continuing to keep a close eye on things should any further Hotfixing be required. As always, if you run into any new issues after updating please do report them over in our dedicated [bug reporting sub-forum](https://community.totalwar.com/wh3-support). Hope you're all enjoying your time with Bhashiva and the Tiger Warriors! All the best, — Steve // Senior Community Manager --- ##### **Campaign** ##### **General Fixes** - Optimized performance on regions that have Slaanesh corruption applied - Fixed an issue where most hotkeys would stop functioning after dismissing The White Tiger's Calling event with ESC - Fixed an issue with the Armies of Shang-Yang campaign mechanic where upon merging units, losing them in battle or disbanding them meant their upgrades were lost. Now they are refunded and can be re-bought - Fixed an issue where a notification from the Armies of Shang-Yang campaign mechanic would wrongly trigger after completing one of the missions in Zhao Ming's Goals - Fixed an issue where having hotkeys enabled would cause an error in the Armies of Shang-Yang panel - Fixed a recurring issue where having hotkeys enabled would disrupt some of Bhashiva’s narrative dilemmas - Fixed an issue where a hardlock would occur when opening the Tiger Court or Armies of Shang-Yang panel and going through the scripted tour after they have been opened once before with another scripted tour ongoing - Fixed the "Reveal Relics" camera triggering too early if there is a caravan or other event at the same time - Fixed an issue so that when playing as Grand Cathay, buildings from the Conscription chain should now be able to properly upgrade and convert from Yin to Yang and vice versa - Fixed incorrect icon and ability shown over the "Cooldown to all spells" effect - Additional text translations added ##### **Skills & Balancing** **For the Astromancer hero:** - Added a range of 35 to Astromantic Warding & Heavenly Bonds abilities - Reduced spell intensity by the "Celestial Conduit" skill from 20 to 10 **Gate Masters:** - "Sentry of Mettle" adjustments: - Upkeep reduction from 10% to 5% - Missile Strength from 15% to 10% - Reload Time from 12% to 10% - “Optimised Logistics” and “Preparedness Drills” skills stats corrected to: - Optimised Logistics - Ammo = 5% / 10% / 15% Fixed an an additional misleading visualization for "Optimized Logistics" that would show incorrect gains when improving the skill - Preparedness Drills - Defence = 2 / 4 / 6 - Fixed a missing percentage sign for the bonus value of the Alchemist skill "Metallurgic Refining" as well as improved presentation within the character screen - Corrected the Melee Defence stat for The Jade Standard skill reduced from 10 to 4 ##### **Technologies** - Fixed "Cooldown to all spells" effect to work on the Transformation of Kadon for factions not summoning a Manticore ##### **Units** - Fixed an issue preventing insignias from being assignable to RoR units - Fixed an issue so that one of the Gate Master’s buffs showed properly as a percentage _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1142710/view/684128677863096799]_ ### Bhashiva Character Pack & Update 8.0 Out Now! - Date: 2026-05-21 - Original notes: https://store.steampowered.com/news/app/1142710/view/686379843949953374 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-686379843949953374 - **added** — Bhashiva Character Pack with Tiger Warriors unit - **changed** — Overhaul Cathayan Technologies by separating into Military and Provinces trees with improved organization and new effects - **changed** — Move Longma Paddocks building from tier V down to tier IV to unlock Great Longma Riders earlier - **changed** — Update Jade Dragon's Edict to provide Growth in addition to existing effects - **changed** — Update Iron Dragon's Edict to lower Construction cost of buildings in addition to increased Research rate - **changed** — Lower the Corruption reduction effect of Storm Dragon's Edict - **changed** — Change Sea Dragon's Edict effect to increase building income in the province - **changed** — Add more variety to travelling caravan encounters on Ivory Road - **changed** — Improve growth gain from Cathay settlements - **changed** — Overhaul Gate Master skill tree with split combat lines, unit buff specializations, and new Assist Army actions - **added** — Add Implacable Spirit skill to Gate Master that activates after 25 seconds of remaining stationary with range and armor-piercing missile damage buffs - **added** — Add new Self-Specialization Line to Gate Master at level 12 with Volleymaster, Celestial