# Trailmakers changelog > Build the ultimate vehicle and explore a vast open world filled with challenges and adventure. - Vendor: Flashbulb - Category: Games - Official site: http://www.playtrailmakers.com - Tracked by: What's New (https://whatsnew.fyi/product/trailmakers) - Harvested from: Steam (app 585420) - Entries below: 14 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### 2.4 Time Trials Hotfix - Date: 2026-06-19 - Original notes: https://store.steampowered.com/news/app/585420/view/685257114654870564 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-685257114654870564 - **fixed** — Checkpoints in Time Trials not activating correctly - **fixed** — Bug where you could incorrectly get into the block rotate state when hovering over blocks without them being selected with a mouse and getting stuck - **fixed** — Speeder and Zeppelins in Airborne not correctly switching to their crashed state and dropping Chirpo Passengers - **fixed** — SFX when saving a Blueprint not playing - **fixed** — Pressing TAB when in Edit Blueprint UI opening the map in the background and leading to weird states - **fixed** — Being able to copy or delete blocks when doing a drag select which would lead to bad states - **fixed** — Incorrect text appearing in the French localization We have just released a small hotfix on Steam that fixes a couple more issues we wanted to get out there before the weekend starts. These fixes will arrive on Console platforms Monday 22nd if all goes as planned. **Fixes** - Fixed the Checkpoints in Time Trials not activating correctly. - Fixed a bug where you could incorrectly get into the block rotate state when hovering over blocks without them being selected with a mouse and getting stuck. - Fixed the Speeder and Zeppelins in Airborne not correctly switching to their crashed state and dropping Chirpo Passengers. - Fixed the SFX when saving a Blueprint not playing. - Fixed pressing TAB when in Edit Blueprint UI opening the map in the background and leading to weird states. - Fixed being able to copy or delete blocks when doing a drag select which would lead to bad states. - Fixed some incorrect text appearing in the French localization. ### 2.4 IS NOW LIVE! - Date: 2026-06-18 - Original notes: https://store.steampowered.com/news/app/585420/view/685257114654869989 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-685257114654869989 - **added** — Time Trials game mode with a rotating set of 22 trials on a new map - **added** — Virtual Cursor controller improvement - **added** — Twenty new blocks including panels, wedges, corners, cylinders, and sensors - **added** — Two new outfits and three new hats and three new hairstyles - **added** — New spawn point in the Dock area of Danger Zone - **added** — Build Complexity tooltip in Blueprint inventory - **added** — World icon on players controlling remote control structures - **added** — Ammo counter visibility for remote controlled structures - **added** — PlayStation 4 notification when playing on PlayStation 5 - **changed** — Master Sapo tutorial voice in Pioneers is now performed by Game Designer Victor Majorin - **changed** — Added new 2.4 blocks to Pioneers Campaign crates - **changed** — Greatly optimized Block and Blueprint Inventory view performance - **changed** — Optimized Build Slots UI performance - **changed** — Blueprint Folders now display their names - **changed** — Reordered some blocks in inventory for better organization - **changed** — Extended Great Carrier Reef Deathmatch max repair time slider from 20 to 60 seconds - **changed** — Four races on Melvin Island previously only active during Racing Festival are now permanent - **changed** — Seasonal Decals from previous Seasonal Events are now available to everyone - **changed** — Spawned objects with custom meshes now default to Asphalt physics material instead of Stone - **removed** — Camera control forced when entering Race Start Zone on Race Island - **fixed** — Main Menu and Campaign Introduction videos playback issues - **fixed** — Incorrect colliders on Side Mirror Accessory blocks - **fixed** — Tank Steering Device continuing to rotate slowly after input stopped - **fixed** — Underwater Propeller making sound when not receiving input while moving via Sails - **fixed** — Dust trails appearing from last ground point to landing spot - **fixed** — Incorrect center-alignment of text in Workshop and Gallery - **fixed** — Forces Warning indicator positioning in Builder - **fixed** — Crash on Xbox when quickly switching between Rally races - **fixed** — Friends on Leaderboards not correctly highlighted - **fixed** — Player highlight on PlayStation 4 leaderboards The 2.4 update is now being beamed to your devices. Here is everything that has changed: ##### **Highlights** - Time Trials - New map and game mode. Starts with three active Time Trials, each week one of them goes away and a new one appears. There are a total of 22 Time Trials rotating. Outside of the Time Trials the map functions like a typical Sandbox map. - Controller Improvements - Virtual Cursor. - Twenty (20!) new blocks! - Two new outfits, three hats and three new hairstyles (bald is a hairstyle right?!) ##### **New Blocks** - Aiming Sensor - Panel 1x3 - Panel 1x4 - Panel 2x3 - Panel Corner 2x2 - Panel Corner Cut 2x2 - Panel Rounded 1x1 - Panel Rounded 2x2 - Corner Wedge 1x1x1 - Corner Wedge 2x2x2 - Wedge 1x1x1 - Wedge Corner 1x1x1 - Wedge Corner 2x1x1 - Inverted Corner 2x1x1 - Inverted Corner 3x1x1 - Inverted Corner 4x1x1 - Quarter Cone 1x1x2 - Rounded Wedge Corner 2x1x1 - Cylinder 2x2x1 - Cylinder 2x2x4 ##### **Outfits** - Bald - Wavy Hair - Hi-Top - Business Suit - Casual Outfit - Rounded Transparent Glasses - Rounded Glasses - Sixpence Hat (oi mate) ##### **Changes** - Pioneers Tutorial - Master Sapo is now voiced by Game Designer Victor Majorin in the tutorial. - Pioneers - Added the new 2.4 Blocks to Pioneers Campaign crates. - Builder - Greatly optimized the Block and Blueprint Inventory view. - Builder - Optimized the performance of the Build Slots UI. - Builder - You can now see the name of any Blueprint Folders you have created. - Builder - Added Build Complexity to the tooltip when hovering over a Blueprint so you can see that at a glance without needing to spawn it in. - Builder - Slightly changed the ordering of some blocks in the inventory to make more sense. - Danger Zone - Added a new Spawn Point to the Dock area. - Race Island - Removed the thing that took control of your camera when you entered a Race Start Zone. - Race Island - The four races that are on Melvin Island and previously only active during the Racing Festival are now a permanent fixture. - Decals - The seasonal Decals that were previously rewarded for completing these Seasonal Events are now just available to everyone. - Great Carrier Reef - made some slight tweaks to the smaller islands around the outskirts of the map. - Great Carrier Reef - Extended the Deathmatch max repair time slider from 20 to 60 seconds. - Added in World Icon on player so you can see when they are controlling a remote control structure. - Made it so you can see the ammo counter for remote controlled structures. - PlayStation - If you are playing the PlayStation 4 version of the game on the PlayStation 5, we’ll now notify you. ##### **Bug Fixes** - Fixed cases of the Main Menu video and some Campaign Introduction videos having playback issues. - Fixed the weird colliders on the Side Mirror Accessory blocks. - Fixed some clientside issues related to the upgrade/downgrade Online Profile flow. - Frozen Tracks - Fixed some BOTNAK Sentries that had gotten stuck inside terrain. - Fixed the Landing Wheels not having a unique wheel trail. - Fixed some cases of block particles not correctly rendering when part of a remote controlled structure. - Fixed an incorrect button prompt being shown on Accessory Blocks you had not yet unlocked. - Fixed a bug with the Tank Steering Device where it would continue to slowly rotate after receiving input. - Fixed some cases of a new profile incorrectly defaulting to having white block, outfit and character colours rather than the intended defaults. - Fixed opening the Map with the Drone Overlay enabled not removing the Drone Overlay. - Fixed the Underwater Propeller incorrectly still making a sound when not receiving input if moving via Sails. - Fixed cases of trying to rotate blocks on the Mirror Plane in Mirror Mode creating overlapping and ghost blocks. - Fixed a bug where entering the Configurator very quickly during structure spawn would cause values to not load/display _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/685257114654869989]_ ### Update 2.3.5 - Date: 2026-05-08 - Original notes: https://store.steampowered.com/news/app/585420/view/702141807556821944 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-702141807556821944 - **fixed** — Fixed issues with not being able to edit blueprint on an uploaded blueprint - **fixed** — Fixed issues with not correctly being able to open the Report Player UI - **fixed** — Fixed issues with losing selection in the Gallery/Workshop after specific actions - **fixed** — Fixed reported cases of Quit to Menu not correctly taking you back to Main Menu - **fixed** — Fixed a broken shader on the Center of Air Forces visualization - **fixed** — Fixed localization issues We have a smaller update for you today that addresses a handful of issues that appeared with the 2.3.3 update. This update will be landing on other platforms soon! **Bug Fixes** - Fixed issues with not being able to edit blueprint on an uploaded blueprint. - Fixed issues with not correctly being able to open the Report Player UI. - Fixed issues with losing selection in the Gallery/Workshop after specific actions. - Possibly fixed reported cases of Quit to Menu not correctly taking you back to Main Menu. Please let us know if you still experience this, with as much info about what you were doing in the session! - Fixed a broken shader on the Center of Air Forces visualization. - Localization fixes. Thanks everyone for continuing to make trails - stay tuned for news about 2.4 soon! ### 2.3.3 Hotfix - Date: 2026-04-20 - Original notes: https://store.steampowered.com/news/app/585420/view/577165112126735002 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-577165112126735002 - **removed** — Disable the Save Migration feature due to unintended behavior - **fixed** — Address issues with the Save Migration feature that was causing blueprints to move location unexpectedly On Friday we released the 2.3.3 update, a smaller patch wrapping up the 2.3 update cycle with a whole bunch of fixes and some smaller changes. One of those was the addition of a Save Migration feature for cases where the default save location had switched. Unfortunately it seems like in some cases this feature was not behaving as intended. So with this update we have decided to disable this feature with the intention to take a deeper look at it and potentially bring it back in the future when we are more happy with how it is behaving and we are sure it is not going to negatively impact the experience. **If you have experienced your blueprints moving location, the below will hopefully point you in the correct direction for where to find them, and how to get them visible in game again.