# Trailmakers 2.1.1 Hotfix 2 - Product: Trailmakers (https://whatsnew.fyi/product/trailmakers) - Vendor: Flashbulb - Date: 2025-07-29 - Original notes: https://store.steampowered.com/news/app/585420/view/529853121068803240 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/2025-07-29-2.1.1-hotfix-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Weapons aiming at own structure when ejected from a destroyed seat - **fixed** — Repair and transform not behaving as expected after seat ejection - **fixed** — Player getting stuck on a black screen after a respawn or teleport - **fixed** — Player structure incorrectly being left behind and not despawned when player left the server with it spawned in - **fixed** — Server stability issues and frequent crashes when a structure got into an invalid state or when a client attempted to join Hey Trailmakers! We have just released a small hotfix that addresses a handful of issues that would arise from a player being ejected from a destroyed seat. This fixes known cases of the below: - Weapons aiming at own structure. - Repair and transform not behaving as expected. - Player getting stuck on a black screen after a respawn/teleport. - Player structure incorrectly being left behind and not despawned if the player left the server with it spawned in. - Issues with server stability once a structure got into this state which could lead to frequent crashes during gameplay and if a client attempted to join the server. This fix will be arriving on console platforms within the next day or so!