Hunter, and Protective Oversight skills - **added** — Add Army Buff Skills line to Gate Master with Optimized Logistics and Preparedness Drills Assist Army actions - **changed** — Update Alchemist skill tree for better customization with melee, casting, and ranged specialization options - **added** — Add Sky Lantern as new mount option for Alchemist - **added** — Add Alchemical Enhancements skill to Alchemist that grants magical attacks to units in the lord's army - **changed** — Buff Enchanted Metallurgy Line and Ability for better value - **added** — Add new Self Buff line for Alchemist with Student of the House of Secrets, Steel-Sheathing, Alchemical Wrath, Living Forge, and Harmonic Anchoring skills - **added** — Add Army Buff Skills line to Alchemist with Metallurgic Refining Assist Army action to increase Weapon Strength for units in the lord's army Hey folks, The Bhashiva Character Pack is OUT NOW alongside Update 8.0! Find the full list of changes coming to Cathay alongside Bhashiva and her Tiger Warriors — as well as any additional fixes and adjustments — in the Update 8.0 Release Notes below. Our next planned update will be Patch 8.1, but our teams are watching closely for any Hotfix requirements in the wake of today's release. If you run into any new bugs or issues after updating to 8.0, be sure to report them over in our dedicated [bug reporting sub-forum](https://community.totalwar.com/wh3-support). See you on the battlefield! — Steve Coleman // Senior Community Manager --- ##### **Cathay Tweaks** ##### **Campaign** Complete overhaul of Cathayan Technologies: - Technologies have been separated into two trees: - Military – contains unit and combat enhancements - Provinces – contains enhancements for provincial management, economy and actions on the campaign map and contains 2 starting nodes - Tech trees have been organised to provide more meaningful player choice and areas of focus - The amount of technologies and time to completely research all of them remain unchanged - Added many new effects to the technologies - there are no more techs that take several turns to complete, yet provide only a single benefit. - Many techs now benefit additional units, where previously they affected a single unit. - Improved growth gain from Cathay settlements. BEFORE: AFTER: **Changes to Legacy Buildings:** - Longma Paddocks – this building has been moved from tier V down to tier IV, so Great Longma Riders will be unlocked earlier. ##### **Changes to Provincial Commandments:** - The Jade Dragon’s Edict – now provides Growth in addition to the existing effects - The Iron Dragon’s Edict – now lowers the Construction cost of buildings in the province in addition to the increased Research rate - The Storm Dragon’s Edict – slightly lowered the Corruption reduction effect - The Sea Dragon’s Edict – changed the effect of this commandment to increase the building income in the province ##### **Ivory Road Additions:** - More variety added to travelling caravan encounters ##### **Characters, Units and Skills** - Gate Master - Updated the skill tree to make him able to specialise in buffing Cathay melee infantry (excluding Tiger Warriors), Archer and Crossbow ranged units or buff self to become a better warrior. - The combat line has been split in 2 - 1st line focuses on the melee self buffs - Total skills reworked/reduced from 11 to 9 - Second line focuses on ranged self-buffs (5 skills): - Implacable Spirit (new) – Activates after 25 seconds of remaining stationary, granting increased range, armour‑piercing missile damage, and missile resistance. - Bandolier – Increases ammunition capacity. - Masterful Shot – Increases missile strength. - Drill Disciple – Improves reload speed. - Wall Veteran – While Implacable Spirit is active, also applies buffs to nearby units. - Unit buff line has been updated. The player can select only one of the this skills - The Jade Standard, Sentry Mettle and Guerrilla Guard - Bulwark of the Gate - unchanged - The Jade Standard – updated - - Upkeep for all melee infantry - + Melee defense for all melee infantry - Sentry Mettle – updated - - Upkeep for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers - + Missile strength for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers - + Reload for Peasant Archers, Jade Warriors with Crossbows, Celestial Dragon Crossbows and Tiger Warrior Stalkers - Guerrilla Guard – unchanged - Bastion’s Defenders – unchanged - Self-Specialization Line – allows further combat self-specialization for the Gate Master. The line is unlocked at level 12 and only one