# Trailmakers PvP Part 2 is Out Now! 🔫 - Product: Trailmakers (https://whatsnew.fyi/product/trailmakers) - Vendor: Flashbulb - Date: 2025-06-17 - Original notes: https://store.steampowered.com/news/app/585420/view/508457312081417585 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/2025-06-17-pvp-part-2-is-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Deathmatch game mode is now available in the Great Carrier Reef - **added** — Server configurations to tailor the Deathmatch game mode to your needs - **added** — Distance Sensor now has a Detect Only Blocks toggle - **added** — Small Flak Cannon, Flak Cannon, Underwater Torpedo, Mini Torpedo Launcher, and Modern Stabilizer as free blocks - **added** — Flamethrower, Small Tank Cannon, Land Mine Dispenser, Sea Mine Dispenser, Air-to-Surface Torpedo Dispenser, Depth Charge Dispenser, Retro Stabilizer, and Propeller Engine as DLC blocks - **added** — New looks and audio for existing blocks including Tiny Cannon, Smart Cannon, Mini Gun, Small Flak Cannon, Flak Cannon, Bulldawg Engine, RAW Engine, and Dragon Engine - **added** — Steam Rich Presence to more maps and game modes - **added** — DLC Carousel to Main Menu - **changed** — Level design of Great Carrier Reef to balance the map for Deathmatch - **changed** — Server browser UI design - **changed** — Tutorial is no longer forced when booting up the game after skipping it - **changed** — Muzzle flash effects on weapons - **changed** — Auto aim priority to better target the player when structure chunks break off - **changed** — Water surface bullet impact effects - **changed** — Time of Day slider in Session Settings now fades out UI for better preview - **changed** — Craft Key from E to F in Pioneers - **changed** — Reorganized sub categories within the Weapons Category in Builder - **removed** — Quick Join Multiplayer flow **PvP Part 2 is out now** and so are the DLCs; Packing Heat and Supply Pack: Frontline. There is A LOT to jump into so we’ll make this brief: When we did PvP Part 1 back in December we purposely called it “Part 1” as a way to force ourselves to make another one. The PvP Community in Trailmakers is big and contributes to keeping the game alive, so an aiming servo and a new map wasn’t quite gonna cut it. So today we are releasing Deathmatch, Flak Cannons, and two new underwater weapons for everyone. For those thirsty for more, consider buying Packing Heat for more weapons or Frontline for incredible new skins and sounds. Buying those DLCs actively funds the development of Trailmakers! Thank you all so much for the hype you have shown for this update as we have been developing it. It has ignited our ambition to maaaaybe do a third one? Anyways, that’s for the future! At 14.00 today we will be doing some server-hopping live on (https://www.twitch.tv/playtrailmakers) and (https://www.youtube.com/@FlashbulbGames). So get some Deathmatch servers up and running! Love you all, Flashbulb Games _Full patch notes for the nerds:_ **Highlights:** - DEATHMATCH - Deathmatch game mode is now available in the Great Carrier Reef! - Choose from a long list of server configurations to tailor the game mode exactly to your needs. - GREAT CARRIER REEF - Level design changes to balance the map for Deathmatch. - UI - We heard you like UI changes so we changed the UI of the server browser (no there won’t be a toggle, please don’t kill us. The server browser was old and sick. Had to be put out of its misery. It was mercy. MERCY.) - PIONEERS - Okay, we were really proud of the tutorial we made and we just wanted everyone to see it. But when you skip it now you will no longer be forced into it when booting up the game (please play it though, it’s so cool. It got talking frogs and shit, I mean come on) - BLOCKS - The weapons have hit the gym and gotten some shiny new muscles (It’s actually the muzzle flashes that have changed but cba with making a better pun). - TOGGLES?!?! - Distance Sensor now has a “Detect Only Blocks” toggles. - NEW FREE BLOCKS - Small Flak Cannon - Flak Cannon - Underwater Torpedo - Mini Torpedo Launcher - Modern Stabilizer - NEW DLC BLOCKS - Flamethrower - Small Tank Cannon - Land Mine Dispenser - Sea Mine Dispenser - Air-to-Surface Torpedo Dispenser - Depth Charge Dispenser - Retro Stabilizer - Propeller Engine - DLC BLOCK SKINS - New looks and audio for existing blocks! - Tiny Cannon - Smart Cannon - Mini Gun - Small Flak Cannon - Flak Cannon - Bulldawg Engine - RAW Engine - Dragon Engine **Full Patch Notes:** - GENERAL - Improved water surface bullet impact effects. - GENERAL - Improved auto aim priority. If you are shooting at a player target now and chunks of the structure break off, the auto aim will now better priortize aiming at the section the player is still sitting in rather than the debris. - GENERAL - When using the Time of Day slider in Session Settings the UI will now fade out for a better preview of how that setting will look. - GENERAL - Added Steam Rich Presence to more maps/game modes. - GENERAL - Added a DLC Carousel to Main Menu. - GENERAL - Removed the Quick Join Multiplayer flow. No more joining into a random server and getting kicked because you didn’t read the server rules that you couldn’t see before joining! - PIONEERS - Added the new blocks so they unlock at level 25 in Pioneers Campaign. - PIONEERS - Changed the Craft Key from E to F. Unchanged for Controller. - BUILDER - Reorganized the sub categories within the Weapons Category. - BLOCKS - Changed Default Keyboard Input on the Underwater and Outboard Boat Engine from W/S to Space and CTRL. Structures that have had custom bindings set will not change, only those that have been left with Default input. - BLOCKS - Changed Default Keyboard Input on the Helicopter Engine and Stackable Helicopter Engine fro _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/508457312081417585]_