# Total War: WARHAMMER III Patch 7.2 Live Now - Product: Total War: WARHAMMER III (https://whatsnew.fyi/product/total-war-warhammer-iii) - Vendor: CREATIVE ASSEMBLY - Date: 2026-03-19 - Original notes: https://store.steampowered.com/news/app/1142710/view/490468185936494831 - Permalink: https://whatsnew.fyi/product/total-war-warhammer-iii/releases/2026-03-19-patch-7.2-live-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Devotees of Slaanesh unit models have been redesigned with higher quality, more detail and unit variation - **changed** — Diplomacy double click shortcut is now disabled when the scripted tour for Witch's Hut is active to prevent opening the Diplomacy panel - **changed** — Double click on settlement to open Diplomacy is now disabled when the scripted tour for Hexes is active to prevent script break - **fixed** — The Scholarly Purity edict for Tomb Kings now properly states that it clears all corruption in the province in addition to blocking corruption from increasing - **fixed** — The Carnival of the Damned Unholy Manifestation now properly applies the Growth and Corruption penalties to the target province - **fixed** — Disbanding Generals on the Prologue Campaign no longer causes a crash - **fixed** — Fixed a crash when closing Throt's Flesh Laboratory - **fixed** — Fixed an issue with Eternal Dance scripted tour when the user selects and deselects Army Lord with access to Eternal dance - **fixed** — Fixed a bug with incorrect diplomatic relationship type icon displayed in some event messages - **fixed** — Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing - **fixed** — Sayl no longer downgrades his own fortress gates to level 1 whenever he confederates another Norsca faction - **fixed** — Fu Chow now has only one Port building chain when colonized by Norsca - **fixed** — Exalted Heroes devoted to Slaanesh through Path to Glory now receive 4 boons instead of 3 - **fixed** — When winning against Allegiance to the Gods factions, the user no longer receives a subjugation dilemma - **fixed** — Fixed the character's HP values not updating correctly when obtaining HP increasing skills - **fixed** — Activating a ritual as Sayl no longer closes the Manipulations UI panel - **added** — Added generic diplomacy voice lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations - **fixed** — Aislinn's Highborn Champions technology now increases the recruitment rank of Lords and Heroes when recruited from colonies and outposts - **fixed** — Fixed an issue where effects from Black Ark buildings stating that they apply to this army and all armies within circle of influence weren't applying to the Black Ark itself - **fixed** — Lords who do not have a recruitment cost no longer display a cost in the recruitment tab Hey folks, Patch 7.2 for Total War: WARHAMMER III is now live. Barring any Hotfix requirements this will be our last game update before Bhashiva and her Tiger Warriors arrive in Update 8.0 — we’ll be sharing more on that around mid-April, so keep an eye out for more news then. As always, if you run into new issues after updating to 7.2, please be sure to report them over in our dedicated [bug reporting sub-forum](https://community.totalwar.com/wh3-support). See you on the battlefield! — Steve Coleman // Senior Community Manager --- ​ ##### **Patch 7.2.0 Release Notes** ​ --- ##### **Devotees of Slaanesh Redesign** The unit models for the Devotees of Slaanesh have been redesigned to be higher quality, with more detail and unit variation. Before: After: --- ##### **Campaign** ##### **General** - Diplomacy double click shortcut is disabled when the scripted tour for Witch's Hut is active to prevent opening the Diplomacy panel. - When the scripted tour is active for Hexes the double click on settlement to open the Diplomacy is disabled to prevent script break. - The Scholarly Purity edict for Tomb Kings now properly states that it clears all corruption in the province in addition to blocking corruption from increasing. - The Carnival of the Damned Unholy Manifestation should now properly apply the Growth and Corruption penalties to the target province. - On the Prologue Campaign disbanding Generals no longer will causes a crash. - Fixed a crash when closing Throt's Flesh Laboratory. - Fixed an issue with Eternal Dance scripted tour when the user selects and deselects Army Lord with access to Eternal dance. - Fixed a bug with incorrect diplomatic relationship type icon displayed in some event messages. - Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing. - During the onboarding for Corrupting enemy unit. The second enemy unit selection is disabled to prevent the user from locking themselves during the scripted tour. - Fixed Sayl downgrading his own fortress gates to level 1 whenever he confederates another Norsca faction. - Fu Chow should now have only one Port building chain when colonized by Norsca. - When an Exalted Hero is devoted to Slaanesh through Path to Glory, they should now receive 4 boons instead of 3. - When winning against Allegiance to the Gods factions, the user will no longer receive a subjugation dilemma. - Fixed the character's HP values not updating correctly when obtaining HP increasing skills. - Activating a ritual as Sayl no longer closes the Manipulations UI panel. - Added generic diplomacy voice lines to Azhag when clicking through the diplomacy panel and selecting the character depending on current diplomatic relations. - Aislinn’s Highborn Champions technology should now increase the recruitment rank of Lords and Heroes when recruited from colonies and outposts. - Fixed an issue where effects from Black Ark buildings, stating that they apply to "this army and all armies within circle of influence" weren't applying to the Black Ark itself. - Lords who do not have a recruitment cost will no longer display a cost in the recruitment tab. - The High Elf Woodlands building chain should now provide all its effects to Silverin Guard, Rangers and Ship's Company units in addition to the rest. - Fixed how HP is updated when changing a mount. - The Exalted Hero of Slaanesh should now have the Siege Attacker attribute when mounted on all their mounts. - Fixed an issue where after the Quest Battle Tower of Ashshair as Sayl, you were at war with the Western Provinces and The Jaded Court. - The ammunition bonus effect from Tzeentch corruption should now apply the correct amount of extra ammunition in provinces with multiple owning factions. - Fixed an issue where Mages (Life) were unable to move if they have auto skill upgrade on and hit level 50. - Azazel's faction The Ecstatic Legions should now receive the missions for u _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1142710/view/490468185936494831]_