skill can be selected - Volleymaster – new skill - Adds Restock ability - + AP missile damage - Celestial Hunter – new skill _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1142710/view/686379843949953374]_ ### Hotfix 7.2.2 - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/1142710/view/679623809418920696 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-679623809418920696 - **fixed** — Prevent the game from crashing on boot when online services are unavailable, allowing offline mode to boot successfully Hey folks, We've just rolled out Hotfix 7.2.2 for Total War: WARHAMMER III. The aim of today's hotfix is to prevent the possibility of the game crashing on boot when online services are unavailable for whatever reason, allowing you to boot the game in offline mode successfully. As always, if you run into any new issues after updating to 7.2.2, please report them over in our dedicated [bug reporting sub-forum](https://community.totalwar.com/wh3-support). See you on the battlefield! — The _Total War_ Team --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. --- --- ##### 🧱 MOD WARNING --- --- Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels.` SteamXFacebookInstagramDiscordBluesky ### Crossplay Patch 7.2.1 - Date: 2026-04-21 - Original notes: https://store.steampowered.com/news/app/1142710/view/690881000795800437 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-690881000795800437 Hey folks, Today's small update adjusts the version number to maintain crossplay compatibility with other platforms, and brings no changes to the game itself. Please note that as a result of this version number change your mods may be tagged as outdated, but should continue to function as normal. See you on the battlefield! — The Total War Team --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels.` SteamXFacebookInstagramDiscordBluesky ### Patch 7.2 Live Now - Date: 2026-03-19 - Original notes: https://store.steampowered.com/news/app/1142710/view/490468185936494831 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-490468185936494831 Hey folks, Patch 7.2 for Total War: WARHAMMER III is now live. Barring any Hotfix requirements this will be our last game update before Bhashiva and her Tiger Warriors arrive in Update 8.0 — we’ll be sharing more on that around mid-April, so keep an eye out for more news then. As always, if you run into new issues after updating to 7.2, please be sure to report them over in our dedicated [bug reporting sub-forum](https://community.totalwar.com/wh3-support). See you on the battlefield! — Steve Coleman // Senior Community Manager --- ​ ##### **Patch 7.2.0 Release Notes** ​ --- ##### **Devotees of Slaanesh Redesign** The unit models for the Devotees of Slaanesh have been redesigned to be higher quality, with more detail and unit variation. Before: After: --- ##### **Campaign** ##### **General** - Diplomacy double click shortcut is disabled when the scripted tour for Witch's Hut is active to prevent opening the Diplomacy panel. - When the scripted tour is active for Hexes the double click on settlement to open the Diplomacy is disabled to prevent script break. - The Scholarly Purity edict for Tomb Kings now properly states that it clears all corruption in the province in addition to blocking corruption from increasing. - The Carnival of the Damned Unholy Manifestation should now properly apply the Growth and Corruption penalties to the target province. - On the Prologue Campaign disbanding Generals no longer will causes a crash. - Fixed a crash when closing Throt's Flesh Laboratory. - Fixed an issue with Eternal Dance scripted tour when the user selects and deselects Army Lord with access to Eternal dance. - Fixed a bug with incorrect diplomatic relationship type icon displayed in some event messages. - Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing. - During the onboarding for Corrupting enemy unit. The second enemy unit selection is disabled to prevent the user from locking themselves during the scripted tour. - Fixed Sayl downgrading his own fortress gates to level 1 whenever he confederates another Norsca faction. - Fu Chow should now have only one Port building chain when colonized by Norsca. - When an Exalted Hero is devoted to Slaanesh through Path to Glory, they should now receive 4 boons instead of 3. - When winning against Allegiance to the Gods factions, the user will no longer receive a subjugation dilemma. - Fixed the character's HP values not updating correctly when obtaining HP increasing skills. - Activating a ritual as Sayl no longer closes the