# Trailmakers 2.3.3 Live Now! - Product: Trailmakers (https://whatsnew.fyi/product/trailmakers) - Vendor: Flashbulb - Date: 2026-04-17 - Original notes: https://store.steampowered.com/news/app/585420/view/577165112126734741 - Permalink: https://whatsnew.fyi/product/trailmakers/releases/2026-04-17-2.3.3-live-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Pop ups appear on Main Menu when game detects the default save location has switched (Steam only) - **added** — Migrate Save Data option on pop ups to gracefully move data to the default location (Steam only) - **added** — Lazy Loading to many UI elements across the game to reduce playsession leaks - **added** — Overlay to the Drone Camera Block, toggled off on existing structures and on by default for new ones - **added** — Camera Index to HUD to show which camera is currently being used - **changed** — Builder Snap to nearest 90 degree angle hotkey changed to N - **changed** — Gold Chests in Pioneers, Airborne and High Sea now appear on the compass and map with 150m discovery distance - **changed** — Smart Cannon moved to earlier in the campaign in Pioneers - **changed** — Made Tenso easier to find in Pioneers - **changed** — Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave in Pioneers - **fixed** — Unwanted cases of the camera moving position when entering Mirror Mode - **fixed** — Steam Deck issues of selection moving out of input fields when using the virtual keyboard - **fixed** — Passenger Seats showing the Passenger Seat stackable message when moving camera - **fixed** — Controller softlock that could occur when multiple Main Menu pop ups appeared at once - **fixed** — Block Action buttons flickering when towards the edges of screen space - **fixed** — Dust particles appearing from last position on ground to new position after jumps - **fixed** — Energy Blade still doing damage when off - **fixed** — Grass can be flattened again when driven over - **fixed** — Tooltip visibility issues around the mode dropdown on the Steering Hinge - **fixed** — Template blueprints not correctly switching to their Keyboard/Controller variants when switching inputs in Builder **Changes** - (Steam Only) Added pop ups that appear on Main Menu that appear when game detects the default save location has switched. - (Steam Only) Added a Migrate Save Data option on these pop ups for when this happens which should gracefully move the data over to the default location - assuming it can write there. - Added "Lazy Loading" to many UI elements across the game. What this essentially means is we no longer load all of these up front, we now load them as needed. On faster hardware you should not really notice a change other than sometimes seeing a glimpse of a loading icon. This change also addresses some nasty playsession leaks. - Added an Overlay to the Drone Camera Block. On existing structures this will remain toggled off, it is toggled on by default on new Camera Drone blocks spawned in. - Added Camera Index to HUD so you can see which camera you are currently using. - Changed the Builder Snap to nearest 90 degree angle hotkey to N. - Made Gold Chests in Pioneers, Airborne and High Sea appear on the compass and map. Discovery distance of 150m. - Moved Smart Cannon to earlier in the campaign (Pioneers). - Made Tenso easier to find. (Pioneers) - Made the Dr Kramz mission more clear about the crate he wants you to find in the dark cave. (Pioneers) **Fixed** - Fixed unwanted cases of the camera moving position when entering Mirror Mode. - Steam Deck - Fixed issues of selection moving out of input fields when using the virtual keyboard. - Fixed Passenger Seats showing the Passenger Seat stackable message when moving camera. - Fixed a controller softlock that could occur in specific cases when multiple Main Menu pop ups appeared at once. - Fixed cases of Block Action buttons flickering when they were towards the edges of screen space. - Fixed cases of dust particles appearing from last position on ground to new position after jumps. - Fixed Energy Blade still doing damage when off. - Fixed so the grass can be flattened again when driven over. - Fixed issues with tooltip visibility around the mode dropdown on the Steering Hinge. - Fixed cases where template blueprints do not correctly switch to their Keyboard/Controller variants when switching inputs in Builder. - Fixed Glowfruit resource dropping offset to it's actual position. - Fixed Cirrus not having correct Intercom set up in Empirical Extractions in Pioneers. - Fixed case of the Camera going crazy for a few frames when spawning a structure in builder > opening paint shop and exiting Builder with controller. - Fixed the DLC Block Crates still being counted in the total progress UI when DLC was not owned. - Fixed cases of texture changes not correctly being saved if saving a structure through the unsaved structure dropdown. - Fixed cases of a block moved out of the mirror pane not having the correct texture applied. - Fixed Cockpit Seat having incorrect aero. - Fixed cases of Energy Blade visuals getting a bit wild when moving or adding one to the builder. - Fixed editing a folder also sending you inside of it. - Fixed cases of renaming folders leaving behind empty folders in explorer. - Fixed cases of moving blueprints from folders leaving empty folders in explorer. - Fixed no engine sounds playing on an RC structure when it was receiving negative input. - Probably maybe fixed cases of engine/thruster VFX not rendering in RC structures. - Fixed some rogue floating rocks in Pioneers. - Fixed/improved bounciness on very small structures with wheels. - Fixed cases of braking being worse than expected with specific structures. (Wheel forces were being applied too high for certain wheels, which resulted in reversal of weight shifting from braking and turning for very low center of mass structures). - Fixed wheel rotation not being reset when entering builder, making decal placement a pain, - Fixed cases of detachable blocks leaving behind invisible colliders. - Fixed cases of blocks getting stuck in certain positions after be _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/585420/view/577165112126734741]_