# Trailmakers 2.1.1 Update is out now! - Product: Trailmakers (https://whatsnew.fyi/product/trailmakers) - Vendor: Flashbulb - Date: 2025-07-02 - Original notes: https://store.steampowered.com/news/app/585420/view/529850584204839811 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/2025-07-02-2.1.1-update-is-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed terrain rendering on integrated GPUs when playing on Minimum preset - **added** — Added Power Core limit display to Servers info - **added** — Added Trigger Radius visual to Dispensable weapons in Packing Heat DLC - **changed** — Flak Cannon projectile speed changed from 200 to 250 - **changed** — Flak Cannon max horizontal aiming angle changed from 15 to 30 degrees - **changed** — Flak Cannon max upwards aiming angle changed from 15 to 30 degrees - **changed** — Flak Cannon max downwards aiming angle changed from -15 to -30 degrees - **changed** — Flak Cannon auto aim max distance changed from 300 to 500 - **changed** — Flak Cannon blast expansion duration changed from 0.125 to 0.5 seconds - **changed** — Flak Cannon projectile passthrough expanded to avoid self-damage - **changed** — Large Jet power core cost increased from 4 to 5 - **changed** — Propeller Engine power core cost increased from 4 to 6 - **changed** — Server list now shows both Full and Not Full servers by default - **changed** — Server list now shows Modded Servers by default - **changed** — Server list filters are now stored across sessions - **added** — Added Clear Filters button to Server List - **changed** — Pressing Backspace in Deathmatch Builder now respawns player for combat - **added** — Added messaging when joining Deathmatch with banned blocks or limited complexity - **added** — Added client messaging when host sets new session settings in Deathmatch - **added** — Added ability to change Time of Day in Deathmatch ##### **Developer Notes** In regards to Flak Cannon tweaks our goal has been to: - Make them more effective against very fast planes - Make them more viable against aircrafts in general - Do these things while avoiding making them overpowered in other situations - More tweaking is bound to come - so we'd like to get more feedback **Known bugs that we are still working on:** - DEATHMATCH - You can get points for killing your teammates. - DEATHMATCH - You can sometimes get double points for kills. - DEATHMATCH - You will sometime spawn outside of your vehicle, die immediately and get forced into the build zone (just press backspace to be taken back into the match) ##### **Highlights** - GENERAL - Fixed a bug where terrain was not correctly being rendered on integrated GPUs when playing on Minimum preset. - GENERAL - Added a Power Core limit display to Servers info so you can see if a server has a limit set before joining it. - BLOCKS - Added a Trigger Radius visual to the Dispensable weapons included in the Packing Heat DLC. - BLOCKS - Flak Cannon Tweaks (these apply to both of them) - Projectile Speed changed from 200 > 250 - Max Horizontal Aiming Angle changed from 15 > 30 - Max Upwards Aiming Angle changed from 15 > 30 - Max Downwards Aiming Angle changed from -15 > -30 - Auto Aim Max Distance changed from 300 > 500 - Blast Expansion Duration changed from 0.125 > 0.5 - Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Flak would damage the structure it was fired from. - BLOCKS - Large Jet Tweaks - Increased the Power Core cost from 4 > 5 - BLOCKS - Propeller Engine Tweaks - Increased the Power Core cost from 4 > 6 ##### **Changes** - GENERAL - Updated the Server List view to by default show both Full and Not Full servers instead of hiding Full Servers. - GENERAL - Updated the Server List view to by default also show Modded Servers. - GENERAL - Filters selected on the Server List should now be stored across sessions. - GENERAL - Added a Clear Filters button for easily going back to the Default Server List filters. - DEATHMATCH - If you press Backspace in the Builder you will now be taken out of the Build Zone and respawned ready for combat. - DEATHMATCH - Added messaging to when you join a Deathmatch server with banned blocks and/or limited Complexity and spawn without a structure due to that. - DEATHMATCH - Added client messaging when the Host sets new Session Settings. - DEATHMATCH - You can now change Time of Day in Deathmatch! - BLOCKS - Mini Grenade Launcher Tweaks - Blast Radius changed from 4 > 3 - Blast Damage changed from 300 > 200 - BLOCKS - Rocket Launcher Tweaks - Max Horizontal Aiming Angle changed from 90 > 40 - BLOCKS - Shotgun Tweaks - Max Horizontal Aiming Angle changed from 90 > 40 - BLOCKS - Air to Surface Torpedo Tweaks - Changed the armed timer on the torpedo from 5s > 0.5s - Made the Torpedo never trigger on source structure unless it is by direct physical contact. - BLOCKS - Depth Charge Tweaks - Changed the armed timer on the Depth Charge from 5s > 0.5s - Changed the trigger delay on the Depth Charge from 2s > 0.25s - Gave the dispensed projectile a period where the source structure would not trigger the explosion until the blocks left and then re-enter the trigger radius which allows us to reduce the armed time. - BLOCKS - Mini Torpedo Launcher Tweaks - Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Torpedo would damage the structure it was fired from. - BLOCKS - Underwater Torpedo Tweaks - Expanded the amount of blocks the projectile could passthrough to try and avoid situations where a Torpedo would damage the structure it was fired from. - BLOCKS - The projectile from the Rocket Launcher now correctly inherits the Primary and Secondary color set on the block. - BLOCKS - The projectile from the Underwater Torpedo now correctly inherits the Primary _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/529850584204839811]_