Manipulations UI panel. - Added generic diplomacy voice lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations. - Aislinn’s Highborn Champions technology should now increase the recruitment rank of Lords and Heroes when recruited from colonies and outposts. - Fixed an issue where effects from Black Ark buildings, stating that they apply to "this army and all armies within circle of influence" weren't applying to the Black Ark itself. - Lords who do not have a recruitment cost will no longer display a cost in the recruitment tab. - The High Elf Woodlands building chain should now provide all its effects to Silverin Guard, Rangers and Ship's Company units in addition to the rest. - Fixed how HP is updated when changing a mount. - The Exalted Hero of Slaanesh should now have the Siege Attacker attribute when mounted on all their mounts. - Fixed an issue where after the Quest Battle Tower of Ashshair as Sayl, you were at war with the Western Provinces and The Jaded Court. - The ammunition bonus effect from Tzeentch corruption should now apply the correct amount of extra ammunition in provinces with multiple owning factions. - Fixed an issue where Mages (Life) were unable to move if they have auto skill upgrade on and hit level 50. - Azazel's faction The Ecstatic Legions should now receive the missions for u _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1142710/view/490468185936494831]_ ### Patch 7.1 Live Now - Date: 2026-02-10 - Original notes: https://store.steampowered.com/news/app/1142710/view/497219784491927392 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-497219784491927392 Hey folks, Patch 7.1 has just landed in Warhammer III, bringing with it a swathe of bug fixes across various areas of the game. If you missed my message last week where I shared more about our approach to Patches in 2026, you can check it out (https://community.creative-assembly.com/total-war/total-war-warhammer/forums/8-general-discussion/threads/13395). You can find the full Release Notes for Patch 7.1, lovingly organised into categories and factions for your reading pleasure, at the link below. We’re already working on what’s next, the current aim being to put out a Patch 7.2 sometime in March, which I’ll share an update on nearer the time. PATCH 7.1 RELEASE NOTES For our Chinese players: / 至中文玩家:中文补丁说明会在稍后在[B站发布](https://space.bilibili.com/481431545) As always, thanks for your all your support and feedback! If you happen to experience any new bugs or issues after updating to 7.1, please raise them over in our dedicated [bug reporting sub-forum](https://community.totalwar.com/wh3-support) so our QA team and can get them logged for investigation. See you on the battlefield! — Steve // Senior Community Manager --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. --- --- ##### 🧱 MOD WARNING --- --- Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels.` SteamXFacebookInstagramDiscordBluesky ### Hotfix 7.0.3 Now Live for All Players - Date: 2026-01-15 - Original notes: https://store.steampowered.com/news/app/1142710/view/563646078927241788 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-563646078927241788 ​ Hey folks, Hotfix 7.0.3 is now out of Beta and has rolled out to all players. Thanks to everyone who checked out the Beta and shared their feedback and bug reports over the holidays and in these first weeks of January. We’ve added a number of additional fixes to the full release which are listed below, as well as in their respective categories in the full release notes. - Fixed an issue introduced in the 7.0.3 Beta where the option to Subjugate a faction would sometimes not appear after defeating them. - Fixed issues with Elspeth’s Gunnery School missions and progression issues. - Fixed an issue where Norscan Marauding actions would incorrectly have a 5 turn cooldown. - Fixed an issue where Pleasurable Acts for N'kari and The Masque would incorrectly having a 10 turn cooldown. - Fixed broken Encampment stance for Dragonship horde armies (Aislinn unaffected). - Fixed an issue so that the Nemesis Crown dilemma should no longer display a placeholder image. - Fixed an issue where you could only select 1 spell after resetting skill points for Kairos Fateweaver. - Fixed an issue where Kairos couldn’t change spells in Fragments of Sorcery once confederated. - Fixed an issue where Multiplayer would crash if any player was playing as Kairos. - Fixed performance issues when using Chinese Text language on high UI Scale (160% to 200%) on 4K Resolution. 