** The default save location for Trailmakers is C:\\Users\\%UserName%\\Documents\\TrailMakers but this can change to a handful of fallback locations depending on various factors. These locations can be: C:\\Users\\%UserName%\\TrailMakers C:\\Users\\%UserName%\\OneDrive\\TrailMakers C:\\Users\\%UserName%\\OneDrive\\Documents\\TrailMakers C:\\Program Files (x86)\\Steam\\steamapps\\common\\Trailmakers If you start up the game and you suddenly don’t see your Blueprints then you should check each of the above locations. The easiest way of doing this the following: 1. On your desktop, open a new File Explorer Window (Windows Key + E can be used as a shortcut for this). 2. In the address bar at the top (pictured below) you can copy in one of the above locations and press Enter. It will take you to that folder, if it exists, and you can see if your files are there. If you find your blueprints in one of these locations but do not see them in game, then the location the game is using has changed due to the game not being able to read/write from the previous location when it last attempted to. The easiest way of checking which location the game is currently using is opening the Builder in a game mode, navigating to the Blueprint Inventory and then clicking the Folder button, this will open the Blueprint Folder currently being used. If you have blueprints in a different location to the one that opens when clicking the Folder icon, you can copy them into that location and they should appear in your inventory again. ### 2.3.3 Live Now! - Date: 2026-04-17 - Original notes: https://store.steampowered.com/news/app/585420/view/577165112126734741 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-577165112126734741 - **added** — Pop ups appear on Main Menu when game detects the default save location has switched (Steam only) - **added** — Migrate Save Data option on pop ups to gracefully move data to the default location (Steam only) - **added** — Lazy Loading to many UI elements across the game to reduce playsession leaks - **added** — Overlay to the Drone Camera Block, toggled off on existing structures and on by default for new ones - **added** — Camera Index to HUD to show which camera is currently being used - **changed** — Builder Snap to nearest 90 degree angle hotkey changed to N - **changed** — Gold Chests in Pioneers, Airborne and High Sea now appear on the compass and map with 150m discovery distance - **changed** — Smart Cannon moved to earlier in the campaign in Pioneers - **changed** — Made Tenso easier to find in Pioneers - **changed** — Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave in Pioneers - **fixed** — Unwanted cases of the camera moving position when entering Mirror Mode - **fixed** — Steam Deck issues of selection moving out of input fields when using the virtual keyboard - **fixed** — Passenger Seats showing the Passenger Seat stackable message when moving camera - **fixed** — Controller softlock that could occur when multiple Main Menu pop ups appeared at once - **fixed** — Block Action buttons flickering when towards the edges of screen space - **fixed** — Dust particles appearing from last position on ground to new position after jumps - **fixed** — Energy Blade still doing damage when off - **fixed** — Grass can be flattened again when driven over - **fixed** — Tooltip visibility issues around the mode dropdown on the Steering Hinge - **fixed** — Template blueprints not correctly switching to their Keyboard/Controller variants when switching inputs in Builder **Changes** - (Steam Only) Added pop ups that appear on Main Menu that appear when game detects the default save location has switched. - (Steam Only) Added a Migrate Save Data option on these pop ups for when this happens which should gracefully move the data over to the default location - assuming it can write there. - Added "Lazy Loading" to many UI elements across the game. What this essentially means is we no longer load all of these up front, we now load them as needed. On faster hardware you should not really notice a change other than sometimes seeing a glimpse of a loading icon. This change also addresses some nasty playsession leaks. - Added an Overlay to the Drone Camera Block. On existing structures this will remain toggled off, it is toggled on by default on new Camera Drone blocks spawned in. - Added Camera Index to HUD so you can see which camera you are currently using. - Changed the Builder Snap to nearest 90 degree angle hotkey to N. - Made Gold Chests in Pioneers, Airborne and High Sea appear on the compass and map. Discovery distance of 150m. - Moved Smart Cannon to earlier in the campaign (Pioneers). - Made Tenso easier to find. (Pioneers) - Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave. (Pioneers) **Fixed** - Fixed unwanted cases of the camera moving position when entering Mirror Mode. - Steam Deck - Fixed issues of selection moving out of input fields when using the virtual keyboard. - Fixed Passenger Seats showing the Passenger Seat stackable message when moving camera. - Fixed a controller softlock that could occur in specific cases when multiple Main Menu pop ups appeared at once. - Fixed cases of Block Action