👉 Read the full Hotfix 7.0.3 Release Notes here 👈 As always, should you run into any new issues after updating to Hotfix 7.0.3, be sure to raise them over in our dedicated [bug reporting sub-forum](https://community.totalwar.com/wh3-support). See you on the battlefield! — Steve, Pingu & Freeman // TW Community Team --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. --- --- ##### 🧱 MOD WARNING --- --- Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels.` SteamXFacebookInstagramDiscordBluesky ### Total War: WARHAMMER III - Hotfix 7.0.3 BETA - Date: 2025-12-17 - Original notes: https://store.steampowered.com/news/app/1142710/view/493837097957852875 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-493837097957852875 ​ Hey folks, We’ve just rolled out Hotfix 7.0.3 as an opt-in Beta for Total War: WARHAMMER III, giving you the chance to get an early look at the myriad tweaks and fixes we’ve been working on in the wake of 7.0 and Hotfixes 7.0.1 and 7.0.2 before our teams sign off for a well-deserved festive break. You can find full instructions on how to opt-in to a Beta on Steam (https://community.creative-assembly.com/total-war/total-war-warhammer/forums/76-proving-grounds/threads/10625-proving-grounds-faq?page=1#post-160194). The Beta you need to select from the dropdown menu is '**beta_hotfix_703 - BETA Hotfix 7.0.3'**. Once we’re back, fully stuffed and well-rested (hopefully), we’ll be taking a look at any feedback raised from the Beta and set to work on getting 7.0.3 ready for a full release. Unlike in the past when we’ve used the Beta branch to deliver Hotfixes, we are keen to ensure that we do take on board your feedback around the changes and fixes we’ve implemented. This does mean that 7.0.3 will only release once we’re happy with its content, so please expect this to remain on the Beta branch until we reach that point. Whilst our teams will be monitoring for any unexpected behaviours, we expect that this is our final release of 2025. We want to give our sincere thanks to everyone who has helped by giving feedback, pointing out errors and raising bug reports. All of this has helped us to provide the changes and improvements you wanted to see this year, and we hugely appreciate your passion and enthusiasm! With that said, let’s jump into the list of changes. 👉 [url="https://community.totalwar.com/wh3-hotfix-703-beta" style="pill" buttoncolor="#1a497f"]READ FULL HOTFIX 7.0.3 BETA NOTES HERE 👈 — Steve Coleman // Senior Community Manager --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. --- --- ##### 🧱 MOD WARNING --- --- Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels.` SteamXFacebookInstagramDiscordBluesky ### Hotfix 7.0.2 - Date: 2025-12-10 - Original notes: https://store.steampowered.com/news/app/1142710/view/493837011861373244 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-493837011861373244 Hey folks, We've just rolled out Hotfix 7.0.2 for Total War: WARHAMMER III, implementing a number of additional fixes in the wake of Update 7.0 and Hotfix 7.0.1. We've also listed some known issues at the bottom of this page which are currently on our radar. Our teams are deep in preparation for 7.0.3, which will include a number of additional fixes. With the holidays fast approaching our plan is to release this into a Beta branch later in December, with a view to releasing in full at the start of the new year if all is well. As always, if you run into any new issues after updating, please report them over in our dedicated [bug reporting area](https://community.totalwar.com/wh3-support). See you on the battlefield! — Steve Coleman // Senior Community Manager --- ##### **PERFORMANCE ** - Fixed a crash that could occur when opening the Patrons of Ulthuan panel during a High Elves multiplayer campaign. - Fixed a crash-to-desktop issue that occurred when users who only own the Champions of Chaos DLC attempted to play Vilitch the Curseling’s ‘The Altar of Battle’ quest battle. ##### **CAMPAIGN ** - Fixed an issue where players were incorrectly able to interact a second time with Monstrous Arcanum markers after completing their associated missions. - Minor Cult Pleasure Palaces will no longer grant immortality to settlement garrison leaders. ##### **BATTLE ** - Fixed Monstrous Arcanum quest battles occasionally having incorrect deployment zones when teleporting to them. ##### **LOCALISATION ** - Fixed several untranslated strings and updated various existing translations in Brazilian Portuguese, Simplified Chinese, German, French, Italian, Spanish, Polish, Russian, Turkish, Traditional Chinese, Korean, and Czech. ##### **ASSEMBLY KIT** - Addressed and resolved an issue in Assembly Kit BOB where campaign processing was disrupted due to incompatibility with the latest Gaming Services update on the Microsoft Store platform. --- ##### **​STILL COOKING** _Note: This list is just a spotlight on some of the things that you are talking to us about most — there are lots of other things that we are investigating in the background!