buttons flickering when they were towards the edges of screen space. - Fixed cases of dust particles appearing from last position on ground to new position after jumps. - Fixed Energy Blade still doing damage when off. - Fixed so the grass can be flattened again when driven over. - Fixed issues with tooltip visibility around the mode dropdown on the Steering Hinge. - Fixed cases where template blueprints do not correctly switch to their Keyboard/Controller variants when switching inputs in Builder. - Fixed Glowfruit resource dropping offset to it's actual position. - Fixed Cirrus not having correct Intercom set up in Empirical Extractions in Pioneers. - Fixed case of the Camera going crazy for a few frames when spawning a structure in builder > opening paint shop and exiting Builder with controller. - Fixed the DLC Block Crates still being counted in the total progress UI when DLC was not owned. - Fixed cases of texture changes not correctly being saved if saving a structure through the unsaved structure dropdown. - Fixed cases of a block moved out of the mirror pane not having the correct texture applied. - Fixed Cockpit Seat having incorrect aero. - Fixed cases of Energy Blade visuals getting a bit wild when moving or adding one to the builder. - Fixed editing a folder also sending you inside of it. - Fixed cases of renaming folders leaving behind empty folders in explorer. - Fixed cases of moving blueprints from folders leaving empty folders in explorer. - Fixed no engine sounds playing on an RC structure when it was receiving negative input. - Probably maybe fixed cases of engine/thruster VFX not rendering in RC structures. - Fixed some rogue floating rocks in Pioneers. - Fixed/improved bounciness on very small structures with wheels. - Fixed cases of braking being worse than expected with specific structures. (Wheel forces were being applied too high for certain wheels, which resulted in reversal of weight shifting from braking and turning for very low center of mass structures). - Fixed wheel rotation not being reset when entering builder, making decal placement a pain, - Fixed cases of detachable blocks leaving behind invisible colliders. - Fixed cases of blocks getting stuck in certain positions after be _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/577165112126734741]_ ### Mech Amok Hotfix 1 - Date: 2026-03-13 - Original notes: https://store.steampowered.com/news/app/585420/view/518615049848226483 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-518615049848226483 We have just released a small hotfix that address some high severity issues we became aware of since the release of 2.3.1 yesterday. Thank you to everyone who has been playing the update, enjoying the Mech Amok DLC and continuing to give us feedback. This hotfix along with a couple more Controller specific fixes (One for getting stuck in Rotate Mode, another for issues with Scrolling in Blueprint Inventory) will be landing on Console platforms early next week! - Energy Blade dealing damage to a dead one crashes game. - (Controller) - Delay, Duration and Pause sliders incorrectly rounding. - Old/Modded Colours on Blueprints breaking the Builder. - Frozen Tracks - Blackfin Squad not correctly rewarding blocks, blocking progression. - Builder getting to a broken state if leaving Build Mode with multiple structures whilst in a Build Slot. ### 🤖 THE 2.3 UPDATE IS LIVE 📡 - Date: 2026-03-12 - Original notes: https://store.steampowered.com/news/app/585420/view/518615049848225922 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-518615049848225922 You have waited long enough, Trailmaker! The 2.3 update and the Mech Amok expansion are now live on all platforms. RC Blocks, Camera Drones, Hinges, and Tire Settings are awaiting you in the free update. Those who want a little more can now purchase Mech Amok which offers cosmetic Mech blocks, Mech Templates, and some really dazzling skins. ##### **Full Patch Notes: ** **Pioneers Rework** Tutorial reworked. Big changes to Meadows and changes to progression and how you unlock blocks. Existing saves should upgrade gracefully. **Wheel Changes** New wheel physics! You can drive much more reliably on structures now - Added a Tire Pressure Slider to wheels. - Added a Sideways Traction slider to wheels. - Added a Forward Traction slider to wheels. **New Blocks** - Camera Drone Block - Energy Scythe - Energy Dagger - Energy Blade - Position Sensor Block - Radio Receiver - Radio Sender - 1x1x3 Wedge Corner Block - Mechanical Joint - Small Rotating Servo **Builder Changes** - CHANGED - Removed the Radial Menu from Controller when holding R1/RB. There is now a new menu that matches the KB+M design with relevant shortcuts. - NEW - You can now take actions on blocks by just hovering the cursor over them and pressing the relevant shortcut, removing the need to select a block you want to take action on. You can of course still select the block if you prefer. (Controller Only) - CHANGED - Updated the selected block group visuals. - CHANGED - Updated the Block Nub visuals. - CHANGED - Selected blocks are now opaque rather than transparent. - NEW - Added a Clear Blocks toggle in the Builder Settings for those who still want selected blocks to be transparent. - CHANGED - Shortcut keys are now displayed under the block action buttons. - CHANGED - We have also updated the default shortcuts for Copy and Delete. The original shortcuts of Insert and Delete still function, they are just not shown as a shortcut. - CHANGED - Block Action buttons now appear centered above the selected blocks in a group rather than over the first selected block in the group. - NEW - When hovering the cursor over a block the face being hovered over is now highlighted which means if you press Copy the block will copy in that direction. This means that copying is no longer solely tied to camera position. (Controller Only). - NEW - Improved feedback when selecting and dragging a block out of the Inventory with Mouse and Keyboard. - NEW - Added a visual for where the cursor has selected a block with Controller, this is to give the player a focal point to better understand where the block will attempt snapping to. - CHANGED - We have changed Controller movement inside the Build Context to be axis based which will generally make the experience of moving blocks around more stable and less jittery. - NEW - With Controller you can now drag and drop blocks by pressing and holding A (X on PlayStation). Releasing the button will place the block. - NEW - Added a ‘Lock Color Sections to each other' option in the Paint Shop for applying the same colour to primary and secondary at the same time. - CHANGED - Slightly re-ordered the order of the block action buttons. - NEW - Blueprint Folders. Whilst you could always create this in File Explorer on Steam, you can now create Folders on all platforms with in game UI. Technology these days is crazy. **GENERAL** - When banning a block in Multiplayer (as the host Right Click/Press the Right Stick down on the block in the Inventory) you are now able to set a max limit on the amount of the block you would like people to be able to use, or outright ban it’s usage for that session. - Added some new Builder Tutorial pop ups that appear in the Builder. Experienced players can turn these off completely by toggling off the ‘Builder Tutorial Tips’ option in the Settings menu. - Added a toggle to Settings to not show the FPS Warning that appears when FPS is low. - Moved the position of the FPS view to not obstru _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/518615049848225922]_ ### Two new underwater propellers | Merry Christmas! - Date: 2025-12-10 - Original notes: https://store.steampowered.com/news/app/585420/view/542250707897548992 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-542250707897548992 Santa Melvin brings Christmas presents in the last Trailmakers update of the year! Since (almost) all of you have been good this year we are giving you two new blocks and a whole bunch of tweaks n’ fixes to play around with over the holidays. ##### Highlights: - Two new Underwater Props. Small and Large Ship Screw. - _Small Ship's Screw_ - _Large Ship's Screw We added functionality to these screw propellers to simulate an engine turning on and slowly increasing in speed when receiving input and slowing down gradually again when not getting any input. On top of this they are able to stop rotating and change direction instantly to simulate a gearbox with two crankshafts and a clutch. We believe this gives a good feel, makes it responsive and is similar to how some ships work._ - Frozen Tracks Campaign and world improvements, tweaks and changes. - Improvements to Snow Deformation visuals, better blending between hard and soft edges and when late joining a server you will now see where people have deformed snow. - Toggle to reset Snow Deformation in Sandbox Sessions. ##### Everything else: GENERAL - Added Q and E shortcuts to Crafting UI in relevant game modes to increase/decrease amount. FROZEN TRACKS - Missions that used to reward the player with pre-crafted blocks now reward Recipes of the same blocks instead. So get out there and gather those resources! FROZEN TRACKS - No more long distance mission markers, use compass and map for a more immersive experience. FROZEN TRACKS - More Block Crates (74 now!) and a rework of the crate placement to get a better feeling of weapon progression FROZEN TRACKS - The world has been polished; Tundra Lowlands, Jagged Highlands, Mount Nordlys, Skargard Icebergs and all Underwater areas have been improved. FROZEN TRACKS - Submarine progression has been modified so player receives a Gyro Stabilizer early on, instead of having to rely on fins. FROZEN TRACKS - The Depths can now be explored to obtain Titanium. FROZEN TRACKS - Enemy encounters have been polished; there are now more artillery and hover tanks in the world. FROZEN TRACKS - More secret areas to explore. FROZEN TRACKS - Aqualite now spawn by Point Flotsam FROZEN TRACKS - JUGGERNAUGHT has been renamed to JUGGERNAK. Obvious in hindsight, really. FROZEN TRACKS - Epic Loots: Defeating DESTRUCTO, KRAKEN and JUGGERNAK now spawn large yields of rarer resources. FROZEN TRACKS - Block Crates, Power Cores and Ancient Blueprint pods that are uncollected will now appear on the map and compass when you are within 20m of them. FROZEN TRACKS - Sanctuary is now in its restored state in Sandbox mode. FROZEN TRACKS - Increased amount of resources that drop from Large Iron and Sulfur Nodes. FROZEN TRACKS - Improved cases of resource nodes spawning in awkward locations. FROZEN TRACKS - Changed so you no longer start with a craftable Large Pulse Miner - you need to find it now! FROZEN TRACKS - Repair Tokens now have a beacon to highlight where to find them at a distance. FROZEN TRACKS - Made Ancient Blueprint Pods discoverable so they appear on the map/compass when within range. FROZEN TRACKS - Increased respawn time of resource nodes to 15-30 minutes. PIONEERS - We also removed the long distance in world Mission Markers from Pioneers too. They will appear when you are close to a mission objective, and they will still be on your map and compass! AIRBORNE - Increased the aggressiveness of the Dogfighters in Airborne, they’d gotten a little too passive… BLOCKS - Mini Grenade Launcher tweaks. ClipBulletInsertionTime 3.5s > 1.75s ReloadCooldown 0s > 1s BLOCKS - Shotgun tweaks. Recoil 0.5 > 2 JamWhenClipEmpty 1 > 0 (No longer need to wait for it to fully reload before you can shoot) ClipSize 4 > 3 ClipBulletInsertionTime 0s > 0.6s ReloadCooldown 1.5s > 1s BUILDER - Improved how Controller selection works in the Paint Shop. Now the Textures, Decals and Colours section are their own area which you press A/X to go inside of and th _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/542250707897548992]_ ### 2.2.1 Hotfix Episode 1 - Date: 2025-11-21 - Original notes: https://store.steampowered.com/news/app/585420/view/625565405086221434 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-625565405086221434 - Fixed people with missing VP9 video codec not having some videos play, which broke player input in Frozen Tracks campaign. - Fixed some blocks appearing invisible which would lead to really bad states in the Builder and eventual soft locks in the Frozen Tracks Campaign. - Fixed the Lynx Tracks getting into a bad state in Frozen Tracks campaign which also led to bad Builder states and progression locks in the campaign. - Fixed cases of copying Tank Tracks together with other block types creating ghost blocks. - Fixed cases of Tank Tracks stopping working after transforming in specific ways. - Fixed a Unity Crash that could occur when quitting to menu or desktop from a session where a lot of soft surface particles had been generated. - Fixed Water Rendering in Frozen Tracks when quality was set to low. - Fixed some issues with the new Frozen Tracks Outfits when the character is in the swimming animation. - Fixed a Modding related crash that would occur if intrusive messages had too many characters. - Various Localization fixes. ### Sparks rework, trike glitch fix, physics update, and more! - Date: 2025-10-02 - Original notes: https://store.steampowered.com/news/app/585420/view/498333631688738112 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-498333631688738112 Hey Trailmakers! We just released an update to your game. It’s not the tank tracks. It’s actually not a content update at all but that doesn’t mean it’s not impactful. **Highlights** - GENERAL - We have reworked the sparks that occur when a structure collides with itself. Now they should only appear in a localised area when a structure is actually taking damage from itself. One less thing you can stop spamming about in our TikTok comments. - GENERAL - Due to the physics changes (more about that further down!) and death of certain glitches, we have reset the Race Leaderboards. - GENERAL - Fixed the Trike Glitch, can we get a hell yeah in chat. **Changes** - BLOCKS - We have increased the Max Strength value on Hinges, Servos, Ailerons etc to 200 to allow for further refinement and structure behaviour. - BLOCKS - Made Landmines dispensable when underwater. The game now has sea mines- hoooold on a minute we might have done something goofy. - MODDING - Parsing of audio banks is now done dynamically, adding over 200 (226 to be precise!) new sounds that have been missing from Space Sector and Airborne. **Fixes** - GENERAL - Fixed a soft lock that would occur when playing with Controller and being within the Colour or Decal Picker. - GENERAL - Fixed a soft lock that could occur when playing with Controller and performing specific actions in Mirror Mode. - GENERAL - Fixed an Oh No that could occur when a client late joins a game with specific structure set ups. Oh Yes! - GENERAL - Fixed a bug where terrain was not correctly being rendered on very specific set of integrated GPUs. - BLOCKS - Fixed a bug with Suspension where Stiffness and Damping values above 1 didn’t actually change anything. For old structures with these values set above 1.0, they will fall back to being set to 1.0. - BLOCKS - Fixed the collider on the Depth Charge projectile being double the size it should have been. - PIONEERS - Fixed an issue with the Tutorial having two active missions and giving duplicate blocks and resources. - HIGH SEAS - Fixed an issue with some trees in High Seas not being rendered correctly. - HIGH SEAS - Fixed an issue with instanced area details in High Seas not being rendered correctly. - HIGH SEAS - Fixed an issue with the Sea Worm having incorrect material set up. **Unity Update - PLEASE READ THIS, IT IS IMPORTANT. ** This one requires a bit of an explanation: To allow us to keep on delivering Trailmakers content to you for many more updates to come, it has been necessary for us to update our version of Unity. This also means our physics solver, PhysX has been updated. This change is for the better overall in both the short and long term, but it does mean that not every structure will behave the exact same as it did previously. We, with the immeasurable help of our Discord Tester community, have strived to get many different types of structures, from mechs, ornithopters, piston glitched monstrosities and more to behave as close as possible to what they did with the old PhysX. We believe we have hit a spot where the majority of things feel right and we are happy to release this update so we can get broader feedback around areas that may need a little more fine tuning. To account for changes with the new PhysX we have also increased the Max Strength limit on Hinges, Servos and more (basically any block that uses the hingeblock behaviour set up). This should account for changes with PhysX and allow further fine tuning of your existing, and future, structures to get them feeling just right. With these big changes to the game, there have been a couple of casualties when it comes to known glitches. Both the Hinge Glitch (the one used for propulsion) and Quantum Glitch no longer function. Since these were not intended behaviours with the old PhysX system, we have not made attempts to make them “work” again…but who knows what new propulsion glitches are out there waiting to be found with the new PhysX… We are also aware _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/498333631688738112]_ ### 2.1.1 Hotfix 2 - Date: 2025-07-29 - Original notes: https://store.steampowered.com/news/app/585420/view/529853121068803240 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-529853121068803240 Hey Trailmakers! We have just released a small hotfix that addresses a handful of issues that would arise from a player being ejected from a destroyed seat. This fixes known cases of the below: - Weapons aiming at own structure. - Repair and transform not behaving as expected. - Player getting stuck on a black screen after a respawn/teleport. - Player structure incorrectly being left behind and not despawned if the player left the server with it spawned in. - Issues with server stability once a structure got into this state which could lead to frequent crashes during gameplay and if a client attempted to join the server. This fix will be arriving on console platforms within the next day or so! ### 2.1.1 Hotfix - Date: 2025-07-03 - Original notes: https://store.steampowered.com/news/app/585420/view/529850584204840444 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-529850584204840444 Hey Trailmakers! We have just pushed a small hotfix that addresses a couple of issues we didn't quite manage to get into the update yesterday! - Fixed Damage Overlay appearing when other structures take damage. - Fixed sometimes respawning outside of seat after death in Deathmatch. - Fixed sometimes when you die in Deathmatch the kill incorrectly gets attributed to another player. - Fixed killing a member of your own team gives you points. - Fixed an issue with your own weapons deciding to auto aim on your own structure and repair getting really weird after certain events. - Fixed an issue where you should sometimes get stuck on a black screen after a respawn. These fixes and the rest of the 2.1.1 Patch contents will be arriving on other platforms shortly! ### 2.1.1 Update is out now! - Date: 2025-07-02 - Original notes: https://store.steampowered.com/news/app/585420/view/529850584204839811 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-529850584204839811 ##### **Developer Notes** In regards to Flak Cannon tweaks our goal has been to: - Make them more effective against very fast planes - Make them more viable against aircrafts in general - Do these things while avoiding making them overpowered in other situations - More tweaking is bound to come - so we'd like to get more feedback **Known bugs that we are still working on:** - DEATHMATCH - You can get points for killing your teammates. - DEATHMATCH - You can sometimes get double points for kills. - DEATHMATCH - You will sometime spawn outside of your vehicle, die immediately and get forced into the build zone (just press backspace to be taken back into the match) ##### **Highlights** - GENERAL - Fixed a bug where terrain was not correctly being rendered on integrated GPUs when playing on Minimum preset. - GENERAL - Added a Power Core limit display to Servers info so you can see if a server has a limit set before joining it. - BLOCKS - Added a Trigger Radius visual to the Dispensable weapons included in the Packing Heat DLC. - BLOCKS - Flak Cannon Tweaks (these apply to both of them) - Projectile Speed changed from 200 > 250 - Max Horizontal Aiming Angle changed from 15 > 30 - Max Upwards Aiming Angle changed from 15 > 30 - Max Downwards Aiming Angle changed from -15 > -30 - Auto Aim Max Distance changed from 300 > 500 - Blast Expansion Duration changed from 0.125 > 0.5 - Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Flak would damage the structure it was fired from. - BLOCKS - Large Jet Tweaks - Increased the Power Core cost from 4 > 5 - BLOCKS - Propeller Engine Tweaks - Increased the Power Core cost from 4 > 6 ##### **Changes** - GENERAL - Updated the Server List view to by default show both Full and Not Full servers instead of hiding Full Servers. - GENERAL - Updated the Server List view to by default also show Modded Servers. - GENERAL - Filters selected on the Server List should now be stored across sessions. - GENERAL - Added a Clear Filters button for easily going back to the Default Server List filters. - DEATHMATCH - If you press Backspace in the Builder you will now be taken out of the Build Zone and respawned ready for combat. - DEATHMATCH - Added messaging to when you join a Deathmatch server with banned blocks and/or limited Complexity and spawn without a structure due to that. - DEATHMATCH - Added client messaging when the Host sets new Session Settings. - DEATHMATCH - You can now change Time of Day in Deathmatch! - BLOCKS - Mini Grenade Launcher Tweaks - Blast Radius changed from 4 > 3 - Blast Damage changed