_ - Unlocking Heralds of Civilization on turn 1 allows Aislinn to gain up to 30k gold on turn 2 from joining wars against minor factions. - Enemies in second-stage Monster Arcanum hunt markers may retreat after the player interacts with the marker. - Two High Elf factions can complete the Caradryan hero quest, enabling one to confederate the other and acquire two Caradryans. - Sea Patrol Outpost chain fails to provide its Control effect. - Ashtari mount disappears when switching mounts with Caradryan. - Merwyrm, Dread Maw, Dechala, and other units are missing audio on the latest Steam release (Patch 7.0.1). This issue was reproduced on 7.0.2 (Steam) but has not been observed in local testing. --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. --- --- ##### 🧱 MOD WARNING --- --- Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels.` SteamXFacebookInstagramDiscordBluesky ### Hotfix 7.0.1 - Date: 2025-12-07 - Original notes: https://store.steampowered.com/news/app/1142710/view/510724876254840183 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-510724876254840183 Hey folks, We’ve just rolled out hotfix 7.0.1 which addresses two issues affecting Dechala campaign: - Resolved an issue where the Pleasure Palace Stage 1 mission could fail to trigger in Dechala’s narrative chain, preventing campaign completion. - Fixed an issue that could cause a soft lock during the Dechala onboarding flow if the player skipped the Mark of Vindictiveness scripted tour and then reopened the panel. The Hotfix has been released on Steam and Epic, with the Microsoft release expected on Tuesday, Dec 9th. _Playing on Mac/Linux and experiencing some crashing issues this weekend? Read this post on the button below, we have a solution for you!_ [url="https://steamcommunity.com/app/1142710/discussions/6/682987821011609446/" style="pill"]MAC/LINUX USERS - CLICK HERE As always, thanks for your bug reports and feedback! If you run into any new issues after updating to 7.0.1 please report them over in our [dedicated bug reporting sub-forum](https://community.totalwar.com/wh3-support). See you on the battlefield! — FREEMAN // Head of Community --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. --- --- ##### 🧱 MOD WARNING --- --- Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels. ` SteamXFacebookInstagramDiscordBluesky ### Patch 7.0 and Tides of Torment OUT NOW! - Date: 2025-12-04 - Original notes: https://store.steampowered.com/news/app/1142710/view/510724876254839100 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/steam-510724876254839100 The day has come for Aislinn, Dechala, and Sayl to join the ranks of Total War: WARHAMMER III alongside patch 7.0 🌊🐍🔮 Don't forget to check out full patch notes 7.0! [ ##### 👉 PATCH NOTES 7.0 👈 ](https://news.totalwar.com/wh3-update-700 style=button) Not only that, Immortal Empires is now unlocked for owners of Total War: WARHAMMER I and WARHAMMER II 🔥 [ ##### 👉 READ MORE HERE👈 ](https://news.totalwar.com/wh-ie-unlock style=button) Get your Tides of Torment copy here: https://store.steampowered.com/app/3450970/Total_War_WARHAMMER_III__Sayl__Tides_of_Torment/ https://store.steampowered.com/app/3450980/Total_War_WARHAMMER_III__Dechala__Tides_of_Torment/ https://store.steampowered.com/app/3450960/Total_War_WARHAMMER_III__Aislinn__Tides_of_Torment/ https://store.steampowered.com/bundle/59473/Total_War_WARHAMMER_III__Tides_of_Torment/ — The _Total War_ Team --- --- ##### ⚠ IMPORTANT --- --- If you experience any issues after downloading the update, please take a moment to **Verify the integrity of the game files** first to ensure there were no issues when downloading. A step-by-step guide can be found in [this article](https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB). If the issues persist, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. --- --- ##### 🧱 MOD WARNING --- --- Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please [visit our support site](https://support.sega.com/hc/requests/new?ticket_form_id=360003117578) for additional troubleshooting steps and assistance. `For the latest news and announcements, drop by our official social channels.` SteamXFacebookInstagramDiscordBluesky