from 300 > 200 - BLOCKS - Rocket Launcher Tweaks - Max Horizontal Aiming Angle changed from 90 > 40 - BLOCKS - Shotgun Tweaks - Max Horizontal Aiming Angle changed from 90 > 40 - BLOCKS - Air to Surface Torpedo Tweaks - Changed the armed timer on the torpedo from 5s > 0.5s - Made the Torpedo never trigger on source structure unless it is by direct physical contact. - BLOCKS - Depth Charge Tweaks - Changed the armed timer on the Depth Charge from 5s > 0.5s - Changed the trigger delay on the Depth Charge from 2s > 0.25s - Gave the dispensed projectile a period where the source structure would not trigger the explosion until the blocks left and then re-enter the trigger radius which allows us to reduce the armed time. - BLOCKS - Mini Torpedo Launcher Tweaks - Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Torpedo would damage the structure it was fired from. - BLOCKS - Underwater Torpedo Tweaks - Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Torpedo would damage the structure it was fired from. - BLOCKS - The projectile from the Rocket Launcher now correctly inherits the Primary and Secondary color set on the block. - BLOCKS - The projectile from the Underwater Torpedo now correctly inherits the Primary _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/529850584204839811]_ ### PvP Part 2 is Out Now! 🔫 - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/585420/view/508457312081417585 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/steam-508457312081417585 **PvP Part 2 is out now** and so are the DLCs; Packing Heat and Supply Pack: Frontline. There is A LOT to jump into so we’ll make this brief: When we did PvP Part 1 back in December we purposely called it “Part 1” as a way to force ourselves to make another one. The PvP Community in Trailmakers is big and contributes to keeping the game alive, so an aiming servo and a new map wasn’t quite gonna cut it. So today we are releasing Deathmatch, Flak Cannons, and two new underwater weapons for everyone. For those thirsty for more, consider buying Packing Heat for more weapons or Frontline for incredible new skins and sounds. Buying those DLCs actively funds the development of Trailmakers! Thank you all so much for the hype you have shown for this update as we have been developing it. It has ignited our ambition to maaaaybe do a third one? Anyways, that’s for the future! At 14.00 today we will be doing some server-hopping live on (https://www.twitch.tv/playtrailmakers) and (https://www.youtube.com/@FlashbulbGames). So get some Deathmatch servers up and running! Love you all, Flashbulb Games _Full patch notes for the nerds:_ **Highlights:** - DEATHMATCH - Deathmatch game mode is now available in the Great Carrier Reef! - Choose from a long list of server configurations to tailor the game mode exactly to your needs. - GREAT CARRIER REEF - Level design changes to balance the map for Deathmatch. - UI - We heard you like UI changes so we changed the UI of the server browser (no there won’t be a toggle, please don’t kill us. The server browser was old and sick. Had to be put out of its misery. It was mercy. MERCY.) - PIONEERS - Okay, we were really proud of the tutorial we made and we just wanted everyone to see it. But when you skip it now you will no longer be forced into it when booting up the game (please play it though, it’s so cool. It got talking frogs and shit, I mean come on) - BLOCKS - The weapons have hit the gym and gotten some shiny new muscles (It’s actually the muzzle flashes that have changed but cba with making a better pun). - TOGGLES?!?! - Distance Sensor now has a “Detect Only Blocks” toggles. - NEW FREE BLOCKS - Small Flak Cannon - Flak Cannon - Underwater Torpedo - Mini Torpedo Launcher - Modern Stabilizer - NEW DLC BLOCKS - Flamethrower - Small Tank Cannon - Land Mine Dispenser - Sea Mine Dispenser - Air-to-Surface Torpedo Dispenser - Depth Charge Dispenser - Retro Stabilizer - Propeller Engine - DLC BLOCK SKINS - New looks and audio for existing blocks! - Tiny Cannon - Smart Cannon - Mini Gun - Small Flak Cannon - Flak Cannon - Bulldawg Engine - RAW Engine - Dragon Engine **Full Patch Notes:** - GENERAL - Improved water surface bullet impact effects. - GENERAL - Improved auto aim priority. If you are shooting at a player target now and chunks of the structure break off, the auto aim will now better priortize aiming at the section the player is still sitting in rather than the debris. - GENERAL - When using the Time of Day slider in Session Settings the UI will now fade out for a better preview of how that setting will look. - GENERAL - Added Steam Rich Presence to more maps/game modes. - GENERAL - Added a DLC Carousel to Main Menu. - GENERAL - Removed the Quick Join Multiplayer flow. No more joining into a random server and getting kicked because you didn’t read the server rules that you couldn’t see before joining! - PIONEERS - Added the new blocks so they unlock at level 25 in Pioneers Campaign. - PIONEERS - Changed the Craft Key from E to F. Unchanged for Controller. - BUILDER - Reorganized the sub categories within the Weapons Category. - BLOCKS - Changed Default Keyboard Input on the Underwater and Outboard Boat Engine from W/S to Space and CTRL. Structures that have had custom bindings set will not change, only those that have been left with Default input. - BLOCKS - Changed Default Keyboard Input on the Helicopter Engine and Stackable Helicopter Engine fro _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/508457312081417585]_